[Release] zTeam Season 6 EP3 + Source

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  1. #46
    selling server files is against RZ rules LTPTeam is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by RE5P3CT View Post
    @ashlay gameserver works with MSSQL 2000 DB
    Thanks bro ;)
    Attachment 146113

    exellent items drawn through mu maker?
    Try

  2. #47
    Account Upgraded | Title Enabled! ftewegw1 is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by josesp View Post
    you can do a lot of things with this srcs even w/o DS src...

    -.-
    actually u cant do anything but add shitty customs
    anyway its not that i am ungrateffull of this release, its actually best thing around atm, but since they stopped supporting s6e3 and DS doesnt have a licence anyway, why not release the source :)

  3. #48
    Forget it RE5P3CT is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by cocs55 View Post
    exellent items drawn through mu maker?
    Try
    i didnt test for items for now.
    let me try.

  4. #49
    Apprentice HitmanGti is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    bad upload ,not open GameServer.rar

  5. #50
    ^_^ ashlay is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    @HitmanGti
    use winrar 5.

  6. #51
    selling server files is against RZ rules LTPTeam is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by ashlay View Post
    @HitmanGti
    use winrar 5.
    Release sources please, with fix.

  7. #52
    Forget it RE5P3CT is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    @cocs55 : not work.

  8. #53
    selling server files is against RZ rules LTPTeam is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by RE5P3CT View Post
    @cocs55 : not work.
    only work on the wings, rings, pandants (

  9. #54
    Valued Member ALPANICO is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    someone would be kind enough to leave the database to MSSQL 2000 ready to restore

  10. #55
    Forget it RE5P3CT is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Mssql 2000 db
    Ready to use.
    2000.rar
    I use MSSQL 2008 R2
    Tutorial works for 2005 and +
    Guide :
    How to get backup database for old versions from new Versions
    howto.jpg
    Sorry for bad images.
    Last edited by RE5P3CT; 15-06-14 at 03:37 AM. Reason: Guide

  11. #56
    Valued Member Locomoto is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Has anybody found a bug yet?

  12. #57
    selling server files is against RZ rules LTPTeam is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by Locomoto View Post
    Has anybody found a bug yet?
    exellent things are not drawn and not fall from the boxes

  13. #58
    Account Upgraded | Title Enabled! ftewegw1 is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by Locomoto View Post
    Has anybody found a bug yet?
    quests dont work, I'm not sure if they are supposed to or if they got screwed by the protocol fix of ashlay,
    anyway I'm trying to get this to work with original zTeam main , I'll post the fix if I manage to figure it out

  14. #59
    ^_^ ashlay is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by ftewegw1 View Post
    quests dont work, I'm not sure if they are supposed to or if they got screwed by the protocol fix of ashlay,
    anyway I'm trying to get this to work with original zTeam main , I'll post the fix if I manage to figure it out
    i just have restored xorkeys for log using original main...
    about quest system if you look the source you ca see lack some code.
    Code:
    			case 0xF6:	//-> Quest System
    				{
    					PMSG_DEFAULT2 * lpDef = (PMSG_DEFAULT2 *)aRecv;
    					// ----
    					LogAddC(2, "[DEBUG] [0x%X::0x%X] Quest System request", protoNum, lpDef->subcode);
    					// ----
    					switch(lpDef->subcode)
    					{
    					case 0x30:
    						{
    							//CGReqQuestExp
    							//-> 00480820
    						}
    						break;
    						// --
    					case 0x31:
    						{
    							CGReqAttDefPowerInc(aIndex);
    						}
    						break;
    						// --
    					case 0x21:
    						{
    							//CGReqEventItemQuestList
    							//-> 00480200
    						}
    						break;
    						// --
    					case 0xA:
    						{
    							//CGReqQuestSwitch
    							//-> 0047f9a0
    						}
    						break;
    						// --
    					case 0xB:
    						{
    							//CGReqQuestProgress
    							//-> 0047fbc0
    						}
    						break;
    						// --
    					case 0xD:
    						{
    							//CGReqQuestComplete
    							//-> 0047fd60
    						}
    						break;
    						// --
    					case 0xF:
    						{
    							//CGReqQuestGiveUp
    							//-> 0047fef0
    						}
    						break;
    						// --
    					case 0x1A:
    						{
    							//CGReqProgressQuestList
    							//-> 00480090
    						}
    						break;
    						// --
    					case 0x1B:
    						{
    							//CGReqProgressQuestInfo
    							//-> 00480120
    						}
    						break;
    						// --
    					case 0x10:
    						{
    							//CGReqTutorialKeyComplete
    							//-> 0047ffd0
    						}
    						break;
    					}
    				}
    				break;
    				// --

  15. #60
    selling server files is against RZ rules LTPTeam is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by ashlay View Post
    i just have restored xorkeys for log using original main...
    about quest system if you look the source you ca see lack some code.
    Code:
                case 0xF6:    //-> Quest System
                    {
                        PMSG_DEFAULT2 * lpDef = (PMSG_DEFAULT2 *)aRecv;
                        // ----
                        LogAddC(2, "[DEBUG] [0x%X::0x%X] Quest System request", protoNum, lpDef->subcode);
                        // ----
                        switch(lpDef->subcode)
                        {
                        case 0x30:
                            {
                                //CGReqQuestExp
                                //-> 00480820
                            }
                            break;
                            // --
                        case 0x31:
                            {
                                CGReqAttDefPowerInc(aIndex);
                            }
                            break;
                            // --
                        case 0x21:
                            {
                                //CGReqEventItemQuestList
                                //-> 00480200
                            }
                            break;
                            // --
                        case 0xA:
                            {
                                //CGReqQuestSwitch
                                //-> 0047f9a0
                            }
                            break;
                            // --
                        case 0xB:
                            {
                                //CGReqQuestProgress
                                //-> 0047fbc0
                            }
                            break;
                            // --
                        case 0xD:
                            {
                                //CGReqQuestComplete
                                //-> 0047fd60
                            }
                            break;
                            // --
                        case 0xF:
                            {
                                //CGReqQuestGiveUp
                                //-> 0047fef0
                            }
                            break;
                            // --
                        case 0x1A:
                            {
                                //CGReqProgressQuestList
                                //-> 00480090
                            }
                            break;
                            // --
                        case 0x1B:
                            {
                                //CGReqProgressQuestInfo
                                //-> 00480120
                            }
                            break;
                            // --
                        case 0x10:
                            {
                                //CGReqTutorialKeyComplete
                                //-> 0047ffd0
                            }
                            break;
                        }
                    }
                    break;
                    // --
    You can release the source code with the corrected entry in the game?
    or tell me how fix this
    Last edited by LTPTeam; 15-06-14 at 03:27 AM.



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