gift shop not work. i find only 1 packet: 0xD2 - 0x04.
but I don't understand:
Code:
void GameShop::RequestItemBuy(int aIndex, GAMESHOP_REQ_BUY * lpRequest)
{
GAMESHOP_ANS_BUY pBuy;
PHeadSubSetB((LPBYTE)&pBuy, 0xD2, cBuy, sizeof(pBuy)); //Here cBuy = 0x03
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DataSend(aIndex, (LPBYTE)&pBuy, pBuy.h.size); //Here
}
Where is this packet sent to?
I think Client, but, i don't have source client and i don't know Asembly.
Who can tell me?
- - - Updated - - -
cDBSMng.Send((char*)&pMsg,sizeof(pMsg)); ===> Send to DataServer
DataSend(aIndex, (LPBYTE)&pBuy, pBuy.h.size); ==> Sent to?????