[Release] zTeam Season 6 EP3 + Source

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  1. #781
    Member nebunul is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by webmonkey View Post
    share?

  2. #782
    Member Gendrixon is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    plz database 2008 2 seals work

  3. #783
    I love MU, Let's play! chise08 is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Can anyone share with me files and client already fixed? thanks T_T

  4. #784
    selling server files is against RZ rules LTPTeam is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Anyone can share sources with all fixes? please?)

    - - - Updated - - -

    which file to restore the party check?


    I do not remember, but from the post with fixed removed this part (

  5. #785
    Valued Member webmonkey is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by cocs55 View Post
    Anyone can share sources with all fixes? please?)

    - - - Updated - - -

    which file to restore the party check?


    I do not remember, but from the post with fixed removed this part (
    Code:
    void QuestExpProgMng::ChkUserQuestTypeMonsterKill(OBJECTSTRUCT *lpObj, 
                                                        OBJECTSTRUCT *lpMonsterObj)
    {
        if ( lpObj->PartyNumber == -1 )
        {
            ChkUserQuestType(1, lpObj, lpMonsterObj, 0);
            return;
        }

  6. #786
    Forget it RE5P3CT is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Guys, no offense but, even if you dont know how to fix some small bugs(without knowledge), what you gonna do with fixed sources?
    Let me guess, you wanna press F5/F7 and build your own gameserver/dataserver and change credits and more things ?
    Enjoy with server files and updates, there is a lot of ppl working with this files and they are always sharing their stuffs with you.

  7. #787
    Alpha Member ianvalls90 is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    No offense to you sir, but i really think sharing sources and fixes is always better, so at least some of us can try to learn something, and keep our skills evolving.....sharing only binaries, on the other hand, simplifies everything too much, besides, no-one will share you a 100% .exe , or we would see a nonstop rush on that .exe usage around muservers....
    Anyways, i dont think im the only one here using this or other sources for studying purposes....i try to improve my skills...thats why i think people should share their changes, not their .exe......

  8. #788
    Enthusiast macoy is offline
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    Mar 2011 Join Date
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    re: [Release] zTeam Season 6 EP3 + Source

    have problem with rates how much is 70% in rates? is it like 70 also or 700or 7000

  9. #789
    Valued Member webmonkey is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    The source was problably tampered with before release, hence the amount of small bugs to be fixed, in it's current state is pretty much useless to ask for source or compiled binaries, GS is not ready for use on a live server.

    The problem is that people who can't code should be TESTING and reporting issues, not asking for sources or for shitty customs like off trade and wings. And people that can code should be working together to fix as much problems as possible.

    A repo could've been set up, a test server could've been setup, a de facto team could've been put together, but I've spent at least 3 or 4 hours fixings bugs that were already fixed, or fixing the fixes.

    Sharing my current source is pointless, no one is going to share fixes without making a fuss about it and the compiled binary is of no use to those who just want a server to play on.

    Makes me sad, but I see no more future to this than a gazillion shitty repacks, riddled with bugs and lame customs.

    - - - Updated - - -

    Quote Originally Posted by ianvalls90 View Post
    no-one will share you a 100% .exe , or we would see a nonstop rush on that .exe usage around muservers....
    that's the problem with the community, why not share a 100% working game? you want to make your server stand out? you can add a lot of fun things to a working gameserver. Want to be a better coder? look around the source on the first post, add the fixes that people made and I put together IN A SINGLE POST. and try to find more bugs, once you find one (and you will) try to fix it yourself, if you can't, then ask for help and we'll all benefit. asking for fixes will not make you a better coder by osmosis

  10. #790
    Forget it RE5P3CT is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by ianvalls90 View Post
    No offense to you sir, but i really think sharing sources and fixes is always better, so at least some of us can try to learn something, and keep our skills evolving.....sharing only binaries, on the other hand, simplifies everything too much, besides, no-one will share you a 100% .exe , or we would see a nonstop rush on that .exe usage around muservers....
    Anyways, i dont think im the only one here using this or other sources for studying purposes....i try to improve my skills...thats why i think people should share their changes, not their .exe......
    Before you try to learn something from this codes, "try to learn coding(simple c++)" mu online emulator is not for newbies, and yes maybe you can fix something but what about other members?
    Do not judge me, i know a lot of ppl dont know how to setup server files, and they try to show us some bad configs like bug..
    Example:
    Visual bugs in client.(never look up to client side, coz they (lazy) thinks it is bug from gameserver)
    Reset System.
    SQL Database's and more...
    We are alwasy try to help each other thats why sharing with you always.
    Good luck.

  11. #791
    Alpha Member ianvalls90 is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Dont get me wrong, i know basic coding, and i am at the moment looking for bugs and.trying to fix them.....anyways...i was just pointing the community's attitude, we've been there already with julia project....and go to its thread....its a 3 year old thread of newbie questions.....over 150 pages asking the same over and over......i really think this could be done by other ways....im willing to help on tests....just throw a bone, tell me what you need to be tested and ill try to yest it asap, and post results....for example...

  12. #792
    el gordito tetas caidas GM-Andromeda is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by ianvalls90 View Post
    Anyways, i dont think im the only one here using this or other sources for studying purposes....i try to improve my skills...thats why i think people should share their changes, not their .exe......
    Well, i think that you won't improve your coding skills by reading that code, in fact, i would bet you will become a really bad coder if you are trying to learn C++ from this...
    Not because of zteam... they are probably good, who knows... but the base code is one of the worst pattern or object model design I've ever seen in my life

    However, if you want to learn, let's say... some mu internals details, then yea, this is one way to do it!

  13. #793
    Member Brian Design is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Bug Harmony!?:


  14. #794
    Member MemBrick is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    When you know exactly what is the problem all we have to do is use logic.

  15. #795
    King of the bongo Denied is offline
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    re: [Release] zTeam Season 6 EP3 + Source

    Quote Originally Posted by webmonkey View Post
    The source was problably tampered with before release, hence the amount of small bugs to be fixed, in it's current state is pretty much useless to ask for source or compiled binaries, GS is not ready for use on a live server.

    The problem is that people who can't code should be TESTING and reporting issues, not asking for sources or for shitty customs like off trade and wings. And people that can code should be working together to fix as much problems as possible.

    A repo could've been set up, a test server could've been setup, a de facto team could've been put together, but I've spent at least 3 or 4 hours fixings bugs that were already fixed, or fixing the fixes.

    Sharing my current source is pointless, no one is going to share fixes without making a fuss about it and the compiled binary is of no use to those who just want a server to play on.

    Makes me sad, but I see no more future to this than a gazillion shitty repacks, riddled with bugs and lame customs.

    - - - Updated - - -



    that's the problem with the community, why not share a 100% working game? you want to make your server stand out? you can add a lot of fun things to a working gameserver. Want to be a better coder? look around the source on the first post, add the fixes that people made and I put together IN A SINGLE POST. and try to find more bugs, once you find one (and you will) try to fix it yourself, if you can't, then ask for help and we'll all benefit. asking for fixes will not make you a better coder by osmosis
    There has never been a more complete and featured source here in RZ than this, stop whining. We've got a bugless release compared to the files in release section



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