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re: [Release] zTeam Season 8 Episode 2 (Source)
Anyone had luck making custom NPCs? I've tried making one with an ID of 999 to be safe, and used Potion Girl Amy code, and it creates an enemy bull that doesn't attack. I don't see where it would be defaulting to the bull, its strange, as far as I can see via searches for her name and ID I've matched her code everywhere...
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re: [Release] zTeam Season 8 Episode 2 (Source)
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Manuel Mena
main o found crash
Did you try the full client I posted? https://forum.ragezone.com/f197/ztea...2/#post8445552
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
fallenfate
Anyone had luck making custom NPCs? I've tried making one with an ID of 999 to be safe, and used Potion Girl Amy code, and it creates an enemy bull that doesn't attack. I don't see where it would be defaulting to the bull, its strange, as far as I can see via searches for her name and ID I've matched her code everywhere...
i think you're too hasty, theres a lot to be fixed before trying custom stuff
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
fallenfate
Is this a Natural. Excellent Items Looks Like Normal items ?
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
The Interview
Is this a Natural. Excellent Items Looks Like Normal items ?
If you mean the glow it happened in the cracked versions too
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
natzugen
If you mean the glow it happened in the cracked versions too
Yea the Glow One.
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
natzugen
If you mean the glow it happened in the cracked versions too
it happens in global too, not a bug, its just a change they made for no apparent reason
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
ftewegw1
i think you're too hasty, theres a lot to be fixed before trying custom stuff
True, it's just been something I've wanted to try for a while now, so I thought I'd experiment.
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re: [Release] zTeam Season 8 Episode 2 (Source)
Missing Scripts : CHaracterBasic.lua and SharedInformation.lua
If any 1 can help those files
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re: [Release] zTeam Season 8 Episode 2 (Source)
Can anyone share me the code of Season 7-8 Items :) TY
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re: [Release] zTeam Season 8 Episode 2 (Source)
Anyone getting the Protection Macro #6 error? @ashlay's zClient.dll works fine but when I compile my own successfully I get the macro message and it closes the client.
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re: [Release] zTeam Season 8 Episode 2 (Source)
T^T Main.exe has not been input Korean
Please tell me how to change
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
MrQU3ST10N
1 common problem is..
You can't see the Yellow option
when you add a Harmony on ancient items.. :mellow:
Have you tried putting Yellow Option to Ancient Item with No Excellent Option? :)
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re: [Release] zTeam Season 8 Episode 2 (Source)
How to fix these errors?
Code:
2 IntelliSense: cannot open source file "afx.h"
1 error C1083: Cannot open include file: 'afx.h': No such file or directory
https://forum.ragezone.com/cache.php...%2FCapture.png
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re: [Release] zTeam Season 8 Episode 2 (Source)
first thank for some solutions found here .
My question is whether you can place Antihack to clean main?
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re: [Release] zTeam Season 8 Episode 2 (Source)
someone have arena map? i cant enter in arena i stuck on entrance.
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re: [Release] zTeam Season 8 Episode 2 (Source)
Custom NPC:
<npc id="253" map="0" dis="0" x="130" y="128" dir="3" shop="25" /><!-- Potion Girl Amy -->
shop="25" = shop number it reads from Shop folder, if you create file shop99, and change shop="99" it will read that data.
NPC ID you can use any npc id, but not monster ones.
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
wiraly
Custom NPC:
<npc id="253" map="0" dis="0" x="130" y="128" dir="3" shop="25" /><!-- Potion Girl Amy -->
shop="25" = shop number it reads from Shop folder, if you create file shop99, and change shop="99" it will read that data.
NPC ID you can use any npc id, but not monster ones.
Not exactly what I mean. What I want to do is have a new NPC with a shop, and I copy Amy's data in the source and recreate it as another ID, and it looks up the wrong statistics and character model.
For example:
NpcTalk.cpp
Code:
case 253:
return NpcPosionGirl( lpNpc, lpObj );
case 999:
return NpcNewTest( lpNpc, lpObj ); // Custom copy.
(Further down...)
BOOL NpcPosionGirl(LPOBJ lpNpc, LPOBJ lpObj)
{
return FALSE;
}
BOOL NpcNewTest(LPOBJ lpNpc, LPOBJ lpObj) // Custom copy.
{
return FALSE;
}
NpcTalk.h
Code:
BOOL NpcPosionGirl(LPOBJ lpNpc, LPOBJ lpObj);
BOOL NpcNewTest(LPOBJ lpNpc, LPOBJ lpObj); // Custom copy.
I then copied Amy's data from Monster.xml and made the copy to be id="999", and added the spawn to MonsterSetBase.xml to appear in Lorencia. Instead of the copy of Amy spawning with a shop, a Bull Fighter spawned with no NPC setting (I could only attack it).
I want to use the above process to have a new NPC, then copy another character model to use for it, and actually have it set as an NPC, which doesn't seem to work.
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re: [Release] zTeam Season 8 Episode 2 (Source)
i see. but what i replied is easier without making new ID.
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
wiraly
i see. but what i replied is easier without making new ID.
Can it look up a custom model or at least a custom name (is the local name inside the XML what is used)?
And do you know the method of making a new ID? I also tried copying Sir Lesnar (ID 584) and instead of a Bull Fighter it was made as a Golden Goblin, again without the NPC setting despite it being added in the source. I checked the client and couldn't see anything that would influence displaying the wrong model and NPC status...
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re: [Release] zTeam Season 8 Episode 2 (Source)
Anyone care to help? How to fix these errors?
Code:
2 IntelliSense: cannot open source file "afx.h"
1 error C1083: Cannot open include file: 'afx.h': No such file or directory
https://forum.ragezone.com/cache.php...%2FCapture.png
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Maddox
Have you tried putting Yellow Option to Ancient Item with No Excellent Option? :)
the same thing.
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Vash
Well, for one, the original post says to use VS2008 and VS2010. Why are you using newer? Use the versions mentioned and you will likely have no issues.
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
MrQU3ST10N
the same thing.
just disable your harmony to ancient. :)