-
re: [Release] zTeam Season 8 Episode 2 (Source)
you have to recode it since its incomplete.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Do You have sources ?
I will do it.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
hello please Tell me where I can change the window size ? All have tried but not that. Thanks in advance for the help!
http://storage8.static.itmages.ru/i/...71cce2d010.png
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
RevolGaming
I have never hear about this, do you have video from it?
Sure: https://YouTu.be/v2aGhpKoAEI
Enviado desde mi iPhone utilizando Tapatalk
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
pravednik
Change it via source code mate.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Hi mates, anyone knows how to enable muun system?
Enviado desde mi iPhone utilizando Tapatalk
-
re: [Release] zTeam Season 8 Episode 2 (Source)
user.cpp(Crash on function) ->
function:
Code:
void gObjAddAttackProcMsgSendDelay(LPOBJ lpObj, int aMsgCode, int aIndex, int delay, int SubCode, int SubCode2)
Replace with(Fix):
Code:
void gObjAddAttackProcMsgSendDelay(LPOBJ lpObj, int aMsgCode, int aIndex, int delay, int SubCode, int SubCode2)
{
__try
{
for ( int n=0;n<MAX_MONSTER_SEND_ATTACK_MSG;n++)
{
int iIndex = lpObj->m_Index - OBJ_STARTUSERINDEX;
if ( gSMAttackProcMsg[iIndex][n].MsgCode < 0 )
{
gSMAttackProcMsg[iIndex][n].MsgCode = aMsgCode;
gSMAttackProcMsg[iIndex][n].MsgTime = GetTickCount() + delay;
gSMAttackProcMsg[iIndex][n].SendUser = aIndex;
gSMAttackProcMsg[iIndex][n].SubCode = SubCode;
gSMAttackProcMsg[iIndex][n].SubCode2 = SubCode2;
return;
}
}
}__except( EXCEPTION_ACCESS_VIOLATION == GetExceptionCode() )
{
}
}
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Omaruu
user.cpp(Crash on function) ->
function:
Code:
void gObjAddAttackProcMsgSendDelay(LPOBJ lpObj, int aMsgCode, int aIndex, int delay, int SubCode, int SubCode2)
Replace with(Fix):
Code:
void gObjAddAttackProcMsgSendDelay(LPOBJ lpObj, int aMsgCode, int aIndex, int delay, int SubCode, int SubCode2)
{
__try
{
for ( int n=0;n<MAX_MONSTER_SEND_ATTACK_MSG;n++)
{
int iIndex = lpObj->m_Index - OBJ_STARTUSERINDEX;
if ( gSMAttackProcMsg[iIndex][n].MsgCode < 0 )
{
gSMAttackProcMsg[iIndex][n].MsgCode = aMsgCode;
gSMAttackProcMsg[iIndex][n].MsgTime = GetTickCount() + delay;
gSMAttackProcMsg[iIndex][n].SendUser = aIndex;
gSMAttackProcMsg[iIndex][n].SubCode = SubCode;
gSMAttackProcMsg[iIndex][n].SubCode2 = SubCode2;
return;
}
}
}__except( EXCEPTION_ACCESS_VIOLATION == GetExceptionCode() )
{
}
}
Thanks Omaruu for fix.
Did You have some solution for game server crash if You press: "Load->Option Reload" (you have to do that many times)
If You press it all time (press, press, press...some pauses to,press press ...) game server will crash in random time.
I check used memory and anytime You pressing Load->Option Reload game server getting more memory (memory leak ? check in processes in Windows).
Is this normal ?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Code:
void gObjAddAttackProcMsgSendDelay(LPOBJ lpObj, int aMsgCode, int aIndex, int delay, int SubCode, int SubCode2)
{
__try
{
for ( int n=0;n<MAX_MONSTER_SEND_ATTACK_MSG;n++)
{
int iIndex = lpObj->m_Index - OBJ_STARTUSERINDEX;
if ( gSMAttackProcMsg[iIndex][n].MsgCode < 0 && iIndex >= 0 )
{
gSMAttackProcMsg[iIndex][n].MsgCode = aMsgCode;
gSMAttackProcMsg[iIndex][n].MsgTime = GetTickCount() + delay;
gSMAttackProcMsg[iIndex][n].SendUser = aIndex;
gSMAttackProcMsg[iIndex][n].SubCode = SubCode;
gSMAttackProcMsg[iIndex][n].SubCode2 = SubCode2;
return;
}
}
}__except( EXCEPTION_ACCESS_VIOLATION == GetExceptionCode() )
{
}
}
Quote:
Originally Posted by
WIZARDMASTER
Thanks Omaruu for fix.
Did You have some solution for game server crash if You press: "Load->Option Reload" (you have to do that many times)
If You press it all time (press, press, press...some pauses to,press press ...) game server will crash in random time.
I check used memory and anytime You pressing Load->Option Reload game server getting more memory (memory leak ? check in processes in Windows).
Is this normal ?
Yes, have Memory Leak :), you can try Visual Leak Detector
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
WIZARDMASTER
Thanks Omaruu for fix.
Did You have some solution for game server crash if You press: "Load->Option Reload" (you have to do that many times)
If You press it all time (press, press, press...some pauses to,press press ...) game server will crash in random time.
I check used memory and anytime You pressing Load->Option Reload game server getting more memory (memory leak ? check in processes in Windows).
Is this normal ?
The problem is not only with Reload Options but also if you have kind of "high" online players something like 100-300 all time.
GameServer start's up with 450 mb memory used approximately after around 24 hours of use memory is up to 900 mb eventually after some hours GameServer crashes.
So yes memory leaks should be found and fixed.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Is this happen on empty server to ? (if no players ) (memory up after some time ?)
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
WIZARDMASTER
Is this happen on empty server to ? (if no players ) (memory up after some time ?)
No I said only to high users online.
But this with Reload Options is also problematic.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Do You have these missing Arca Battle functions ?
These function have only declarations but no definitions :(
Could You help with these functions ?
Thanks for any help. (i can help to with something else)
CGReqArcaBattleGuildMasterJoin((_tagPMSG_REQ_ARCA_BATTLE_JOIN *)aRecv, aIndex);
CGReqArcaBattleGuildMemberJoin((_tagPMSG_REQ_ARCA_BATTLE_JOIN *)aRecv, aIndex);
CGReqArcaBattleEnter((_tagPMSG_REQ_ARCA_BATTLE_ENTER *)aRecv, aIndex);
CGReqArcaBattleBootyExchange(aIndex);
CGReqSpritemapExchange(aIndex);
CGReqRegisteredMemberCnt(aIndex);
g_ArcaBattle.CGReqMarkReg(aIndex);
g_ArcaBattle.CGReqMarkRank(aIndex);
I just want to running Arca Battle event, but some functions(methods) definitions are missing.
(and i see arca battle loading script function is empty no code)
Let's fix this Arca Battle please.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Hi DarkSim, that support class 3?? why i can't do quest 3, can't talk to NPC Werewolf Quarrel
-
re: [Release] zTeam Season 8 Episode 2 (Source)
First You have to do full second class quests (Marlon).
Apostle Devin (in Crywolf) give You 3rd class quests. (not Werewolf , Apostle standing near Werewolf)
3rd class full support.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Can someone fix the Illusion ??
Which when picking up the relic in the statue he from the MACRO PROTECTION error?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
i can't go to Barracks of Ballgass, do last quest kill 1 Dark Elf(Hero) and can't talk with NPC Werewolf Quarrel, can help"? Where can go to Barracks of Ballgass? why i can't talk to npc Werewolf Quarrel, Quest NPC Priest Devin done already kill kill 10 each of Balram(Hero), Death Spirit(Hero) and Soram(Hero) i made npc at arena and kill them cause i can't go Barracks of Ballgass, just the Dark Elf i made at arena but also can't count at quest. Please help and thanks
- - - Updated - - -
how can i go to Crywolf map?
- - - Updated - - -
still can't go Barracks of Ballgass do the quest but i make mosters at arena to hit, solve done
- - - Updated - - -
got system reset?? why i max 400 go lorensia but can't reset. i type /autoreset (any wrong) can help to solve?? autoreset
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
alexalex99
i can't go to Barracks of Ballgass, do last quest kill 1 Dark Elf(Hero) and can't talk with NPC Werewolf Quarrel, can help"? Where can go to Barracks of Ballgass? why i can't talk to npc Werewolf Quarrel, Quest NPC Priest Devin done already kill kill 10 each of Balram(Hero), Death Spirit(Hero) and Soram(Hero) i made npc at arena and kill them cause i can't go Barracks of Ballgass, just the Dark Elf i made at arena but also can't count at quest. Please help and thanks
- - - Updated - - -
how can i go to Crywolf map?
- - - Updated - - -
still can't go Barracks of Ballgass do the quest but i make mosters at arena to hit, solve done
- - - Updated - - -
got system reset?? why i max 400 go lorensia but can't reset. i type /autoreset (any wrong) can help to solve?? autoreset
you need to first get into the Crywolf, then go to the end of the map Crywolf, and there will be a gate Barracks. and it is necessary to add yourself to the map list teleports, and a command /move crywolf is not working?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
WIZARDMASTER
Do You have these missing Arca Battle functions ?
These function have only declarations but no definitions :(
Could You help with these functions ?
Thanks for any help. (i can help to with something else)
CGReqArcaBattleGuildMasterJoin((_tagPMSG_REQ_ARCA_BATTLE_JOIN *)aRecv, aIndex);
CGReqArcaBattleGuildMemberJoin((_tagPMSG_REQ_ARCA_BATTLE_JOIN *)aRecv, aIndex);
CGReqArcaBattleEnter((_tagPMSG_REQ_ARCA_BATTLE_ENTER *)aRecv, aIndex);
CGReqArcaBattleBootyExchange(aIndex);
CGReqSpritemapExchange(aIndex);
CGReqRegisteredMemberCnt(aIndex);
g_ArcaBattle.CGReqMarkReg(aIndex);
g_ArcaBattle.CGReqMarkRank(aIndex);
I just want to running Arca Battle event, but some functions(methods) definitions are missing.
(and i see arca battle loading script function is empty no code)
Let's fix this Arca Battle please.
Code:
case 0x30: //protocol.cpp:
CGReqArcaBattleGuildMasterJoin(aIndex);
break;
//----- (008969C0) --------------------------------------------------------
void CGReqArcaBattleGuildMasterJoin(int aIndex)
{
LPOBJ lpObj = &gObj[aIndex];
PMSG_ANS_ARCA_BATTLE_GUILD_JOIN_DS pMsg;
pMsg.h.set(0x1B,0x00,sizeof(pMsg));
DataSend((BYTE*)&pMsg,pMsg.h.size);
if ( !OBJMAX_RANGE(aIndex) )
{
LogAddC(2, "[ArcaWar] Index out of bound : %d", aIndex);
return;
}
if ( GetState() == AB_STATE_READY )
{
if (lpObj->lpGuild == NULL)
{
pMsg.btResult = 1;
DataSend(aIndex,(BYTE*)&pMsg,pMsg.h.size);
LogAddTD2("[ArcaWar] Not have guild : [%d]", aIndex);
return;
}
if (lpObj->GuildStatus != 128)
{
pMsg.btResult = 1;
DataSend(aIndex,(BYTE*)&pMsg,pMsg.h.size);
LogAddTD2("[ArcaWar] Not Guild Master : [%d]", aIndex);
return;
}
if (lpObj->lpGuild->Count < 20)
{
pMsg.btResult = 2;
DataSend(aIndex,(BYTE*)&pMsg,pMsg.h.size);
return;
}
else
{
pMsg.btResult = 5; // or 0
DataSend(aIndex,(BYTE*)&pMsg,pMsg.h.size);
}
}
}
//----- (00896B30) --------------------------------------------------------
-
re: [Release] zTeam Season 8 Episode 2 (Source)
hi, sir. Can make auto reset system?? this version got autoreset??
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Omaruu
Code:
case 0x30: //protocol.cpp:
CGReqArcaBattleGuildMasterJoin(aIndex);
break;
//----- (008969C0) --------------------------------------------------------
void CGReqArcaBattleGuildMasterJoin(int aIndex)
{
LPOBJ lpObj = &gObj[aIndex];
PMSG_ANS_ARCA_BATTLE_GUILD_JOIN_DS pMsg;
pMsg.h.set(0x1B,0x00,sizeof(pMsg));
DataSend((BYTE*)&pMsg,pMsg.h.size);
if ( !OBJMAX_RANGE(aIndex) )
{
LogAddC(2, "[ArcaWar] Index out of bound : %d", aIndex);
return;
}
if ( GetState() == AB_STATE_READY )
{
if (lpObj->lpGuild == NULL)
{
pMsg.btResult = 1;
DataSend(aIndex,(BYTE*)&pMsg,pMsg.h.size);
LogAddTD2("[ArcaWar] Not have guild : [%d]", aIndex);
return;
}
if (lpObj->GuildStatus != 128)
{
pMsg.btResult = 1;
DataSend(aIndex,(BYTE*)&pMsg,pMsg.h.size);
LogAddTD2("[ArcaWar] Not Guild Master : [%d]", aIndex);
return;
}
if (lpObj->lpGuild->Count < 20)
{
pMsg.btResult = 2;
DataSend(aIndex,(BYTE*)&pMsg,pMsg.h.size);
return;
}
else
{
pMsg.btResult = 5; // or 0
DataSend(aIndex,(BYTE*)&pMsg,pMsg.h.size);
}
}
}
//----- (00896B30) --------------------------------------------------------
NICE Omaruu !!
Do You have these other functions ? (and structures ? PMSG_ANS_ARCA_BATTLE_GUILD_JOIN_DS )
But i see this structure: PMSG_ANS_ARCA_BATTLE_GUILD_JOIN_DS have only one variable ? (btResult)
Thank You for help.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
WIZARDMASTER
NICE Omaruu !!
Do You have these other functions ? (and structures ? PMSG_ANS_ARCA_BATTLE_GUILD_JOIN_DS )
But i see this structure: PMSG_ANS_ARCA_BATTLE_GUILD_JOIN_DS have only one variable ? (btResult)
Thank You for help.
just take the s9 gs and pdb and decompile them
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Btw is someone have working HD resolution addon for client?
And also can share it?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
I got this bug, and I have no idea how to solve it.
https://s11.postimg.org/60bwuk82b/Bug1.png
https://s11.postimg.org/wocdlszyb/Bug2.png
I'm using Client on this site: https://mega.nz/#F!Eh8hDSTb!O1or6cNO...tUD2A!8xdVUKzI
I had tried to disable CheatGuard of zteam on the source code by using "// ZeroMemory..." in Init() fuction and "// this->Read(...)" in Load() fuction. - It is not work.
Then I tried to another client. However, I when I connect to the server , type user name and passwork > Enter and then It disconnect me.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Hi, is anyone else also experiencing issues with MuHelper? I am using the same client which was shared in first post, and MuHelper seems to be not working at all.
Moreover, if anyone has client where MuHelper is working, can you please share it with me?
Thanks!