re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
MaskARRA
Yes you can mate, also check your Client Side change the IP also..
I want the server online and loggin lan too
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
DarkDown
I want the server online and loggin lan too
use NO-IP mate, but I see your server already running here :: Mu Online Season 8 :: .
by the way check your correct IP on IPV4 to make this online.
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
MaskARRA
use
NO-IP mate, but I see your server already running here
:: Mu Online Season 8 :: .
by the way check your correct IP on IPV4 to make this online.
lol that is the point , i have everything config, so i must can to play but i cant loggin, i think problema is the router
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
DarkDown
lol that is the point , i have everything config, so i must can to play but i cant loggin, i think problema is the router
sometimes on the firewall.
try to turn off mate..
re: [Release] zTeam Season 8 Episode 2 (Source)
Hi there, i added the next code
Quote:
BYTE SocketOptions[MAX_SOCKET_COUNT];
memset(SocketOptions,0xFF,MAX_SOCKET_COUNT);
for(int i = 0; i < MAX_SOCKET_COUNT; i++) {
SocketOptions[i] = 0xFF;
}
pItem.Convert(iItemCode, pItemInfo->btOption1, pItemInfo->btOption2, pItemInfo->btOption3, pItemInfo->btExcOp, pItemInfo->btAncOp, 0, &SocketOptions[0], 0xFF, CURRENT_DB_VERSION);
in
Quote:
BOOL CCashShop::GiveBuyItemToInventory(LPOBJ lpObj, int iItemCode,protocol::useInfoEx* pItemInfo)
to see if can make items from cashshop with free socket slots, but maybe i missed something because it make items FO with no socket slots..
Any help is good.
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
MaskARRA
sometimes on the firewall.
try to turn off mate..
the firewall is turned off, the server is online, from wan all can loggin but in lan i can not
re: [Release] zTeam Season 8 Episode 2 (Source)
who have season 8 episode 3 full client here? can you share with me?
1 Attachment(s)
re: [Release] zTeam Season 8 Episode 2 (Source)
Here are some fixes + new features of CommandManager and ElementalSystem.
ElementalSystem:
- Has all pentagrams added + their drop rates(Need to replace whole //->// Elemental System in CommonServer.cfg)
- Has fix for level up upgrade(that michi28 provided)/crash for invalid rate, dmg/wrongly written water element of most dmg calculations
CommandManager:
- Has command /freezen added (someone requested it in previous pages)
Edit: For everyone who want to change guard text open gObjMonster.cpp and find:
Code:
if (lpObj->Class == 249 || lpObj->Class == 247 )
ChatSend(lpObj, "Your Server Name."); // Need Translation
Attachment 153117
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Omaruu
Here are some fixes + new features of CommandManager and ElementalSystem.
ElementalSystem:
- Has all pentagrams added + their drop rates(Need to replace whole //->// Elemental System in CommonServer.cfg)
- Has fix for level up upgrade(that michi28 provided)/crash for invalid rate, dmg/wrongly written water element of most dmg calculations
CommandManager:
- Has command /freezen added (someone requested it in previous pages)
Attachment 153117
bro can you share with us your source?
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
rusolp
Hi there, i added the next code
in
to see if can make items from cashshop with free socket slots, but maybe i missed something because it make items FO with no socket slots..
Any help is good.
Add this bro:
if( g_SocketItem.IsSocketItem(iItemCode) == TRUE && socket > 0 )
{
pItem.InitSocketItem(3);
}
After:
pItem.m_Level = pItemInfo->btLevel;
Since i use 3 socket in my system i put 3, but if you want 5 you can change 3 and put 5.
Welcome bro =) :thumbup1:
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Soumyxorp
Add this bro:
if( g_SocketItem.IsSocketItem(iItemCode) == TRUE && socket > 0 )
{
pItem.InitSocketItem(3);
}
After:
pItem.m_Level = pItemInfo->btLevel;
Since i use 3 socket in my system i put 3, but if you want 5 you can change 3 and put 5.
Welcome bro =) :thumbup1:
hello where can i put this code? is it on CashShop.cpp? thnx!
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
jeffzkie69
hello where can i put this code? is it on CashShop.cpp? thnx!
In
Quote:
BOOL CCashShop::GiveBuyItemToInventory(LPOBJ lpObj, int iItemCode,protocol::useInfoEx* pItemInfo)
Under/After:
Quote:
pItem.m_Level = pItemInfo->btLevel;
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Soumyxorp
In
Under/After:
thank you buddy i will go try it thanks a lot!
re: [Release] zTeam Season 8 Episode 2 (Source)
anyone know this error after i compile the new source of fallfate
http://i61.tinypic.com/280qzpi.png
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
walter29
After finding the lines what has to be done friend?
Try looking at the code below and modify the value where I wrote "// CHANGE THIS". That should be the exp boost, because += is the base exp rate + the value.
Code:
if( lpObj->pInventory[8].IsItem() && lpObj->pInventory[8].m_Type == ITEMGET(13,80) && lpObj->pInventory[8].m_Durability > 0.0 && !lpObj->pInventory[8].m_bExpired )
{
if( gObjCheckUsedBuffEffect(lpObj,AT_CSHOP_SEAL_OF_SUSTENANCE) || gObjCheckUsedBuffEffect(lpObj,AT_PCBANG_SEAL_OF_SUSTENANCE) )
{
iRetExp = 0;
}
else
{
if( bRewardExp )
{
iAddExpRate = 100;
}
else
{
iAddExpRate += 50; // CHANGE THIS
}
//iRetExp = iRetExp * iAddExpRate / 100;
}
}