re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
michi28
try using a shorter ip, not to exceed 14 numbers or letters
example: nelp.sytes.net
solved!!! thank you very much
re: [Release] zTeam Season 8 Episode 2 (Source)
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
fabiann1
the problem is that in lan, you need to configurar your host file, then you can connect to your lan sv
in host you can edit like this :
192.168.0.11 nelphi.sevegame.com
or someting like that i dont have here one.
the problem was solved, the problem was the hostname so long
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
DarkDown
the problem was solved, the problem was the hostname so long
Cool xD
re: [Release] zTeam Season 8 Episode 2 (Source)
@fabiann1
english:
1)You have your mailbox full message.
2)you may not habrallas edited the file named ItemTRSData.bmd located in local folder
español:
1)tienes tu casilla de mensajes llena.
2) puede que no habrallas editado el archivo llamado ItemTRSData.bmd ubicado en carpeta Local
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Quote:
Originally Posted by
16102012
@
michi28 new updates share for everyone to use :))
tomorrow layers up a new repack.
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
michi28
@
fabiann1
english:
1)You have your mailbox full message.
2)you may not habrallas edited the file named ItemTRSData.bmd located in local folder
español:
1)tienes tu casilla de mensajes llena.
2) puede que no habrallas editado el archivo llamado ItemTRSData.bmd ubicado en carpeta Local
- - - Updated - - -
tomorrow layers up a new repack.
hope you can share your source to :ott: thank you so much michi28.,
re: [Release] zTeam Season 8 Episode 2 (Source)
@michi28 bro how did you do the cashshop with socket items?
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guys i see this is main.cpp in the source? is this the one will to fix the harmony with the ancient items?
Quote:
FUNC_REPLACE JmpTable[] = {
0,0,
0x0043E1A5,(DWORD)&_MyLoginTabFix,
0x004DA525,(DWORD)&SpeedHackCheck,
0x009C474D,(DWORD)&__FixElfBuff,
0x0057D116,(DWORD)&__FixElfBuffEffect,
0x0058EBF5,(DWORD)&__FixExchangeSymbolPrice,
0x0096D574,(DWORD)&__FixExcellentSocket,
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
clerigz
@
michi28 bro how did you do the cashshop with socket items?
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guys i see this is main.cpp in the source? is this the one will to fix the harmony with the ancient items?
cashop w/ socket bro clerigz ?., this lines bro 100% working
if( g_SocketItem.IsSocketItem(iItemCode) == TRUE && socket > 0 )
{
pItem.InitSocketItem(3);
}
After:
pItem.m_Level = pItemInfo->btLevel;
Since i use 3 socket in my system i put 3, but if you want 5 you can change 3 and put 5.
add credit to the one who release this code.,2 or 3 pages backward :cool:
re: [Release] zTeam Season 8 Episode 2 (Source)
any one know about this code? that code was disable and i make that 0 i erase the #if and #endif
Quote:
if (ENABLE_FIX_HARMONYANCIENT == 0)
if (pTarget->IsSetItem() )
{
GCServerMsgStringSend(lMsg.Get(MSGGET(13, 44)), lpObj->m_Index, 1);
LogAddTD("[JewelOfHarmony][Strengten Item] SetItem not enable to Strengtened [%s][%s]",
lpObj->AccountID, lpObj->Name);
return FALSE;
}
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
clerigz
any one know about this code? that code was disable and i make that 0 i erase the
#if and
#endif
What did you want to know about it? Just from reading what you posted this is how I interpret it:
Code:
If not applying the fix for ancient harmony items:
If the target player item is a set item:
++ Send server message
++ Add message to player in log
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
fallenfate
What did you want to know about it? Just from reading what you posted this is how I interpret it:
Code:
If not applying the fix for ancient harmony items:
If the target player item is a set item:
++ Send server message
++ Add message to player in log
so if you said that If not applying the fix for ancient harmony items: so these line we where to fix the harmony in the ancient items? or did you fix already that bug?
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
clerigz
so if you said that If not applying the fix for ancient harmony items: so these line we where to fix the harmony in the ancient items? or did you fix already that bug?
No no, this code relates to that fix. Search for the variable ENABLE_FIX_HARMONYANCIENT and find out how it all links together, :). Normally in coding if someone doesn't use a boolean and uses integers instead, 0 is false and 1 is true, so that's why I said the 0 check if meaning if not applying the fix variable.
I haven't done a load of testing yet, if I end up fixing anything I'll always post the source fixes for everyone. I'm all about community, :).
re: [Release] zTeam Season 8 Episode 2 (Source)
i need help i set castlesiege to 1 day now after i won the castlesiege my guildmates can't enter land of trial but when i set it to free for all, all can enter land of trial.,any fix? thank you so much! im using michi28 source.,
re: [Release] zTeam Season 8 Episode 2 (Source)
re: [Release] zTeam Season 8 Episode 2 (Source)
Hello guys, how i can edit Shadow Phatom Effect? I need to increase the time.