re: [Release] zTeam Season 8 Episode 2 (Source)
anyone want to help.
i cant kill or hit any mobs?
tnx
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Prototypex
I try to set Duel up to 3 rounds only
broadcast winner and score
https://forum.ragezone.com/cache.php...%2FdadRBRh.jpg
Find
LogAdd("[NewPVP] [%s][%s] Win Duel, Loser [%s][%s]", obj.AccountID, obj.Name, target.AccountID, target.Name);
Add this
P.S Just correct me If I'm wrong I'm not pro in C++ just learning as beginner
- - - Updated - - -
Try my simple fix
Open NewPVP.cpp
Find
LogAdd("[NewPVP] [%s][%s] Win Duel, Loser [%s][%s]", obj.AccountID, obj.Name, target.AccountID, target.Name);
Add this
char Text[256];
ZeroMemory(Text, sizeof(Text));
sprintf(Text, "[%s] Winner %d -- [%s] Loser %d", obj.Name,obj.m_btDuelScore, target.Name,target.m_btDuelScore);
AllSendServerMsg(Text);
Thank you
Can you share to me Client or well, "THAT LORENCIA"... Thanks. :)
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
samsunggon
anyone want to help.
i cant kill or hit any mobs?
tnx
bumpppppp
re: [Release] zTeam Season 8 Episode 2 (Source)
@michi28 bro can you share with us the latest source of your gameserver?
re: [Release] zTeam Season 8 Episode 2 (Source)
anyone know this? what is the meaning of this? is this a error or what? its always like that when you see the gs
http://i62.tinypic.com/2m839xc.png
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
clerigz
bro clerigz the sulotion on that proble is on page 104 :8: or follow this
Uncheck only in gObjMonster.cpp
and turn to see it was just. but I forget to turn it off before poniendole //
// LogAddC(2, "(%d) (%d) Element has been setted (%d)",
// lpObj->m_PosNum, lpObj->Class, iPentagramMainAttribute);
press thanks if i helped!.,thank you!
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
jeffzkie69
bro clerigz the sulotion on that proble is on page 104 :8: or follow this
Uncheck only in gObjMonster.cpp
and turn to see it was just. but I forget to turn it off before poniendole //
// LogAddC(2, "(%d) (%d) Element has been setted (%d)",
// lpObj->m_PosNum, lpObj->Class, iPentagramMainAttribute);
press thanks if i helped!.,thank you!
lol how to fix that if michi didn't share his source code.. that is the one that posted him
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
clerigz
lol how to fix that if michi didn't share his source code.. that is the one that posted him
that is the code that can fix your problem if you don't want it then just ignore it bro.,but it fixed that error you posted i already applied it on the source and its working 100%.,michi28 already shared his source but not the latest one.,maybe he had a reason for not sharing it for now.,i just applied all the fix shared here in it is working.,im using michi28 source bro :cool:
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
clerigz
lol how to fix that if michi didn't share his source code.. that is the one that posted him
bro please clear your messages..
I have something to ask. :) Thanks
re: [Release] zTeam Season 8 Episode 2 (Source)
re: [Release] zTeam Season 8 Episode 2 (Source)
re: [Release] zTeam Season 8 Episode 2 (Source)
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
MaskARRA
bro please clear your messages..
I have something to ask. :) Thanks
bro already done.. i clean my inbox..
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Callejero
Please share main
re: [Release] zTeam Season 8 Episode 2 (Source)
http://i.imgur.com/nRkBQ2O.jpg
how to fix?
party member is no counter
and autoaccept not work