re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
SmileYzn
Code:
#if (__NOVUS__ == 1)
if ( gObj[aIndex].MapNumber != MAP_INDEX_LOREN_MARKET )
{
::GCServerMsgStringSend("You can open your Personal Shop only in Market!", aIndex, 1);
::CGPShopAnsOpen( aIndex, 0);
return;
}
#endif
Remove this to Fix Personal Shop only at Loren Market
where i can findthat code ?
re: [Release] zTeam Season 8 Episode 2 (Source)
Omaruu i have download your repack thx sir
and now is my question
where can i finde good zMultiServer1 and 2 and connect server ?
and the Database do i need lates or do i just use the one from the [zTeam] Season 8 Episode 2 (Source) ?
if i need lates where can i finde it the thread is really big i am sorry for the troubles
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Omaruu
zMultiServer is not modified it's same like in first topic.
What Visual Studio are you using to compile zMultiServer?
My problem is described by the following quotes:
Quote:
Originally Posted by
ispyder
Can someone post the complete source code of the latest working MultiServer project?
If I compile the project MultiServer, the client won't connect to the server.
Because of that I use a binary from the other pages (I think i got it from one of michi28 posts...)
Quote:
Originally Posted by
ispyder
Can someone share the source code of the latest, WORKING, and COMPLETE MultiServer project?
What's my issue:
- Everything compiles, but if I use the MultiServer binary compiled by me, the GameServer crashes and the client gets stuck after the account login page (the characters aren't displayed) -> I DON'T HAVE TIME TO debug why it crashes, I just need a working MultiServer source code project to have a start point!
- I use Visual Studio 2010 Ultimate
- The binary from the older posts has 727K while mine has 2632K (release was used, NOT debug)
Quote:
Originally Posted by
ispyder
What do I need:
1. Does your MultiServer project compile?
2. If yes, does your MultiServer works correctly (no crash/disconnect)?
3. If yes:
3.1. Archive it
3.2. Attach it
After that, if your source works for me too then it means that there's some issue in my CODE. I can easily find out the difference with a diff on the source trees and post it here for future problems of this kind.
If I get the same error after compiling your code, then it means that there's some error in my SETUP.
- - - Updated - - -
Quote:
Originally Posted by
sofixpogi
where i can findthat code ?
This code:
#if (__NOVUS__ == 1)
if ( gObj[aIndex].MapNumber != MAP_INDEX_LOREN_MARKET )
{
::GCServerMsgStringSend("You can open your Personal Shop only in Market!", aIndex, 1);
::CGPShopAnsOpen( aIndex, 0);
return;
}
#endif
is already added in @Omaruu's sources here:
- protocol.cpp at line 7310
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
ispyder
What Visual Studio are you using to compile zMultiServer?
My problem is described by the following quotes:
- - - Updated - - -
This code:
#if (__NOVUS__ == 1)
if ( gObj[aIndex].MapNumber != MAP_INDEX_LOREN_MARKET )
{
::GCServerMsgStringSend("You can open your Personal Shop only in Market!", aIndex, 1);
::CGPShopAnsOpen( aIndex, 0);
return;
}
#endif
is already added in @
Omaruu's sources here:
-
protocol.cpp at line
7310
thanks sir :)
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
ispyder
What Visual Studio are you using to compile zMultiServer?
My problem is described by the following quotes:
- - - Updated - - -
This code:
#if (__NOVUS__ == 1)
if ( gObj[aIndex].MapNumber != MAP_INDEX_LOREN_MARKET )
{
::GCServerMsgStringSend("You can open your Personal Shop only in Market!", aIndex, 1);
::CGPShopAnsOpen( aIndex, 0);
return;
}
#endif
is already added in @
Omaruu's sources here:
-
protocol.cpp at line
7310
I've make it work this way:
1. Compile zMS and use everything from it except JoinServer(need to disable it).
2. Use old zMS with active JoinServer one(from 20.10.2014 update) (it doesn't give crashes + premium system works fine not need any modifications on source).
3. Optionally if you want another ConnectServer the TT(TitansTech) one is perfectly running with these files.
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Omaruu
I've make it work this way:
1. Compile zMS and use everything from it except JoinServer(need to disable it).
2. Use old zMS with active JoinServer one(from 20.10.2014 update) (it doesn't give crashes + premium system works fine not need any modifications on source).
3. Optionally if you want another ConnectServer the TT(TitansTech) one is perfectly running with these files.
Can you provide some links or upload some binaries to the working versions of (2) and (3) ?
Currently I use an already compiled version of zMultiServer but I have no idea from where I got it, who compiled it, what works and what doesn't work with it.
It would be great if someone would post some links or upload some binaries (+ sources would be better) to working versions of zMultiServer so we can keep track of what works/doesn't work with that posted/uploaded version here.
Also, it would be great if someone also uploaded the latest working database because I'm in the same situation with my database: I have no idea where I got it from and I have no idea if there is something wrong with it.
Thanks.
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
ispyder
Can you provide some links or upload some binaries to the working versions of (2) and (3) ?
Currently I use an already compiled version of zMultiServer but I have no idea from where I got it, who compiled it, what works and what doesn't work with it.
It would be great if someone would post some links or upload some binaries (+ sources would be better) to working versions of zMultiServer so we can keep track of what works/doesn't work with that posted/uploaded version here.
Also, it would be great if someone also uploaded the latest working database because I'm in the same situation with my database: I have no idea where I got it from and I have no idea if there is something wrong with it.
Thanks.
2. This one will work:
https://forum.ragezone.com/f197/ztea...video-1055676/
use only zMultiServer(JoinServer) from there since as far I know in this package was have some issues with DataServer.
3. I will share but not now since I don't have it on this PC currently.
In first post with full files Package it's have database in it.
But database is not so important becouse any actual database from zTeam ex802 will work.
Even if you use old updates database it was just some fixes which are put in first post.
Except that there is have just some of new tables added for newer systems.
In my next repack I will put all things needed to be more easily for people which will use them.
re: [Release] zTeam Season 8 Episode 2 (Source)
Someone could fix the ilusion temple event?
1 Attachment(s)
re: [Release] zTeam Season 8 Episode 2 (Source)
There is my release about zMultiServer, i guess that will help someone.
That can fix Experience Bug i guess, since i changed some packets from Character.
I also need to re-check the size of some variables from Log system,
i guess that can cause some crashes like i have in my custom DataServer from Season 4.
Changelog:
Ps.
Use this multiserver with provided Database backup, i will simple ignore reports if you use a custom Database or ODBC shits.
Attachment 154318
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
SmileYzn
There is my release about zMultiServer, i guess that will help someone.
That can fix Experience Bug i guess, since i changed some packets from Character.
I also need to re-check the size of some variables from Log system,
i guess that can cause some crashes like i have in my custom DataServer from Season 4.
Changelog:
Ps.
Use this multiserver with provided Database backup, i will simple ignore reports if you use a custom Database or ODBC shits.
Attachment 154318
Hello SmileYzn,can you reupload the attachment please? it return a .php file.
Thanks!
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
andryus_DW
Hello SmileYzn,can you reupload the attachment please? it return a .php file.
Thanks!
Just open the file with Winrar/Winzip/7zip OR change the extension from .php to .rar
re: [Release] zTeam Season 8 Episode 2 (Source)
Still waiting some one to post latest files my brothers :/ Please some one post it...
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
ahmetoz27
Still waiting some one to post latest files my brothers :/ Please some one post it...
do you even read before spaming the same thing?
Quote:
Originally Posted by
Omaruu
re: [Release] zTeam Season 8 Episode 2 (Source)
Any possibilities on changing the rates of Chaos Goblin?
re: [Release] zTeam Season 8 Episode 2 (Source)
Hello Mu Online Season 6 or 8 servers do not have both assembled, and you can not When I connected to another computer, so I can not go into default for other loads, the server does not show, and I do not remember where they are recorded and can not find an external Ip addresses, maybe someone can help me.