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re: [Release] zTeam Season 8 Episode 2 (Source)
Duel Broadcast Message NewPvP.cpp
Find
LogAddTD("[NewPVP] [%s][%s] Duel Started [%s][%s]",responsor.AccountID,responsor.Name,requester.AccountID, requester.Name);
Add this
Quote:
AllSendServerMsg("[Duel Started]");
char Text[256];
ZeroMemory(Text, sizeof(Text));
sprintf(Text, " %s Versus %s ",responsor.Name, requester.Name);
AllSendServerMsg(Text);
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Prototypex
Duel Broadcast Message NewPvP.cpp
Find
LogAddTD("[NewPVP] [%s][%s] Duel Started [%s][%s]",responsor.AccountID,responsor.Name,requester.AccountID, requester.Name);
Add this
nice.. really helps a lot.. :ott1::ott1::ott1:
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re: [Release] zTeam Season 8 Episode 2 (Source)
uhh not quite sure about the score but i think it's requester.m_btDuelScore and responsor.mb_btDuelScore
haven't tested it out yet
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Soumyxorp
uhh not quite sure about the score but i think it's requester.m_btDuelScore and responsor.mb_btDuelScore
haven't tested it out yet
where to add it?
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Soumyxorp
Here:
NewPVP.cpp
add this again after include stuff
Add this:
Right before:
Then go to /Data/Message.xml
add this line after the reserved_arka
Español
1>c:\users\callejero\desktop\proyecto - 1\gameserver\source\newpvp.cpp(566) : error C2601: 'SendAllUserAnyMsg3' : las definiciones de funciones locales no son válidas
ingles
1>c:\users\callejero\desktop\proyecto - 1\gameserver\source\newpvp.cpp(566) : error C2601: 'SendAllUserAnyMsg3' :the definitions of local functions are invalid
Can anyone help with this?
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re: [Release] zTeam Season 8 Episode 2 (Source)
I try to set Duel up to 3 rounds only
broadcast winner and scorehttps://forum.ragezone.com/cache.php...%2FdadRBRh.jpg
Find
LogAdd("[NewPVP] [%s][%s] Win Duel, Loser [%s][%s]", obj.AccountID, obj.Name, target.AccountID, target.Name);
Add this
Quote:
char Text[256];
ZeroMemory(Text, sizeof(Text));
sprintf(Text, "[%s] Winner %d -- [%s] Loser %d", obj.Name,obj.m_btDuelScore, target.Name,target.m_btDuelScore);
AllSendServerMsg(Text);
P.S Just correct me If I'm wrong I'm not pro in C++ just learning as beginner
- - - Updated - - -
Quote:
Originally Posted by
Callejero
Español
1>c:\users\callejero\desktop\proyecto - 1\gameserver\source\newpvp.cpp(566) : error C2601: 'SendAllUserAnyMsg3' : las definiciones de funciones locales no son válidas
ingles
1>c:\users\callejero\desktop\proyecto - 1\gameserver\source\newpvp.cpp(566) : error C2601: 'SendAllUserAnyMsg3' :the definitions of local functions are invalid
Can anyone help with this?
Try my simple fix
Open NewPVP.cpp
Find
LogAdd("[NewPVP] [%s][%s] Win Duel, Loser [%s][%s]", obj.AccountID, obj.Name, target.AccountID, target.Name);
Add this
char Text[256];
ZeroMemory(Text, sizeof(Text));
sprintf(Text, "[%s] Winner %d -- [%s] Loser %d", obj.Name,obj.m_btDuelScore, target.Name,target.m_btDuelScore);
AllSendServerMsg(Text);
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Prototypex
I try to set Duel up to 3 rounds only
broadcast winner and score
https://forum.ragezone.com/cache.php...%2FdadRBRh.jpg
Find
LogAdd("[NewPVP] [%s][%s] Win Duel, Loser [%s][%s]", obj.AccountID, obj.Name, target.AccountID, target.Name);
Add this
P.S Just correct me If I'm wrong I'm not pro in C++ just learning as beginner
Holy cow. XD
x100 thanks man. :ott1::ott1:
https://forum.ragezone.com/cache.php...%2FUo7PBQU.png
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1 Attachment(s)
re: [Release] zTeam Season 8 Episode 2 (Source)
add the two lines?
char Text[256];
ZeroMemory(Text, sizeof(Text));
sprintf(Text, "[%s] Winner %d -- [%s] Loser %d", obj.Name,obj.m_btDuelScore, target.Name,target.m_btDuelScore);
AllSendServerMsg(Text);
char Text[256];
ZeroMemory(Text, sizeof(Text));
sprintf(Text, "[%s] Winner %d -- [%s] Loser %d", obj.Name,obj.m_btDuelScore, target.Name,target.m_btDuelScore);
AllSendServerMsg(Text);
so you stay?
solved attachment for those who want
Attachment 152394
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re: [Release] zTeam Season 8 Episode 2 (Source)
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re: [Release] zTeam Season 8 Episode 2 (Source)
thanks for this release ^_^
done downloading VS2013 T_T but i read here there's so much error.
can anyone give me full download of VS compatible in source. i cant see any VS2010/2008 in microsoft site only 2013. Thanks
hope someone fix the visual bug of FO ANCIENT SET hidden yellow options. but if not full option. you can see the yellow option :D
share please mumaker support season8 items or @lazaroxp can you share your MuMaker?
Thanks in Advanced
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re: [Release] zTeam Season 8 Episode 2 (Source)
Sorry, answered wrong. to leave the two messages add this?
char Text[256];
ZeroMemory(Text, sizeof(Text));
sprintf(Text, " %s Versus %s ",responsor.Name, requester.Name);
AllSendServerMsg(Text);
char Text[256];
ZeroMemory(Text, sizeof(Text));
sprintf(Text, "[%s] Winner %d -- [%s] Loser %d", obj.Name,obj.m_btDuelScore, target.Name,target.m_btDuelScore);
AllSendServerMsg(Text);
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re: [Release] zTeam Season 8 Episode 2 (Source)
How to fix this error?
Add /Zc:auto- still remains!!!
VS2010
https://forum.ragezone.com/cache.php...%2FVutn3Xr.jpg
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
lazaroxp
use compile VS2008 to GameServer
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re: [Release] zTeam Season 8 Episode 2 (Source)
Can someone post the MuServer already compiled with some corrections ?
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re: [Release] zTeam Season 8 Episode 2 (Source)
@lazaroxp
use visual studio ultimate version...
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
lazaroxp
How to fix this error?
Add /Zc:auto- still remains!!!
VS2010
try turning off warnings.
and change it to release.
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
samsunggon
thanks for this release ^_^
done downloading VS2013 T_T but i read here there's so much error.
can anyone give me full download of VS compatible in source. i cant see any VS2010/2008 in microsoft site only 2013. Thanks
hope someone fix the visual bug of FO ANCIENT SET hidden yellow options. but if not full option. you can see the yellow option :D
share please
mumaker support season8 items or @
lazaroxp can you share your MuMaker?
Thanks in Advanced
Tomorrow I will share MuMaker :D
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re: [Release] zTeam Season 8 Episode 2 (Source)
Hi, someone could explain well as add Command /Whois to GameServer ??
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[zTeam] Season 8 Episode 2 (Source)
Quote:
Originally Posted by
lazaroxp
Tomorrow I will share MuMaker :D
I'll expect that.
Quote:
Originally Posted by
Callejero
Hi, someone could explain well as add Command / gg to GameServer ??
You can't replace [!] global command with /gg. It won't work. Unless you replace it with 1 symbol or maybe a letter.
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re: [Release] zTeam Season 8 Episode 2 (Source)
The problem with Expanded Inventory is this:
zMS read data correctly in DB is also saved correctly.
But zGS not read data correctly for example:
If you go with some character buy Magic Packback then use it then switch Character you will have expanded inventory, but if press select server or close zGS next time you login with character it shows that you don't have Expanded Inventory.
Meanwhile in DB shows you have.....
If rebuy Magic Backpack then switch Character have Expanded Inventory till logout account.
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re: [Release] zTeam Season 8 Episode 2 (Source)
Can someone pass link VB that certain works to compiled ??
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Soumyxorp
Nope. You gotta replace these:
With my code:
1>.\protocol.cpp(1738) : error C2601: 'SendAllUserAnyMsg2' : las definiciones de funciones locales no son válidas
ingles
1> \ protocol.cpp (1738). Error C2601: 'SendAllUserAnyMsg2': the definitions of local functions are invalid
someone could tell me because I get this error?
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2 Attachment(s)
re: [Release] zTeam Season 8 Episode 2 (Source)
why build the tempLauncher.exe ,not start main.exe?
show pic:Attachment 152398Attachment 152399
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
ashlay
@
lazaroxp
use visual studio ultimate version...
bro its ok if i will use VS2010 professional?
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re: [Release] zTeam Season 8 Episode 2 (Source)
@ashlay hey bro, does your rf full master skills works with the last skill ?