re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Omaruu
I think something is wrong with "pet system (/summon 1,2,3,-1)", it allways gives me error compiling the project. Something about gObjUseSkill.SkillMonsterCalls not defined. But when i comment it out i can compile project.
http://www.bildites.lv/images/wee0mj8yog7bzljiwx1h.jpg
P.S
About c++ i know zero, so this is just a guess...
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
michi28
Can you make for ss6 version.thanks
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
piradzins
I think something is wrong with "pet system (/summon 1,2,3,-1)", it allways gives me error compiling the project. Something about gObjUseSkill.SkillMonsterCalls not defined. But when i comment it out i can compile project.
http://www.bildites.lv/images/wee0mj8yog7bzljiwx1h.jpg
P.S
About c++ i know zero, so this is just a guess...
i think its having a problem here. its working without that code. i commented that part :) thanks for the help pal :)
re: [Release] zTeam Season 8 Episode 2 (Source)
@michi28 bro i got this error lacking structure in the DB?
http://i66.tinypic.com/33mlf6t.png
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
clerigz
you cannot use that item editor via remote it can only work locally
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
jeffzkie69
you cannot use that item editor via remote it can only work locally
i did not use that editor via remote. it was local
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Omaruu
anybody? in this source the reset system is working 100%?
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
jeffzkie69
you cannot use that item editor via remote it can only work locally
I local use
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
michi28
still buggy.
re: [Release] zTeam Season 8 Episode 2 (Source)
Yup last source have error.
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
bopoh1987
Yup last source have error.
What errors?
re: [Release] zTeam Season 8 Episode 2 (Source)
// ----
case Command::Summon:
{
int getMonsterID = this->GetTokenNumber();
if (getMonsterID == -1) { //Removing Of Pet
g_USystemLog.Output("[USystem] [Pet] [Kill] Name: [%s] ", lpUser->Name);
GCRecallMonLife(lpUser->m_Index, 60, 0);
gObjMonsterCallKill(lpUser->m_Index);
MsgOutput(lpUser->m_Index, "Pet has been removed");
}
if (getMonsterID == 1) { //Satyros
GCRecallMonLife(lpUser->m_Index, 60, 0);
gObjMonsterCallKill(lpUser->m_Index);
g_USystemLog.Output("[USystem] [Pet] [Satyros] Name: [%s] ", lpUser->Name);
gObjUseSkill.SkillMonsterCalls(lpUser->m_Index, 353, lpUser->X - 1, lpUser->Y + 1);
MsgOutput(lpUser->m_Index, "Pet [Satyros] created");
}
if (getMonsterID == 2) { //Blade Hunter
GCRecallMonLife(lpUser->m_Index, 60, 0);
gObjMonsterCallKill(lpUser->m_Index);
g_USystemLog.Output("[USystem] [Pet] [Blade Hunter] Name: [%s] ", lpUser->Name);
gObjUseSkill.SkillMonsterCalls(lpUser->m_Index, 354, lpUser->X - 1, lpUser->Y + 1);
MsgOutput(lpUser->m_Index, "Pet [Blade Hunter] created");
}
if (getMonsterID == 3) { //Kentauros
GCRecallMonLife(lpUser->m_Index, 60, 0);
gObjMonsterCallKill(lpUser->m_Index);
g_USystemLog.Output("[USystem] [Pet] [Kentauros] Name: [%s] ", lpUser->Name);
gObjUseSkill.SkillMonsterCalls(lpUser->m_Index, 355, lpUser->X - 1, lpUser->Y + 1);
MsgOutput(lpUser->m_Index, "Pet [Kentauros] created");
}
}
break;
// ----
- - - Updated - - -
Something's Not Right Here .
- - - Updated - - -
1>CommandManager.cpp(1716): error C2046: недопустимый вариант выбора
1>CommandManager.cpp(1731): error C2065: gObjUseSkill: необъявленный идентификатор
1>CommandManager.cpp(1731): error C2228: выражение слева от ".SkillMonsterCalls" должно представлять класс, структуру или объединение
1> тип: 'unknown-type'
1>CommandManager.cpp(1738): error C2065: gObjUseSkill: необъявленный идентификатор
1>CommandManager.cpp(1738): error C2228: выражение слева от ".SkillMonsterCalls" должно представлять класс, структуру или объединение
1> тип: 'unknown-type'
1>CommandManager.cpp(1745): error C2065: gObjUseSkill: необъявленный идентификатор
1>CommandManager.cpp(1745): error C2228: выражение слева от ".SkillMonsterCalls" должно представлять класс, структуру или объединение
1> тип: 'unknown-type'
1>CommandManager.cpp(1750): error C2043: недопустимый break
- - - Updated - - -
in commandmanager.cpp need add #include "ObjUseSkill.h" but still have error 1>CommandManager.cpp(1717): error C2046: недопустимый вариант выбора
1>CommandManager.cpp(1751): error C2043: недопустимый break.
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
bopoh1987
// ----
case Command::Summon:
{
int getMonsterID = this->GetTokenNumber();
if (getMonsterID == -1) { //Removing Of Pet
g_USystemLog.Output("[USystem] [Pet] [Kill] Name: [%s] ", lpUser->Name);
GCRecallMonLife(lpUser->m_Index, 60, 0);
gObjMonsterCallKill(lpUser->m_Index);
MsgOutput(lpUser->m_Index, "Pet has been removed");
}
if (getMonsterID == 1) { //Satyros
GCRecallMonLife(lpUser->m_Index, 60, 0);
gObjMonsterCallKill(lpUser->m_Index);
g_USystemLog.Output("[USystem] [Pet] [Satyros] Name: [%s] ", lpUser->Name);
gObjUseSkill.SkillMonsterCalls(lpUser->m_Index, 353, lpUser->X - 1, lpUser->Y + 1);
MsgOutput(lpUser->m_Index, "Pet [Satyros] created");
}
if (getMonsterID == 2) { //Blade Hunter
GCRecallMonLife(lpUser->m_Index, 60, 0);
gObjMonsterCallKill(lpUser->m_Index);
g_USystemLog.Output("[USystem] [Pet] [Blade Hunter] Name: [%s] ", lpUser->Name);
gObjUseSkill.SkillMonsterCalls(lpUser->m_Index, 354, lpUser->X - 1, lpUser->Y + 1);
MsgOutput(lpUser->m_Index, "Pet [Blade Hunter] created");
}
if (getMonsterID == 3) { //Kentauros
GCRecallMonLife(lpUser->m_Index, 60, 0);
gObjMonsterCallKill(lpUser->m_Index);
g_USystemLog.Output("[USystem] [Pet] [Kentauros] Name: [%s] ", lpUser->Name);
gObjUseSkill.SkillMonsterCalls(lpUser->m_Index, 355, lpUser->X - 1, lpUser->Y + 1);
MsgOutput(lpUser->m_Index, "Pet [Kentauros] created");
}
}
break;
// ----
- - - Updated - - -
Something's Not Right Here .
- - - Updated - - -
1>CommandManager.cpp(1716): error C2046: недопустимый вариант выбора
1>CommandManager.cpp(1731): error C2065: gObjUseSkill: необъявленный идентификатор
1>CommandManager.cpp(1731): error C2228: выражение слева от ".SkillMonsterCalls" должно представлять класс, структуру или объединение
1> тип: 'unknown-type'
1>CommandManager.cpp(1738): error C2065: gObjUseSkill: необъявленный идентификатор
1>CommandManager.cpp(1738): error C2228: выражение слева от ".SkillMonsterCalls" должно представлять класс, структуру или объединение
1> тип: 'unknown-type'
1>CommandManager.cpp(1745): error C2065: gObjUseSkill: необъявленный идентификатор
1>CommandManager.cpp(1745): error C2228: выражение слева от ".SkillMonsterCalls" должно представлять класс, структуру или объединение
1> тип: 'unknown-type'
1>CommandManager.cpp(1750): error C2043: недопустимый break
- - - Updated - - -
in commandmanager.cpp need add #include "ObjUseSkill.h" but still have error 1>CommandManager.cpp(1717): error C2046: недопустимый вариант выбора
1>CommandManager.cpp(1751): error C2043: недопустимый break.
add:
#include "ObjUseSkill.h"
/*****************************
//} this
// ----
case Command::Summon:
/****************************************
case 3: //WCoinG
{
//lpUser->m_wgCashPoint
}
break;
}
} <------this add
}
// -------------------------------------------------------------------------------
BYTE CommandManager::CheckCommand(LPOBJ lpUser, LPSTR Text)
re: [Release] zTeam Season 8 Episode 2 (Source)
still dont work ... damn whis codes ))
re: [Release] zTeam Season 8 Episode 2 (Source)
If you don't know what { and } are, why are you trying to compile the project yourself? Wtf?!