-
re: [Release] zTeam Season 8 Episode 2 (Source)
Try to add minimap with these code
Code:
void ChangePath(const char* Map, ...)
{
memcpy((DWORD*)0x8DC270,Map,17);
HookExactOffset(0x8DC270,0x006E0413,0x68);
}
void LoadImageJgpForMap(char* ImagePatch, DWORD PrintCode)
{
_asm
{
Mov Edi, 0x006C167E
Push 0x1
Push 0x2900
Push 0x2601
Push 0x7B69
Push 0x8DC270
Call Edi
Add Esp,0x14
}
}
int LoadMap(int Map)
{
char FullMapName[200];
sprintf_s(FullMapName,"World%d\\Map1.jpg",Map+1);
ChangePath(FullMapName);
LoadImageJgpForMap(FullMapName, 0x7B69);
return Map;
}
bool MapChecker1(int Map)
{
if(__Minimap__ == 0)
{
return 0;
}
if( Map == 0 || Map == 1 || Map == 2 || Map == 3 || Map == 4 || Map == 7 || Map == 8 ||
Map == 10 || Map == 24 || Map == 30 || Map == 33 || Map == 34 || Map == 37 || Map == 38 ||
Map == 41 || Map == 51 || Map == 56 || Map == 57 || Map == 63)
{
return 1;
}
return 0;
}
char FullMapName[200];
void MapChecker2(int Map)
{
if( Map == 0 || Map == 1 || Map == 2 || Map == 3 || Map == 4 || Map == 7 || Map == 8 ||
Map == 10 || Map == 24 || Map == 30 || Map == 33 || Map == 34 || Map == 37 || Map == 38 ||
Map == 41 || Map == 51 || Map == 56 || Map == 57 || Map == 63)
{
LoadMap(Map);
_asm
{
MOV EDI, 0x007747FF
CALL EDI
MOV ECX,EAX
MOV EDI, 0x00774B8D
CALL EDI
MOV ECX,EAX
MOV EDI, 0x006DE48E
CALL EDI
}
Sleep(100);
}
else if( Map == 77 || Map == 78)
{
*(BYTE*)(0x006DE429) = 0x75;
}
else
{
*(BYTE*)(0x006DE429) = 0x75;
}
}
void MiniLoad()
{
int Map;
char FullMapName[200];
Map = *(unsigned char*)0x008C5CF8;
if( Map == 0 || Map == 1 || Map == 2 || Map == 3 || Map == 4 || Map == 7 || Map == 8 ||
Map == 10 || Map == 24 || Map == 30 || Map == 33 || Map == 34 || Map == 37 || Map == 38 ||
Map == 41 || Map == 51 || Map == 56 || Map == 57 || Map == 63)
{
sprintf_s(FullMapName,"World%d\\Map1.jpg",Map+1);
*(BYTE*)(0x006D5A69) = 0xEB;
memcpy((DWORD*)0x8C8520,FullMapName,17);
}
else if( Map == 77 || Map == 78)
{
*(BYTE*)(0x006DE429) = 0x75;
}
else
{
*(BYTE*)(0x006DE429) = 0x75;
}
}
void MiniMap()
{
*(BYTE*)(0x00730AC9) = 0x90;
*(BYTE*)(0x00730AC9+1) = 0x90;
HookThis((DWORD)&MapChecker1, 0x006DE41A);
HookThis((DWORD)&MapChecker2, 0x005E9409);
}
---
---
---
Crash Log :
Client Version
[Exception Address] 0x730ac5
[Exception Code] STATUS_ACCESS_VIOLATION
StackWalk failed: 487
--
When i select char = main crash... any advice please?? maybe different offset for zteamss8.2 main?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
jackbot
Try to add minimap with these code
void ChangePath(const char* Map, ...)
{
memcpy((DWORD*)0x8DC270,Map,17);
HookExactOffset(0x8DC270,0x006E0413,0x68);
}
void LoadImageJgpForMap(char* ImagePatch, DWORD PrintCode)
{
_asm
{
Mov Edi, 0x006C167E
Push 0x1
Push 0x2900
Push 0x2601
Push 0x7B69
Push 0x8DC270
Call Edi
Add Esp,0x14
}
}
int LoadMap(int Map)
{
char FullMapName[200];
sprintf_s(FullMapName,"World%d\\Map1.jpg",Map+1);
ChangePath(FullMapName);
LoadImageJgpForMap(FullMapName, 0x7B69);
return Map;
}
bool MapChecker1(int Map)
{
if(__Minimap__ == 0)
{
return 0;
}
if( Map == 0 || Map == 1 || Map == 2 || Map == 3 || Map == 4 || Map == 7 || Map == 8 ||
Map == 10 || Map == 24 || Map == 30 || Map == 33 || Map == 34 || Map == 37 || Map == 38 ||
Map == 41 || Map == 51 || Map == 56 || Map == 57 || Map == 63)
{
return 1;
}
return 0;
}
char FullMapName[200];
void MapChecker2(int Map)
{
if( Map == 0 || Map == 1 || Map == 2 || Map == 3 || Map == 4 || Map == 7 || Map == 8 ||
Map == 10 || Map == 24 || Map == 30 || Map == 33 || Map == 34 || Map == 37 || Map == 38 ||
Map == 41 || Map == 51 || Map == 56 || Map == 57 || Map == 63)
{
LoadMap(Map);
_asm
{
MOV EDI, 0x007747FF
CALL EDI
MOV ECX,EAX
MOV EDI, 0x00774B8D
CALL EDI
MOV ECX,EAX
MOV EDI, 0x006DE48E
CALL EDI
}
Sleep(100);
}
else if( Map == 77 || Map == 78)
{
*(BYTE*)(0x006DE429) = 0x75;
}
else
{
*(BYTE*)(0x006DE429) = 0x75;
}
}
void MiniLoad()
{
int Map;
char FullMapName[200];
Map = *(unsigned char*)0x008C5CF8;
if( Map == 0 || Map == 1 || Map == 2 || Map == 3 || Map == 4 || Map == 7 || Map == 8 ||
Map == 10 || Map == 24 || Map == 30 || Map == 33 || Map == 34 || Map == 37 || Map == 38 ||
Map == 41 || Map == 51 || Map == 56 || Map == 57 || Map == 63)
{
sprintf_s(FullMapName,"World%d\\Map1.jpg",Map+1);
*(BYTE*)(0x006D5A69) = 0xEB;
memcpy((DWORD*)0x8C8520,FullMapName,17);
}
else if( Map == 77 || Map == 78)
{
*(BYTE*)(0x006DE429) = 0x75;
}
else
{
*(BYTE*)(0x006DE429) = 0x75;
}
}
void MiniMap()
{
*(BYTE*)(0x00730AC9) = 0x90;
*(BYTE*)(0x00730AC9+1) = 0x90;
HookThis((DWORD)&MapChecker1, 0x006DE41A);
HookThis((DWORD)&MapChecker2, 0x005E9409);
}
---
---
---
Crash Log :
Client Version
[Exception Address] 0x730ac5
[Exception Code] STATUS_ACCESS_VIOLATION
StackWalk failed: 487
--
When i select char = main crash... any advice please?? maybe different offset for zteamss8.2 main?
Bro can you delete some messages on your inbox. i want to message you something :)
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
walter29
I am unable to go into a family genes
Someone with the same problem?
Train your character to the level, dont edit him in mumaker
-
re: [Release] zTeam Season 8 Episode 2 (Source)
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
MuRedDawn
Client problem zTeam said me before that is not possible to fix it without version change.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Omaruu
Client problem zTeam said me before that is not possible to fix it without version change.
wtf? box of kundun has been like that in mu since s4 havent u played gmo before?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
ftewegw1
wtf? box of kundun has been like that in mu since s4 havent u played gmo before?
How can I fix this?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
ftewegw1
wtf? box of kundun has been like that in mu since s4 havent u played gmo before?
No i've played always on private servers and on KOR protocol sorry i didn't know about this "feature".
However I just answered him what zTeam support answer me before.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Omaruu
No i've played always on private servers and on KOR protocol sorry i didn't know about this "feature".
However I just answered him what zTeam support answer me before.
no need to be insulted, i just said that spamming the thread with useless info helps noone not even the one that posts it
-
re: [Release] zTeam Season 8 Episode 2 (Source)
-
re: [Release] zTeam Season 8 Episode 2 (Source)
http://i.imgur.com/GAohEpQ.jpg
Any idea?
And i walk some 5 seconds main close
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
pquintal
Uncomment
Crack.cpp
//SetOp((LPVOID)0x0065AD9F, (LPVOID)0x0AC13809, NONE);
//SetRange((LPVOID)0x09E22167, 3, NOP);
//SetRange((LPVOID)0x0A2AD2B0, 3, NOP);
-
re: [Release] zTeam Season 8 Episode 2 (Source)
-
re: [Release] zTeam Season 8 Episode 2 (Source)
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Mulegend
S4 + S8 packets
lol, I guess you can do better ^^
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
ftewegw1
lol, I guess you can do better ^^
yes i do... time ago
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Mulegend
yes i do... time ago
Then... why you don't have any S8 or more big Live server ????????????? :D: :D: :D: :D:
-
re: [Release] zTeam Season 8 Episode 2 (Source)
cuz i dont like ex700 +
who told u i havnt server? :sneaky2:
Full emulator, mysql, no webzen shit code, new pets, elements, monsters, maps, auction house
MuOnline - Album on Imgur
https://forum.ragezone.com/f192/cust...ml#post8444847
Good look with your noob project
See u..
-
5 Attachment(s)
re: [Release] zTeam Season 8 Episode 2 (Source)
No no no no baby, no no no no don't cryyy
- - - Updated - - -
Oh my god, what is that? I can't believe it!... Mauro are you the owner of that? Oops no
All those emulators that are available for download are the same. Deathway decompilation + extra.
Also Mu Teams uses the same shit.
PD: En fin, si pasás más de 2 años en ragezone como programador posteando casi todos los días, dedicate a otra cosa.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
okie, elemental system doesnt work or i dont know how to configure it
mobs hit me the same with/without pentagram
-
re: [Release] zTeam Season 8 Episode 2 (Source)
So far, everything is fine
View image: screen
-
re: [Release] zTeam Season 8 Episode 2 (Source)
I am having problem to start ExDB.. It says: "Error: Friend DB SET ODBC Connect Fail". I've already executed the ODBC file, maybe the SQL pass? But i couldn't find any file to set my sa pass in ExDB folder.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
FrodoTeabaggins
I am having problem to start ExDB.. It says: "Error: Friend DB SET ODBC Connect Fail". I've already executed the ODBC file, maybe the SQL pass? But i couldn't find any file to set my sa pass in ExDB folder.
odbc is wrong , check it again
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Just executed the ODBC x64 file after restore the DB. I forgot something?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Executed as Administrator?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
FrodoTeabaggins
Just executed the ODBC x64 file after restore the DB. I forgot something?
if u executed the odbc x64 that was included in first post, it's messed up, you hae to edit it and put everywhere "MuOnline" instead of the other dbs
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
ftewegw1
okie, elemental system doesnt work or i dont know how to configure it
mobs hit me the same with/without pentagram
Yes, it's kinda bugged always in PvP or in PvM gives you Miss when you wear pentagram.
+ There is also much issues like dissapearing Pentagram options/unable to trade Pentagrams with errtels rank3-5 and so on.
In the end Elemental System is not 100 % working.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Just fixed my problem.. Thanks for the help
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Mulegend
Your server look great with amazing customs! I wish I could have 1 like that :D
I also don't like much on EX700+, it just too much, not focus.
Sorry for off topic,
-
re: [Release] zTeam Season 8 Episode 2 (Source)
como resolver o problema de gs fechar quando logamos de fora
- - - Updated - - -
Alguém aee achou a solução tou usando tudo original da zteam que tenho aqui mais nao sendo local gs fecha quando tento connectar alguem ja resolveu isso
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
mesosa
No no no no baby, no no no no don't cryyy
- - - Updated - - -
Oh my god, what is that? I can't believe it!... Mauro are you the owner of that? Oops no
All those emulators that are available for download are the same. Deathway decompilation + extra.
Also Mu Teams uses the same shit.
PD: En fin, si pasás más de 2 años en ragezone como programador posteando casi todos los días, dedicate a otra cosa.
Maybe u have some shits client addons for 1.04d (nothing incredible exists zClient source to make easy modifications on GUI)... and about your Pet work.. look this bro: https://forum.ragezone.com/f508/deco...n-exe-1031511/
I make my own decompilation work about this and another important class into the main.exe (BMD Class Methods) and I can manipulate all things that I need.
PD: Hace mas de 2 años que soy usuario activo en Ragezone, no necesito que me lo recuerden. Si estoy acá es porque quiero.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
The Interview
Bro can you delete some messages on your inbox. i want to message you something :)
Ok i already did
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Last zGameServer compiled!? link pleas
-
re: [Release] zTeam Season 8 Episode 2 (Source)
in this release the chaos machine percent making wings is fix? for example the chaos machine have 100% success rate it was failed
-
re: [Release] zTeam Season 8 Episode 2 (Source)
@ashlay I already tested your fix for Virtual Machine on live server and now all working fine without any crashes (thanks for your work :) )
Now new problems:
- Press V twice and client crash without error(tried with those fixes from previous pages and with older zClient.dll) it still crashes.
When replace to old zGS it not crash....
- zGS/zMS not read Expanded Inventory/Vault information correctly (Need to be fixed) this could be also problem of previous crash will investigate later....
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Omaruu
@
ashlay I already tested your fix for Virtual Machine on live server and now all working fine without any crashes (thanks for your work :) )
Now new problems:
- Press V twice and client crash without error(tried with those fixes from previous pages and with older zClient.dll) it still crashes.
When replace to old zGS it not crash....
- zGS/zMS not read Expanded Inventory/Vault information correctly (Need to be fixed) this could be also problem of previous crash will investigate later....
Use the lastest database should fix this bro
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Omaruu
- Press V twice and client crash without error(tried with those fixes from previous pages and with older zClient.dll) it still crashes.
When replace to old zGS it not crash....
Uncomment
Crack.cpp
//SetOp((LPVOID)0x0065AD9F, (LPVOID)0x0AC13809, NONE);
//SetRange((LPVOID)0x09E22167, 3, NOP);
//SetRange((LPVOID)0x0A2AD2B0, 3, NOP);
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
cocs55
Uncomment
Crack.cpp
//SetOp((LPVOID)0x0065AD9F, (LPVOID)0x0AC13809, NONE);
//SetRange((LPVOID)0x09E22167, 3, NOP);
//SetRange((LPVOID)0x0A2AD2B0, 3, NOP);
I've said I already do those fixes and they not work when press V twice client close with old zClient.dll is same also.
But with those fixes and old zGS is not have problem :w00t: this is the most strange from all.
I'm with latest Database.
But the problem is zMS/zGS not read Expanded Inventory/Vault correctly.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
mulegend
please send me files is veru good project
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Omaruu
I've said I already do those fixes and they not work when press V twice client close with old zClient.dll is same also.
But with those fixes and old zGS is not have problem :w00t: this is the most strange from all.
I'm with latest Database.
But the problem is zMS/zGS not read Expanded Inventory/Vault correctly.
strange i got no crashes on client :/
-
re: [Release] zTeam Season 8 Episode 2 (Source)
client korean language support ?
-
1 Attachment(s)
re: [Release] zTeam Season 8 Episode 2 (Source)
Seriously guys what is this thing??
Attachment 152339
Edit :
NVM got it working right now.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
ftewegw1
strange i got no crashes on client :/
I think problem is becouse Expanded Inventory since when for example open 1 Character with 4 slots Expanded Inventory then open another Character with 2 slots Expanded Inventory it convert automatically to this Character 4 slots Expanded Inventory and show items from First Character Expanded Inventory.
I'm with latest database so it cant be becouse database.
This problem happens only with new source with old files was not have this issue.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
I cant restore the database with SQL 2005, do I have to use SQL 2008 or above? Or anyone has database for 2005, please share. Thanks,
-
re: [Release] zTeam Season 8 Episode 2 (Source)
ok elemental dmg/def works on pentas but formula cant be correct
anyone has elem def/dmg original formula?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
LorenMarket Map is weird..
how to change it to default? I already tried changing Client Data All object and worlds. It won't change?.
Master Level System don't work..
Elemental Damage on monsters won't pop-up. Only the Normal damage of the character.
Excellent Items won't drop from monsters.
I'm using ashlay GS+Multiserver compiled zt8_2
-
re: [Release] zTeam Season 8 Episode 2 (Source)
GS crash when connecting external address on the local network
Can someone teach how to fix it at the source?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
@Omaruu
try using this dll
zClient
-
re: [Release] zTeam Season 8 Episode 2 (Source)
-
re: [Release] zTeam Season 8 Episode 2 (Source)
400 normal levels + 201 master
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
digimoncik
dai svoi skype:) nada pogavaritj:)
ENG:
pm me with your skype,need to talk.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
qword
400 normal levels + 201 master
what GS are you guys using?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
main.exe Please tell us some of the ways to fix in Korean
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
reseter
dai svoi skype:) nada pogavaritj:)
ENG:
pm me with your skype,need to talk.
soul_bnc
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
kaho0706
main.exe Please tell us some of the ways to fix in Korean
GameServer:
https://forum.ragezone.com/cache.php...604e12951e.png
A Main do not know where to get.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
digimoncik
can you share your gameserver plzz.. i dont hav
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
MrQU3ST10N
what GS are you guys using?
who cares?
from ex7 in "c" information table showed normal + master level, if you have 400 level and 300 master = 700
-
re: [Release] zTeam Season 8 Episode 2 (Source)
For people wanting an easy life, here's links to my server compiled and client:
Server files
MEGA link: https://mega.co.nz/#!8MhhURxT!CDtM5a...m_r7lXfVzu14bA
Mediafire link: server.rar
Client
MEGA link: https://mega.co.nz/#!BV42SAJA!zo0NcJ...w5Df6D5guq77sI
Instructions
Step 1: Adjust shortcuts in ~shortcuts folder.
Step 2: Adjust ServerList.txt in zConnectServer with your local IPv4 address or whatever IP you're using.
Step 3: Adjust Settings.ini in zMultiServer1 and zMultiServer2 to use your SQL Server username and password.
Step 4: Use zConfigurator.exe in client\~tools to edit client\data\custom\Common.z with the IP you're using.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
fallenfate
For people wanting an easy life, here's a link to my server compiled:
MEGA link:
https://mega.co.nz/#!8MhhURxT!CDtM5a...m_r7lXfVzu14bA
Instructions
Step 1: Adjust shortcuts in ~shortcuts folder.
Step 2: Adjust ServerList.txt in zConnectServer with your local IPv4 address or whatever IP you're using.
Step 3: Adjust Settings.ini in zMultiServer1 and zMultiServer2 to use your SQL Server username and password.
What version of vs you compiled?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
pquintal
What version of vs you compiled?
VS2008 for the GameServer. Gotta disable incremental linking so it doesn't fail while compiling (right-click the sln -> Configuration Properties -> Linker (click this) Enable Incremental Linking -> Set to 'No'.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Level 400 + 400 Master Level
http://oi60.tinypic.com/2uo48rs.jpg
Skill Blade Master :3
http://oi62.tinypic.com/eqw5co.jpg
- Gens Quest not work
- ArcaWar not work
- Muun system [Change to version main?]
This Loren Market ?
http://oi58.tinypic.com/28uk8qh.jpg
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
dsw_pool
maybe it's coz move gate coordinates to loren market are wrong.
127 141 coords is the begining of Loren Market for me
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
vavaviu
alguém conseguiu fazer o gs funcionar em uma vps sem ser locar ? por favor aguardo uma resposta
Yes with two compiled gameservers posted here is working on vps
-
re: [Release] zTeam Season 8 Episode 2 (Source)
-
re: [Release] zTeam Season 8 Episode 2 (Source)
-
re: [Release] zTeam Season 8 Episode 2 (Source)
nas paginas anteriores tem o link do mesmo
att xereca
-
re: [Release] zTeam Season 8 Episode 2 (Source)
How to fix these errors?
Code:
2 IntelliSense: cannot open source file "afx.h"
1 error C1083: Cannot open include file: 'afx.h': No such file or directory
http://s18.postimg.org/bqxnz0k1l/Capture.png
-
re: [Release] zTeam Season 8 Episode 2 (Source)
- - - Updated - - -
Quote:
Originally Posted by
dsw_pool
edit Gate.bmd client and MoveGate.xml server files GJ
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
digimoncik
- - - Updated - - -
edit Gate.bmd client and MoveGate.xml server files GJ
Not change in Gate.bmd, alone this MoveGate.xml and fine :)
-
re: [Release] zTeam Season 8 Episode 2 (Source)
http://i61.tinypic.com/9i4thj.png
http://i60.tinypic.com/mvixdk.png
http://i59.tinypic.com/2vi19pi.png
Test WinServer 2012 r2
SqlServer 2014 r2
only compilation
gensystem to someone you work?
a alguien le funciona el gensystem?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
majoca10
solo para unirse y el battle mas no el quest.
ENG: Not work to quest in gens.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
For LorenMarket Warp
MoveGate.xml
Replace with this
Code:
<gate id="333" flag="0" map="79" x1="126" y1="142" x2="129" y2="148" target="0" dir="0" minlvl="0" maxlvl="400"/>
Edit :
I found something.. XD
ItemExcellentOption.z
ItemGlow.z
Have fun :P
-
re: [Release] zTeam Season 8 Episode 2 (Source)
T^T has not been input Korean
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
MrQU3ST10N
For LorenMarket Warp
MoveGate.xml
Replace with this
Code:
<gate id="333" flag="0" map="79" x1="126" y1="142" x2="129" y2="148" target="0" dir="0" minlvl="0" maxlvl="400"/>
Edit :
I found something.. XD
ItemExcellentOption.z
ItemGlow.z
Have fun :P
how to configure these files?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Illusion is Work
not work:
Family Gens
-
1 Attachment(s)
re: [Release] zTeam Season 8 Episode 2 (Source)
Se puede usar zFileManager para editar shops y GameShop ??
No me deja, se puede solucionar eso ?
https://forum.ragezone.com/attachmen...d=152350&stc=1
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Valahd
English dude
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
The Interview
English dude
How to edit GameShop (CASHSHOP) and Shop (NPC shops)? using zFileManager
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re: [Release] zTeam Season 8 Episode 2 (Source)
pquintal Por Favor me mande a source que funciona
porque quando ligo na vps e configuro com o Ip quando entro no cliente ele da erro no gameserver e fecha mais e porque nao ta ip local
porfavor me mande essa correção fico no aguarde
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
ashlay
Well i have "fixed"
http://i.imgur.com/6hpApeU.jpg
add these lines
above
gObj[ClientIndex].PerSocketContext->IOContext[0].wsabuf.buf = gObj[ClientIndex].PerSocketContext->IOContext[0].Buffer;
Code:
//----
memset(&gObj[ClientIndex].PerSocketContext->IOContext[0].Overlapped, 0, sizeof(OVERLAPPED));
memset(&gObj[ClientIndex].PerSocketContext->IOContext[1].Overlapped, 0, sizeof(OVERLAPPED));
//----
and comment
Code:
/*if ( m_ObjBill[aIndex].SetBill( lpMsg->PayCode, lpMsg->EndTime, &lpMsg->EndDays[0] ) == TRUE )//need to fix here
{
gObjAddMsgSendDelay(&gObj[aIndex], 1000, aIndex, 100, 0);
}*/
on
void GJPBillCeckRecv(SDHP_BILLSEARCH_RESULT * lpMsg)
i will dig more and try to find why need to comment some lines (database? maybe?)
any one have updated database?
@vavaviu
Read to post....
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re: [Release] zTeam Season 8 Episode 2 (Source)
@dsw_poo
in which part of the code I think these lines?
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re: [Release] zTeam Season 8 Episode 2 (Source)
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
walter29
@dsw_poo
in which part of the code I think these lines?
giocp.cpp
To tab option, Find -> if ( m_ObjBill[aIndex].SetBill( lpMsg->PayCode -> All Solution :glare:
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re: [Release] zTeam Season 8 Episode 2 (Source)
Working client (has full zclient.dll and main.exe) for everyone (no sound, no music); MEGA link: https://mega.co.nz/#!BV42SAJA!zo0NcJ...w5Df6D5guq77sI
Instructions
Step 1: Use ~tools\zConfigurator.exe to add your IP into data\custom\Common.z
Step 2: Run and have fun! :)
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
fallenfate
How about client of DarkSim Post ?
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
The Interview
How about client of DarkSim Post ?
Because that one doesn't include the zclient.dll and main.exe files required... this link of mine helps make it easier for people to just download it and start.
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re: [Release] zTeam Season 8 Episode 2 (Source)
I`m nedd agree warp criwolf and lorendeep a comand (m) , thanx
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
-=DarkSim=-
Well, its my final release, zteam is closed, i leave from community.
In package source code for:
- GameServer
- MultiServer
- Client
- Loader
- FileManager
- DbManager
For work with code need:
- Visual Studio 2008
- Visual Studio 2010
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High Zen
Source package: (Password: oTsoSi72VlAd2)
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Download
Server package:
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Download
Client: (Password: z-team.pro)
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Download
P.S.: Sorry customers, its really my fail, with this release i hope u get updates and someone will continue this project.
and the license to who is client, you will disable ? LOL
why not put a license forever for customers?
- - - Updated - - -
Quote:
Originally Posted by
dsw_pool
giocp.cpp
To tab option, Find -> if ( m_ObjBill[aIndex].SetBill( lpMsg->PayCode -> All Solution :glare:
how open the gameserver without license ?
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re: [Release] zTeam Season 8 Episode 2 (Source)
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
degola
and the license to who is client, you will disable ? LOL
why not put a license forever for customers?
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how open the gameserver without license ?
Source not contains license, client is clean, .__. , not read to source ?
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re: [Release] zTeam Season 8 Episode 2 (Source)
Anyone having Problem with ExDB. Chatserver IP Error. >.<
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
The Interview
Anyone having Problem with ExDB. Chatserver IP Error. >.<
just add on exDB shortcut 127.0.0.1 :cool:
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
jeffzkie69
just add on exDB shortcut 127.0.0.1 :cool:
Done, Thanks alot. Anyone i recieve, Chip Event Error on running GameServer. Have idea of this error ?
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fixed already.
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Syntax Error Command. Using Gm Account. Anyone have idea on this ?
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re: [Release] zTeam Season 8 Episode 2 (Source)
Hey Fallenfate can you help me ? i already configured the common.z but i can't connect to the server?
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re: [Release] zTeam Season 8 Episode 2 (Source)
ok after few fixes in source and some configurations,it seems only muren's and etramu pentagrams work
all others dont apply defence,only attack
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re: [Release] zTeam Season 8 Episode 2 (Source)
anyone can help me ? i cant connect my client to my server
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
corneto
anyone can help me ? i cant connect my client to my server
Sorry, I was offline. What IP are you using? If it's local you need to use your IPv4 address, found through Start menu -> command prompt -> ipconfig. Then you need to use that IP in zConnectServer\ServerList.txt, and zGameServer\Data\ServerInfo.dat where [ConnectServerInfo] is. Also add the IP to the UDPIp section in Settings.ini for zMultiServer1 and zMultiServer2, and make sure you use your correct SQLUser and SQLPass in those .ini files.
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
fallenfate
Sorry, I was offline. What IP are you using? If it's local you need to use your IPv4 address, found through Start menu -> command prompt -> ipconfig. Then you need to use that IP in zConnectServer\ServerList.txt, and zGameServer\Data\ServerInfo.dat where [ConnectServerInfo] is. Also add the IP to the UDPIp section in Settings.ini for zMultiServer1 and zMultiServer2, and make sure you use your correct SQLUser and SQLPass in those .ini files.
I use Vps
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re: [Release] zTeam Season 8 Episode 2 (Source)
If you guys can't use /move crywolf
add this in your Movelist.xml
Code:
<move id="66" money="15000" level="200" gate="114">Crywolf</move>
Quote:
Originally Posted by
fallenfate
For people wanting an easy life, here's links to my server compiled and client:
Server files
MEGA link:
https://mega.co.nz/#!8MhhURxT!CDtM5a...m_r7lXfVzu14bA
Mediafire link:
server.rar
Client
MEGA link:
https://mega.co.nz/#!BV42SAJA!zo0NcJ...w5Df6D5guq77sI
Instructions
Step 1: Adjust shortcuts in ~shortcuts folder.
Step 2: Adjust ServerList.txt in zConnectServer with your local IPv4 address or whatever IP you're using.
Step 3: Adjust Settings.ini in zMultiServer1 and zMultiServer2 to use your SQL Server username and password.
Step 4: Use zConfigurator.exe in client\~tools to edit client\data\custom\Common.z with the IP you're using.
GuildWar Score doesn't count if you win..
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re: [Release] zTeam Season 8 Episode 2 (Source)
Was zTeam user for several month, like half year. Managed to fix everything what was possible to do without source code.
1. Problems to fix was protected client, what was necessary to fix few skill tree skills. = RF Vit buff strenghtener, SM/MG new skill tree buff, Bless buff, rest was ok, in master skill tree server side file is one free % option what can use to make default % like in gmo = correct stuns and damages.
2. Illusioin Temple not working, it gives Protection error 6 when picking up cursed water.
3. From season 8 stuff was working only New Pentagrams, what you must loot from monsters to make them work. To make them dropable you must disable in commonserver muren and etramu dropping and set new pentas drop true custom item drop rate.
4. From new season 8 accessories not working only exc damage and ign damage decreasing stuff, The rest is time working items what you must set via Xshop. For that you need proper editor, what you can get from one guy who sells it, and everything will work for you.
5. To make all work like it should use correct odbc and zteam DB, dont forget to run querys added with DB.
6. Multi server = after some while of working server, Mulitiserver 2 stuck = players dont get EXP, and dont see visualations of skills and other players seems to stuck, solutioni is close multiserver 2 and reopen it. Easy to make cron job to fix all this.
Few stuff i what need to balance that is:
Elf Arrows use too much mana = on each arrow it takes 5 mana, to prevent it can decrease mana use of triple shop.
RF damage too low = RF dont get gloves 30% bonus, need change formula of base damage by decreasing splitting by 30%.
SM mana shield formula is wrong, it take % from mana not from AGI, its easy fixable.
Summoner have bug with unlimited mana = when summoner is in pt with ee and use berseker, after elf give strenght buff sum use berseker and sums mana go max.
DL raven lag bug = with good PC no problems. I hope someone will fix this.
Shortly this is minor things what i have noticed and what should be fixed. Rest is crap, and fixable with correct configuration. But ofc DarkSim could add some bugs when publishing files :D
Also i have noticed that those files are unpublished, because there is new multi server and new customs added.
As soon as i fix my OS i will try those files.