re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
dsw_pool
You connect in local network?
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
cocs55
You connect in local network?
Used my IP, in Ipv4
http://i.imgur.com/uhzza4Y.png
re: [Release] zTeam Season 8 Episode 2 (Source)
@dsw_pool
try to connect from other PC on lan or use virtual machine to host the server and gs will crash....
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
dsw_pool
Have you had this problem, or do you just fine connected?
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
ashlay
How to progress?
Can you tell me what the problem is, I also try to fix it?
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
cocs55
How to progress?
Can you tell me what the problem is, I also try to fix it?
It becuase you are using the old database bro. Try the lastest then problem solved.
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
jackbot
It becuase you are using the old database bro. Try the lastest then problem solved.
Where i can get latest database? can you share it? Thx)
re: [Release] zTeam Season 8 Episode 2 (Source)
Well i have "fixed"
http://i.imgur.com/6hpApeU.jpg
add these lines
above gObj[ClientIndex].PerSocketContext->IOContext[0].wsabuf.buf = gObj[ClientIndex].PerSocketContext->IOContext[0].Buffer;
Code:
//----
memset(&gObj[ClientIndex].PerSocketContext->IOContext[0].Overlapped, 0, sizeof(OVERLAPPED));
memset(&gObj[ClientIndex].PerSocketContext->IOContext[1].Overlapped, 0, sizeof(OVERLAPPED));
//----
and comment
Code:
/*if ( m_ObjBill[aIndex].SetBill( lpMsg->PayCode, lpMsg->EndTime, &lpMsg->EndDays[0] ) == TRUE )//need to fix here
{
gObjAddMsgSendDelay(&gObj[aIndex], 1000, aIndex, 100, 0);
}*/
on void GJPBillCeckRecv(SDHP_BILLSEARCH_RESULT * lpMsg)
i will dig more and try to find why need to comment some lines (database? maybe?)
any one have updated database?
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
ashlay
Well i have "fixed"
https://forum.ragezone.com/cache.php...%2F6hpApeU.jpg
add these lines
above
gObj[ClientIndex].PerSocketContext->IOContext[0].wsabuf.buf = gObj[ClientIndex].PerSocketContext->IOContext[0].Buffer;
Code:
//----
memset(&gObj[ClientIndex].PerSocketContext->IOContext[0].Overlapped, 0, sizeof(OVERLAPPED));
memset(&gObj[ClientIndex].PerSocketContext->IOContext[1].Overlapped, 0, sizeof(OVERLAPPED));
//----
and comment
Code:
/*if ( m_ObjBill[aIndex].SetBill( lpMsg->PayCode, lpMsg->EndTime, &lpMsg->EndDays[0] ) == TRUE )//need to fix here
{
gObjAddMsgSendDelay(&gObj[aIndex], 1000, aIndex, 100, 0);
}*/
on
void GJPBillCeckRecv(SDHP_BILLSEARCH_RESULT * lpMsg)
i will dig more and try to find why need to comment some lines (database? maybe?)
any one have updated database?
Try this db:
https://mega.nz/#!4UtTQSBL!g6hogJPRB...PKdH9bEsS5ciTg
re: [Release] zTeam Season 8 Episode 2 (Source)
Hello Guys
I am Newbie any one try Compiled Zdbmanager ?
Please Share zdbmanager ready to use
THX
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Chalidow
Hello Guys
I am Newbie any one try Compiled Zdbmanager ?
Please Share zdbmanager ready to use
THX
https://mega.co.nz/#!ophj2T7b!-SvMI7...UP1qJRzniIOM0s
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
The Interview
@
ashlay
Hi bro please help me fix this problem.
command line error D8016: incompatible parameters of a command line "/ZI" and "/O2"
I had this problem when Compiling.
Change to "Release"
re: [Release] zTeam Season 8 Episode 2 (Source)
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
IonGames
Mu Server Files ?
you have the source in the first post...
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
laudaicat
Great release ! Did you stop develop ?
- Yea, it's final, good luck to u with ur projects)
First post updated.