re: [Release] zTeam Season 8 Episode 2 (Source)
@michi28 Just wanna ask if it's okay for you,
can you share your client?
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
MrQU3ST10N
@
michi28 Just wanna ask if it's okay for you,
can you share your client?
of course, in a while I go up and you step download link
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Anderson Agreda
go to the desing seclect the button nd swith "Enabled" property to true
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
michi28
of course, in a while I go up and you step download link
We will be expecting for that. :love:
re: [Release] zTeam Season 8 Episode 2 (Source)
Hello guys i have one pack zteam By Editor: Neverclubza
https://drive.google.com/file/d/0Bx3...FKX01FYlU/edit
me i dont no test guys Go download for test
Password : Neverclubza
re: [Release] zTeam Season 8 Episode 2 (Source)
Hello Does anyone have a fully working ElemetalSystem ??
re: [Release] zTeam Season 8 Episode 2 (Source)
man this is files i search other forum i dont know
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
muonlinegr2
man this is files i search other forum i dont know
Well maybe you should either stop leeching other forum's work or at least start by testing it properly.....
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
muonlinegr2
wats is the password ??
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Bloder
wats is the password ??
Password : Neverclubza
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
MrQU3ST10N
We will be expecting for that. :love:
Link Client: ClientS8
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
michi28
nice bro,and I put it to download, I'm trying to test your development but have some bug. and pictures to show your battle maps do not have maps.
ya mismo meto a descargar, estoy probando tu desarrollo para probar aunque tienen algunos bug. y en la foto que muestras tus mapas no tienen mapas battle.
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
ClarkGaming
nice bro,and I put it to download, I'm trying to test your development but have some bug. and pictures to show your battle maps do not have maps.
ya mismo meto a descargar, estoy probando tu desarrollo para probar aunque tienen algunos bug. y en la foto que muestras tus mapas no tienen mapas battle.
If ypu find some bugs, be kind and list them.
As for the battle maps. He may have removed them. Try making a map battle on genssystem
Si encontras algun bug arma una listita.
Lo de los mapas capaz q el los saco.....proba volver a ponerlos en el genssystem
re: [Release] zTeam Season 8 Episode 2 (Source)
I put all the maps as if they were battle look. but those who are shown in battle alongside M and says Battle. or else you see in the gensystem.xml
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
michi28
I put all the maps as if they were battle look. but those who are shown in battle alongside M and says Battle. or else you see in the gensystem.xml
accurate, but trade system commands or party no good, is not a bug but just wrong must be corrected, as the command / post is edited zclient, eh still not been able to work with events, you step right now list errors.
You have the command for the event item?
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
ClarkGaming
accurate, but trade system commands or party no good, is not a bug but just wrong must be corrected, as the command / post is edited zclient, eh still not been able to work with events, you step right now list errors.
You have the command for the event item?
comando /post function fine.
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
michi28
comando /post function fine.
yes it works well, only I is edited. I'm putting together a list of errors, I still work with your development in the same way my development will be ready and will share.
Do you use Skype?
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
ClarkGaming
"I still work with your development in the same way my development"
will be ready and will share.
I don't really think..
that's gonna happen.
and looks like it's my first time seeing you here. :)
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
ClarkGaming
yes it works well, only I is edited. I'm putting together a list of errors, I still work with your development in the same way my development will be ready and will share.
Do you use Skype?
But Skype is not no use.
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
MrQU3ST10N
I don't really think..
that's gonna happen.
and looks like it's my first time seeing you here. :)
wait and see, will not be of much but try to fix what you can.
re: [Release] zTeam Season 8 Episode 2 (Source)
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
ClarkGaming
wait and see, will not be of much but try to fix what you can.
Just tell me when..
I'll wait for that moment.
and that will be the proof.
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
PiECLOUD
in Protocol.cpp
https://forum.ragezone.com/cache.php...2210799593.jpg
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
michi28
not shared the sources, compiled gs only and can not be changed
re: [Release] zTeam Season 8 Episode 2 (Source)
How to fig bug elf move anymap if <lvl10
For example if u change movereg of any map to lvl 0... All other characters can able to move with lvl 0 except ELF...
and here is the fix
Goto user.cpp
uncomment these
//if ( lpObj->Class == 2 && lpObj->Level < 10 )
//{
// if ( lpObj->MapNumber != MAP_INDEX_NORIA )
// {
// LogAddTD(lMsg.Get(MSGGET(2, 5)), lpObj->Name, lpObj->MapNumber, lpObj->X, lpObj->Y);
// PMSG_TELEPORT pMsg;
// pMsg.MoveNumber = 27;
// gObjMoveGate(lpObj->m_Index, pMsg.MoveNumber);
// }
//}