Item.bmd, Itemtooltip.bmd & Itemtolltiptext.bmd problem:8:
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above 2,147,483,647 zen.
2,147,483,647 + = 0 zen
raise the dll that was not. download this
Link: zClient correct
PS: I'll see if I can add custom wings. since in the compiled are enabled gs
I tried to find this text "There is no available quest. Please come back later.", but can't found where it is
http://i.imgur.com/F2stLQD.jpg
Bro how can i open this without problem is it working or its bugged ?http://i.hizliresim.com/0k8BO8.png
Yes, you need to change in gs source too. not just changing the zen from 2b to 9whateverbillion it is..
coz it won't work. even changing the table* int to bigint it won't work. above 2,147,483,647 zen is equal to 0.
someone already fix the gens quest,
he posted some pcitures, but just for showing off.
http://i.imgur.com/pJJICw2.jpg
how to solve this problem?
How do I use MonsterSpawner?
<item type="14" index="300">
<spawn monster="20" count="30" duration="60" />
<!-- rules for use this spot (false: any user can attack, true: only owner & by rules) -->
<private active="true">
<party>true</party>
<guild>false</guild>
</private>
</item>
x, y coordinates where ??
How do I use ItemUpgradeJewels?
<!-- Jewel of Soul -->
<jewel type="14" index="14" rate="6000">
<rules>
<level min="0" max="9" />
<rank excellent="1" ancient="1" socket="1" />
</rules>
<ratechange type="0" increase="2000" decrease="0" /> <!-- Luck (+20%) -->
<ratechange type="1" increase="4000" decrease="0" /> <!-- Excellent (-2%) -->
<ratechange type="2" increase="0" decrease="400" /> <!-- Ancient (-4%) -->
<ratechange type="3" increase="0" decrease="600" /> <!-- Socket (-6%) -->
<ratechange type="4" level="6" increase="0" decrease="100" /> <!-- Level 6->7 (-1%) -->
<ratechange type="4" level="7" increase="0" decrease="200" /> <!-- Level 7->8 (-2%) -->
<ratechange type="4" level="8" increase="0" decrease="300" /> <!-- Level 8->9 (-3%) -->
Not working.
Not Create Excellent Options
Thanks...
the personal shop to explain in previous reviews. and
remove element , search in user.cpp
=========================================
if( lpm->m_btElement == (BYTE)-1 )
{
lpObj->m_btAttribute = ELEMENT_NONE;
lpObj->m_ElementalDamageMin = 0;
lpObj->m_ElementalDamageMax = 0;
lpObj->m_ElementalDefense = lpm->m_Defense;
lpObj->m_ElementalAttackRate = lpm->m_AttackRating;
lpObj->m_ElementalDefenseRate = lpm->m_Successfulblocking;
}
else
{
lpObj->m_btAttribute = (lpm->m_btElement == ELEMENT_NONE) ? (1+rand()%5) : lpm->m_btElement;
lpObj->m_ElementalDamageMin = lpm->m_ElementDmgMin;
lpObj->m_ElementalDamageMax = lpm->m_ElementDmgMax;
lpObj->m_ElementalDefense = lpm->m_ElementDefense;
lpObj->m_ElementalDefense /= 2;
lpObj->m_ElementalAttackRate = lpm->m_ElementAttackRating;
lpObj->m_ElementalDefenseRate = lpm->m_ElementBlockRating;
}
============================================================
CHANGE FOR
============================================================
/*if( lpm->m_btElement == (BYTE)-1 )
{
//lpObj->m_btAttribute = ELEMENT_NONE;
//lpObj->m_ElementalDamageMin = 0;
//lpObj->m_ElementalDamageMax = 0;
//lpObj->m_ElementalDefense = lpm->m_Defense;
//lpObj->m_ElementalAttackRate = lpm->m_AttackRating;
//lpObj->m_ElementalDefenseRate = lpm->m_Successfulblocking;
}
else
{
lpObj->m_btAttribute = (lpm->m_btElement == ELEMENT_NONE) ? (1+rand()%5) : lpm->m_btElement;
lpObj->m_ElementalDamageMin = lpm->m_ElementDmgMin;
lpObj->m_ElementalDamageMax = lpm->m_ElementDmgMax;
lpObj->m_ElementalDefense = lpm->m_ElementDefense;
lpObj->m_ElementalDefense /= 2;
lpObj->m_ElementalAttackRate = lpm->m_ElementAttackRating;
lpObj->m_ElementalDefenseRate = lpm->m_ElementBlockRating;
}*/
==============================================================
Could anyone help me to program a system to the player automatically go to an event on a map that I myself choose?
Alguém poderia me ajudar a programar um sistema para o jogador ir automaticamente para um evento em um mapa que eu mesmo escolher ?
Type mu of the 97d, kill kill, but handle with the handle / go event
Tipo os do mu 97d , mata mata , pega pega porém com o /queroir
- - - Updated - - -
How to pass the demon pet trade?
You may put the team vs team event?
I was a little absent, and use your new job, I still have the same problem with the clan, the post is modified and all maps Battle Zone, which are less marked in the gensystem shown me.
Note: use another zClient.dll and maps appear guild me well and perfect, just a detail.
all Battle Zone maps
Screenshot by Lightshot
Screenshot by Lightshot
Screenshot by Lightshot
Screenshot by Lightshot
Guild Bug
Screenshot by Lightshot
http://prntscr.com/7x0ovr
POST AMENDED, COULD LEAVE DEFAULT?
http://prntscr.com/7x0pp6