re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
michi28
ExData/AcheronEventData.txt
where's the "ExData" folder ?
Quote:
Originally Posted by
ClarkGaming
http://i.imgur.com/RdVyl19.jpg
http://i.imgur.com/6fCENGS.png
zClient src >> Protocol.cpp >>
Quote:
#if (COMMONZ_DOWNGRADE == 1)
char g_postFormat[] = "<FONT color='#FFE22B8A'>[Global] %s: %s</FONT><BR>";
sprintf(szMsg, g_postFormat, szName, pText);
#else
char g_postFormat[] = "<FONT color='#FF%02X%02X%02X'>[Global] %s: %s</FONT><BR>";
sprintf(szMsg, g_postFormat,
g_Other.ChatGlobalColor[0],
g_Other.ChatGlobalColor[1],
g_Other.ChatGlobalColor[2],
szName, pText);
#endif
Can you share your "main.exe" and "Terrain" folder ?
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
ClarkGaming
POST AND BATTLE ZONE MAP DEFAULT.
Link: http://www.mediafire.com/download/za...e1/zClient.dll
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Omaruu
For this source:
Find (user.cpp):
if ( lpObj->Authority == 32 )
{
gObjAddBuffEffect(lpObj,BUFF_GM,0,0,0,0,-10);
Then add:
char szTemp[128];
sprintf(szTemp, "[GAMEMASTER] %s is now online!", lpObj->Name);
AllSendServerMsg(szTemp);
It's tested and working.
how do I be able to edit this message Message.xml ?
[GAMEMASTER] %s is now online!
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
michi28
POST AND BATTLE ZONE MAP DEFAULT.
Link:
zClient
brother goes pink color ..
1 Attachment(s)
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
walter29
how do I be able to edit this message Message.xml ?
[GAMEMASTER] %s is now online!
not message.xml
is in the source
re: [Release] zTeam Season 8 Episode 2 (Source)
Set Fury Bloodangel Knight.
https://forum.ragezone.com/cache.php...2601510000.jpg
- - - Updated - - -
Quote:
Originally Posted by
ClarkGaming
brother goes pink color ..
oki.. Global = pink color
Link: http://www.mediafire.com/download/3tputalu0lmrpl1/zClient_pink.rar
https://forum.ragezone.com/cache.php...2601590000.jpg
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
michi28
so try to say that the color was pink haha, I wanted it will place its natural color haha, like this:
Screenshot by Lightshot
another thing I would like you to remove this friend is
Screenshot by Lightshot
I hope not too much trouble, and you'll be spending the new errors that eh got.
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
ClarkGaming
so try to say that the color was pink haha, I wanted it will place its natural color haha, like this:
Screenshot by Lightshot
another thing I would like you to remove this friend is
Screenshot by Lightshot
I hope not too much trouble, and you'll be spending the new errors that eh got.
message.xml changeit
<category id="5">
<message index="220">You have %d points remaining. You next payment period is on %s.%s.%s at %s:%s.</message>
<message index="221">You can play Mu San Luis Advance until %s.%s.%s with your current balance.</message>
<message index="222">.:: (ExtasisGamerZ)-Servidor Alpha eX.Season8 ::.</message>
</categor
re: [Release] zTeam Season 8 Episode 2 (Source)
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
sasori394
demon pet in trade fix ?
What do you exactly mean?
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
michi28
What index for new items bro? 161 ?
re: [Release] zTeam Season 8 Episode 2 (Source)
anyone has having this text problem ingame? im using default files & client thank you!
http://i.imgur.com/1iM1x0A.jpg?1
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
jackbot
What index for new items bro? 161 ?
index 114
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Quote:
Originally Posted by
jeffzkie69
download fonts.
Link: https://mega.co.nz/#!aAZCVADK!MzZ2px...FoTw6MAYh0JBKQ
and paste in your Disk:\Windows\Fonts
re: [Release] zTeam Season 8 Episode 2 (Source)
Thank You! michi28 i will try it!.,thank you for keep on replying to all of our problems!
re: [Release] zTeam Season 8 Episode 2 (Source)
You could spend the zclient with the command / post as well?
Screenshot by Lightshot
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
ClarkGaming
comando /post in green color ?
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
michi28
comando /post in green color ?
yes the default color
re: [Release] zTeam Season 8 Episode 2 (Source)
MOD please delete this post for me, i moved it to Help box
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
ClarkGaming
yes the default color
/post default green color
Link: zClient green
https://forum.ragezone.com/cache.php...2613500000.jpg
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
michi28
can you share those sets or any lead from where you get them please? O.O
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
liyujian
How to fix leve 374 exp= 0/0
Open zGameServer Source -> user.cpp
Find function :
Code:
bool gObjLevelUp(LPOBJ lpObj, __int64* addexp, int iMonsterType, int iEventType)
*****
*****
*****
return true;
}
EDITED(I've replaced whole function for the ones who used old use this one coz previous have Exp Bug):
Replace the whole function with:
Code:
bool gObjLevelUp(LPOBJ lpObj, __int64* addexp, int iMonsterType, int iEventType)
{
if( g_MasterExp.LevelUp(lpObj,*addexp) )
{
return FALSE;
}
#if(ENABLE_LOG_EXPERIENCE == 1)
LogAddTD("Experience : Map[%d]-(%d,%d) [%s][%s](%d) %u %d MonsterIndex : %d, EventType : %d",
lpObj->MapNumber,lpObj->X,lpObj->Y,lpObj->AccountID,lpObj->Name,lpObj->Level,lpObj->Experience - *addexp,*addexp,iMonsterType,iEventType);
#endif
if ( lpObj->Level >= MAX_CHAR_LEVEL && lpObj->Experience >= gLevelExperience[-1+lpObj->Level] )
{
lpObj->Experience = gLevelExperience[-1+lpObj->Level];
GCServerMsgStringSend(lMsg.Get(MSGGET(4, 112)), lpObj->m_Index, 1);
return false;
}
gObjSetExpPetItem(lpObj->m_Index, (int)*addexp);
#if (CUSTOM_PETS == 1)
gCustomPets.gObjLevelUp(lpObj->m_Index,*addexp);
#endif
/*
if ( lpObj->Experience < 0 && lpObj->Level < 400)
{
lpObj->Experience = 1;
}
*/
int NewExp = 0;
if ( lpObj->Experience > lpObj->NextExp )
{
NewExp = lpObj->Experience - lpObj->NextExp;
}
if ( lpObj->Experience < lpObj->NextExp )
{
return true;
}
*addexp = 0;
lpObj->Experience = lpObj->NextExp;
lpObj->Level++;
#if (ENABLE_CUSTOM_CLASSCALC == 1)
lpObj->LevelUpPoint += g_ClassCalc.GetLevelPoint(lpObj, 0, 0);
#else
if( lpObj->Class == CLASS_DARKLORD )
{
lpObj->LevelUpPoint += 7;
}
else if( lpObj->Class == CLASS_MAGUMSA )
{
lpObj->LevelUpPoint += 7;
}
else if( lpObj->Class == CLASS_FIGHTER )
{
lpObj->LevelUpPoint += 7;
}
else
{
lpObj->LevelUpPoint += 5;
}
#endif
if( lpObj->PlusStatQuestClear != false && lpObj->Level >= QUEST_MINLEVEL_PLUSSTAT)
{
#if (ENABLE_CUSTOM_CLASSCALC == 1)
lpObj->LevelUpPoint += g_ClassCalc.GetLevelPoint(lpObj, 0, 1);
#else
lpObj->LevelUpPoint += 1;
#endif
LogAddTD("[%s][%s] LevelUp PlusStatQuest Clear AddStat %d",
lpObj->AccountID, lpObj->Name, lpObj->LevelUpPoint);
}
gObjCalCharacter(lpObj->m_Index);
#if (ENABLETEST_MUUN == 1)
g_CMuunSystem.CheckMuunItemConditionLevelUp(lpObj);
#endif
lpObj->MaxLife += DCInfo.DefClass[lpObj->Class].LevelLife;
lpObj->MaxMana += DCInfo.DefClass[lpObj->Class].LevelMana;
lpObj->Life = lpObj->MaxLife;
lpObj->Mana = lpObj->MaxMana;
lpObj->Life = lpObj->MaxLife + lpObj->AddLife;
lpObj->Mana = lpObj->MaxMana + lpObj->AddMana;
gObjCalcShieldPoint(lpObj);
lpObj->iShield = lpObj->iMaxShield + lpObj->iAddShield;
GCReFillSend(lpObj->m_Index,(WORD)lpObj->Life,0xFF,0,lpObj->iShield); //double, calc call to this
//GCManaSend(lpObj->m_Index,(WORD)lpObj->Mana,0xFF,0,lpObj->BP);
//Mana refill fix 1
GCManaSend(lpObj->m_Index,(int)(lpObj->AddMana + lpObj->MaxMana),0xFEu,0,lpObj->AddBP + lpObj->MaxBP);
GCManaSend(lpObj->m_Index, (int)lpObj->Mana, 0xFFu, 0, lpObj->BP);
gObjNextExpCal(lpObj);
LogAddTD(lMsg.Get(MSGGET(2, 8)), lpObj->AccountID, lpObj->Name, lpObj->Level);
if(lpObj->Class == CLASS_ELF)
{
if(lpObj->Level >= g_SkillAdditionInfo.GetInfinityArrowUseLevel() && lpObj->ChangeUP == 1)
{
int iAddSkillPosition = gObjMagicAdd(lpObj,0x4D,0);
if(iAddSkillPosition >= 0)
{
GCMagicListOneSend(lpObj->m_Index,iAddSkillPosition,0x4D,0xDC,0,0);
LogAddTD("[%s][%s] Add Infinity Arrow Skill (Character Level : %d)(ChangeUp: %d)",
lpObj->AccountID,lpObj->Name,lpObj->Level,lpObj->ChangeUP);
}
else
{
LogAddTD("[%s][%s] Fail - Add Infinity Arrow Skill (Character Level : %d)(ChangeUp: %d)",
lpObj->AccountID,lpObj->Name,lpObj->Level,lpObj->ChangeUP);
}
}
}
#if (__CUSTOM__ == 1)
GJSetCharacterInfo(lpObj, lpObj->m_Index, 0, FALSE);
#else
GJSetCharacterInfo(lpObj, lpObj->m_Index, 0);
#endif
gObjSetBP(lpObj->m_Index);
GCLevelUpMsgSend(lpObj->m_Index, 1);
if( lpObj->Level == 400 && lpObj->PartyNumber >= 0)
{
int PartyNumber = lpObj->PartyNumber;
char szTmp[256];
sprintf(szTmp,"400 LevelUp (%s)(%s) Party ",
lpObj->AccountID,lpObj->Name);
int tObjNum;
for(int i = 0; i < MAX_USER_IN_PARTY;i++)
{
tObjNum = gParty.m_PartyS[PartyNumber].Number[i];
if( tObjNum >= 0 )
{
int len = strlen(szTmp);
sprintf(&szTmp[len],",(%s)(%s) ",gObj[tObjNum].AccountID,gObj[tObjNum].Name);
}
}
LogAddTD(szTmp);
}
return true;
}
You need to login with character to kill 1 monster at least to switch character then to login again with it and your Exp will start to up again.
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
michi28
#if (COMMONZ_DOWNGRADE == 1)
char g_postFormat[] = "<FONT color='#FFE22B8A'>[Global] %s: %s</FONT><BR>";
sprintf(szMsg, g_postFormat, szName, pText);
now says ExtasisMu haha, I think in that code is the default color code, which is a green water
Screenshot by Lightshot
Screenshot by Lightshot
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
ClarkGaming
#if (COMMONZ_DOWNGRADE == 1)
char g_postFormat[] = "<FONT color='#FFE22B8A'>[Global] %s: %s</FONT><BR>";
sprintf(szMsg, g_postFormat, szName, pText);
now says ExtasisMu haha, I think in that code is the default color code, which is a green water
Screenshot by Lightshot
Screenshot by Lightshot
I forget that xD haha
zClient
#FFE22B8A = purple
- - - Updated - - -
Quote:
Originally Posted by
natzugen
can you share those sets or any lead from where you get them please? O.O
when I have everything and textures. .bmd + upload the files and textures share
re: [Release] zTeam Season 8 Episode 2 (Source)
@michi28 the publisher having your repack not work out a mistake
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
leones5555
@
michi28 the publisher having your repack not work out a mistake
the publisher did not finish fix, because I'm first with files.