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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
jeffzkie69
michi28 can you add me on skype: jeffzkie69 thnx!
not have skype bro. not use xd
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re: [Release] zTeam Season 8 Episode 2 (Source)
ah ok sorry bout that.,im just excited on your progress on files.,hope really you can share it to us! thanks a lot!
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re: [Release] zTeam Season 8 Episode 2 (Source)
http://i.imgur.com/Lt12aMw.jpg
:ott:
not understand why the client when running on my other pc well ta bad image even with good graphics card :(:
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
michi28
lol can u share me that tool? I was using the wrong 1 i guess
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
clerigz
anyone knows to be enable the hegaton sets to be trade and to put in the vault?
Yea but only vault and trade, It's not allowed in the personal store sadly :( unless you want to go further the client I think.
http://i.imgur.com/HT8Ytv3.png
Comment these lines
Quote:
if( ItemIndex >= 7 && ItemIndex <= 11 )
{
if( ItemNumber >= 62 && ItemNumber <= 72 )
{
m_bLuckySet = TRUE;
}
}
Also you have to equip it first then place it in vault/trade to successfully place it.
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Soumyxorp
Yea but only vault and trade, It's not allowed in the personal store sadly :( unless you want to go further the client I think.
http://i.imgur.com/HT8Ytv3.png
Comment these lines
Also you have to equip it first then place it in vault/trade to successfully place it.
bro where i can put that code?
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
jackbot
lol can u share me that tool? I was using the wrong 1 i guess
You can use the zFileManager.
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re: [Release] zTeam Season 8 Episode 2 (Source)
all the season6 ancient items will be trade or put in vault when i put that code?
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
clerigz
bro where i can put that code?
I think it's in ~~> zzzitem.cpp?
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
clerigz
all the season6 ancient items will be trade or put in vault when i put that code?
You have to comment it out or erase it and yea it's at zzzitem.cpp
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re: [Release] zTeam Season 8 Episode 2 (Source)
can anyone tell me why is my new added set in no details?
no information when I hover the cursor on it?
Did I miss something?
item.bmd
Itemtooltip.bmd
and itemtrsdata.bmd
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
michi28
Thats why I owe you bro .
Thanks for the effort! :love:
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
MaskARRA
Thats why I owe you bro .
Thanks for the effort! :love:
how to add items with options?
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
PiECLOUD
how to add items with options?
This is the guide of michi mate!
Quote:
Originally Posted by michi28
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
MaskARRA
This is the guide of michi mate!
naah. already did that. it won't work
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re: [Release] zTeam Season 8 Episode 2 (Source)
anyone know how to fix this?
(i cant press D)
http://i60.tinypic.com/t83ql4.png
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
kevin105
configure at GensSystem.xml mate
- - - Updated - - -
Quote:
Originally Posted by
PiECLOUD
naah. already did that. it won't work
I didnt try it yet, well we have to wait michi28 of his answer..
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
MaskARRA
configure at GensSystem.xml mate
where do i fix that? heres my battlemap and zone
Code:
<!-- Battle map list (id: Value from MoveList.xml, max: 10) -->
<battlemaplist>
<move id="1"/> <!-- Arena -->
<move id="27"/> <!-- Aida 2 -->
<move id="30"/> <!-- Kanturu Relic -->
<move id="45"/> <!-- Kanturu 3 -->
<move id="34"/> <!-- LaCleon -->
<move id="33"/> <!-- Swamp Of Calmness -->
<move id="42"/> <!-- Vulcanus -->
</battlemaplist>
<!-- Battle zone list (id: MapNumber, max: 11) -->
<battlezonelist>
<map id="1"/> <!-- Arena -->
<map id="27"/> <!-- Aida 2 -->
<map id="30"/> <!-- Kanturu Relic -->
<map id="45"/> <!-- Kanturu 3 -->
<map id="34"/> <!-- LaCleon -->
<map id="33"/> <!-- Swamp Of Calmness -->
<map id="42"/> <!-- Vulcanus -->
</battlezonelist>
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
kevin105
where do i fix that? heres my battlemap and zone
Code:
<!-- Battle map list (id: Value from MoveList.xml, max: 10) -->
<battlemaplist>
<move id="1"/> <!-- Arena -->
<move id="27"/> <!-- Aida 2 -->
<move id="30"/> <!-- Kanturu Relic -->
<move id="45"/> <!-- Kanturu 3 -->
<move id="34"/> <!-- LaCleon -->
<move id="33"/> <!-- Swamp Of Calmness -->
<move id="42"/> <!-- Vulcanus -->
</battlemaplist>
<!-- Battle zone list (id: MapNumber, max: 11) -->
<battlezonelist>
<map id="1"/> <!-- Arena -->
<map id="27"/> <!-- Aida 2 -->
<map id="30"/> <!-- Kanturu Relic -->
<map id="45"/> <!-- Kanturu 3 -->
<map id="34"/> <!-- LaCleon -->
<map id="33"/> <!-- Swamp Of Calmness -->
<map id="42"/> <!-- Vulcanus -->
</battlezonelist>
It's not in the GensSystem.xml
it's the client..
if all your map is a battle zone.
~~> User.cpp
Replace this code :
Code:
bool User::IsBattleZone(int MapNumber)
{
if( !g_User.m_BattleInfoLoaded )
{
switch(MapNumber)
{
case 1:
case 27:
case 30:
case 45:
case 34:
case 33:
case 42:
return true;
break;
}
return false;
}
// ----
for( int i = 0; i < MAX_BATTLE_LIST; i++ )
{
if( g_User.m_BattleZoneList[i] == MapNumber )
{
switch(MapNumber)
{
case 1:
case 27:
case 30:
case 45:
case 34:
case 33:
case 42:
return true;
break;
}
return false;
}
}
// ----
return true;
}
with this one
Code:
bool User::IsBattleZone(int MapNumber)
{
if( !g_User.m_BattleInfoLoaded )
{
switch(MapNumber)
{
case 7:
case 33:
case 37:
case 56:
case 63:
return true;
break;
}
return false;
}
// ----
for( int i = 0; i < MAX_BATTLE_LIST; i++ )
{
if( g_User.m_BattleZoneList[i] == MapNumber )
{
return true;
}
}
// ----
return false;
}
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
MrQU3ST10N
It's not in the GensSystem.xml
it's the client..
if all your map is a battle zone.
~~> User.cpp
Replace this code :
Code:
bool User::IsBattleZone(int MapNumber)
{
if( !g_User.m_BattleInfoLoaded )
{
switch(MapNumber)
{
case 1:
case 27:
case 30:
case 45:
case 34:
case 33:
case 42:
return true;
break;
}
return false;
}
// ----
for( int i = 0; i < MAX_BATTLE_LIST; i++ )
{
if( g_User.m_BattleZoneList[i] == MapNumber )
{
switch(MapNumber)
{
case 1:
case 27:
case 30:
case 45:
case 34:
case 33:
case 42:
return true;
break;
}
return false;
}
}
// ----
return true;
}
with this one
Code:
bool User::IsBattleZone(int MapNumber)
{
if( !g_User.m_BattleInfoLoaded )
{
switch(MapNumber)
{
case 7:
case 33:
case 37:
case 56:
case 63:
return true;
break;
}
return false;
}
// ----
for( int i = 0; i < MAX_BATTLE_LIST; i++ )
{
if( g_User.m_BattleZoneList[i] == MapNumber )
{
return true;
}
}
// ----
return false;
}
so the battle zone list in gensystem.xml is not really working?
btw thanks mate
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
kevin105
so the battle zone list in gensystem.xml is not really working?
btw thanks mate
It works.
But as I saw in your GensSystem
there's no LorenMarket map listed.
but your LorenMarket is a BattleZone.
so that's it. XD
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
MrQU3ST10N
It works.
But as I saw in your GensSystem
there's no LorenMarket map listed.
but your LorenMarket is a BattleZone.
so that's it. XD
so in zteam source that's the default battle zone? XD
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
MrQU3ST10N
It works.
But as I saw in your GensSystem
there's no LorenMarket map listed.
but your LorenMarket is a BattleZone.
so that's it. XD
the only thing that changes was genssystem.xml and user.cpp in zclient. and I pass by default settings.
============== GensSystem.XML ================
<!-- Battle map list (id: Value from MoveList.xml, max: 10) -->
<battlemaplist>
<move id="11"/> <!-- Atlans 1 -->
<move id="12"/> <!-- Atlans 2 -->
<move id="13"/> <!-- Atlans 3 -->
<move id="25"/> <!-- Aida 1 -->
<move id="27"/> <!-- Aida 2 -->
<move id="28"/> <!-- Kanturu 1 -->
<move id="29"/> <!-- Kanturu 2 -->
<move id="45"/> <!-- Kanturu 3 -->
<move id="33"/> <!-- Swamp Of Calmness -->
<move id="42"/> <!-- Vulcanus -->
</battlemaplist>
<!-- Battle zone list (id: MapNumber, max: 11) -->
<battlezonelist>
<map id="7"/> <!-- Atlans -->
<map id="33"/> <!-- Aida -->
<map id="37"/> <!-- Kanturu -->
<map id="56"/> <!-- Swamp Of Calmness -->
<map id="63"/> <!-- Vulcanus -->
</battlezonelist>
</gens>
=========================================================================
============ USER.CPP IN ZCLIENT SOURCE ==================
bool User::IsBattleZone(int MapNumber)
{
if( !g_User.m_BattleInfoLoaded )
{
switch(MapNumber)
{
case 7:
case 33:
case 37:
case 56:
case 63:
return true;
break;
}
return false;
}
// ----
for( int i = 0; i < MAX_BATTLE_LIST; i++ )
{
if( g_User.m_BattleZoneList[i] == MapNumber )
{
return true;
}
}
// ----
return false;
}
// -------------------------------------------------------------------------------
bool User::IsMasterClass(BYTE Class)
{
g_User.Refresh();
if( pIsMasterClass(Class) && User::GetChar()->m_Level >= 400 )
{
return true;
}
return false;
}
// -------------------------------------------------------------------------------
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re: [Release] zTeam Season 8 Episode 2 (Source)
anyone know how to add/edit pentagram? :) teach me ^^ thank you very much...
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
PiECLOUD
can anyone tell me why is my new added set in no details?
no information when I hover the cursor on it?
Did I miss something?
item.bmd
Itemtooltip.bmd
and itemtrsdata.bmd
I say what I use.
1)
MuToolkit item_eng.bmd editing use, when I finish adding the new item I keep.
and again I open the item_eng.bmd with zFileManager and keep unchanged.
2)
to edit itemtooltip_eng.bmd use this website.
web: Bienvenidos a MagicHand 2.1
when I add the item and keep. I download and fixeo itemtooltip.bmd with bmdfixer
3)
and to edit itemtrsdata.bmd zfilemanager use