re: [Release] zTeam Season 8 Episode 2 (Source)
Anyone have a working GS -> GuildWar and EventBags?
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
MrQU3ST10N
Anyone have a working GS -> GuildWar and EventBags?
On this release this problem is solved.
You just need download source code -> compile it.
Or just download zGS/zMS it's have it compiled on previous pages.
zt8_2
Shared by @ashlay.
I will test tomorrow again in live server is crash problem fixed....
And will post result here or in the other topic.
Since never had a problem even with original source I mean zGS was work but crash after few minutes with online players(But it could be becouse missing files also....).
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Omaruu
Did you changed: Client/Data/Custom/Common.z?
Edit can be done with: zConfiguratior.
Also read Documents/Installation.pdf for more information, and unblock port for zGS.
yes man thx im not an idiot xD
all is changed , it works with other client
1 Attachment(s)
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Omaruu
On this release this problem is solved.
You just need download source code -> compile it.
Or just download zGS/zMS it's have it compiled on previous pages.
zt8_2
Shared by @
ashlay.
I will test tomorrow again in live server is crash problem fixed....
And will post result here or in the other topic.
Since never had a problem even with original source I mean zGS was work but crash after few minutes with online players(But it could be becouse missing files also....).
I tried it but It won't let me connect..
freezez after click OK when logging in.
here's the GS small connection log
Attachment 152326
main is 1.04P+
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
MrQU3ST10N
I tried it but It won't let me connect..
freezez after click OK when logging in.
here's the GS small connection log
Attachment 152326
main is 1.04P+
maybe gives more infos so people can help.
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
jackbot
maybe gives more infos so people can help.
that's the info I have.. XD
re: [Release] zTeam Season 8 Episode 2 (Source)
give me your skype, and download teamviewer 10
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
jackbot
give me your skype, and download teamviewer 10
what do you want to do?
If you want to help, do it here.
re: [Release] zTeam Season 8 Episode 2 (Source)
Guys please give me main+loader
re: [Release] zTeam Season 8 Episode 2 (Source)
I am unable to go into a family genes
Someone with the same problem?
re: [Release] zTeam Season 8 Episode 2 (Source)
Try to add minimap with these code
Code:
void ChangePath(const char* Map, ...)
{
memcpy((DWORD*)0x8DC270,Map,17);
HookExactOffset(0x8DC270,0x006E0413,0x68);
}
void LoadImageJgpForMap(char* ImagePatch, DWORD PrintCode)
{
_asm
{
Mov Edi, 0x006C167E
Push 0x1
Push 0x2900
Push 0x2601
Push 0x7B69
Push 0x8DC270
Call Edi
Add Esp,0x14
}
}
int LoadMap(int Map)
{
char FullMapName[200];
sprintf_s(FullMapName,"World%d\\Map1.jpg",Map+1);
ChangePath(FullMapName);
LoadImageJgpForMap(FullMapName, 0x7B69);
return Map;
}
bool MapChecker1(int Map)
{
if(__Minimap__ == 0)
{
return 0;
}
if( Map == 0 || Map == 1 || Map == 2 || Map == 3 || Map == 4 || Map == 7 || Map == 8 ||
Map == 10 || Map == 24 || Map == 30 || Map == 33 || Map == 34 || Map == 37 || Map == 38 ||
Map == 41 || Map == 51 || Map == 56 || Map == 57 || Map == 63)
{
return 1;
}
return 0;
}
char FullMapName[200];
void MapChecker2(int Map)
{
if( Map == 0 || Map == 1 || Map == 2 || Map == 3 || Map == 4 || Map == 7 || Map == 8 ||
Map == 10 || Map == 24 || Map == 30 || Map == 33 || Map == 34 || Map == 37 || Map == 38 ||
Map == 41 || Map == 51 || Map == 56 || Map == 57 || Map == 63)
{
LoadMap(Map);
_asm
{
MOV EDI, 0x007747FF
CALL EDI
MOV ECX,EAX
MOV EDI, 0x00774B8D
CALL EDI
MOV ECX,EAX
MOV EDI, 0x006DE48E
CALL EDI
}
Sleep(100);
}
else if( Map == 77 || Map == 78)
{
*(BYTE*)(0x006DE429) = 0x75;
}
else
{
*(BYTE*)(0x006DE429) = 0x75;
}
}
void MiniLoad()
{
int Map;
char FullMapName[200];
Map = *(unsigned char*)0x008C5CF8;
if( Map == 0 || Map == 1 || Map == 2 || Map == 3 || Map == 4 || Map == 7 || Map == 8 ||
Map == 10 || Map == 24 || Map == 30 || Map == 33 || Map == 34 || Map == 37 || Map == 38 ||
Map == 41 || Map == 51 || Map == 56 || Map == 57 || Map == 63)
{
sprintf_s(FullMapName,"World%d\\Map1.jpg",Map+1);
*(BYTE*)(0x006D5A69) = 0xEB;
memcpy((DWORD*)0x8C8520,FullMapName,17);
}
else if( Map == 77 || Map == 78)
{
*(BYTE*)(0x006DE429) = 0x75;
}
else
{
*(BYTE*)(0x006DE429) = 0x75;
}
}
void MiniMap()
{
*(BYTE*)(0x00730AC9) = 0x90;
*(BYTE*)(0x00730AC9+1) = 0x90;
HookThis((DWORD)&MapChecker1, 0x006DE41A);
HookThis((DWORD)&MapChecker2, 0x005E9409);
}
---
---
---
Crash Log :
Client Version
[Exception Address] 0x730ac5
[Exception Code] STATUS_ACCESS_VIOLATION
StackWalk failed: 487
--
When i select char = main crash... any advice please?? maybe different offset for zteamss8.2 main?
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
jackbot
Try to add minimap with these code
void ChangePath(const char* Map, ...)
{
memcpy((DWORD*)0x8DC270,Map,17);
HookExactOffset(0x8DC270,0x006E0413,0x68);
}
void LoadImageJgpForMap(char* ImagePatch, DWORD PrintCode)
{
_asm
{
Mov Edi, 0x006C167E
Push 0x1
Push 0x2900
Push 0x2601
Push 0x7B69
Push 0x8DC270
Call Edi
Add Esp,0x14
}
}
int LoadMap(int Map)
{
char FullMapName[200];
sprintf_s(FullMapName,"World%d\\Map1.jpg",Map+1);
ChangePath(FullMapName);
LoadImageJgpForMap(FullMapName, 0x7B69);
return Map;
}
bool MapChecker1(int Map)
{
if(__Minimap__ == 0)
{
return 0;
}
if( Map == 0 || Map == 1 || Map == 2 || Map == 3 || Map == 4 || Map == 7 || Map == 8 ||
Map == 10 || Map == 24 || Map == 30 || Map == 33 || Map == 34 || Map == 37 || Map == 38 ||
Map == 41 || Map == 51 || Map == 56 || Map == 57 || Map == 63)
{
return 1;
}
return 0;
}
char FullMapName[200];
void MapChecker2(int Map)
{
if( Map == 0 || Map == 1 || Map == 2 || Map == 3 || Map == 4 || Map == 7 || Map == 8 ||
Map == 10 || Map == 24 || Map == 30 || Map == 33 || Map == 34 || Map == 37 || Map == 38 ||
Map == 41 || Map == 51 || Map == 56 || Map == 57 || Map == 63)
{
LoadMap(Map);
_asm
{
MOV EDI, 0x007747FF
CALL EDI
MOV ECX,EAX
MOV EDI, 0x00774B8D
CALL EDI
MOV ECX,EAX
MOV EDI, 0x006DE48E
CALL EDI
}
Sleep(100);
}
else if( Map == 77 || Map == 78)
{
*(BYTE*)(0x006DE429) = 0x75;
}
else
{
*(BYTE*)(0x006DE429) = 0x75;
}
}
void MiniLoad()
{
int Map;
char FullMapName[200];
Map = *(unsigned char*)0x008C5CF8;
if( Map == 0 || Map == 1 || Map == 2 || Map == 3 || Map == 4 || Map == 7 || Map == 8 ||
Map == 10 || Map == 24 || Map == 30 || Map == 33 || Map == 34 || Map == 37 || Map == 38 ||
Map == 41 || Map == 51 || Map == 56 || Map == 57 || Map == 63)
{
sprintf_s(FullMapName,"World%d\\Map1.jpg",Map+1);
*(BYTE*)(0x006D5A69) = 0xEB;
memcpy((DWORD*)0x8C8520,FullMapName,17);
}
else if( Map == 77 || Map == 78)
{
*(BYTE*)(0x006DE429) = 0x75;
}
else
{
*(BYTE*)(0x006DE429) = 0x75;
}
}
void MiniMap()
{
*(BYTE*)(0x00730AC9) = 0x90;
*(BYTE*)(0x00730AC9+1) = 0x90;
HookThis((DWORD)&MapChecker1, 0x006DE41A);
HookThis((DWORD)&MapChecker2, 0x005E9409);
}
---
---
---
Crash Log :
Client Version
[Exception Address] 0x730ac5
[Exception Code] STATUS_ACCESS_VIOLATION
StackWalk failed: 487
--
When i select char = main crash... any advice please?? maybe different offset for zteamss8.2 main?
Bro can you delete some messages on your inbox. i want to message you something :)
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
walter29
I am unable to go into a family genes
Someone with the same problem?
Train your character to the level, dont edit him in mumaker
re: [Release] zTeam Season 8 Episode 2 (Source)
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
MuRedDawn
Client problem zTeam said me before that is not possible to fix it without version change.