-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
IGCNWizzy
I provided solution in this topic for the JoH options on ancients items but most of you were so busy saying how bad I am that nobody even pointed attention on it ^^
I already made changing Type in item_eng.bmd when set to 3 excellent option not appear but JOH is there and set to 4 JOH is not showing and excellent option is there
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Prototypex
I already made changing Type in item_eng.bmd when set to 3 excellent option not appear but JOH is there and set to 4 JOH is not showing and excellent option is there
Because excellent options on ancients on particular item type is different story, that must be fixed directly in your main.exe
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Error 1 error LNK1123: failure during conversion to COFF: file invalid or corrupt C:\Users\Windows7\Desktop\zTeam Source s8ep2\Client\Season8\LINK GlobalS8EP2
help how to fix this error in vs2010 ultimate.
from GlobalS8EP2.
i dont edit any codes in client. and still have error.
and i redownload/re extract the source but still same error.
thanks
-
re: [Release] zTeam Season 8 Episode 2 (Source)
How to open Main.exe with ollydbg?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
samsunggon
Error 1 error LNK1123: failure during conversion to COFF: file invalid or corrupt C:\Users\Windows7\Desktop\zTeam Source s8ep2\Client\Season8\LINK GlobalS8EP2
help how to fix this error in vs2010 ultimate.
from GlobalS8EP2.
i dont edit any codes in client. and still have error.
and i redownload/re extract the source but still same error.
thanks
install the VS 2010 SP1
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Anyone tired this on 2013 community?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
MrQU3ST10N
Btw.
You can't enter Illusion Event if you're 400 + Your Master Level (for Ex. 330 <-) = 730 .
To fix this you need to edit the Level in "IllusionTempleEvent.cpp"
in wich line?
since there are 3 comparing the entry level if im not wrong
this
Quote:
int CIllusionTempleEvent::CheckCanEnter(int aIndex,int Level)
this
Quote:
int CIllusionTempleEvent::GetEnterLevel(int aIndex)
and this
Quote:
void CIllusionTempleEvent::ClickEnterNpc(LPOBJ lpNpc,LPOBJ lpObj)
and if you have to do it in the 3 of them wich level do we change ? 400 to 730?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
mchriz27
Anyone tired this on 2013 community?
i already tried in 2013. but have so many error/not compatible
use vs2008 in zGameServer & vs2010 sp1 for client.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
natzugen
in wich line?
since there are 3 comparing the entry level if im not wrong
this
this
and this
and if you have to do it in the 3 of them wich level do we change ? 400 to 730?
Only the level.. search for 400 replace it with your max level + ML
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
samsunggon
i already tried in 2013. but have so many error/not compatible
use vs2008 in zGameServer & vs2010 sp1 for client.
so even vs2010 had an error in zGameServer?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
mchriz27
so even vs2010 had an error in zGameServer?
earlier in this thread someone shared the way to compile it in vs 2013 just search it.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
It's great to see (almost) everyone actively investigating the files and sharing their tips, rather than trying to rush everyone wanting everything updated so they can make a quick dollar. Keep up the great learning everyone, we can eventually have some awesome fully-working servers, and maybe custom events and such as we grow, ;).
-
re: [Release] zTeam Season 8 Episode 2 (Source)
guys i run the server everything ok but when i create account and i connect to characters screen it stucks it wont load me to characters screen.. anyone had this problem?
-
1 Attachment(s)
re: [Release] zTeam Season 8 Episode 2 (Source)
as I can change the background color white of Gameserver
Attachment 152464
Please help me guys ?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Callejero
as I can change the background color white of Gameserver
Attachment 152464
Please help me guys ?
(GAMESERVER) ---> perfection-mu ----> How to change the text?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
After All fixe's Too many will ask, How to Change CopyRight, How to Change zTeam Name. Etc.. Leaching Start Later. And Start making money.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Callejero
as I can change the background color white of Gameserver
Attachment 152464
Please help me guys ?
IS THAT WIN 10?
May I Try Win 10 SQL 2014 AND VS2012 W/Sources? Thank you.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Valahd
(GAMESERVER) ---> perfection-mu ----> How to change the text?
Hex edit the GameServer.exe or change it in the source and recompile.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Launcher for zTeam:
-Include all regular option from original webzen launcher
-New auto update come in from of client/server.
https://www.youtube.com/watch?v=pMen...ature=youtu.be
UIWINMU working for all season all main:
-Supports 5 mains (can be more)
-Fast and easy use.
https://www.youtube.com/watch?v=pX6Boy3-9QY
----
any interesting add skype : Jack Bot (red lamborghini)
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
jackbot
download link and the video is private ^_^
Thanks
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
FrodoTeabaggins
The problem is on Client side (zClient.dll), because as you can see when you try to sell an ancient item with harmony added you receive the msg: "Reinforced items can't be sold". It's almost like a visual glitch (<~ Wrong definition. Ik)
I've checked the GS code, apparently there's nothing wrong with JoH.
GS not bug. Bug from Main.exe. But, i can't open main with ollydbg. somebody can open it?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
BladeKnight109
GS not bug. Bug from Main.exe. But, i can't open main with ollydbg. somebody can open it?
I have main co the load ollydbg. pm me through skype
-
re: [Release] zTeam Season 8 Episode 2 (Source)
anyone have main.exe that no need starter ?
:)
-
re: [Release] zTeam Season 8 Episode 2 (Source)
how to open main in ollydbg?
- - - Updated - - -
Quote:
Originally Posted by
jhesociety
anyone have main.exe that no need starter ?
:)
https://mega.co.nz/#!pspXVDzD!pcd_Fl5C8PLi2uj_KOmnAvfjuFD7La57FZRxJUbw5jI
-
1 Attachment(s)
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
The Interview
After All fixe's Too many will ask, How to Change CopyRight, How to Change zTeam Name. Etc.. Leaching Start Later. And Start making money.
to me you're talking about? if so, you're wrong I do not want to sell anything, just want to learn as everyone here !!
Español!
a mi me estas hablando ? si es así usted esta equivocado yo no quiero vender nada, solo quiero aprender como todos acá!!
Attachment 152475
give me a hand to change the white background on the other? Please help
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Callejero
to me you're talking about? if so, you're wrong I do not want to sell anything, just want to learn as everyone here !!
Español!
a mi me estas hablando ? si es así usted esta equivocado yo no quiero vender nada, solo quiero aprender como todos acá!!
Attachment 152475
give me a hand to change the white background on the other? Please help
I kinda' laughed a little.. XD
but he's not talkin' to you..
-
re: [Release] zTeam Season 8 Episode 2 (Source)
@Callejero
How did you rename "GAMESERVER" ??
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
MrQU3ST10N
I kinda' laughed a little.. XD
but he's not talkin' to you..
I thought he spoke to me for asking how to change the background color, if it's not me, sorry :)
Español:
pense que me hablaba a mi por preguntar como cambiar el color del fondo, si no es a mi, pido perdon :)
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Callejero
I thought he spoke to me for asking how to change the background color, if it's not me, sorry :)
Español:
pense que me hablaba a mi por preguntar como cambiar el color del fondo, si no es a mi, pido perdon :)
How did you rename the GAMESERVER ??
@Callejero @Callejero
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
PiECLOUD
Hexadecimal! HxD
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Callejero
Hexadecimal! HxD
did u edit that on Visul studio gs source?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
For those who are looking how to change the Game Server text check this
TServerInfoDisplayer.cpp
Quote:
TServerInfoDisplayer g_ServerInfoDisplayer;
CLogToFile SERVER_CONN_STATE_LOG(LOG_NAME_CONNECT, LOG_PATH_CONNECT, 1);
static char * ServerTypeText[1] =
{
"YOUR GAMESERVERNAME"
};
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Prototypex
For those who are looking how to change the Game Server text check this
TServerInfoDisplayer.cpp
what about the color?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
PiECLOUD
what about the color?
Here, in TServerInfoDisplayer.cpp:
Code:
this->m_hNormalBrush = CreateSolidBrush(RGB(110, 240, 120));
It's an RGB colour value. You can make your own in any graphic editing program, even MSPaint, and adjust it.
For example, this is the colour 110, 240, 238:
https://forum.ragezone.com/cache.php...colouredit.jpg
-
1 Attachment(s)
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
fallenfate
Here, in TServerInfoDisplayer.cpp:
Code:
this->m_hNormalBrush = CreateSolidBrush(RGB(110, 240, 120));
It's an RGB colour value. You can make your own in any graphic editing program, even MSPaint, and adjust it.
For example, this is the colour 110, 240, 238:
https://forum.ragezone.com/cache.php...colouredit.jpg
Attachment 152482
Colours White Change ????
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
fallenfate
Here, in TServerInfoDisplayer.cpp:
Code:
this->m_hNormalBrush = CreateSolidBrush(RGB(110, 240, 120));
It's an RGB colour value. You can make your own in any graphic editing program, even MSPaint, and adjust it.
For example, this is the colour 110, 240, 238:
https://forum.ragezone.com/cache.php...colouredit.jpg
You can change the font too.
https://forum.ragezone.com/cache.php...%2F9rNhc9t.png
RGB Color Source -> RaGEZONE
- - - Updated - - -
Quote:
Originally Posted by
fallenfate
Here, in TServerInfoDisplayer.cpp:
Code:
this->m_hNormalBrush = CreateSolidBrush(RGB(110, 240, 120));
It's an RGB colour value. You can make your own in any graphic editing program, even MSPaint, and adjust it.
For example, this is the colour 110, 240, 238:
https://forum.ragezone.com/cache.php...colouredit.jpg
You can change the font too.
and the background size.
https://forum.ragezone.com/cache.php...%2F9rNhc9t.png
RGB Color Source -> RaGEZONE
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
MrQU3ST10N
Change Colour White ???? Plisssssss!! :P
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Callejero
Change Colour White ???? Plisssssss!! :P
255 255 255
-
1 Attachment(s)
re: [Release] zTeam Season 8 Episode 2 (Source)
[Quote = MrQU3ST10N; 8452424] 255 255 255 [/ quote]
Attachment 152485
-
re: [Release] zTeam Season 8 Episode 2 (Source)
He's talking about the backcolor of the console
-
re: [Release] zTeam Season 8 Episode 2 (Source)
well. I don't know. I think it's in there. XD I'll check that out later.. XD
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Gm2gustavo
IS THAT WIN 10?
May I Try Win 10 SQL 2014 AND VS2012 W/Sources? Thank you.
the OS has nothing to do with the sources, just use VS 2008 and you wont have troubles
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Which MSSQL are best for this server files?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Shortcuter
Which MSSQL are best for this server files?
sql 2008 r2
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Chancing bacground color? If Darksim whould see this topic how goes on.that would be shame doesn`t it.
Quote:
int main()
{
SetConsoleTextAttribute (GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED |
FOREGROUND_GREEN |
FOREGROUND_INTENSITY |
BACKGROUND_BLUE
);
printf ("bgr colour changed nowi can sell new gs look like diffrent gs");
return 0;
}
-
re: [Release] zTeam Season 8 Episode 2 (Source)
[QUOTE=7GNJumper;8452479]Chancing bacground color? If Darksim whould see this topic how goes on.that would be shame doesn`t it.
Quote:
[/QUOTE
#include <stdio.h>
#include <windows.h>
int main()
{
SetConsoleTextAttribute (GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED |
FOREGROUND_GREEN |
FOREGROUND_INTENSITY |
BACKGROUND_BLUE
);
printf ("bgr colour changed nowi can sell new gs look like diffrent gs");
return 0;
}
and where to add this?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Well if this realy important, im in vacation right now ill be back on computer in few days i ll make it don wory
-
1 Attachment(s)
re: [Release] zTeam Season 8 Episode 2 (Source)
How to edit font?Attachment 152489
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
mingxin
Here, in TServerInfoDisplayer.cpp:
Code:
void TServerInfoDisplayer::InitGDIObject()
{
#if (ZEONWINDOW == TRUE)
this->m_hFont = CreateFont(60, 0, 0, 0, FW_REGULAR, FALSE, FALSE, FALSE,
1, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY,
DEFAULT_PITCH|FF_DONTCARE, "CHANGEMEHERE");
-
re: [Release] zTeam Season 8 Episode 2 (Source)
void TServerInfoDisplayer::InitGDIObject()
{
#if (ZEONWINDOW == TRUE)
this->m_hFont = CreateFont(60, 0, 0, 0, FW_REGULAR, FALSE, FALSE, FALSE,
1, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY,
DEFAULT_PITCH|FF_DONTCARE, "CHANGEMEHERE");
as it would get there in red?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Callejero
void TServerInfoDisplayer::InitGDIObject()
{
#if (ZEONWINDOW == TRUE)
this->m_hFont = CreateFont(60, 0, 0, 0, FW_REGULAR, FALSE, FALSE, FALSE,
1, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY,
DEFAULT_PITCH|FF_DONTCARE, "
CHANGEMEHERE");
as it would get there in red?
Yes. If you wanted to use a font called Bebas Neue, you would change "CHANGEMEHERE" to "Bebas Neue".
-
1 Attachment(s)
re: [Release] zTeam Season 8 Episode 2 (Source)
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
fallenfate
Here, in TServerInfoDisplayer.cpp:
Code:
void TServerInfoDisplayer::InitGDIObject()
{
#if (ZEONWINDOW == TRUE)
this->m_hFont = CreateFont(60, 0, 0, 0, FW_REGULAR, FALSE, FALSE, FALSE,
1, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY,
DEFAULT_PITCH|FF_DONTCARE, "CHANGEMEHERE");
Where can i put that code?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
corneto
Where can i put that code?
It already exists... search for ZEONWINDOW == TRUE in TServerInfoDisplayer.cpp...
- - - Updated - - -
Quote:
Originally Posted by
Callejero
Looks good, nice work, :).
-
re: [Release] zTeam Season 8 Episode 2 (Source)
but where i search for zeonwindow?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
corneto
but where i search for zeonwindow?
TServerInfoDisplayer.cpp
-
1 Attachment(s)
re: [Release] zTeam Season 8 Episode 2 (Source)
someone has done this test npc??
Attachment 152491
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Any pro know the code to blocked a character ?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
jackbot
Any pro know the code to blocked a character ?
what about the code of /Banuser?
is it the same?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
hello guys please i send me file fixed 100%+db sql 2000
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
fallenfate
It already exists... search for ZEONWINDOW == TRUE in TServerInfoDisplayer.cpp...
- - - Updated - - -
Looks good, nice work, :).
where i choose the font in gs screen?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
muonlinegr2
hello guys please i send me file fixed 100%+db sql 2000
Don't be too lazy man. go and do it for yourself.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
where i choose the font in gs screen?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
muonlinegr2
hello guys please i send me file fixed 100%+db sql 2000
100% fixed and make money? XD
-
re: [Release] zTeam Season 8 Episode 2 (Source)
found a bug, which is item element upgrade system not working correctly.
i try change up all rate2-rate11 = 10000 (max 10000 = 100% upgrade rate) but in game, ertel level up 90% miss
(sorry for my bad english)
-
re: [Release] zTeam Season 8 Episode 2 (Source)
viable files for an online server?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
vietanhlsl
found a bug, which is item element upgrade system not working correctly.
i try change up all rate2-rate11 = 10000 (max 10000 = 100% upgrade rate) but in game, ertel level up 90% miss
(sorry for my bad english)
You can try to add Elemental Talisman Of Luck and change it's rate from Item.txt the normal rate is 10 % so make it for example 50 % or 100 % it will work.
The main problem is when errtel is level 3 rank 10 and you try to upgrade it fail always or if it succeed it shows that it's not have information(wrong db code) or smth like that.
So in the end is have some bug with it.
To max level/rank can be done only by editing HEX codes.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
MentaLMU
where i choose the font in gs screen?
TServerInfoDisplayer.cpp... this is the last time I will paste it, busy fixing and translating a MuEditor for S8, :).
Code:
#if (ZEONWINDOW == TRUE)
this->m_hFont = CreateFont(60, 0, 0, 0, FW_REGULAR, FALSE, FALSE, FALSE,
1, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY,
DEFAULT_PITCH|FF_DONTCARE, "Times");
"Times" is where you put your font.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
fallenfate
TServerInfoDisplayer.cpp... this is the last time I will paste it, busy fixing and translating a MuEditor for S8, :).
Code:
#if (ZEONWINDOW == TRUE)
this->m_hFont = CreateFont(60, 0, 0, 0, FW_REGULAR, FALSE, FALSE, FALSE,
1, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY,
DEFAULT_PITCH|FF_DONTCARE, "Times");
"Times" is where you put your font.
i try to do this but its dont changed
you help me in skype?
skype:yakov.heskel
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
MentaLMU
i try to do this but its dont changed
you help me in skype?
skype:yakov.heskel
Sent. Download TeamViewer 10 as well, as its a quick fix.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
fallenfate
Sent. Download TeamViewer 10 as well, as its a quick fix.
i dont see your in skype
i have blue pic of strike back
- - - Updated - - -
Quote:
Originally Posted by
Callejero
how this font called ?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
To make it clear to people, the code I posted is an example. To have a custom font you need to download it from somewhere like FontSquirrel and place it into Windows\Fonts. Then reload the source and change it to the font name, which you can see if you run the font file itself. Recompile and it should change to that font.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
how can i add new custom set (client: custom set not display in inventory) ?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
The Interview
I think that's for S9 ?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Anyone got a bug where if you are Admin (CtlCode=8) you get red text on the screen saying "Remaining seconds 4:" ?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
fallenfate
Anyone got a bug where if you are Admin (CtlCode=8) you get red text on the screen saying "Remaining seconds 4:" ?
GM is CtlCode 32 ?
I had it before. but it doesn't do anything.. just reminding how many seconds left. I don't even know what's that.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
No its not for Season 9 only, Season 8 Has it too
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
The Interview
No its not for Season 9 only, Season 8 Has it too
ooh.. really? I just thought. XD
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
MrQU3ST10N
GM is CtlCode 32 ?
I had it before. but it doesn't do anything.. just reminding how many seconds left. I don't even know what's that.
Oh, strange, CtlCode 8 makes GM as well, haha. I'll try 32, thanks man.
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
fallenfate
Oh, strange, CtlCode 8 makes GM as well, haha. I'll try 32, thanks man.
ye i tried that ctlcode once too but im not sure what that message is for, but the 32 works without problems
- - - Updated - - -
btw anyone knows how to fix the error for new items?, you can use them but you cant store them and the model in the inventory cant be seen
https://forum.ragezone.com/cache.php...%2FoOt8D10.jpg
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
natzugen
ye i tried that ctlcode once too but im not sure what that message is for, but the 32 works without problems
- - - Updated - - -
btw anyone knows how to fix the error for new items?, you can use them but you cant store them and the model in the inventory cant be seen
https://forum.ragezone.com/cache.php...%2FoOt8D10.jpg
you need edit ItemTRSData.bmd for display model
-
re: [Release] zTeam Season 8 Episode 2 (Source)
hello its my 1st post. i used file released by fallen and test it in a live server. the excellent dropping rate was too high and the stats requirements from the items is mismatch from the client. somebody got more fix repack.
-
1 Attachment(s)
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
qword
you need edit ItemTRSData.bmd for display model
Attachment 152498
hmmm the itemcode where you take it out?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Callejero
dont use the zfilemanager from fallenfate repack, compile the one with the sources.
item.bmd -> select category-> create and fill the info
- - - Updated - - -
Quote:
Originally Posted by
bhurano
hello its my 1st post. i used file released by fallen and test it in a live server. the excellent dropping rate was too high and the stats requirements from the items is mismatch from the client. somebody got more fix repack.
just edit the excellent frop in commonserver.cfg, and edit the item.bmd to match the server side
- - - Updated - - -
Quote:
Originally Posted by
qword
you need edit ItemTRSData.bmd for display model
what should i add in item code?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Callejero
can you share your zFileManager.exe ?
-
re: [Release] zTeam Season 8 Episode 2 (Source)
[Quote = vietanhlsl; 8453146] can you share your zFileManager.exe ? [/Quote]
Package use original thread
-
re: [Release] zTeam Season 8 Episode 2 (Source)
any 1 know how to access database from server?
case Command::BanUser: //Need DB request for set new ctrlcode
{
MsgOutput(lpUser->m_Index, "Command temporarily not working");
return;
/*LPSTR UserName = this->GetTokenString();
// ----
if( UserName == 0 )
{
MsgOutput(lpUser->m_Index, "Syntax error in command");
return;
}
// ----
LPOBJ lpTarget = this->GetUserInfo(lpUser, UserName);
// ----
if( !lpTarget )
{
return;
}
// ----
lpTarget->Authority = 1;*/
}
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re: [Release] zTeam Season 8 Episode 2 (Source)
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re: [Release] zTeam Season 8 Episode 2 (Source)
Lol for some reason the rf set already has a cool effect on this main :)
http://i.imgur.com/qEgPggU.jpg
http://i.imgur.com/nNS5ytx.jpg
p/s: Looking for RF new weapon ...
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
jackbot
what?
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1 Attachment(s)
re: [Release] zTeam Season 8 Episode 2 (Source)
Which may be the problem Attachment 152502
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re: [Release] zTeam Season 8 Episode 2 (Source)
Hı guys ther is any normal shop editor ? which i can see item pictures ?for only zteam season 8 e 2
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
Bloder
your client is corrupted
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re: [Release] zTeam Season 8 Episode 2 (Source)
only any players have a problem not all
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re: [Release] zTeam Season 8 Episode 2 (Source)
Somone asked black bgcolour GS, so its been late but i just got home. Here u Go
https://forum.ragezone.com/cache.php...%2FhsO6rLD.jpg
i marked to changes also u can go and play with RGP colors at linked below web.
www.tayloredmktg.com/rgb/
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re: [Release] zTeam Season 8 Episode 2 (Source)
Any 1 know how to make MG RF DL move map requirements as same level as others?
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re: [Release] zTeam Season 8 Episode 2 (Source)
@jackbot
can you share your MasterSkillTree fixed for RF to us?
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
PiECLOUD
@
jackbot
can you share your MasterSkillTree fixed for RF to us?
Still tesing... Some doesnt works property
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re: [Release] zTeam Season 8 Episode 2 (Source)
Quote:
Originally Posted by
jackbot
How to add new items?