[Release] zTeam Season 8 Episode 2 (Source)

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  1. #2726
    Account Upgraded | Title Enabled! PiECLOUD is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    @Omaruu
    any news for the main unpacked?

  2. #2727
    Valued Member Omaruu is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by ispyder View Post
    Mediafire links for Omaruu's packs:

    ex803 client patch (NOT TESTED):
    - post 2688 - https://forum.ragezone.com/f197/ztea...1/#post8523311
    - mediafire link: ex803-omaruu-post-2688
    - password: ragezone-ex803-omaruu

    ex802 repack with all fixes (contains: zGameServer, zClient):
    - post 2724 - https://forum.ragezone.com/f197/ztea...5/#post8526555
    - mediafire link: ex802-Repack-omaruu-post-2724
    - password: ragezone-ex802-repack-omaruu

    ==========
    @Omaruu, can you upload the sources for MultiServer too?

    Thanks.
    zMultiServer is not modified it's same like in first topic.
    All changes were done only in zGameServer and zClient.

    - - - Updated - - -

    Quote Originally Posted by PiECLOUD View Post
    @Omaruu
    any news for the main unpacked?
    I don't have main unpacked.

    - - - Updated - - -

    Quote Originally Posted by ahmetoz27 View Post
    Guys no body will post latest files ? Pleasee ????
    Wait someone to compile them or wait me 2-3 days to back at home and will compile them or compile latest source I shared.

  3. #2728
    Turkey <3 ahmetoz27 is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by Omaruu View Post
    zMultiServer is not modified it's same like in first topic.
    All changes were done only in zGameServer and zClient.

    - - - Updated - - -



    I don't have main unpacked.

    - - - Updated - - -


    Wait someone to compile them or wait me 2-3 days to back at home and will compile them or compile latest source I shared.
    Thank you so much brother is it ur source good then michu sources is that the updated one ??

  4. #2729
    Enthusiast nbvhb is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by Omaruu View Post


    I can not get the game server compiling since 2010. Vs despite re-compile
    crypto. VS 2010 error "function definitions are illegal local"

  5. #2730
    Member ispyder is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by ispyder View Post
    Mediafire links for Omaruu's packs:
    ex802 repack with all fixes (contains: zGameServer, zClient):
    - post 2724 - https://forum.ragezone.com/f197/ztea...5/#post8526555
    - mediafire link: ex802-Repack-omaruu-post-2724
    - password: ragezone-ex802-repack-omaruu
    Note:
    - the sources uploaded above ARE NOT compilable!

    - the following function wasn't closed:
    void ProtocolCore(BYTE protoNum, unsigned char * aRecv, int aLen, int aIndex, BOOL Encrypt, int serial) { ... }

    - to compile successfully, add a } at line 1455 in protocol.cpp (ex802_Source\zGameServer solution)

    The compiled versions of:
    - zClient.dll
    - zGameServer.exe

    are here: mediafire link: ex802-repack-Omaruu_zClient_zGameServer-compiled

    They were compiled with Visual Studio 2010 SP1 Ultimate (the release version).

    They were tested and they're working.

    What was tested:
    - connect
    - join
    - start duel

  6. #2731
    Apprentice sofixpogi is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by SmileYzn View Post
    Code:
    #if (__NOVUS__ == 1)
        if ( gObj[aIndex].MapNumber != MAP_INDEX_LOREN_MARKET )
        {
            ::GCServerMsgStringSend("You can open your Personal Shop only in Market!", aIndex, 1);
            ::CGPShopAnsOpen( aIndex, 0);
            return;
        }
    #endif
    Remove this to Fix Personal Shop only at Loren Market
    where i can findthat code ?
    Last edited by sofixpogi; 10-11-15 at 03:09 AM.

  7. #2732
    Member Benczek is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Omaruu i have download your repack thx sir
    and now is my question
    where can i finde good zMultiServer1 and 2 and connect server ?
    and the Database do i need lates or do i just use the one from the [zTeam] Season 8 Episode 2 (Source) ?
    if i need lates where can i finde it the thread is really big i am sorry for the troubles

  8. #2733
    Member ispyder is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by Omaruu View Post
    zMultiServer is not modified it's same like in first topic.
    What Visual Studio are you using to compile zMultiServer?

    My problem is described by the following quotes:

    Quote Originally Posted by ispyder View Post
    Can someone post the complete source code of the latest working MultiServer project?

    If I compile the project MultiServer, the client won't connect to the server.

    Because of that I use a binary from the other pages (I think i got it from one of michi28 posts...)
    Quote Originally Posted by ispyder View Post
    Can someone share the source code of the latest, WORKING, and COMPLETE MultiServer project?

    What's my issue:

    - Everything compiles, but if I use the MultiServer binary compiled by me, the GameServer crashes and the client gets stuck after the account login page (the characters aren't displayed) -> I DON'T HAVE TIME TO debug why it crashes, I just need a working MultiServer source code project to have a start point!
    - I use Visual Studio 2010 Ultimate
    - The binary from the older posts has 727K while mine has 2632K (release was used, NOT debug)
    Quote Originally Posted by ispyder View Post
    What do I need:

    1. Does your MultiServer project compile?
    2. If yes, does your MultiServer works correctly (no crash/disconnect)?
    3. If yes:
    3.1. Archive it
    3.2. Attach it

    After that, if your source works for me too then it means that there's some issue in my CODE. I can easily find out the difference with a diff on the source trees and post it here for future problems of this kind.

    If I get the same error after compiling your code, then it means that there's some error in my SETUP.
    - - - Updated - - -

    Quote Originally Posted by sofixpogi View Post
    where i can findthat code ?
    This code:

    #if (__NOVUS__ == 1)
    if ( gObj[aIndex].MapNumber != MAP_INDEX_LOREN_MARKET )
    {
    ::GCServerMsgStringSend("You can open your Personal Shop only in Market!", aIndex, 1);
    ::CGPShopAnsOpen( aIndex, 0);
    return;
    }
    #endif


    is already added in @Omaruu's sources here:
    - protocol.cpp at line 7310

  9. #2734
    Apprentice sofixpogi is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by ispyder View Post
    What Visual Studio are you using to compile zMultiServer?

    My problem is described by the following quotes:







    - - - Updated - - -



    This code:

    #if (__NOVUS__ == 1)
    if ( gObj[aIndex].MapNumber != MAP_INDEX_LOREN_MARKET )
    {
    ::GCServerMsgStringSend("You can open your Personal Shop only in Market!", aIndex, 1);
    ::CGPShopAnsOpen( aIndex, 0);
    return;
    }
    #endif


    is already added in @Omaruu's sources here:
    - protocol.cpp at line 7310


    thanks sir :)

  10. #2735
    Valued Member Omaruu is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by ispyder View Post
    What Visual Studio are you using to compile zMultiServer?

    My problem is described by the following quotes:







    - - - Updated - - -



    This code:

    #if (__NOVUS__ == 1)
    if ( gObj[aIndex].MapNumber != MAP_INDEX_LOREN_MARKET )
    {
    ::GCServerMsgStringSend("You can open your Personal Shop only in Market!", aIndex, 1);
    ::CGPShopAnsOpen( aIndex, 0);
    return;
    }
    #endif


    is already added in @Omaruu's sources here:
    - protocol.cpp at line 7310
    I've make it work this way:
    1. Compile zMS and use everything from it except JoinServer(need to disable it).
    2. Use old zMS with active JoinServer one(from 20.10.2014 update) (it doesn't give crashes + premium system works fine not need any modifications on source).
    3. Optionally if you want another ConnectServer the TT(TitansTech) one is perfectly running with these files.

  11. #2736
    Member ispyder is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by Omaruu View Post
    I've make it work this way:
    1. Compile zMS and use everything from it except JoinServer(need to disable it).
    2. Use old zMS with active JoinServer one(from 20.10.2014 update) (it doesn't give crashes + premium system works fine not need any modifications on source).
    3. Optionally if you want another ConnectServer the TT(TitansTech) one is perfectly running with these files.
    Can you provide some links or upload some binaries to the working versions of (2) and (3) ?

    Currently I use an already compiled version of zMultiServer but I have no idea from where I got it, who compiled it, what works and what doesn't work with it.

    It would be great if someone would post some links or upload some binaries (+ sources would be better) to working versions of zMultiServer so we can keep track of what works/doesn't work with that posted/uploaded version here.

    Also, it would be great if someone also uploaded the latest working database because I'm in the same situation with my database: I have no idea where I got it from and I have no idea if there is something wrong with it.

    Thanks.

  12. #2737
    Valued Member Omaruu is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by ispyder View Post
    Can you provide some links or upload some binaries to the working versions of (2) and (3) ?

    Currently I use an already compiled version of zMultiServer but I have no idea from where I got it, who compiled it, what works and what doesn't work with it.

    It would be great if someone would post some links or upload some binaries (+ sources would be better) to working versions of zMultiServer so we can keep track of what works/doesn't work with that posted/uploaded version here.

    Also, it would be great if someone also uploaded the latest working database because I'm in the same situation with my database: I have no idea where I got it from and I have no idea if there is something wrong with it.

    Thanks.
    2. This one will work:
    https://forum.ragezone.com/f197/ztea...video-1055676/
    use only zMultiServer(JoinServer) from there since as far I know in this package was have some issues with DataServer.
    3. I will share but not now since I don't have it on this PC currently.

    In first post with full files Package it's have database in it.
    But database is not so important becouse any actual database from zTeam ex802 will work.
    Even if you use old updates database it was just some fixes which are put in first post.
    Except that there is have just some of new tables added for newer systems.

    In my next repack I will put all things needed to be more easily for people which will use them.
    Last edited by Omaruu; 10-11-15 at 12:26 PM.

  13. #2738
    Account Upgraded | Title Enabled! walter29 is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Someone could fix the ilusion temple event?

  14. #2739
    #ChangeBrazil SmileYzn is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    There is my release about zMultiServer, i guess that will help someone.
    That can fix Experience Bug i guess, since i changed some packets from Character.

    I also need to re-check the size of some variables from Log system,
    i guess that can cause some crashes like i have in my custom DataServer from Season 4.

    Changelog:
    Spoiler:

    Code:
    08-31-2015 - Fixed a crash when dbo.PremiumData is empty;
    08-31-2015 - Added a option to automatically add premium for new users;
    08-31-2015 - Fixed reload CashShop to reload CashShopPackage and CashShopProduct files;
    08-31-2015 - Added a option to Run two DataServers at twice;
    08-31-2015 - Improved stability and removed some dead code;
    08-31-2015 - Fixed a log writing config and their code;
    08-31-2015 - Changed a terrible background and text color :D
    08-31-2015 - Fixed Exit menu;
    08-31-2015 - Added this changelog;
    08-31-2015 - Fixed Resource files;
    08-31-2015 - Fixed a bug for Log text at main window;
    08-31-2015 - Decreased Log buffer in some cases;
    08-31-2015 - Improved some solution configurations;
    08-31-2015 - Fixed some warnings errors at code;
    08-31-2015 - Fixed a message for Close MultiServer;
    09-05-2015 - Added ResetDay, ResetWeek and ResetMonth to save at dbo.Character;
    19-09-2015 - Fixed Crash when dbo.PremiumData table is empty (2);
    19-09-2015 - Added Marriage System protocols;
    19-09-2015 - Added lacking tables for dbo.web_Mix_Achiev and web_Mix_Ranking;
    19-09-2015 - Auto set to 0 Bill users that have ended Premium time;
    20-09-2015 - Fixed GetBill Protocols from JoinServerDB;
    25-09-2015 - Added a option to configure wCoin and Globin bonus points at register;
    01-10-2015 - Fixed AccountBlock and GJPUserBlock from JoinServer;
    01-10-2015 - Fixed Crash at AccountBlock() query;
    01-10-2015 - Fixed LoveHeart and LoveHearAll Tables in dbo.MuOnline;
    12-10-2015 - Fixed possible crash when select a member_guid field from dbo.MEMB_INFO;
    13-10-2015 - Fixed missed tables from website support;
    16-10-2015 - Fixed Experience definition type to DWORD;


    Ps.
    Use this multiserver with provided Database backup, i will simple ignore reports if you use a custom Database or ODBC shits.

    MultiServer.rar

  15. #2740
    Enthusiast andryus_DW is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by SmileYzn View Post
    There is my release about zMultiServer, i guess that will help someone.
    That can fix Experience Bug i guess, since i changed some packets from Character.

    I also need to re-check the size of some variables from Log system,
    i guess that can cause some crashes like i have in my custom DataServer from Season 4.

    Changelog:
    Spoiler:

    Code:
    08-31-2015 - Fixed a crash when dbo.PremiumData is empty;
    08-31-2015 - Added a option to automatically add premium for new users;
    08-31-2015 - Fixed reload CashShop to reload CashShopPackage and CashShopProduct files;
    08-31-2015 - Added a option to Run two DataServers at twice;
    08-31-2015 - Improved stability and removed some dead code;
    08-31-2015 - Fixed a log writing config and their code;
    08-31-2015 - Changed a terrible background and text color :D
    08-31-2015 - Fixed Exit menu;
    08-31-2015 - Added this changelog;
    08-31-2015 - Fixed Resource files;
    08-31-2015 - Fixed a bug for Log text at main window;
    08-31-2015 - Decreased Log buffer in some cases;
    08-31-2015 - Improved some solution configurations;
    08-31-2015 - Fixed some warnings errors at code;
    08-31-2015 - Fixed a message for Close MultiServer;
    09-05-2015 - Added ResetDay, ResetWeek and ResetMonth to save at dbo.Character;
    19-09-2015 - Fixed Crash when dbo.PremiumData table is empty (2);
    19-09-2015 - Added Marriage System protocols;
    19-09-2015 - Added lacking tables for dbo.web_Mix_Achiev and web_Mix_Ranking;
    19-09-2015 - Auto set to 0 Bill users that have ended Premium time;
    20-09-2015 - Fixed GetBill Protocols from JoinServerDB;
    25-09-2015 - Added a option to configure wCoin and Globin bonus points at register;
    01-10-2015 - Fixed AccountBlock and GJPUserBlock from JoinServer;
    01-10-2015 - Fixed Crash at AccountBlock() query;
    01-10-2015 - Fixed LoveHeart and LoveHearAll Tables in dbo.MuOnline;
    12-10-2015 - Fixed possible crash when select a member_guid field from dbo.MEMB_INFO;
    13-10-2015 - Fixed missed tables from website support;
    16-10-2015 - Fixed Experience definition type to DWORD;


    Ps.
    Use this multiserver with provided Database backup, i will simple ignore reports if you use a custom Database or ODBC shits.

    MultiServer.rar
    Hello SmileYzn,can you reupload the attachment please? it return a .php file.

    Thanks!

  16. #2741
    Member ispyder is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by andryus_DW View Post
    Hello SmileYzn,can you reupload the attachment please? it return a .php file.
    Thanks!
    Just open the file with Winrar/Winzip/7zip OR change the extension from .php to .rar

  17. #2742
    Turkey <3 ahmetoz27 is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Still waiting some one to post latest files my brothers :/ Please some one post it...

  18. #2743
    (づ。◕‿‿◕。) Natzugen is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by ahmetoz27 View Post
    Still waiting some one to post latest files my brothers :/ Please some one post it...
    do you even read before spaming the same thing?

    Quote Originally Posted by Omaruu View Post

  19. #2744
    Account Upgraded | Title Enabled! awesomo is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Any possibilities on changing the rates of Chaos Goblin?

  20. #2745
    Novice akaki1 is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Hello Mu Online Season 6 or 8 servers do not have both assembled, and you can not When I connected to another computer, so I can not go into default for other loads, the server does not show, and I do not remember where they are recorded and can not find an external Ip addresses, maybe someone can help me.

  21. #2746
    Valued Member Omaruu is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by awesomo View Post
    Any possibilities on changing the rates of Chaos Goblin?
    Which ones exactly?

  22. #2747
    Proficient Member R3jectZ is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by Omaruu View Post
    Now about little bug fix or maybe some will call it custom option.
    Since there is problem by switching so fast vaults(with /vault command).
    To avoid dupe items and avoid other bugs etc.

    Now I'm offering you another solution about this problem.

    Open GameServer/Source/CommandManager.cpp:
    Find:
    Code:
        case Command::MultiVault:
            {
                int iVaultNumber = this->GetTokenNumber();
    
                if (iVaultNumber > 5 || iVaultNumber < 0)
                {
                    GCServerMsgStringSend("Warehouse range: 0-5", lpUser->m_Index,1);
                    return;
                }
    Under it Add:
    Code:
                if(g_bVaultFloodProtect == 1)
                {
                    if(lpUser->m_dwVaultTickCount != 0)
                    {
                        if ( 1000 * g_bVaultFloodProtectTime >= GetTickCount() - lpUser->m_dwVaultTickCount )
                        {
                            MsgOutput(lpUser->m_Index, "Please wait N seconds before change vault.");
                            return;
                        }
                    }
                }
    
                lpUser->m_dwVaultTickCount = GetTickCount();

    Open GameServer/Source/GameMain.cpp:
    Find:
    Code:
    int g_MonsterLuckItemRollRate;
    int g_MonsterSkillItemRollRate;
    int g_MonsterOptionItemRollRate;
    int g_MonsterExcellentItemRollRate;
    1. Add after them:
    Code:
    int g_bVaultFloodProtect = 1;
    int g_bVaultFloodProtectTime = 15;
    Find:
    Code:
                GetPrivateProfileString("GameServerInfo", "CastleDeepEvent", "0", szTemp, 5, gDirPath.GetNewPath(FILE_SERVER_COMMON));
                g_bDoCastleDeepEvent = atoi(szTemp);
                g_CastleDeepEvent.Load(gDirPath.GetNewPath(FILE_EVENT_CASTLEDEEP));
                g_CastleDeepEvent.EnableEvent(g_bDoCastleDeepEvent);
    2. Add after them:
    Code:
                g_bVaultFloodProtect = GetPrivateProfileInt("GameServerInfo", "IsVaultFloodProtect", 1, gDirPath.GetNewPath(FILE_SERVER_COMMON));
                g_bVaultFloodProtectTime = GetPrivateProfileInt("GameServerInfo", "VaultFloodProtectTime", 5, gDirPath.GetNewPath(FILE_SERVER_COMMON));
    
                if(g_bVaultFloodProtectTime < 1)
                    {
                        g_bVaultFloodProtectTime = 1;
                    }
    
                if(g_bVaultFloodProtectTime > 35000)
                    {
                        g_bVaultFloodProtectTime = 35000;
                    }
    Open GameServer/Source/user.h:
    Find:
    Code:
    #ifdef __NOVUS__
        WORD    m_ExPointPvP;
        WORD    m_ExPointEvent;
        WORD    m_ExPointGens;
        DWORD    m_SummonTick;
        int        m_SummonIndex;
        BYTE    m_SummonID;
    #endif
    #endif
    Add after them:
    Code:
        DWORD    m_dwVaultTickCount;
    This should be Added before those ones:
    Code:
    //#ifdef STREAM
        DWORD    m_Credits;
    //#endif
    
    //#if( ENABLE_CUSTOM_HARDCORE == 1 )
        short    m_HardcoreLife;
    //#endif
    Open GameServer/Source/GameMain.h:
    Find:
    Code:
    #if (GS_CASTLE==1)
    extern BOOL gIsDropSetItemInCastleHuntZone;
    extern int gSetItemInCastleHuntZoneDropRate;
    extern int gSetItemInCastleHuntZoneDropLevel;
    extern BOOL g_bDoCastleDeepEvent;
    #endif
    Add after them:
    Code:
    extern int g_bVaultFloodProtect;
    extern int g_bVaultFloodProtectTime;

    And in the end open and Add new lines to: Data/CommonServer.cfg:

    IsVaultFloodProtect 1
    VaultFloodProtectTime 30
    this fix is completely fine in compiling but its not working on GAME? i am using the sources of michi28.

    any fix @Omaruu ?

  23. #2748
    Turkey <3 ahmetoz27 is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by natzugen View Post
    do you even read before spaming the same thing?
    If u read well you will see that im not asking source file im asking server files brother, which is already packed i dont know how to edit source i just need which is done.

  24. #2749
    Alpha Member ianvalls90 is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by ahmetoz27 View Post
    If u read well you will see that im not asking source file im asking server files brother, which is already packed i dont know how to edit source i just need which is done.
    Youre on the wrong thread thwn. This thread is for SOURCE development.....if you want an ALL-DONE pack go use pz's one.

  25. #2750
    Enthusiast nbvhb is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Error displaying box kundun




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