hello,
i have problem with arena map and many suggestions going to replace Terrain7.att in client and server (already try and not work)... because i'm newbie in visual studio, i have a question... it's posible when you die in arena, respawn coords found in source of gs? srry for my bad english
Maybe someone solve that problem:
In Crywolf, monsters named: "Bow Scouts" should shoting arrows.
If I have class character RageFighter these arrows are showing well (is all OK).
If I have (Dark Knight,Blade Knight,Blade Master) these monsters attacking but arrow are not visible (invisible).
Could someone help me to solve that problem ?
Try the following files (they work for me): arena_support_zTeam_Ex802
So, you won't publish the source files for this release: http://forum.ragezone.com/f197/zteam...fixes-1087677/ ?
Last edited by ispyder; 06-01-16 at 07:37 PM.
Thank you @ispyder , work perfect !
PS: waiting for S9.1 :D
The sources are updates with fix?
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help!New version of game is required please download the new version
Mediafire link: omaruu-Repack-post-2848-SOURCES
How do I pass in the arena entrance (stadium)?
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Character Creation Problem.
When im creating Dark Wizard character i can write his name 10chars long.
When im trying to create others characters i can write only 9chars name long. (message: no more charcters can be created)
Where is the problem ?, any fix for that ?
<SOLVED>
Last edited by WIZARDMASTER; 12-01-16 at 09:13 PM.
for illusion temple closing client, probably fix is there, or is lacking some client files for client render this effect?
Ps. The bug is when you pick up relic, the client closes.Code:#pragma message("Illusion error here, maybe??") struct PMSG_ILLUSIONTEMPLE_PICKRELICSEND { PBMSG_HEAD2 h; WORD Index; char Name[10]; }; void CIllusionTempleProcess::PickUpRelicSend(LPOBJ lpObj) { PMSG_ILLUSIONTEMPLE_PICKRELICSEND pMsg; PHeadSubSetB((LPBYTE)&pMsg,0xBF,0x08,sizeof(pMsg)); pMsg.Index = lpObj->m_Index; memcpy(pMsg.Name,lpObj->Name,10); for(int i = 0; i < IT_MAXPLAYER; i++) { if( m_PlayerData[i].m_Index != -1 && gObj[m_PlayerData[i].m_Index].Connected > PLAYER_LOGGED ) { DataSend(m_PlayerData[i].m_Index,(LPBYTE)&pMsg,pMsg.h.size); } } }
Edit: I mean, maybe is lacking the model of that file:
??
if when it closes client > no error in gs window , problem is from client source addons