i think there are some function in the zclient.dll?
"Working Gens" You mean, quest gens only or complete gens system: leveling ,ranks, contribution points adding from quests and killing other gens :) etc. ?
Chat system -> there is no chat server
If am I right I think yes. I didn't have time to test ranks.
You can capture these packets and then fix.
Adding sockets to an item, make the item unwearable..
I saw +1 on the item when I add socket. I can't also wear it. wtf!
same problem as S6EP3?
did anyone fix the rf master skill tree?
i cant add point to the other skills at the bottom. pleeeeeease.
Last edited by Golden Dragon; 15-01-16 at 02:04 PM.
@PiECLOUD
i'm not a expert, but i has these MasterSkillTree for RF:
Spoiler:
besides ima using PZTeam repack, and theres 2 skill missing in Skill.txt, that be these 2:
what is NOT working in rf skilltree is all the skills under Dark Side Strengthener and all the %'s skills (recover SD and the like) however the Increase Maximum Attack Power is working...Code:549 "Figther Cape Defense PowUp" 0 17 0 0 0 0 0 0 -1 -1 3 0 0 0 0 0 0 0 0 0 0 0 3 8 218 1 0 0 0 0 0 249 0 0 0 550 "Figther Cape Attack PowUp" 0 17 0 0 0 0 0 0 -1 -1 3 0 0 0 0 0 0 0 0 0 0 0 3 9 219 1 0 0 0 0 0 250 0 0 0
Im trying to use Jewel of Harmony on socketed items and new option dont add. (but description is: success)
Have someone fix for that ?
Dudes, read topic again!
To enable masterskelltree you need to export from client to muserver with pentium tools i guess.
:D
about masterskill tree was bug on this release..
I have a trouble with exp and exp bar.
I set addexperience = 1 and dont see exp bar progress and still fast leveling, where is the problem ?
My new repack:
DOX.bg - Файл организатор за лесно споделяне и съхранение на файлове
If someone could make a mirror, please.
Read ReadMe.txt for more information/changelog.
Next small bug fix about skills.
Rage Fighter Mastery(Fitness aka Health Increase Skill) show just effect of adding stats/skill but don't add HP.
Fix:
Open Source/ObjCalCharacter.cpp
Find:
Add after that:Code:if( gObjCheckUsedBuffEffect(lpObj,BUFF_INCREASE_VIT) == TRUE ) { int nIncreasedVitality = 0; gObjGetValueOfBuffIndex(lpObj,BUFF_INCREASE_VIT,&nIncreasedVitality,0); lpObj->AddVitality += nIncreasedVitality; }
Code:if( gObjCheckUsedBuffEffect(lpObj,BUFF_INCREASE_VIT2) == TRUE ) { int nIncreasedVitality = 0; gObjGetValueOfBuffIndex(lpObj,BUFF_INCREASE_VIT2,&nIncreasedVitality,0); lpObj->AddVitality += nIncreasedVitality; }
What MultServer do? What is the difference in having one or two in server?
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