anyone knows how to adjust the sealing time in CS?
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how to increase the Luck, skill and option in Land of Trials?
Files-zGameServer.rar
https://mega.nz/#!W5NxgJ7K!TA78A7v9l...vms30uCMmn0iok
Source-GameServer.rar
https://mega.nz/#!nwcAmTZA!a4SULOaqn..._EhH7kZyNlms30
Client-MuOnly.exe
https://mega.nz/#!ehkmSDpZ!IlXvA_j2s...xIkkZJJ96zotIo
Please upload base MSSQL 2005-2012!
))
For those who want to connect to MySQL
MySQL DB:
https://mega.nz/#!tQhVgDyZ!PZqSaz2Rq...C1jwDI73iuwaiI
Last edited by mmodev27; 09-09-15 at 10:43 PM.
MySql ?
In GS, the function that update this "credits" is
But cannot found references on Multiserver... By other side, it seems to be read from column "Credits" on character table, and this column not exist.. So, is not fully coded or what?void requestDbUpdateCredits(LPOBJ lpUser, short Credits, short ItemPrice) { packetDbUpdateCredits newPacket = { 0 };
newPacket.h.set((LPBYTE)&newPacket, 0xFE, 1, sizeof(packetDbUpdateCredits));
newPacket.Credits = Credits;
newPacket.ItemPrice = ItemPrice;
strcpy_s(newPacket.AccountName, sizeof(newPacket.AccountName), lpUser->AccountID);
cDBSMng.Send((char*)&newPacket, newPacket.h.size);
}
hello everyone! server is running good on my VPS the only problem i encounter a critical bug is on castlesiege when all players clash it starts random disconnect on players.,is there any fix regarding this matter?.,thank you!
help me zMultiServer Always random get error,Crash .
try this setting config.
zMultiServer1.
zMultiServer2[Main]
WriteLog = 1
SQLUser = "sa"
SQLPass = "PASSWORD"
[JoinServer]
Enabled = 1
TCPPort = 55970
UDPIp = "127.0.0.1"
UDPPort = 55558
DSN = "MuOnline"
DSN_CONNECT = "MuOnline"
UseMD5Encrypt = 0
AutoRegistration = 0
AutoRegistrationMinLength = 0
[DataServer]
Enabled = 1
TCPPort = 55960
DSN = "MuOnline"
CharacterCreate = 1
[EventServer]
Enabled = 1
TCPPort = 44456
DSN = "MU2003_EVENT_DB"
MyDSN = "MuOnline"
[CashShopServer]
Enabled = 1
TCPPort = 55821
DSN = "MuOnline"
[Main]WriteLog = 0
SQLUser = "sa"
SQLPass = "PASSWORD"
[JoinServer]
Enabled = 0
TCPPort = 55970
UDPIp = "127.0.0.1"
UDPPort = 55557
DSN = "MuOnline"
DSN_CONNECT = "MuOnline"
UseMD5Encrypt = 0
AutoRegistration = 0
AutoRegistrationMinLength = 0
[DataServer]
Enabled = 1
TCPPort = 55962
DSN = "MuOnline"
CharacterCreate = 1
[EventServer]
Enabled = 0
TCPPort = 44456
DSN = "MU2003_EVENT_DB"
MyDSN = "MuOnline"
[CashShopServer]
Enabled = 0
TCPPort = 55821
DSN = "MuOnline"
Bug1: Castlesiege
same problem here.got random DC when siege start.
this is @michi28 new repack
Bug2: @ Crywolf
when you kill the Killer's character after respawn its become invinsible from the normal player view. (killer can still kill the normal player)
Bug3: Party
you can party even not in same gens.
@michi28 i will report and let you know if i found more bugs.
Last edited by chenzhen; 11-09-15 at 06:54 AM.
After ~8 hours online with around ~100 players online zMultiserver 1 give this error:
[18:11:10] [DataServer] (653)WSASend(2) failed with error [c1][17] 10038 192.168.1.253
[18:11:10] [DataServer] error-L1 : CloseClient INVALID_SOCKET
[18:11:10] [DataServer] (653)WSASend(4) failed with error [c1][17] 10038 192.168.1.253
[18:11:10] [DataServer] error-L1 : CloseClient INVALID_SOCKET
[18:11:10] [DataServer] (653)WSASend(2) failed with error [c1][1] 10038 192.168.1.253
[18:11:10] [DataServer] error-L1 : CloseClient INVALID_SOCKET
[18:11:10] [DataServer] (653)WSASend(4) failed with error [c1][1] 10038 192.168.1.253
[18:11:10] [DataServer] error-L1 : CloseClient INVALID_SOCKET
>> dataserver dis connect to gs
sql server 2008r2
cpu intel xeon e3 load ~70%
Someone with this problem?
Compiling says it's missing CustomNew.h, but the archive isn't corrupt so it must just be missing. Anyone else had this, or did you just comment the line out to compile and if you just commented it out, did it create any issues?