[Release] zTeam Season 8 Episode 2 (Source)

  1. #2371
    Account Upgraded | Title Enabled! awesomo is offline
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    213Posts

    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by MrQU3ST10N View Post
    -Dark Lord with Pet raven won't raise his elbow when walking around.
    -BattleSoccer Score doesn't count.
    -ExcDropPerc in CommonServer.cfg doesn't work.
    -Sometimes you can't see players near you.
    -Sometimes Elf Summon don't work.
    -
    I hope someone's gonna add a working ExcItemDrop Setting in CommonServer.cfg
    -
    Killing Players is Limited? Maximum is 3 kill. After that, You can't kill anymore.
    Quote Originally Posted by Negat1ve View Post
    And i see a new bug,when my raven attack,my window lag.Who know how it fix?
    You guys found fixes for these problems? Especially the lag while raven is auto-attacking? The raven shoulder bug fixed itself here...
    Last edited by awesomo; 12-09-15 at 03:43 PM.

  2. #2372
    Novice FernandoSantana is offline
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    Belo Horizonte,Location
    2Posts

    thumbs up re: [Release] zTeam Season 8 Episode 2 (Source)

    hi, when build zGameServer, debug this error on line

    fatal error C1900: Il mismatch between 'P1' version '20081201' and 'P2' version '20080116'1>LINK : fatal error LNK1257: code generation failed,
    other question is: where configure limits users on server ?

  3. #2373
    Enthusiast Huntersan is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    WFT with my language

    Anyone can this fix language.

    Thank


  4. #2374
    #ChangeBrazil SmileYzn is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Hi folks, how i can adjust skybox at client?



    Ps. I used this code at my zClient

    Code:
    #pragma once
    
    #include <gl\gl.h>
    #include <gl\glu.h>
    #include <tlhelp32.h>
    #include "glaux.h"
    
    #pragma comment(lib,"OpenGL32.lib")
    #pragma comment(lib,"GLu32.lib")
    #pragma comment(lib,"GLaux.lib")
    #pragma comment(lib,"ADVAPI32.lib")
    #pragma comment(lib,"Gdi32.lib")
    #pragma comment(lib,"winmm.lib") 
    #pragma comment(lib,"User32.lib")
    
    #define SKY_NULL_BMP		".\\Data\\Custom\\Sky\\Null.bmp"
    #define SKY_BACK_BMP		".\\Data\\Custom\\Sky\\World%d\\Back.bmp"
    #define SKY_BOTTOM_BMP		".\\Data\\Custom\\Sky\\World%d\\Bottom.bmp"
    #define SKY_FRONT_BMP		".\\Data\\Custom\\Sky\\World%d\\Front.bmp"
    #define SKY_LEFT_BMP		".\\Data\\Custom\\Sky\\World%d\\Left.bmp"
    #define SKY_RIGHT_BMP		".\\Data\\Custom\\Sky\\World%d\\Right.bmp"
    #define SKY_TOP_BMP			".\\Data\\Custom\\Sky\\World%d\\Top.bmp"
    
    class cSkyBox
    {
    	public:
    		cSkyBox();
    		virtual ~cSkyBox();
    
    		bool bDisplayInitialized;
    
    		struct FRGB
    		{
    			float R,G,B;
    		};
    
    		FRGB SkyColor;
    
    		unsigned int uTextures[32][6];
    
    		void Load();
    		void ChangeSky();
    		void GetCamCoords(double* x_cam,double* y_cam,double* z_cam);
    		void InitDisplay();
    		bool CanDrawSky();
    		static void Display();
    };
    
    extern cSkyBox gSkyBox;
    Code:
    #include "StdAfx.h"
    #include "SkyBox.h"
    #include "ToolKit.h"
    #include "Main.h"
    #include "Import.h"
    
    typedef int(*TSkyHook)();
    TSkyHook SkyHook = (TSkyHook) 0x0;
    
    typedef int(*TBlend)(int);
    TBlend Blend = (TBlend) 0x0;
    
    typedef int(*TUnBlend)();
    TUnBlend UnBlend = (TUnBlend) 0x0;
    
    cSkyBox gSkyBox;
    
    cSkyBox::cSkyBox()
    {
    	bDisplayInitialized = false;
    }
    
    cSkyBox::~cSkyBox()
    {
    	/**/
    }
    
    void cSkyBox::ChangeSky()
    {
    	SYSTEMTIME sm; 
    	GetLocalTime(&sm);
    
    	int hourstate = sm.wHour % 2;
    	float minutestate = (float)sm.wMinute / 60.0f;
    
    	if(hourstate == 0)
    	{
    		SkyColor.R = minutestate;
    		SkyColor.G = minutestate;
    		SkyColor.B = minutestate;
    	}
    	else
    	{
    		SkyColor.R = 1.0f - minutestate;
    		SkyColor.G = 1.0f - minutestate;
    		SkyColor.B = 1.0f - minutestate;
    	}
    }
    
    void cSkyBox::GetCamCoords(double* x_cam, double* y_cam, double* z_cam)
    {
    	double m[16];
    	glGetDoublev(GL_MODELVIEW_MATRIX,m);
    
    	*x_cam = -m[12] * m[0] - m[13] * m[1] - m[14] * m[2];
    	*y_cam = -m[12] * m[4] - m[13] * m[5] - m[14] * m[6];
    	*z_cam = -m[12] * m[8] - m[13] * m[9] - m[14] * m[10];
    }
    
    void CALLBACK SkyTimerProc(HWND hwnd,UINT uMsg,UINT_PTR idEvent,DWORD dwTime)
    {
    	gSkyBox.ChangeSky();        
    }
    
    void cSkyBox::InitDisplay()
    {
    	SetTimer(pGameWindow,3,60000,(TIMERPROC)int(1));
    	{
    		char texturepath[256];
    		sprintf_s(texturepath,"%s",SKY_NULL_BMP);
    
    		if(!gToolKit.FileExists(texturepath))
    		{
    			MessageBox(0,"Impossivel encontrar Null.bmp","Erro SkyBox",MB_OK | MB_ICONERROR);
    
    			ExitProcess(0);
    		}
    
    		AUX_RGBImageRec* images[64][6];
    		AUX_RGBImageRec* blankimage = auxDIBImageLoad(texturepath);
    
    		try
    		{
    			for(int i=0 ; i < 60;i++)
    			{
    				for(int j=0; j < 6; j++)
    				{
    					images[i][j] = blankimage;
    				}
    
    				sprintf_s(texturepath,SKY_BACK_BMP,i+1);
    
    				if(gToolKit.FileExists(texturepath))
    				{
    					images[i][0] = auxDIBImageLoad(texturepath);
    				}
    
    				sprintf_s(texturepath,SKY_BOTTOM_BMP,i+1);
    
    				if(gToolKit.FileExists(texturepath))
    				{
    					images[i][1] = auxDIBImageLoad(texturepath);
    				}
    
    				sprintf_s(texturepath,SKY_FRONT_BMP,i+1);
    
    				if(gToolKit.FileExists(texturepath))
    				{
    					images[i][2] = auxDIBImageLoad(texturepath);
    				}
    
    				sprintf_s(texturepath,SKY_LEFT_BMP,i+1);
    
    				if(gToolKit.FileExists(texturepath))
    				{
    					images[i][3] = auxDIBImageLoad(texturepath);
    				}
    
    				sprintf_s(texturepath,SKY_RIGHT_BMP,i+1);
    
    				if(gToolKit.FileExists(texturepath))
    				{
    					images[i][4] = auxDIBImageLoad(texturepath);
    				}
    
    				sprintf_s(texturepath,SKY_TOP_BMP,i+1);
    
    				if(gToolKit.FileExists(texturepath))
    				{
    					images[i][5] = auxDIBImageLoad(texturepath);
    				}
    			}
    		}
    		catch(...)
    		{
    			/* NOPE */
    		}
    
    		for(int i = 0;i < 60;i++)
    		{
    			for(int j = 0;j < 6;j++)
    			{
    				glGenTextures(1,&this->uTextures[i][j]);
    				glBindTexture(GL_TEXTURE_2D,this->uTextures[i][j]);
    
    				glPixelStorei(GL_UNPACK_ALIGNMENT,1);
    				glTexImage2D(GL_TEXTURE_2D,0,3,images[i][j]->sizeX,images[i][j]->sizeY,0,GL_RGB,GL_UNSIGNED_BYTE,images[i][j]->data);
    
    				glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
    				glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
    			}
    		}
    
    		SkyColor.R = 1.0f;
    		SkyColor.G = 1.0f;
    		SkyColor.B = 1.0f;
    
    		if(1)
    		{
    			SetTimer(pGameWindow,2,5000,(TIMERPROC)SkyTimerProc);
    			
    			ChangeSky();
    		}
    	}
    
    	this->bDisplayInitialized = true;
    }
    
    bool cSkyBox::CanDrawSky()
    {
    	char texturepath[64];
    	sprintf_s(texturepath,SKY_TOP_BMP,(pMapNumber + 1));
    
    	if(gToolKit.FileExists(texturepath))
    	{
    		return true;
    	}
    
    	return false;
    }
    
    void cSkyBox::Display()
    {
    	SkyHook();
    
    	if(pPlayerState == GameProcess)
    	{
    		if(!gSkyBox.bDisplayInitialized)
    		{
    			gSkyBox.InitDisplay();
    		}
    
    		if(1 && gSkyBox.CanDrawSky())
    		{
    			double x_cam, y_cam, z_cam;
    			gSkyBox.GetCamCoords(&x_cam,&y_cam,&z_cam);
    
    			Blend(1);
    			glColor3d(gSkyBox.SkyColor.R,gSkyBox.SkyColor.G,gSkyBox.SkyColor.B);
    
    			glBindTexture(GL_TEXTURE_2D,gSkyBox.uTextures[pMapNumber][5]);
    			glBegin(GL_QUADS);
    
    			//TOP
    			glTexCoord2f(1.0f, 0.0f); glVertex3d(x_cam-1900, y_cam+1900, 1500); 
    			glTexCoord2f(0.0f, 0.0f); glVertex3d(x_cam+1900, y_cam+1900, 1500);
    			glTexCoord2f(0.0f, 1.0f); glVertex3d(x_cam+1900, y_cam-1900, 1500);
    			glTexCoord2f(1.0f, 1.0f); glVertex3d(x_cam-1900, y_cam-1900, 1500);
    			glEnd();
    
    			glBindTexture(GL_TEXTURE_2D,gSkyBox.uTextures[pMapNumber][1]);
    			glBegin(GL_QUADS);
    
    			//BOTTOM
    			glTexCoord2f(1.0f, 1.0f); glVertex3d(x_cam-1900, y_cam+1900, 0); 
    			glTexCoord2f(0.0f, 1.0f); glVertex3d(x_cam+1900, y_cam+1900, 0);
    			glTexCoord2f(0.0f, 0.0f); glVertex3d(x_cam+1900, y_cam-1900, 0);
    			glTexCoord2f(1.0f, 0.0f); glVertex3d(x_cam-1900, y_cam-1900, 0);
    			glEnd();
    
    			glBindTexture(GL_TEXTURE_2D,gSkyBox.uTextures[pMapNumber][2]);
    			glBegin(GL_QUADS);
    
    			//FRONT
    			glTexCoord2f(1.0f, 1.0f); glVertex3d(x_cam-1900, y_cam+1900, 1500); 
    			glTexCoord2f(0.0f, 1.0f); glVertex3d(x_cam+1900, y_cam+1900, 1500);
    			glTexCoord2f(0.0f, 0.0f); glVertex3d(x_cam+1900, y_cam+1900, 0);
    			glTexCoord2f(1.0f, 0.0f); glVertex3d(x_cam-1900, y_cam+1900, 0);
    			glEnd();
    
    			glBindTexture(GL_TEXTURE_2D,gSkyBox.uTextures[pMapNumber][0]);
    			glBegin(GL_QUADS);
    
    			//BACK
    			glTexCoord2f(0.0f, 1.0f); glVertex3d(x_cam-1900, y_cam-1900, 1500);
    			glTexCoord2f(1.0f, 1.0f); glVertex3d(x_cam+1900, y_cam-1900, 1500);
    			glTexCoord2f(1.0f, 0.0f); glVertex3d(x_cam+1900, y_cam-1900, 0);
    			glTexCoord2f(0.0f, 0.0f); glVertex3d(x_cam-1900, y_cam-1900, 0);
    			glEnd();
    
    			glBindTexture(GL_TEXTURE_2D,gSkyBox.uTextures[pMapNumber][3]);
    			glBegin(GL_QUADS);
    
    			//LEFT
    			glTexCoord2f(1.0f, 1.0f); glVertex3d(x_cam-1900, y_cam-1900, 1500);
    			glTexCoord2f(0.0f, 1.0f); glVertex3d(x_cam-1900, y_cam+1900, 1500);
    			glTexCoord2f(0.0f, 0.0f); glVertex3d(x_cam-1900, y_cam+1900, 0);
    			glTexCoord2f(1.0f, 0.0f); glVertex3d(x_cam-1900, y_cam-1900, 0);
    			glEnd();
    
    			glBindTexture(GL_TEXTURE_2D,gSkyBox.uTextures[pMapNumber][4]);
    			glBegin(GL_QUADS);
    
    			//RIGHT
    			glTexCoord2f(0.0f, 1.0f); glVertex3d(x_cam+1900, y_cam-1900, 1500);
    			glTexCoord2f(1.0f, 1.0f); glVertex3d(x_cam+1900, y_cam+1900, 1500);
    			glTexCoord2f(1.0f, 0.0f); glVertex3d(x_cam+1900, y_cam+1900, 0);
    			glTexCoord2f(0.0f, 0.0f); glVertex3d(x_cam+1900, y_cam-1900, 0);
    			glEnd();
    
    			UnBlend();
    		}
    	}
    }
    
    void cSkyBox::Load()
    {
    	gToolKit.HookOffset((DWORD)&this->Display,0x0,ASM::CALL);
    }
    Last edited by SmileYzn; 13-09-15 at 01:28 AM.

  5. #2375
    Account Upgraded | Title Enabled! awesomo is offline
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    Dec 2004 Join Date
    213Posts

    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by ispyder View Post
    Here is a list of all the interesting things in the previous pages:
    Attachment 153476
    Attachment 153477
    Attachment 153478

    Note: They are copy-paste of posts about problems/fixes. There's a lot of RANDOM information there!

    Edit: Apparently, when you download .txt file from ragezone they get the .php extension. Just open the attached files with Notepad to see their content.
    This is Client Problem as zTeam told me and cant be fixed without update to Season 8 Episode 3

    Updating only the client to 8.3 or client + server files? If anyone has a link to an 8.3 working client, please drop it here.

    edit:
    Someone know how to change channel from gold to normal?
    Last edited by awesomo; 13-09-15 at 02:01 PM.

  6. #2376
    Enthusiast Bloder is offline
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    Jul 2005 Join Date
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    34Posts

    re: [Release] zTeam Season 8 Episode 2 (Source)

    where missions gens are activated please

  7. #2377
    Apprentice anhviet30 is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    - - - Updated - - -

    Someone know how to change channel from gold to normal?


    Change in ServerList.bmd file

  8. #2378
    Apprentice gunbound1012 is offline
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    Feb 2006 Join Date
    10Posts

    re: [Release] zTeam Season 8 Episode 2 (Source)

    mo file serverlis ra ma sua tu 1 den 3 thi phai 0 mac dinh la cong thanh

    -3 trade , 2gold-pvp,1no-pvp
    Last edited by gunbound1012; 13-09-15 at 04:16 PM.

  9. #2379
    Account Upgraded | Title Enabled! awesomo is offline
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    Dec 2004 Join Date
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by anhviet30 View Post
    - - - Updated - - -

    Someone know how to change channel from gold to normal?


    Change in ServerList.bmd file
    That's just editing the text. I want to be able to change the channel to Gold/Normal-PvE/PvP. That should be configurable in a configuration file somewhere.

    Quote Originally Posted by gunbound1012 View Post
    mo file serverlis ra ma sua tu 1 den 3 thi phai 0 mac dinh la cong thanh

    -3 trade , 2gold-pvp,1no-pvp
    As far as I can translate I understand you can switch your server state by value -3, 1 and 2. Could you give an example of your ServerList.txt?
    I can only configure ID, Name, IP, Port...

  10. #2380
    -( . ) ( . )- clerigz is offline
    MemberRank
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    anyone have fix zclient.dll error i windows xp?

  11. #2381
    www.PRO-MU.com 0pTi is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    anyone already added /gg to GM Command?

  12. #2382
    Alpha Member ianvalls90 is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by 0pTi View Post
    anyone already added /gg to GM Command?
    Check the thread...there was a way to change "!" To /gg....anyways in my source (michi's latest) "!" Is working as /gg already....you should check it bro :)
    Quote Originally Posted by clerigz View Post
    anyone have fix zclient.dll error i windows xp?
    What error? Cant test on wxp as i use seven xD.
    As far as i know it was working fine on xp with frameworks and vc++ redists.

  13. #2383
    -( . ) ( . )- clerigz is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by ianvalls90 View Post
    Check the thread...there was a way to change "!" To /gg....anyways in my source (michi's latest) "!" Is working as /gg already....you should check it bro :)

    What error? Cant test on wxp as i use seven xD.
    As far as i know it was working fine on xp with frameworks and vc++ redists.
    in what version is that?

  14. #2384
    Alpha Member ianvalls90 is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by clerigz View Post
    in what version is that?
    Im using michi's latest source shared....and anyways the way to change this was shared on this thread. And if Im not wrong yesterday someone (cant remember who now) shared a few txts with his research on this thread and the fix is on one of those txts too...i was just readjng them an hour ago and i remember reading about the "!"->"/gg" matter.

  15. #2385
    -( . ) ( . )- clerigz is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    anyone can help me about this?

    if you will use the /post or ! ingame it will be a global msg like GM

    and even i remove that in the protocol.cpp it will appeared where do i need to change to remove that thing?




    - - - Updated - - -

    how to increase selupan drop rate even you have a high rate of this eventitembag



    Code:
    <?xml version="1.0" ?>
    <itembag>
    	<settings>
    		<name>RaklionBossEvent-52</name>
    		<zen min="1000000" max="5000000" />
    		<excoption op1="30" op2="10" op4="10" op8="10" op16="30" op32="10" /><!--For Sets-->
    		<!--
    		1 Increases Mana after hunting monsters + Mana \ Increases Zen
    		2 Increases Life after hunting monsters + life \ Defense success rate
    		4 Increase Attacking(Wizardry)speed \ Reflect damage
    		8 Increase damage \ Decrese damage
    		16 Increase damage level \ Increse max mana 
    		32 Excellent damage rate  \ Increse max hp		
    		-->		
    	</settings>	
    	<itemlist rate="10000">
    		<!--Dark Devil -->
    		<item id="7" num="55" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="8" num="55" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="9" num="55" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="10" num="55" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="11" num="55" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<!--Titan -->
    		<item id="7" num="45" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="8" num="45" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="9" num="45" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="10" num="45" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="11" num="45" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<!--Storm Wing -->
    		<item id="7" num="74" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="8" num="74" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="9" num="74" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="10" num="74" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="11" num="74" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<!--Upper Keys -->
    		<item id="7" num="75" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="8" num="75" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="9" num="75" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="10" num="75" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="11" num="75" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<!--Sticky -->
    		<item id="7" num="56" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="8" num="56" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="9" num="56" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="10" num="56" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="11" num="56" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<!--Succubus -->
    		<item id="7" num="53" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="8" num="53" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="9" num="53" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="10" num="53" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="11" num="53" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<!--Hell Night-->
    		<item id="8" num="57" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="9" num="57" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="10" num="57" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="11" num="57" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<!--Hell Knight -->
    		<item id="8" num="76" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="9" num="76" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="10" num="76" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="11" num="76" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<!--Embisyeon -->
    		<item id="7" num="58" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="8" num="58" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="9" num="58" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="10" num="58" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    		<item id="11" num="58" lvlmin="0" lvlmax="0" skill="1" luck="1" option="0" excmin="3" excmax="3" is_anc="0" sockmin="2" sockmax="2" />
    	</itemlist>
    </itembag>



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