[Release] zTeam Season 8 Episode 2 (Source)

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  1. #241

    re: [Release] zTeam Season 8 Episode 2 (Source)

    first thank for some solutions found here .
    My question is whether you can place Antihack to clean main?

  2. #242
    Account Upgraded | Title Enabled! Nujd is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    someone have arena map? i cant enter in arena i stuck on entrance.

  3. #243
    Banned wiraly is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Custom NPC:

    <npc id="253" map="0" dis="0" x="130" y="128" dir="3" shop="25" /><!-- Potion Girl Amy -->

    shop="25" = shop number it reads from Shop folder, if you create file shop99, and change shop="99" it will read that data.

    NPC ID you can use any npc id, but not monster ones.

  4. #244
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by wiraly View Post
    Custom NPC:

    <npc id="253" map="0" dis="0" x="130" y="128" dir="3" shop="25" /><!-- Potion Girl Amy -->

    shop="25" = shop number it reads from Shop folder, if you create file shop99, and change shop="99" it will read that data.

    NPC ID you can use any npc id, but not monster ones.
    Not exactly what I mean. What I want to do is have a new NPC with a shop, and I copy Amy's data in the source and recreate it as another ID, and it looks up the wrong statistics and character model.

    For example:

    NpcTalk.cpp
    Code:
    case 253:
        return NpcPosionGirl( lpNpc, lpObj );
    
    case 999:
        return NpcNewTest( lpNpc, lpObj ); // Custom copy.
    
    (Further down...)
    
    BOOL NpcPosionGirl(LPOBJ lpNpc, LPOBJ lpObj)
    {
        return FALSE;
    }
    
    BOOL NpcNewTest(LPOBJ lpNpc, LPOBJ lpObj) // Custom copy.
    {
        return FALSE;
    }
    NpcTalk.h

    Code:
    BOOL NpcPosionGirl(LPOBJ lpNpc, LPOBJ lpObj);
    BOOL NpcNewTest(LPOBJ lpNpc, LPOBJ lpObj); // Custom copy.
    I then copied Amy's data from Monster.xml and made the copy to be id="999", and added the spawn to MonsterSetBase.xml to appear in Lorencia. Instead of the copy of Amy spawning with a shop, a Bull Fighter spawned with no NPC setting (I could only attack it).

    I want to use the above process to have a new NPC, then copy another character model to use for it, and actually have it set as an NPC, which doesn't seem to work.

  5. #245
    Banned wiraly is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    i see. but what i replied is easier without making new ID.

  6. #246
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by wiraly View Post
    i see. but what i replied is easier without making new ID.
    Can it look up a custom model or at least a custom name (is the local name inside the XML what is used)?

    And do you know the method of making a new ID? I also tried copying Sir Lesnar (ID 584) and instead of a Bull Fighter it was made as a Golden Goblin, again without the NPC setting despite it being added in the source. I checked the client and couldn't see anything that would influence displaying the wrong model and NPC status...

  7. #247
    Member Vash is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Anyone care to help? How to fix these errors?

    Code:
    2    IntelliSense: cannot open source file "afx.h"
    1    error C1083: Cannot open include file: 'afx.h': No such file or directory


  8. #248
    Hmm.. huh? MrQU3ST10N is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by Maddox View Post
    Have you tried putting Yellow Option to Ancient Item with No Excellent Option? :)
    the same thing.

  9. #249
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by Vash View Post
    Anyone care to help? How to fix these errors?

    Code:
    2    IntelliSense: cannot open source file "afx.h"
    1    error C1083: Cannot open include file: 'afx.h': No such file or directory

    Well, for one, the original post says to use VS2008 and VS2010. Why are you using newer? Use the versions mentioned and you will likely have no issues.

  10. #250
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by MrQU3ST10N View Post
    the same thing.
    just disable your harmony to ancient. :)

  11. #251
    Hmm.. huh? MrQU3ST10N is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by Nujd View Post
    just disable your harmony to ancient. :)
    what is that mean? there's a settings for that?
    Last edited by MrQU3ST10N; 24-06-15 at 11:46 AM.

  12. #252
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by MrQU3ST10N View Post
    what is that mean? there's a settings for that?
    Local D:\MuServer\zGameServer1\Data\Item
    then ItemUpgradeJewels

    find
    <!-- Jewel of Harmony -->
    <jewel type="14" index="42" rate="8000">
    <rules>
    <rank excellent="1" ancient="0" socket="0" />

  13. #253
    ^_^ ashlay is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by Vash View Post
    How to fix these errors?


    Code:
    2    IntelliSense: cannot open source file "afx.h"
    1    error C1083: Cannot open include file: 'afx.h': No such file or directory

    use visual studio ultimate

  14. #254
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    @ashlay Any idea about my custom NPC issue above? I know it isn't really critical given there's lots of bugs, but I have no idea why this doesn't work, it looks like another bug perhaps to add to the list...?

  15. #255
    Hmm.. huh? MrQU3ST10N is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by Nujd View Post
    Local D:\MuServer\zGameServer1\Data\Item
    then ItemUpgradeJewels

    find
    <!-- Jewel of Harmony -->
    <jewel type="14" index="42" rate="8000">
    <rules>
    <rank excellent="1" ancient="0" socket="0" />
    well that's just a settings that, if you want to add a harmony to Excellent , ancients , and socketed items.
    setting to 0 will not allow you to add harmony to Excellent items , ancients items , and socketed items..

    and the ratechange thing is for the adding rate of the harmony..
    But I don't to want to disable the "adding" a harmony to ancient items.
    I really want it. looks badass to me.
    I hope someone gonna fix that? or this ain't really gonna works on EX versions?



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