first thank for some solutions found here .
My question is whether you can place Antihack to clean main?
first thank for some solutions found here .
My question is whether you can place Antihack to clean main?
someone have arena map? i cant enter in arena i stuck on entrance.
Custom NPC:
<npc id="253" map="0" dis="0" x="130" y="128" dir="3" shop="25" /><!-- Potion Girl Amy -->
shop="25" = shop number it reads from Shop folder, if you create file shop99, and change shop="99" it will read that data.
NPC ID you can use any npc id, but not monster ones.
Not exactly what I mean. What I want to do is have a new NPC with a shop, and I copy Amy's data in the source and recreate it as another ID, and it looks up the wrong statistics and character model.
For example:
NpcTalk.cpp
NpcTalk.hCode:case 253: return NpcPosionGirl( lpNpc, lpObj ); case 999: return NpcNewTest( lpNpc, lpObj ); // Custom copy. (Further down...) BOOL NpcPosionGirl(LPOBJ lpNpc, LPOBJ lpObj) { return FALSE; } BOOL NpcNewTest(LPOBJ lpNpc, LPOBJ lpObj) // Custom copy. { return FALSE; }
I then copied Amy's data from Monster.xml and made the copy to be id="999", and added the spawn to MonsterSetBase.xml to appear in Lorencia. Instead of the copy of Amy spawning with a shop, a Bull Fighter spawned with no NPC setting (I could only attack it).Code:BOOL NpcPosionGirl(LPOBJ lpNpc, LPOBJ lpObj); BOOL NpcNewTest(LPOBJ lpNpc, LPOBJ lpObj); // Custom copy.
I want to use the above process to have a new NPC, then copy another character model to use for it, and actually have it set as an NPC, which doesn't seem to work.
i see. but what i replied is easier without making new ID.
Can it look up a custom model or at least a custom name (is the local name inside the XML what is used)?
And do you know the method of making a new ID? I also tried copying Sir Lesnar (ID 584) and instead of a Bull Fighter it was made as a Golden Goblin, again without the NPC setting despite it being added in the source. I checked the client and couldn't see anything that would influence displaying the wrong model and NPC status...
Anyone care to help? How to fix these errors?
Code:2 IntelliSense: cannot open source file "afx.h" 1 error C1083: Cannot open include file: 'afx.h': No such file or directory
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Last edited by MrQU3ST10N; 24-06-15 at 11:46 AM.
@ashlay Any idea about my custom NPC issue above? I know it isn't really critical given there's lots of bugs, but I have no idea why this doesn't work, it looks like another bug perhaps to add to the list...?
well that's just a settings that, if you want to add a harmony to Excellent , ancients , and socketed items.
setting to 0 will not allow you to add harmony to Excellent items , ancients items , and socketed items..
and the ratechange thing is for the adding rate of the harmony..
But I don't to want to disable the "adding" a harmony to ancient items.
I really want it. looks badass to me.
I hope someone gonna fix that? or this ain't really gonna works on EX versions?