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[Release] zTeam Season 8 Episode 2 (Source)

Newbie Spellweaver
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great personal work, I will be testing the server along with a galley to go on discovering the bugs that still exist, all bugs that are found somewhere will be posting the same, it is very nice to know that there developers who are fixing the mistakes.
 
Skilled Illusionist
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-=DarkSim=- - [Release] zTeam Season 8 Episode 2 (Source) - RaGEZONE Forums


-=DarkSim=- - [Release] zTeam Season 8 Episode 2 (Source) - RaGEZONE Forums


awh.
 
Newbie Spellweaver
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tell me how do it
extra libraries

I'm sorry for the late. Download and install this microsoft library pack:


Next, you need to disable SAFESEH, open your project with VS2013 go to > Project > Properties > Linker > Advanced > Image Has Safe Exceptions... (Last Line) > Change to No (/SAFESEH:NO)

Properties > General > Platform toolset > Change to 120 (VS2013)

Probably now your VS2013 will be able to compile the src. Btw, you need to compile crypto .lib and replace in crypto folder as in any other VS versions.
 
Last edited:
Newbie Spellweaver
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This is the problem with zteam with ancient item with JOH, if you want to show the yellow option of ancient item excellent option will not show and vice versa.
-=DarkSim=- - [Release] zTeam Season 8 Episode 2 (Source) - RaGEZONE Forums


-=DarkSim=- - [Release] zTeam Season 8 Episode 2 (Source) - RaGEZONE Forums
 
Experienced Elementalist
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Link:
1> cryptlib.lib(cryptlib.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
1>LINK : warning LNK4075: ignoring '/INCREMENTAL' due to '/LTCG' specification
1>cryptlib.lib(cryptlib.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl std::_String_base::_Xlen(void)" (?_Xlen@_String_base@std@@SAXXZ)
1>cryptlib.lib(cryptlib.obj) : error LNK2001: unresolved external symbol "public: static void __cdecl std::_String_base::_Xran(void)" (?_Xran@_String_base@std@@SAXXZ)

rebuild cryptlib and copy it to folder cryptlib\
 
Newbie Spellweaver
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I'm sorry for the late. Download and install this microsoft library pack:


Next, you need to disable SAFESEH, open your project with VS2013 go to > Project > Properties > Linker > Advanced > Image Has Safe Exceptions... (Last Line) > Change to No (/SAFESEH:NO)

Properties > General > Platform toolset > Change to 120 (VS2013)

Probably now your VS2013 will be able to compile the src. Btw, you need to compile crypto .lib and replace in crypto folder as in any other VS versions.

错误 1 error LNK2019: 无法解析的外部符号 "public: int __thiscall ItemExcellentOption::getOptionValue(unsigned short,unsigned char)" (?getOptionValue@ItemExcellentOption@@QAEHGE@Z),该符号在函数 "public: int __thiscall CItem::IsExtLifeAdd(void)" (?IsExtLifeAdd@CItem@@QAEHXZ) 中被引用 C:\Users\Mirk\Desktop\GameServer\Source\zzzitem.obj GameServer
错误 2 error LNK2001: 无法解析的外部符号 "class ItemExcellentOption g_ItemExcellentOption" (?g_ItemExcellentOption@@3VItemExcellentOption@@A) C:\Users\Mirk\Desktop\GameServer\Source\zzzitem.obj GameServer
错误 3 error LNK2001: 无法解析的外部符号 "class ItemExcellentOption g_ItemExcellentOption" (?g_ItemExcellentOption@@3VItemExcellentOption@@A) C:\Users\Mirk\Desktop\GameServer\Source\CustomManager.obj GameServer
错误 4 error LNK2001: 无法解析的外部符号 "class CNewPVP g_NewPVP" (?g_NewPVP@@3VCNewPVP@@A) C:\Users\Mirk\Desktop\GameServer\Source\user.obj GameServer
错误 5 error LNK2001: 无法解析的外部符号 "class CNewPVP g_NewPVP" (?g_NewPVP@@3VCNewPVP@@A) C:\Users\Mirk\Desktop\GameServer\Source\NpcTalk.obj GameServer
错误 6 error LNK2001: 无法解析的外部符号 "class CNewPVP g_NewPVP" (?g_NewPVP@@3VCNewPVP@@A) C:\Users\Mirk\Desktop\GameServer\Source\ObjAttack.obj GameServer
错误 7 error LNK2001: 无法解析的外部符号 "class CNewPVP g_NewPVP" (?g_NewPVP@@3VCNewPVP@@A) C:\Users\Mirk\Desktop\GameServer\Source\ObjUseSkill.obj GameServer
错误 8 error LNK2001: 无法解析的外部符号 "class CNewPVP g_NewPVP" (?g_NewPVP@@3VCNewPVP@@A) C:\Users\Mirk\Desktop\GameServer\Source\protocol.obj GameServer
错误 9 error LNK2001: 无法解析的外部符号 "class CNewPVP g_NewPVP" (?g_NewPVP@@3VCNewPVP@@A) C:\Users\Mirk\Desktop\GameServer\Source\BuffEffectSlot.obj GameServer
错误 10 error LNK2001: 无法解析的外部符号 "class CNewPVP g_NewPVP" (?g_NewPVP@@3VCNewPVP@@A) C:\Users\Mirk\Desktop\GameServer\Source\GameMain.obj GameServer
错误 11 error LNK2001: 无法解析的外部符号 "class CNewPVP g_NewPVP" (?g_NewPVP@@3VCNewPVP@@A) C:\Users\Mirk\Desktop\GameServer\Source\gObjMonster.obj GameServer
错误 12 error LNK2001: 无法解析的外部符号 "class CNewPVP g_NewPVP" (?g_NewPVP@@3VCNewPVP@@A) C:\Users\Mirk\Desktop\GameServer\Source\MuTimer.obj GameServer
错误 13 error LNK2019: 无法解析的外部符号 "public: void __thiscall ItemExcellentOption::Load(void)" (?Load@ItemExcellentOption@@QAEXXZ),该符号在函数 "public: void __thiscall CustomManager::Load(void)" (?Load@CustomManager@@QAEXXZ) 中被引用 C:\Users\Mirk\Desktop\GameServer\Source\CustomManager.obj GameServer
错误 14 error LNK2019: 无法解析的外部符号 "public: void __thiscall PvPBalance::Load(void)" (?Load@PvPBalance@@QAEXXZ),该符号在函数 "public: void __thiscall CustomManager::Load(void)" (?Load@CustomManager@@QAEXXZ) 中被引用 C:\Users\Mirk\Desktop\GameServer\Source\CustomManager.obj GameServer
错误 15 error LNK2001: 无法解析的外部符号 "public: __thiscall MonsterSpawnerMng::MonsterSpawnerMng(void)" (??0MonsterSpawnerMng@@QAE@XZ) C:\Users\Mirk\Desktop\GameServer\Source\user.obj GameServer
错误 16 error LNK2001: 无法解析的外部符号 "public: __thiscall MonsterSpawnerMng::MonsterSpawnerMng(void)" (??0MonsterSpawnerMng@@QAE@XZ) C:\Users\Mirk\Desktop\GameServer\Source\CustomManager.obj GameServer
错误 17 error LNK2001: 无法解析的外部符号 "public: __thiscall MonsterSpawnerMng::MonsterSpawnerMng(void)" (??0MonsterSpawnerMng@@QAE@XZ) C:\Users\Mirk\Desktop\GameServer\Source\gObjMonster.obj GameServer
错误 18 error LNK2001: 无法解析的外部符号 "public: __thiscall MonsterSpawnerMng::MonsterSpawnerMng(void)" (??0MonsterSpawnerMng@@QAE@XZ) C:\Users\Mirk\Desktop\GameServer\Source\MuTimer.obj GameServer
错误 19 error LNK2001: 无法解析的外部符号 "public: __thiscall MonsterSpawnerMng::MonsterSpawnerMng(void)" (??0MonsterSpawnerMng@@QAE@XZ) C:\Users\Mirk\Desktop\GameServer\Source\protocol.obj GameServer
错误 20 error LNK2019: 无法解析的外部符号 "public: void __thiscall MonsterSpawnerMng::Load(void)" (?Load@MonsterSpawnerMng@@QAEXXZ),该符号在函数 "public: void __thiscall CustomManager::Load(void)" (?Load@CustomManager@@QAEXXZ) 中被引用 C:\Users\Mirk\Desktop\GameServer\Source\CustomManager.obj GameServer
错误 21 error LNK2001: 无法解析的外部符号 "class PvPBalance g_PvPBalance" (?g_PvPBalance@@3VPvPBalance@@A) C:\Users\Mirk\Desktop\GameServer\Source\CustomManager.obj GameServer
错误 22 error LNK2001: 无法解析的外部符号 "class PvPBalance g_PvPBalance" (?g_PvPBalance@@3VPvPBalance@@A) C:\Users\Mirk\Desktop\GameServer\Source\ObjAttack.obj GameServer
错误 23 error LNK2001: 无法解析的外部符号 "class PvPBalance g_PvPBalance" (?g_PvPBalance@@3VPvPBalance@@A) C:\Users\Mirk\Desktop\GameServer\Source\ObjBaseAttack.obj GameServer
错误 24 error LNK2001: 无法解析的外部符号 "private: static class MonsterSpawnerMng * MonsterSpawnerMng::m_Instance" (?m_Instance@MonsterSpawnerMng@@0PAV1@A) C:\Users\Mirk\Desktop\GameServer\Source\user.obj GameServer
错误 25 error LNK2001: 无法解析的外部符号 "private: static class MonsterSpawnerMng * MonsterSpawnerMng::m_Instance" (?m_Instance@MonsterSpawnerMng@@0PAV1@A) C:\Users\Mirk\Desktop\GameServer\Source\CustomManager.obj GameServer
错误 26 error LNK2001: 无法解析的外部符号 "private: static class MonsterSpawnerMng * MonsterSpawnerMng::m_Instance" (?m_Instance@MonsterSpawnerMng@@0PAV1@A) C:\Users\Mirk\Desktop\GameServer\Source\gObjMonster.obj GameServer
错误 27 error LNK2001: 无法解析的外部符号 "private: static class MonsterSpawnerMng * MonsterSpawnerMng::m_Instance" (?m_Instance@MonsterSpawnerMng@@0PAV1@A) C:\Users\Mirk\Desktop\GameServer\Source\MuTimer.obj GameServer
错误 28 error LNK2001: 无法解析的外部符号 "private: static class MonsterSpawnerMng * MonsterSpawnerMng::m_Instance" (?m_Instance@MonsterSpawnerMng@@0PAV1@A) C:\Users\Mirk\Desktop\GameServer\Source\protocol.obj GameServer
错误 29 error LNK2019: 无法解析的外部符号 "public: void __thiscall CNewPVP::LoadData(void)" (?LoadData@CNewPVP@@QAEXXZ),该符号在函数 "void __cdecl ReadCommonServerInfo(void)" (?ReadCommonServerInfo@@YAXXZ) 中被引用 C:\Users\Mirk\Desktop\GameServer\Source\GameMain.obj GameServer
错误 30 error LNK2001: 无法解析的外部符号 "class ZTLogger LuaLog" (?LuaLog@@3VZTLogger@@A) C:\Users\Mirk\Desktop\GameServer\Source\GameMain.obj GameServer
错误 31 error LNK2001: 无法解析的外部符号 "class ZTLuaBackup g_LuaBackup" (?g_LuaBackup@@3VZTLuaBackup@@A) C:\Users\Mirk\Desktop\GameServer\Source\GameMain.obj GameServer
错误 32 error LNK2019: 无法解析的外部符号 "public: int __thiscall CNewPVP::IsObserver(struct OBJECTSTRUCT &)" (?IsObserver@CNewPVP@@QAEHAAUOBJECTSTRUCT@@@Z),该符号在函数 "int __cdecl gObjMonsterSearchEnemy(struct OBJECTSTRUCT *,unsigned char)" (?gObjMonsterSearchEnemy@@YAHPAUOBJECTSTRUCT@@E@Z) 中被引用 C:\Users\Mirk\Desktop\GameServer\Source\gObjMonster.obj GameServer
错误 33 error LNK2001: 无法解析的外部符号 "public: int __thiscall CNewPVP::IsObserver(struct OBJECTSTRUCT &)" (?IsObserver@CNewPVP@@QAEHAAUOBJECTSTRUCT@@@Z) C:\Users\Mirk\Desktop\GameServer\Source\protocol.obj GameServer
错误 34 error LNK2001: 无法解析的外部符号 "public: int __thiscall CNewPVP::IsObserver(struct OBJECTSTRUCT &)" (?IsObserver@CNewPVP@@QAEHAAUOBJECTSTRUCT@@@Z) C:\Users\Mirk\Desktop\GameServer\Source\user.obj GameServer
错误 35 error LNK2019: 无法解析的外部符号 "public: bool __thiscall MonsterSpawnerMng::isEventMonster(short)" (?isEventMonster@MonsterSpawnerMng@@QAE_NF@Z),该符号在函数 "int __cdecl gObjMonsterRegen(struct OBJECTSTRUCT *)" (?gObjMonsterRegen@@YAHPAUOBJECTSTRUCT@@@Z) 中被引用 C:\Users\Mirk\Desktop\GameServer\Source\gObjMonster.obj GameServer
错误 36 error LNK2001: 无法解析的外部符号 "public: bool __thiscall MonsterSpawnerMng::isEventMonster(short)" (?isEventMonster@MonsterSpawnerMng@@QAE_NF@Z) C:\Users\Mirk\Desktop\GameServer\Source\user.obj GameServer
错误 37 error LNK2019: 无法解析的外部符号 "public: void __thiscall CNewPVP::Run(void)" (?Run@CNewPVP@@QAEXXZ),该符号在函数 "void __stdcall TimerProcQueue(void *,int)" (?TimerProcQueue@@YGXPAXH@Z) 中被引用 C:\Users\Mirk\Desktop\GameServer\Source\MuTimer.obj GameServer
错误 38 error LNK2019: 无法解析的外部符号 "public: void __thiscall MonsterSpawnerMng::procRun(void)" (?procRun@MonsterSpawnerMng@@QAEXXZ),该符号在函数 "void __stdcall TimerProcQueue(void *,int)" (?TimerProcQueue@@YGXPAXH@Z) 中被引用 C:\Users\Mirk\Desktop\GameServer\Source\MuTimer.obj GameServer
错误 39 error LNK2019: 无法解析的外部符号 "public: int __thiscall CNewPVP::SendChannelList(struct OBJECTSTRUCT &,struct OBJECTSTRUCT &)" (?SendChannelList@CNewPVP@@QAEHAAUOBJECTSTRUCT@@0@Z),该符号在函数 "int __cdecl NpcTitus(struct OBJECTSTRUCT *,struct OBJECTSTRUCT *)" (?NpcTitus@@YAHPAUOBJECTSTRUCT@@0@Z) 中被引用 C:\Users\Mirk\Desktop\GameServer\Source\NpcTalk.obj GameServer
错误 40 error LNK2019: 无法解析的外部符号 "public: int __thiscall CNewPVP::IsSafeState(struct OBJECTSTRUCT &)" (?IsSafeState@CNewPVP@@QAEHAAUOBJECTSTRUCT@@@Z),该符号在函数 "public: int __thiscall CObjAttack::Attack(struct OBJECTSTRUCT *,struct OBJECTSTRUCT *,class CMagicInf *,int,unsigned char,int,int,unsigned char,unsigned char)" (?Attack@CObjAttack@@QAEHPAUOBJECTSTRUCT@@0PAVCMagicInf@@HEHHEE@Z) 中被引用 C:\Users\Mirk\Desktop\GameServer\Source\ObjAttack.obj GameServer
错误 41 error LNK2019: 无法解析的外部符号 "public: void __thiscall PvPBalance::modifyDamage(short,short,int &)" (?modifyDamage@PvPBalance@@QAEXFFAAH@Z),该符号在函数 "public: int __thiscall CObjAttack::Attack(struct OBJECTSTRUCT *,struct OBJECTSTRUCT *,class CMagicInf *,int,unsigned char,int,int,unsigned char,unsigned char)" (?Attack@CObjAttack@@QAEHPAUOBJECTSTRUCT@@0PAVCMagicInf@@HEHHEE@Z) 中被引用 C:\Users\Mirk\Desktop\GameServer\Source\ObjAttack.obj GameServer
错误 42 error LNK2019: 无法解析的外部符号 "public: void __thiscall PvPBalance::modifyAttackRate(short,short,float &)" (?modifyAttackRate@PvPBalance@@QAEXFFAAM@Z),该符号在函数 "public: int __thiscall CObjBaseAttack::MissCheckPvP(struct OBJECTSTRUCT *,struct OBJECTSTRUCT *,int,int,int,int &,unsigned char)" (?MissCheckPvP@CObjBaseAttack@@QAEHPAUOBJECTSTRUCT@@0HHHAAHE@Z) 中被引用 C:\Users\Mirk\Desktop\GameServer\Source\ObjBaseAttack.obj GameServer
错误 43 error LNK2019: 无法解析的外部符号 "public: void __thiscall PvPBalance::modifyDefenseRate(short,short,float &)" (?modifyDefenseRate@PvPBalance@@QAEXFFAAM@Z),该符号在函数 "public: int __thiscall CObjBaseAttack::MissCheckPvP(struct OBJECTSTRUCT *,struct OBJECTSTRUCT *,int,int,int,int &,unsigned char)" (?MissCheckPvP@CObjBaseAttack@@QAEHPAUOBJECTSTRUCT@@0HHHAAHE@Z) 中被引用 C:\Users\Mirk\Desktop\GameServer\Source\ObjBaseAttack.obj GameServer
错误 44 error LNK2019: 无法解析的外部符号 "public: void __thiscall CNewPVP::Reset(struct OBJECTSTRUCT &)" (?Reset@CNewPVP@@QAEXAAUOBJECTSTRUCT@@@Z),该符号在函数 "void __cdecl CGUseItemRecv(struct PMSG_USEITEM *,int)" (?CGUseItemRecv@@YAXPAUPMSG_USEITEM@@H@Z) 中被引用 C:\Users\Mirk\Desktop\GameServer\Source\protocol.obj GameServer
错误 45 error LNK2001: 无法解析的外部符号 "public: void __thiscall CNewPVP::Reset(struct OBJECTSTRUCT &)" (?Reset@CNewPVP@@QAEXAAUOBJECTSTRUCT@@@Z) C:\Users\Mirk\Desktop\GameServer\Source\user.obj GameServer
错误 46 error LNK2019: 无法解析的外部符号 "int __cdecl OnCGInviteDuel(struct _tagPMSG_REQ_DUEL_INVITE *,int)" (?OnCGInviteDuel@@YAHPAU_tagPMSG_REQ_DUEL_INVITE@@H@Z),该符号在函数 "void __cdecl ProtocolCore(unsigned char,unsigned char *,int,int,int,int)" (?ProtocolCore@@YAXEPAEHHHH@Z) 中被引用 C:\Users\Mirk\Desktop\GameServer\Source\protocol.obj GameServer
错误 47 error LNK2019: 无法解析的外部符号 "int __cdecl OnCGAnswerDuel(struct _tagPMSG_ANS_DUEL_ANSWER *,int)" (?OnCGAnswerDuel@@YAHPAU_tagPMSG_ANS_DUEL_ANSWER@@H@Z),该符号在函数 "void __cdecl ProtocolCore(unsigned char,unsigned char *,int,int,int,int)" (?ProtocolCore@@YAXEPAEHHHH@Z) 中被引用 C:\Users\Mirk\Desktop\GameServer\Source\protocol.obj GameServer
错误 48 error LNK2019: 无法解析的外部符号 "int __cdecl OnCGLeaveDuel(struct _tagPMSG_REQ_DUEL_EXIT *,int)" (?OnCGLeaveDuel@@YAHPAU_tagPMSG_REQ_DUEL_EXIT@@H@Z),该符号在函数 "void __cdecl ProtocolCore(unsigned char,unsigned char *,int,int,int,int)" (?ProtocolCore@@YAXEPAEHHHH@Z) 中被引用 C:\Users\Mirk\Desktop\GameServer\Source\protocol.obj GameServer
错误 49 error LNK2019: 无法解析的外部符号 "int __cdecl OnDuelChannelJoin(struct _tagPMSG_REQ_DUEL_JOINCNANNEL *,int)" (?OnDuelChannelJoin@@YAHPAU_tagPMSG_REQ_DUEL_JOINCNANNEL@@H@Z),该符号在函数 "void __cdecl ProtocolCore(unsigned char,unsigned char *,int,int,int,int)" (?ProtocolCore@@YAXEPAEHHHH@Z) 中被引用 C:\Users\Mirk\Desktop\GameServer\Source\protocol.obj GameServer
错误 50 error LNK2019: 无法解析的外部符号 "int __cdecl OnDuelChannelLeave(struct _tagPMSG_REQ_DUEL_LEAVECNANNEL *,int)" (?OnDuelChannelLeave@@YAHPAU_tagPMSG_REQ_DUEL_LEAVECNANNEL@@H@Z),该符号在函数 "void __cdecl ProtocolCore(unsigned char,unsigned char *,int,int,int,int)" (?ProtocolCore@@YAXEPAEHHHH@Z) 中被引用 C:\Users\Mirk\Desktop\GameServer\Source\protocol.obj GameServer
错误 51 error LNK2019: 无法解析的外部符号 "public: bool __thiscall MonsterSpawnerMng::procCreate(short,int)" (?procCreate@MonsterSpawnerMng@@QAE_NFH@Z),该符号在函数 "int __cdecl CGItemDropRequest(struct PMSG_ITEMTHROW *,int,int)" (?CGItemDropRequest@@YAHPAUPMSG_ITEMTHROW@@HH@Z) 中被引用 C:\Users\Mirk\Desktop\GameServer\Source\protocol.obj GameServer
错误 52 error LNK2019: 无法解析的外部符号 "public: bool __thiscall MonsterSpawnerMng::isKeyItem(int)" (?isKeyItem@MonsterSpawnerMng@@QAE_NH@Z),该符号在函数 "int __cdecl CGItemDropRequest(struct PMSG_ITEMTHROW *,int,int)" (?CGItemDropRequest@@YAHPAUPMSG_ITEMTHROW@@HH@Z) 中被引用 C:\Users\Mirk\Desktop\GameServer\Source\protocol.obj GameServer
错误 53 error LNK2019: 无法解析的外部符号 "public: void __thiscall CNewPVP::SetScore(struct OBJECTSTRUCT &)" (?SetScore@CNewPVP@@QAEXAAUOBJECTSTRUCT@@@Z),该符号在函数 "void __cdecl gObjUserDie(struct OBJECTSTRUCT *,struct OBJECTSTRUCT *)" (?gObjUserDie@@YAXPAUOBJECTSTRUCT@@0@Z) 中被引用 C:\Users\Mirk\Desktop\GameServer\Source\user.obj GameServer
错误 54 error LNK2019: 无法解析的外部符号 "public: void __thiscall CNewPVP::CheckScore(struct OBJECTSTRUCT &,struct OBJECTSTRUCT &)" (?CheckScore@CNewPVP@@QAEXAAUOBJECTSTRUCT@@0@Z),该符号在函数 "void __cdecl gObjLifeCheck(struct OBJECTSTRUCT *,struct OBJECTSTRUCT *,int,int,int,int,unsigned short,int)" (?gObjLifeCheck@@YAXPAUOBJECTSTRUCT@@0HHHHGH@Z) 中被引用 C:\Users\Mirk\Desktop\GameServer\Source\user.obj GameServer
错误 55 error LNK2019: 无法解析的外部符号 "public: bool __thiscall MonsterSpawnerMng::isPrivate(short,short)" (?isPrivate@MonsterSpawnerMng@@QAE_NFF@Z),该符号在函数 "void __cdecl gObjAttack(struct OBJECTSTRUCT *,struct OBJECTSTRUCT *,class CMagicInf *,int,unsigned char,int,int,unsigned char,unsigned char)" (?gObjAttack@@YAXPAUOBJECTSTRUCT@@0PAVCMagicInf@@HEHHEE@Z) 中被引用 C:\Users\Mirk\Desktop\GameServer\Source\user.obj GameServer
错误 56 error LNK1120: 32 个无法解析的外部命令 C:\Users\Mirk\Desktop\GameServer\Source\Debug\GameServer.exe GameServer

help me!
 
Skilled Illusionist
Joined
Jul 13, 2012
Messages
334
Reaction score
7
1>------ Build started: Project: GameServer, Configuration: Release Win32 ------
1>Build started 6/25/2015 12:13:59 PM.
1>InitializeBuildStatus:
1> Creating ".\Release\GameServer.unsuccessfulbuild" because "AlwaysCreate" was specified.
1>ClCompile:
1> StdAfx.cpp
1> _WIN32_WINNT not defined. Defaulting to _WIN32_WINNT_MAXVER (see WinSDKVer.h)
1> protocol.cpp
1> DSProtocol.cpp
1> SProtocol.cpp
1> EDSProtocol.cpp
1> StatGem.cpp
1> DummyTarget.cpp
1> ExPoint.cpp
1> SummonSpot.cpp
1> SoulSystem.cpp
1> ClassCalc.cpp
1> CustomManager.cpp
1> ItemDropRate.cpp
1> ItemPrice.cpp
1> Notice.cpp
1> UserDieItemDrop.cpp
1> ExtraClassBalance.cpp
1> MapRateInfo.cpp
1> CommandManager.cpp
1> BuffSkillEffect.cpp
1> ChaosMachineManager.cpp
1> Generating Code...
1> Compiling...
1> Achievements.cpp
1> ShopPointEx.cpp
1> ResetSystem.cpp
1> MultiWareHouseSystem.cpp
1> Reconnect.cpp
1> PaymentEx.cpp
1> ItemUpgradeJewels.cpp
1> OfflineTrade.cpp
1> HardcoreMode.cpp
1> MonsterMoneyDrop.cpp
1> BloodCastle.cpp
1> BattleGround.cpp
1> BattleSoccer.cpp
1> BattleSoccerManager.cpp
1> CannonTower.cpp
1> CastleCrown.cpp
1> CastleCrownSwitch.cpp
1> CastleSiege.cpp
1> CastleSiegeSync.cpp
1> Guardian.cpp
1> Generating Code...
1> Compiling...
1> GuardianStatue.cpp
1> LifeStone.cpp
1> Mercenary.cpp
1> Weapon.cpp
1> Crywolf.cpp
1> CrywolfAltar.cpp
1> CrywolfDarkElf.cpp
1> CrywolfMonster.cpp
1> CrywolfStateTimeInfo.cpp
1> CrywolfStatue.cpp
1> CrywolfSync.cpp
1> CrywolfTanker.cpp
1> CrywolfUtil.cpp
1> DoubleGoerEvent.cpp
1> ImperialGuardian.cpp
1> ImperialGuardianRewardExp.cpp
1> Kanturu.cpp
1> KanturuBattleOfMaya.cpp
1> KanturuBattleOfNightmare.cpp
1> KanturuBattleStanby.cpp
1> Generating Code...
1> Compiling...
1> KanturuBattleUserMng.cpp
1> KanturuEntranceNPC.cpp
1> KanturuMaya.cpp
1> KanturuMonsterMng.cpp
1> KanturuNightmare.cpp
1> KanturuStateInfo.cpp
1> KanturuTowerOfRefinement.cpp
1> KanturuUtil.cpp
1> Raklion.cpp
1> RaklionBattleOfSelupan.cpp
1> RaklionBattleUser.cpp
1> RaklionBattleUserMng.cpp
1> RaklionObjInfo.cpp
1> RaklionSelupan.cpp
1> RaklionUtil.cpp
1> IllusionTempleEvent.cpp
1> IllusionTempleProcess.cpp
1> ChaosCastle.cpp
1> DevilSquare.cpp
1> DevilSquareGround.cpp
1> Generating Code...
1> Compiling...
1> EledoradoEvent.cpp
1> EventManagement.cpp
1> RingAttackEvent.cpp
1> DragonEvent.cpp
1> XMasAttackEvent.cpp
1> SnakeBegins.cpp
1> LuckyItem.cpp
1> AttackEvent.cpp
1> CastleDeepEvent.cpp
1> KalimaGate.cpp
1> BuffEffect.cpp
1> BuffEffectSlot.cpp
1> BuffScriptLoader.cpp
1> TMonsterAI.cpp
1> TMonsterAIAgro.cpp
1> TMonsterAIAutomata.cpp
1> TMonsterAIElement.cpp
1> TMonsterAIGroup.cpp
1> TMonsterAIGroupMember.cpp
1> TMonsterAIMovePath.cpp
1> Generating Code...
1> Compiling...
1> TMonsterAIUnit.cpp
1> TMonsterAIUtil.cpp
1> TMonsterSkillElement.cpp
1> TMonsterSkillElementInfo.cpp
1> TMonsterSkillManager.cpp
1> TMonsterSkillUnit.cpp
1> MonsterStatCalc.cpp
1> MonsterHerd.cpp
1> MonsterAttr.cpp
1> MonsterItemMng.cpp
1> MonsterItemMngEx.cpp
1> MonsterSetBase.cpp
1> gObjMonster.cpp
1> CHECK ME!!!
1> NpcTalk.cpp
1> Shop.cpp
1> EventItemBag.cpp
1> ItemAddOption.cpp
1> ItemSystemFor380.cpp
1> JewelOfHarmonySystem.cpp
1> Add the LAcking Effects CJewelOfHarmonySystem::_CalcItemEffectValue
1> SetItemMacro.cpp
1> Generating Code...
1> Compiling...
1> SetItemOption.cpp
1> SocketItemOption.cpp
1> zzzitem.cpp
1> DuelManager.cpp
1>c1xx : fatal error C1083: Cannot open source file: 'DuelManager.cpp': No such file or directory
1> GuildMatch.cpp
1> GuildClass.cpp
1> TUnion.cpp
1> TUnionInfo.cpp
1> PartyClass.cpp
1> DarkSpirit.cpp
1> ShopBoard.cpp
1> ChaosBox.cpp
1> MasterLevelSkillTreeSystem.cpp
1> MasterSkillSystem.cpp
1> JewelMixSystem.cpp
1> Gate.cpp
1> MapClass.cpp
1> MapItem.cpp
1> MapServerManager.cpp
1> Minimap.cpp
1> Generating Code...
1> Compiling...
1> MoveCheck.cpp
1> MoveCommand.cpp
1> Message.cpp
1> CashItemPeriodSystem.cpp
1> CashLotterySystem.cpp
1> CashShop.cpp
1> PCBangPointSystem.cpp
1> PCBangUserSystem.cpp
1> wsGameServer.cpp
1> wsJoinServerCli.cpp
1> wsShopServerCli.cpp
1> WzUdp.cpp
1> MiningSystem.cpp
1> CallStackTrace.cpp
1> DirPath.cpp
1> LargeRand.cpp
1> LuaFun.cpp
1> MuTimer.cpp
1> QueueTimer.cpp
1> TRandomPoolMgr.cpp
1> Generating Code...
1> Compiling...
1> TSync.cpp
1> winutil.cpp
1> WzMemScript.cpp
1> WzQueue.cpp
1> WZScriptEncode.cpp
1> zzzmathlib.cpp
1> WhisperCash.cpp
1> giocp.cpp
1> License.cpp
1>c1xx : fatal error C1083: Cannot open source file: 'License.cpp': No such file or directory
1> ScriptEncode.cpp
1>c1xx : fatal error C1083: Cannot open source file: 'ScriptEncode.cpp': No such file or directory
1> CheatGuard.cpp
1> AcheronEvent.cpp
1> ArcaBattle.cpp
1> MuRummy.cpp
1> classdef.cpp
1> CLoginCount.cpp
1> ClosePlayer.cpp
1> ComboAttack.cpp
1> ConMember.cpp
1> CWhatsUpDummyServer.cpp
1> Generating Code...
1> Compiling...
1> DbSave.cpp
1> DBSockMng.cpp
1> ElementalSystem.cpp
1> Event.cpp
1> Gambling.cpp
1> GameEvent.cpp
1> GameMain.cpp
1> GameServer.cpp
1> IpCache.cpp
1> LogProc.cpp
1> LogToFile.cpp
1> MagicDamage.cpp
1> MagicInf.cpp
1> MultiAttackHackCheck.cpp
1> MuLua.cpp
1> MyWinsockBase.cpp
1> NSerialCheck.cpp
1> ObjAttack.cpp
1> ObjBaseAttack.cpp
1> ObjCalCharacter.cpp
1> Generating Code...
1> Compiling...
1> ObjUseSkill.cpp
1> PacketCheckSum.cpp
1> QuestInfo.cpp
1> SkillAdditionInfo.cpp
1> SkillDelay.cpp
1> SkillHitBox.cpp
1> StatMng.cpp
1> TDurMagicKeyChecker.cpp
1> TemporaryUserManager.cpp
1> TNotice.cpp
1> TServerInfoDisplayer.cpp
1> user.cpp
1> ViewportGuild.cpp
1> pugixml.cpp
1> Generating Code...
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:53.51
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

i got 3 errors :3
-=DarkSim=- - [Release] zTeam Season 8 Episode 2 (Source) - RaGEZONE Forums
 
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This fix is outdated, a newer version of the server files/src/DB was posted after the post of this fix... About the share, i'm using the same files and source of the topic with some few changes, of course.



Worked one or 2 times with me, but for some reason it's not working anymore.

im using latest files and still get random crashes on GS when i log in
am i missing smthg?
 
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Why GameServer have diffrent sizes when i compile its like 10 mb, some freidns gave me old gameserver its like 4 mb. i mean is shared source is diffrent than relaesed ver GS?
 
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Why GameServer have diffrent sizes when i compile its like 10 mb, some freidns gave me old gameserver its like 4 mb. i mean is shared source is diffrent than relaesed ver GS?

change a mode relanse and compile.... GS 4mb
 
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错误 1 error LNK2019:
help me!


Change to Release and compile


where is the cryptlib? I can't find it.
and how do you rebuild it?


am sorry, too many question to ask.
'amstill learning..


-=DarkSim=- - [Release] zTeam Season 8 Episode 2 (Source) - RaGEZONE Forums

open the solution file inside of the crypto folder, compile and paste the .lib compiled to crypto folder. (\SOURCE\GameServer\crypto\Win32\Output\Release)

im using latest files and still get random crashes on GS when i log in
am i missing smthg?


Only when you log-in? Try to use the crack.cpp fix posted. Idk maybe that's the problem
 
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Change to Release and compile





-=DarkSim=- - [Release] zTeam Season 8 Episode 2 (Source) - RaGEZONE Forums

open the solution file inside of the crypto folder, compile and paste the .lib compiled to crypto folder. (\SOURCE\GameServer\crypto\Win32\Output\Release)

okay. wait..
 
Last edited:
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-=DarkSim=- - [Release] zTeam Season 8 Episode 2 (Source) - RaGEZONE Forums

Open this project with Visual Studio, compile (Release), go to the folder (\crypto\Win32\Output) there's your compiled crypto.lib (Ctrl C + Ctrl V to \crypto folder and replace it. Done.
 
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You're wrong.. 'g_ExcDropPerc = GetPrivateProfileInt("GameServerInfo", "ExcDropPerc", 2000, gDirPath.GetNewPath(FILE_SERVER_COMMON));'

----

@MrQU3ST10N

Check MonsterItemDropRate.txt --> Normal Item Rate, maybe it's blocking exc drop.

should I change the Normalrate value all to 1?
I already tried deleting all the setting. and save it.
Still no Excellent drops even 1 Excellent nothing.. :/

You know how to fix this error

Command line error D8016: '/ZI' and '/O2' command-line options are incompatible
-=DarkSim=- - [Release] zTeam Season 8 Episode 2 (Source) - RaGEZONE Forums
 
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should I change the Normalrate value all to 1?
I already tried deleting all the setting. and save it.
Still no Excellent drops even 1 Excellent nothing.. :/

(ExcDropPerc 0 = 0% Deactivated | 1 = 1% | 2000 = 100%)
(normalrate 1.0000000 = 100%) <~~ such a painful system to calculate specific values xD
~ Idk if exc drop rate is working 100%, i haven't tested it yet but when i was testing the 3rd Quest i got some exc drops so it looks working (I'm talking about exc drop, not about the drop rates)
 
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