[Release] zTeam Season 8 Episode 2 (Source)

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  1. #2986
  2. #2987
    Valued Member bopoh1987 is online now
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by Omaruu View Post
    New Update:
    DOX.bg - Файл организатор за лесно споделяне и съхранение на файлове

    Bug fixes:
    - Your premium access code is wrong for this command bug Fixed
    - Ertel RankUp +3 to +5 Fixed(Need client update replace files from Client->Data->Local(Folder))
    Man again that error comandmanager.cpp line 1717 and line 1751.

  3. #2988
    Account Upgraded | Title Enabled! Piiirags is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by bopoh1987 View Post
    Man again that error comandmanager.cpp line 1717 and line 1751.
    Use this - https://failiem.lv/u/6cywaxjj

  4. #2989
    Valued Member bopoh1987 is online now
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by piradzins View Post
    Thank man but i have error to, game server starts and than compilator says mi Поток 'Поток Win32' (0x1d00) завершился с кодом -1073740777 (0xc0000417).
    Поток 'Поток Win32' (0xeb0) завершился с кодом -1073740777 (0xc0000417).
    Поток 'Поток Win32' (0x1fe4) завершился с кодом -1073740777 (0xc0000417).
    Программа "[192] zGameServer.exe: Машинный код" завершилась с кодом -1073740777 (0xc0000417).


  5. #2990
    Valued Member bopoh1987 is online now
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by unholyknightz View Post
    Hello, i'm testing this: https://www.youtube.com/watch?v=FD4CDLVhMG4
    How to setup MuOnline Season 6 Episode 3 Server


    I can see the Server, but when i click into Server Name( connect ), nothing appear, i'm kinda new to this :(
    Its season8 not seson 6 thread, in the forum many guids, use search. Check joinserver settings.

  6. #2991
    Proficient Member x00000 is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    It's mecanic mistake, in ComandManager.cpp replace
    Code:
    }
    from 1714 line to 1752 like this

  7. #2992
    Proficient Member Kevin Teran is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    can someonme give the last GS compile?

  8. #2993
    Proficient Member x00000 is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)


  9. #2994
    Valued Member bopoh1987 is online now
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by x00000 View Post
    Mate you compily in debug mod? My gs size 4.9 mb yours 5.3.

  10. #2995
    Proficient Member x00000 is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    nope, it is last gs compiled by Omarru source with VS2013

  11. #2996
    Account Upgraded | Title Enabled! michi28 is online now
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Good, I share the following commands for those wanting to add them to source code S8.2

    the command to add points do not need to select character or server.

    //=== COMMAND RESET ===//

    case Command::Reset:
    {
    // ----
    int ResetCmd = GetPrivateProfileInt("Reset", "EnableCommand", 1, gDirPath.GetNewPath(FILE_COMMAND_RESET));

    if( ResetCmd == 0 )
    {
    MsgOutput(lpUser->m_Index, "[Free_Reset]:Disable for the Moment..");
    return;
    }


    if ( ResetCmd )
    {

    int m_ReqLevel = GetPrivateProfileInt("Reset", "Level.Req", 400, gDirPath.GetNewPath(FILE_COMMAND_RESET));
    int PointAdd = GetPrivateProfileInt("Reset", "AddPoint", 0, gDirPath.GetNewPath(FILE_COMMAND_RESET));
    bool ClearStats = GetPrivateProfileInt("ClearStats", "IsEnable", 1, gDirPath.GetNewPath(FILE_COMMAND_RESET));
    bool ClearMasterTree = GetPrivateProfileInt("ClearMasterLevel", "IsEnable", 1, gDirPath.GetNewPath(FILE_COMMAND_RESET));
    bool ClearMasterPoint = GetPrivateProfileInt("ClearMasterPoint", "IsEnable", 1, gDirPath.GetNewPath(FILE_COMMAND_RESET));
    bool ClearQuestMarlon = GetPrivateProfileInt("ClearQuestMarlon", "IsEnable", 1, gDirPath.GetNewPath(FILE_COMMAND_RESET));
    bool ClearSkills = GetPrivateProfileInt("ClearSkills", "IsEnable", 1, gDirPath.GetNewPath(FILE_COMMAND_RESET));
    int PointMode = GetPrivateProfileInt("Reset", "PointMode", 0, gDirPath.GetNewPath(FILE_COMMAND_RESET));
    bool ClearInventory = GetPrivateProfileInt("ClearInventory", "IsEnable", 1, gDirPath.GetNewPath(FILE_COMMAND_RESET));
    int RewardGens = GetPrivateProfileInt("Reward", "GensContribute", 0, gDirPath.GetNewPath(FILE_COMMAND_RESET));
    bool Reward = GetPrivateProfileInt("Reward", "IsEnable", 1, gDirPath.GetNewPath(FILE_COMMAND_RESET));

    if( ClearInventory == 1 ) // clear inventoy
    {
    for (int ItemPos = INVETORY_WEAR_SIZE; ItemPos < MAIN_INVENTORY_SIZE; ItemPos++ )
    {
    if (lpUser->pInventory[ItemPos].IsItem() )
    {
    gObjInventoryItemSet(lpUser->m_Index, ItemPos, -1);
    lpUser->pInventory[ItemPos].Clear();
    }
    }
    }


    if( lpUser->Level < m_ReqLevel )
    {
    MsgOutput(lpUser->m_Index, "[CommandReset]: Level Required is %d",m_ReqLevel);
    return;
    }


    if ( PointMode == 0 )
    {
    lpUser->LevelUpPoint += PointAdd;
    }


    if ( PointMode == 1 )
    {
    lpUser->LevelUpPoint = PointAdd * lpUser->iResetCount;
    }


    if ( ClearStats )
    {
    lpUser->Strength = DCInfo.DefClass[lpUser->Class].Strength;
    lpUser->Dexterity = DCInfo.DefClass[lpUser->Class].Dexterity;
    lpUser->Energy = DCInfo.DefClass[lpUser->Class].Energy;
    lpUser->Vitality = DCInfo.DefClass[lpUser->Class].Vitality;
    lpUser->Leadership = DCInfo.DefClass[lpUser->Class].Leadership;
    }

    if ( ClearMasterTree )
    {
    lpUser->MasterLevel = 0;
    lpUser->MasterExperience = 0;
    g_MasterExp.SetNextExp(lpUser);
    }

    if ( ClearMasterPoint )
    {
    lpUser->MasterPoint = 0;
    }

    if ( Reward )
    {
    lpUser->m_GensInfo.iContribution += RewardGens;
    }

    if ( ClearSkills )
    {
    for (int n = 0; n < MAGIC_SIZE;n++)
    {
    if (lpUser->Magic[n].IsMagic() == TRUE)
    {
    lpUser->Magic[n].Clear();
    }
    }
    }

    if ( ClearQuestMarlon )
    {
    g_QuestInfo.ReSetQuestState(lpUser, 2);
    g_QuestInfo.ReSetQuestState(lpUser, 3);
    }





    lpUser->Money -= lpCommand->Price * lpUser->iResetCount;
    GCMoneySend(lpUser->m_Index, lpUser->Money);


    int LevelX = lpUser->MasterLevel + 1;


    lpUser->Experience = 0;
    lpUser->Level = 1;
    lpUser->iResetCount += 1;

    // ----
    BYTE btClass = (lpUser->Class * 32) + 24;
    GCSendQuestPrize(lpUser->m_Index, 0xCC, btClass);
    gObjViewportListProtocolCreate(lpUser);
    //----
    gObjCloseSet(lpUser->m_Index, 1);
    //-----
    char Msg[100];
    sprintf(Msg, "[ResetSystem]: You have Reset:[%d].", lpUser->iResetCount);
    GCServerMsgStringSend(Msg,lpUser->m_Index,1);;
    }
    }
    break;


    //=== COMAND ADD NOT RELOG ===//

    case Command::AddEne:
    {
    int Pontos;
    Pontos = GetTokenNumber();
    if(Pontos == NULL)
    {
    GCServerMsgStringSend("[CmdAdd]: syntax error",lpUser->m_Index,1);
    return;
    }
    if(lpUser->LevelUpPoint < Pontos || Pontos < 1)
    {
    GCServerMsgStringSend("[CmdAdd]: not enough point.",lpUser->m_Index,1);
    return;
    }
    if((Pontos + lpUser->Energy) > g_MaxStatValue)
    {
    GCServerMsgStringSend("[CmdAdd]: Cant add more than %d!.",lpUser->m_Index,g_MaxStatValue);
    return;
    }


    if(Pontos > 200)
    {
    GCServerMsgStringSend("[CmdAdd]: Dont add more than 200 point in time!.",lpUser->m_Index,1);
    return;
    }


    for(int p=0;p<Pontos;p++)
    {
    gObjLevelUpPointAdd(3,lpUser);
    PMSG_LVPOINTADDRESULT pMsg;
    PHeadSubSetB((LPBYTE)&pMsg, 0xF3, 0x06, sizeof(pMsg));
    pMsg.ResultType = 0x10;
    pMsg.ResultType += 3;
    pMsg.wMaxShield = gObj[lpUser->m_Index].iMaxShield + gObj[lpUser->m_Index].iAddShield;
    gObjSetBP(lpUser->m_Index);
    pMsg.MaxBP = gObj[lpUser->m_Index].MaxBP + gObj[lpUser->m_Index].AddBP;
    DataSend(lpUser->m_Index, (UCHAR *)&pMsg, pMsg.h.size);
    }

    char Msg[100];
    sprintf(Msg, "[CmdAdd]: Points added [%d] to energy.", Pontos);
    GCServerMsgStringSend(Msg,lpUser->m_Index,1);
    gObjCalCharacter(lpUser->m_Index);
    return;
    }
    break;
    case Command::AddVit:
    {
    int Pontos;
    Pontos = GetTokenNumber();
    if(Pontos == NULL)
    {
    GCServerMsgStringSend("[CmdAdd]: syntax error",lpUser->m_Index,1);
    return;
    }
    if(lpUser->LevelUpPoint < Pontos || Pontos < 1)
    {
    GCServerMsgStringSend("[CmdAdd]: not enough point.",lpUser->m_Index,1);
    return;
    }
    if((Pontos + lpUser->Vitality) > g_MaxStatValue)
    {
    GCServerMsgStringSend("[CmdAdd]: Cant add more than %d!.",lpUser->m_Index,g_MaxStatValue);
    return;
    }


    if(Pontos > 200)
    {
    GCServerMsgStringSend("[CmdAdd]: Dont add more than 200 point in time",lpUser->m_Index,1);
    return;
    }


    for(int p=0;p<Pontos;p++)
    {
    gObjLevelUpPointAdd(2,lpUser);
    PMSG_LVPOINTADDRESULT pMsg;
    PHeadSubSetB((LPBYTE)&pMsg, 0xF3, 0x06, sizeof(pMsg));
    pMsg.ResultType = 0x10;
    pMsg.ResultType += 2;
    pMsg.wMaxShield = gObj[lpUser->m_Index].iMaxShield + gObj[lpUser->m_Index].iAddShield;
    gObjSetBP(lpUser->m_Index);
    pMsg.MaxBP = gObj[lpUser->m_Index].MaxBP + gObj[lpUser->m_Index].AddBP;
    DataSend(lpUser->m_Index, (UCHAR *)&pMsg, pMsg.h.size);


    }

    char Msg[100];
    sprintf(Msg, "[CmdAdd]: Points added [%d] to vitality.", Pontos);
    GCServerMsgStringSend(Msg,lpUser->m_Index,1);
    gObjCalCharacter(lpUser->m_Index);
    return;
    }
    break;
    case Command::AddAgi:
    {
    int Pontos;
    Pontos = GetTokenNumber();

    if(Pontos == NULL)
    {
    GCServerMsgStringSend("[CmdAdd]: syntax error",lpUser->m_Index,1);
    return;
    }
    if(lpUser->LevelUpPoint < Pontos || Pontos < 1)
    {
    GCServerMsgStringSend("[CmdAdd]: not enough point.",lpUser->m_Index,1);
    return;
    }
    if((Pontos + lpUser->Dexterity) > g_MaxStatValue)
    {
    GCServerMsgStringSend("[CmdAdd]: Cant add more than %d!.",lpUser->m_Index,g_MaxStatValue);
    return;
    }


    if(Pontos > 200)
    {
    GCServerMsgStringSend("[CmdAdd]: Dont add more than 200 point in time",lpUser->m_Index,1);
    return;
    }


    for(int p=0;p<Pontos;p++)
    {
    gObjLevelUpPointAdd(1,lpUser);
    PMSG_LVPOINTADDRESULT pMsg;
    PHeadSubSetB((LPBYTE)&pMsg, 0xF3, 0x06, sizeof(pMsg));
    pMsg.ResultType = 0x10;
    pMsg.ResultType += 1;
    pMsg.wMaxShield = gObj[lpUser->m_Index].iMaxShield + gObj[lpUser->m_Index].iAddShield;
    gObjSetBP(lpUser->m_Index);
    pMsg.MaxBP = gObj[lpUser->m_Index].MaxBP + gObj[lpUser->m_Index].AddBP;
    DataSend(lpUser->m_Index, (UCHAR *)&pMsg, pMsg.h.size);
    }

    char Msg[100];
    sprintf(Msg, "[CmdAdd]: Points added [%d] to agility.", Pontos);
    GCServerMsgStringSend(Msg,lpUser->m_Index,1);
    return;
    }
    break;
    case Command::AddStr:
    {
    int Pontos;
    Pontos = GetTokenNumber();
    if(Pontos == NULL)
    {
    GCServerMsgStringSend("[CmdAdd]: syntax error",lpUser->m_Index,1);
    return;
    }
    if(lpUser->LevelUpPoint < Pontos || Pontos < 1)
    {
    GCServerMsgStringSend("[CmdAdd]: not enough point.",lpUser->m_Index,1);
    return;
    }
    if((Pontos + lpUser->Strength) > g_MaxStatValue)
    {
    GCServerMsgStringSend("[CmdAdd]: Cant add more than %d!.",lpUser->m_Index,g_MaxStatValue);
    return;
    }


    if(Pontos > 200)
    {
    GCServerMsgStringSend("[CmdAdd]: Dont add more than 200 point in time",lpUser->m_Index,1);
    return;
    }


    for(int p=0;p<Pontos;p++)
    {
    gObjLevelUpPointAdd(0,lpUser);
    PMSG_LVPOINTADDRESULT pMsg;
    PHeadSubSetB((LPBYTE)&pMsg, 0xF3, 0x06, sizeof(pMsg));
    pMsg.ResultType = 0x10;
    pMsg.ResultType += 0;
    pMsg.wMaxShield = gObj[lpUser->m_Index].iMaxShield + gObj[lpUser->m_Index].iAddShield;
    gObjSetBP(lpUser->m_Index);
    pMsg.MaxBP = gObj[lpUser->m_Index].MaxBP + gObj[lpUser->m_Index].AddBP;
    DataSend(lpUser->m_Index, (UCHAR *)&pMsg, pMsg.h.size);
    }

    char Msg[100];
    sprintf(Msg, "[CmdAdd]: Points added [%d] to strength.", Pontos);
    GCServerMsgStringSend(Msg,lpUser->m_Index,1);
    return;
    }
    break;
    case Command::AddCom:
    {
    if(lpUser->Class != 4)
    {
    GCServerMsgStringSend("[UCD]: Only Dark Lord Can use /AddCom.",lpUser->m_Index,1);
    return;
    }


    int Pontos;
    Pontos = GetTokenNumber();
    if(Pontos == NULL)
    {
    GCServerMsgStringSend("[CmdAdd]: syntax error",lpUser->m_Index,1);
    return;
    }
    if(lpUser->LevelUpPoint < Pontos || Pontos < 1)
    {
    GCServerMsgStringSend("[CmdAdd]: not enough point.",lpUser->m_Index,1);
    return;
    }
    if((Pontos + lpUser->Leadership) > g_MaxStatValue)
    {
    GCServerMsgStringSend("[CmdAdd]: Cant add more than %d!.",lpUser->m_Index,g_MaxStatValue);
    return;
    }


    if(Pontos > 200)
    {
    GCServerMsgStringSend("[CmdAdd]: Dont add more than 200 point in time",lpUser->m_Index,1);
    return;
    }


    for(int p=0;p<Pontos;p++)
    {
    gObjLevelUpPointAdd(4,lpUser);
    PMSG_LVPOINTADDRESULT pMsg;
    PHeadSubSetB((LPBYTE)&pMsg, 0xF3, 0x06, sizeof(pMsg));
    pMsg.ResultType = 0x10;
    pMsg.ResultType += 4;
    pMsg.wMaxShield = gObj[lpUser->m_Index].iMaxShield + gObj[lpUser->m_Index].iAddShield;
    gObjSetBP(lpUser->m_Index);
    pMsg.MaxBP = gObj[lpUser->m_Index].MaxBP + gObj[lpUser->m_Index].AddBP;
    DataSend(lpUser->m_Index, (UCHAR *)&pMsg, pMsg.h.size);
    }

    char Msg[100];
    sprintf(Msg, "[CmdAdd]: Points added [%d] to Command.", Pontos);
    GCServerMsgStringSend(Msg,lpUser->m_Index,1);
    return;
    }
    break;


    //=== COMMAND ONLINE ===//

    case Command::Online:
    {
    int oncount = 0;
    int gmoncount = 0;
    for(int g=OBJ_STARTUSERINDEX;g<OBJMAX;g++)
    {
    if(gObj[g].Connected == 3)
    {
    oncount++;
    }
    if(gObj[g].Connected == 3 && gObj[g].Authority == 32)
    {
    gmoncount++;
    }
    }
    MsgOutput(lpUser->m_Index,"[CmdOnline] Players Online %d, GM Online %d",oncount,gmoncount);
    return;
    }
    break;


    Link FreeReset.txt: https://mega.nz/#!Ghd0XZqQ!iCssaHugR...2VKl5bCFbr8Kpk

    PS: I HOPE THEY SERVE.
    Last edited by michi28; 24-02-16 at 12:43 AM.

  12. #2997
    Enthusiast kaho0706 is offline
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    Mar 2009 Join Date
    46Posts

    re: [Release] zTeam Season 8 Episode 2 (Source)

    how to bug fix 3000 level experience bar :(

  13. #2998
    Apprentice SmaLLzloj is offline
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    Sep 2009 Join Date
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    24Posts

    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by Omaruu View Post
    New Update:
    DOX.bg - Файл организатор за лесно споделяне и съхранение на файлове

    Bug fixes:
    - Your premium access code is wrong for this command bug Fixed
    - Ertel RankUp +3 to +5 Fixed(Need client update replace files from Client->Data->Local(Folder))
    what main i should use with your gs, cuz with the one i got players dont see each others animations like sitting/laying on fence etc.
    Last edited by SmaLLzloj; 01-03-16 at 01:07 PM.

  14. #2999
    -( . ) ( . )- clerigz is offline
    MemberRank
    Mar 2012 Join Date
    1,365Posts

    re: [Release] zTeam Season 8 Episode 2 (Source)

    anyone fix compatible with xp sp3? the zclient?

  15. #3000
    (づ。◕‿‿◕。) Natzugen is offline
    MemberRank
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by clerigz View Post
    anyone fix compatible with xp sp3? the zclient?
    just cjanhe your redistributable toolset

    Enviado desde mi BLU STUDIO 5.0 C HD mediante Tapatalk



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