
Originally Posted by
fallenfate
Want to share your fix so I know where you had done it wrong first? I'll try it then, :).
Summoner Drain Life skill doesn't drain life and doesn't do damage to enemies, I've tried copying S6EP3 source for the skills and it didn't work still, so I have no ideas right now.
add this in gObjMonster.cpp
Code:
if( g_ExcDropPerc > 0 )
{
if( (rand() % 10000) < g_ExcDropPerc )
{
option1rand=100;
option2rand=1;
option3rand=rand()%100;
optionc=rand()%3;
NOption = NewOptionRand(lpObj->Level);
level = 0;
}
}
before
Code:
else
{
option1rand=6;
option2rand=4;
option3rand=rand()%100;
optionc=rand()%3;
NOption = 0;
}
I don't know which one did the trick 'coz I also changed the MonsterExcellentItemRollRate
to ExcDropPerc in GameMain.cpp
- - - Updated - - -
Summoner Drain Life Skill looks fine to me..
Opponent will be killed within 3 to 5 secs XD if no pots.

If you're having a problem with the skill damage.
You can change the damage in Skill.txt