Weird happens bro. XD
@clerigz
Mobs Working.
Spot Working.
If you add a spot make sure you set the w and h = 0.
reset it right system?
someone tell if ta working or have to configure?
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1>.\gObjMonster.cpp(3409) : error C2065: 'option1rand' : undeclared identifier
1>.\gObjMonster.cpp(3410) : error C2065: 'option2rand' : undeclared identifier
1>.\gObjMonster.cpp(3411) : error C2065: 'option3rand' : undeclared identifier
1>.\gObjMonster.cpp(3412) : error C2065: 'optionc' : undeclared identifier
1>.\gObjMonster.cpp(3419) : error C2065: 'option1rand' : undeclared identifier
1>.\gObjMonster.cpp(3420) : error C2065: 'option2rand' : undeclared identifier
1>.\gObjMonster.cpp(3421) : error C2065: 'option3rand' : undeclared identifier
1>.\gObjMonster.cpp(3422) : error C2065: 'optionc' : undeclared identifier
bro i have error
NPC ID = 249 <- the default NPC ID. (You can change it)
Map = 0 <- Lorencia
X = 130
Y = 130
If you can't find the NPC
Use your GM character then 'trans'
/trans GMtest 0 130 130.
whe you click the NPC you set.
it should be something like this
@Nujd
make sure you put it 'before'
Code:else { option1rand=6; option2rand=4; option3rand=rand()%100; optionc=rand()%3; NOption = 0; }
Someone managed to put more commands type: / reset
Testing Master Skills, Points Reset
Hello I'm working with these files . I make a query: I have the db muonline of IGCN working inventory and warehouse with a structure of 32 items instead of 16 byte byte Z-team, MuEngine or TT . I can adapt them as source so you can work with my DB .
We appreciate your help.
Example: Zteam la DB MuOnline Tabla Warehouse
Items varbinary(3840)
IGCN DB MuOnline Tabla Warehouse
Items varbinary(7680)
Regards
Edit zDataServer/define.h
error en gameserver
error-L1 : Load Block Character infomation
Help fix gameserver 32 byte items structure
search
else
{
option1rand=6;
option2rand=4;
option3rand=rand()%100;
optionc=rand()%3;
NOption = 0;
replace this :
- - - Updated - - -
if( g_ExcDropPerc > 0 )
{
if( (rand() % 10000) < g_ExcDropPerc )
{
option1rand=100;
option2rand=1;
option3rand=rand()%100;
optionc=rand()%3;
NOption = NewOptionRand(lpObj->Level);
level = 0;
}
}
else
{
option1rand=6;
option2rand=4;
option3rand=rand()%100;
optionc=rand()%3;
NOption = 0;
}
where I can set up the drop of golden dragons? and drop the wizarcoop
Last edited by Callejero; 29-06-15 at 06:03 PM.
if you are referring to the berserker bug, it was present in the season 6 files also
I fixed it then and i believe i can do it again
as for the source, the answer is of course it will be released
unless someone has contributed to what I fixed and wants it to remain private I will not keep it private
cause it's not my code in the first place
90% of this is webzen's work and 10% is zTeam's
fixing some stuff does not qualify anyone to claim they own it
I dont even need credits or anything :P