[Release] zTeam Season 8 Episode 2 (Source)

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  1. #526
    Put Community First fallenfate is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by MrQU3ST10N View Post
    Did you set Turn Off all warnings?

    - - - Updated - - -
    Nah, I didn't, but it compiled fine without setting that and the .exe runs afterwards. Will that make a difference to the compile? I figured warnings weren't compulsory fixes needing attention.

  2. #527
    Hmm.. huh? MrQU3ST10N is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by fallenfate View Post
    Nah, I didn't, but it compiled fine without setting that and the .exe runs afterwards. Will that make a difference to the compile? I figured warnings weren't compulsory fixes needing attention.
    I don't know? maybe.
    My Solution properties :
    I Turn Off all warnings
    I also changed it to release
    /Zc:auto-
    that's all.

  3. #528
    Put Community First fallenfate is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by MrQU3ST10N View Post
    I don't know? maybe.
    My Solution properties :
    I Turn Off all warnings
    I also changed it to release
    /Zc:auto-
    that's all.
    I just turned off all warnings and recompiled, and the bug is gone. How weird! You'd think the warnings were just notifications and didn't influence the compile. Thanks for the tip, ;). Will use your Exc code now as well, thanks! :)

  4. #529
    Hmm.. huh? MrQU3ST10N is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by fallenfate View Post
    I just turned off all warnings and recompiled, and the bug is gone. How weird! You'd think the warnings were just notifications and didn't influence the compile. Thanks for the tip, ;). Will use your Exc code now as well, thanks! :)
    Weird happens bro. XD

    @clerigz
    Mobs Working.
    Spot Working.


    If you add a spot make sure you set the w and h = 0.

  5. #530
    Member lazaroxp is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    reset it right system?
    someone tell if ta working or have to configure?


  6. #531
    Account Upgraded | Title Enabled! Nujd is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by MrQU3ST10N View Post
    add this in gObjMonster.cpp

    Code:
    if( g_ExcDropPerc > 0 )
            {
            if( (rand() % 10000) < g_ExcDropPerc )
            {
            option1rand=100;
            option2rand=1;
            option3rand=rand()%100;
            optionc=rand()%3;
            NOption = NewOptionRand(lpObj->Level);
            level = 0;
            }
            }
    before

    Code:
            else
            {
                option1rand=6;
                option2rand=4;
                option3rand=rand()%100;
                optionc=rand()%3;
                NOption = 0;
            }
    I don't know which one did the trick 'coz I also changed the MonsterExcellentItemRollRate
    to ExcDropPerc in GameMain.cpp

    - - - Updated - - -

    Summoner Drain Life Skill looks fine to me..
    Opponent will be killed within 3 to 5 secs XD if no pots.



    If you're having a problem with the skill damage.
    You can change the damage in Skill.txt
    1>.\gObjMonster.cpp(3409) : error C2065: 'option1rand' : undeclared identifier
    1>.\gObjMonster.cpp(3410) : error C2065: 'option2rand' : undeclared identifier
    1>.\gObjMonster.cpp(3411) : error C2065: 'option3rand' : undeclared identifier
    1>.\gObjMonster.cpp(3412) : error C2065: 'optionc' : undeclared identifier
    1>.\gObjMonster.cpp(3419) : error C2065: 'option1rand' : undeclared identifier
    1>.\gObjMonster.cpp(3420) : error C2065: 'option2rand' : undeclared identifier
    1>.\gObjMonster.cpp(3421) : error C2065: 'option3rand' : undeclared identifier
    1>.\gObjMonster.cpp(3422) : error C2065: 'optionc' : undeclared identifier


    bro i have error

  7. #532
    Hmm.. huh? MrQU3ST10N is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by lazaroxp View Post
    reset it right system?
    someone tell if ta working or have to configure?

    NPC ID = 249 <- the default NPC ID. (You can change it)
    Map = 0 <- Lorencia
    X = 130
    Y = 130

    If you can't find the NPC
    Use your GM character then 'trans'

    /trans GMtest 0 130 130.

    whe you click the NPC you set.
    it should be something like this


    @Nujd

    make sure you put it 'before'

    Code:
     else
            {
                option1rand=6;
                option2rand=4;
                option3rand=rand()%100;
                optionc=rand()%3;
                NOption = 0;
            }

  8. #533
    Apprentice traxxx is offline
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    happy re: [Release] zTeam Season 8 Episode 2 (Source)

    Someone managed to put more commands type: / reset

  9. #534
    Hmm.. huh? MrQU3ST10N is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by traxxx View Post
    Someone managed to put more commands type: / reset
    Reset system is the same as /reset command

  10. #535
    Member Prototypex is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Testing Master Skills, Points Reset

  11. #536
    Member darioclu970 is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Hello I'm working with these files . I make a query: I have the db muonline of IGCN working inventory and warehouse with a structure of 32 items instead of 16 byte byte Z-team, MuEngine or TT . I can adapt them as source so you can work with my DB .
    We appreciate your help.

    Example: Zteam la DB MuOnline Tabla Warehouse
    Items varbinary(3840)

    IGCN DB MuOnline Tabla Warehouse
    Items varbinary(7680)

    Regards

    Edit zDataServer/define.h

    error en gameserver

    error-L1 : Load Block Character infomation

    Help fix gameserver 32 byte items structure

  12. #537
    Account Upgraded | Title Enabled! Nujd is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by MrQU3ST10N View Post
    NPC ID = 249 <- the default NPC ID. (You can change it)
    Map = 0 <- Lorencia
    X = 130
    Y = 130

    If you can't find the NPC
    Use your GM character then 'trans'

    /trans GMtest 0 130 130.

    whe you click the NPC you set.
    it should be something like this


    @Nujd

    make sure you put it 'before'

    Code:
     else
            {
                option1rand=6;
                option2rand=4;
                option3rand=rand()%100;
                optionc=rand()%3;
                NOption = 0;
            }
    how to put it and where?

  13. #538
    Valued Member Callejero is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    search
    else
    {
    option1rand=6;
    option2rand=4;
    option3rand=rand()%100;
    optionc=rand()%3;
    NOption = 0;

    replace this :


    if( g_ExcDropPerc > 0 )
    {
    if( (rand() % 10000) < g_ExcDropPerc )
    {
    option1rand=100;
    option2rand=1;
    option3rand=rand()%100;
    optionc=rand()%3;
    NOption = NewOptionRand(lpObj->Level);
    level = 0;
    }
    }
    else
    {
    option1rand=6;
    option2rand=4;
    option3rand=rand()%100;
    optionc=rand()%3;
    NOption = 0;
    }
    - - - Updated - - -

    where I can set up the drop of golden dragons? and drop the wizarcoop
    Attached Files Attached Files
    Last edited by Callejero; 29-06-15 at 06:03 PM.

  14. #539
    Account Upgraded | Title Enabled! Nujd is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by Callejero View Post
    search
    else
    {
    option1rand=6;
    option2rand=4;
    option3rand=rand()%100;
    optionc=rand()%3;
    NOption = 0;

    replace this :



    - - - Updated - - -

    where I can set up the drop of golden dragons? and drop the wizarcoop
    thank you bro :D

  15. #540
    Account Upgraded | Title Enabled! ftewegw1 is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by fallenfate View Post
    Whenever you've finished the fixes, are you only releasing it compiled or will you release the fixed source so some of us can learn from it? I can assure you if you were to PM it to me I purely only want to learn and you'll not see it released on RZ unless you authorise it.

    I've tried fixing the Summoner bug, for example, and compared the skill source with source from S6EP3 and couldn't make it work. I haven't given up, I'm just taking a break to regain some sanity, and thought having fixed source to compare with my bugged source would be amazing to learn why mine wasn't working, and to keep for local use (I only play MU locally).

    If need be when you fix it, I would be happy to sign an agreement to not release the source and pay depending on price, but as a learning tool fixed source would be AMAZING for our community.
    if you are referring to the berserker bug, it was present in the season 6 files also
    I fixed it then and i believe i can do it again
    as for the source, the answer is of course it will be released
    unless someone has contributed to what I fixed and wants it to remain private I will not keep it private
    cause it's not my code in the first place
    90% of this is webzen's work and 10% is zTeam's
    fixing some stuff does not qualify anyone to claim they own it
    I dont even need credits or anything :P



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