where i choose the font in gs screen?
found a bug, which is item element upgrade system not working correctly.
i try change up all rate2-rate11 = 10000 (max 10000 = 100% upgrade rate) but in game, ertel level up 90% miss
(sorry for my bad english)
viable files for an online server?
You can try to add Elemental Talisman Of Luck and change it's rate from Item.txt the normal rate is 10 % so make it for example 50 % or 100 % it will work.
The main problem is when errtel is level 3 rank 10 and you try to upgrade it fail always or if it succeed it shows that it's not have information(wrong db code) or smth like that.
So in the end is have some bug with it.
To max level/rank can be done only by editing HEX codes.
TServerInfoDisplayer.cpp... this is the last time I will paste it, busy fixing and translating a MuEditor for S8, :).
"Times" is where you put your font.Code:#if (ZEONWINDOW == TRUE) this->m_hFont = CreateFont(60, 0, 0, 0, FW_REGULAR, FALSE, FALSE, FALSE, 1, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH|FF_DONTCARE, "Times");
To make it clear to people, the code I posted is an example. To have a custom font you need to download it from somewhere like FontSquirrel and place it into Windows\Fonts. Then reload the source and change it to the font name, which you can see if you run the font file itself. Recompile and it should change to that font.
how can i add new custom set (client: custom set not display in inventory) ?
How to enable This ?
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