[Release] zTeam Season 8 Episode 2 (Source)

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  1. #706
    Member fmangeac is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    MonsterSetBase with spots in :
    Kanturu
    Lands of Trials
    Vulcanus
    Raklion
    Swamp of Calmnes
    Aida
    Kalima 7,6,5
    Icarus
    Tarkan
    LostTower
    Atlans
    Arena
    Devias
    Dungeon
    Elbeland
    Noria
    Lorencia
    MonsterSetBase.rar

  2. #707
    Hmm.. huh? MrQU3ST10N is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by huythao229 View Post
    Please link dowload! Thanks you!
    Try to use fallefate release in page °11

  3. #708
    Join our JOURNEY! MaskARRA is offline
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    Mar 2013 Join Date
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Guys how do I put a Lorencia Ring with pvp? When I tried to put a ring it cant kill. Please give me tips guys. thanks

  4. #709
    Hmm.. huh? MrQU3ST10N is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by MaskARRA View Post
    Guys how do I put a Lorencia Ring with pvp? When I tried to put a ring it cant kill. Please give me tips guys. thanks
    what do you mean with PVP??
    You mean a Lorencia PVP ring? XD

    or a Ring that can kill? :P

  5. #710
    (づ。◕‿‿◕。) Natzugen is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by huythao229 View Post
    Please link dowload! Thanks you!
    search through the thread dont be lazy :)

    Quote Originally Posted by Andres Galviz View Post
    gens impossible to join, help me

    screen-07_04-04_06-0000.jpg
    you have to level your char normally, if you do it with mu maker it wont let you join gens

    - - - Updated - - -

    Quote Originally Posted by MaskARRA View Post
    Guys how do I put a Lorencia Ring with pvp? When I tried to put a ring it cant kill. Please give me tips guys. thanks
    you have to change the terrains in server side and client side besides just dropping the ring

  6. #711
    Hmm.. huh? MrQU3ST10N is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    @MaskARRA

    According to fallenfate, If you want an easylife :
    Here's the Lorencia PVP Ring ~~> RaGEZONE

    zip pass : EasyLife

  7. #712
    Valued Member Callejero is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by 7GNJumper View Post
    Somone asked black bgcolour GS, so its been late but i just got home. Here u Go

    i marked to changes also u can go and play with RGP colors at linked below web.
    www.tayloredmktg.com/rgb/
    It might not work the entire code share?

    - - - Updated - - -

    Quote Originally Posted by MentaLMU View Post
    i dont see your in skype
    i have blue pic of strike back

    - - - Updated - - -


    how this font called ?


    This is the font to use
    ScorchedEarthDEMO-KCFonts.rar

    PD : sorry I did not see the quote recently

  8. #713
    (づ。◕‿‿◕。) Natzugen is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by Callejero View Post
    It might not work the entire code share?

    - - - Updated - - -

    ScorchedEarthDEMO-KCFonts.rar

    PD : sorry I did not see the quote recently
    gameserver.cpp

    Code:
    RECT rect;						HDC hdc = GetDC(hWnd);
    						GetClientRect(hWnd, &rect);
    						FillRect(hdc, &rect, (HBRUSH)GetStockObject(BLACK_BRUSH));
    						ReleaseDC(hWnd, hdc);
    logproc.cpp
    Code:
    void LogTextPaintProc(HWND hWnd){
    	HDC hdc;
    	int total;
    	int n;
    	
    	
    	hdc=GetDC(hWnd);
    	total= LOG_TEXT_LINE;
    
    
    	n=m_cline;
    
    
    	while(total-- != 0)
    	{
    		switch (LogTextViewType[n] )
    		{
    		case 2:
    			SetTextColor(hdc, RGB(255, 0, 0) );	
    			SetBkMode(hdc, TRANSPARENT);
    			break;
    		case 3:
    			SetTextColor(hdc, RGB(0, 100, 0));
    			SetBkMode(hdc, TRANSPARENT);
    			break;
    		case 4:
    			SetTextColor(hdc, RGB(0, 0, 255));
    			SetBkMode(hdc, TRANSPARENT);
    			break;
    		case 5:
    			SetTextColor(hdc, RGB(155, 0, 0));
    			SetBkMode(hdc, TRANSPARENT);
    			break;
    		case 6:
    			SetTextColor(hdc, RGB(0, 0, 100));
    			SetBkMode(hdc, TRANSPARENT);
    			break;
    		case 7:
    			SetTextColor(hdc, RGB(210, 30, 150));
    			SetBkMode(hdc, TRANSPARENT);
    			break;
    		default:
    			SetTextColor(hdc, RGB(255, 255, 255));
    			SetBkMode(hdc, TRANSPARENT);
    			break;
    		}
    		if (strlen(LogText[n])>1)
    		{
    			TextOut( hdc, 0, total*15 + 80, LogText[n], strlen(LogText[n])); 
    		}
    		n--;
    		if (n<0)
    		{
    			n=LOG_TEXT_LINE-1;
    		}
    	}
    	ReleaseDC(hWnd, hdc);
    }

  9. #714
    Valued Member Callejero is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by natzugen View Post
    gameserver.cpp

    Code:
    RECT rect;                        HDC hdc = GetDC(hWnd);
                            GetClientRect(hWnd, &rect);
                            FillRect(hdc, &rect, (HBRUSH)GetStockObject(BLACK_BRUSH));
                            ReleaseDC(hWnd, hdc);
    logproc.cpp
    Code:
    void LogTextPaintProc(HWND hWnd){
        HDC hdc;
        int total;
        int n;
        
        
        hdc=GetDC(hWnd);
        total= LOG_TEXT_LINE;
    
    
        n=m_cline;
    
    
        while(total-- != 0)
        {
            switch (LogTextViewType[n] )
            {
            case 2:
                SetTextColor(hdc, RGB(255, 0, 0) );    
                SetBkMode(hdc, TRANSPARENT);
                break;
            case 3:
                SetTextColor(hdc, RGB(0, 100, 0));
                SetBkMode(hdc, TRANSPARENT);
                break;
            case 4:
                SetTextColor(hdc, RGB(0, 0, 255));
                SetBkMode(hdc, TRANSPARENT);
                break;
            case 5:
                SetTextColor(hdc, RGB(155, 0, 0));   <----- this is the color of the letters
                SetBkMode(hdc, TRANSPARENT);
                break;
            case 6:
                SetTextColor(hdc, RGB(0, 0, 100));
                SetBkMode(hdc, TRANSPARENT);
                break;
            case 7:
                SetTextColor(hdc, RGB(210, 30, 150));
                SetBkMode(hdc, TRANSPARENT);
                break;
            default:
                SetTextColor(hdc, RGB(255, 255, 255));
                SetBkMode(hdc, TRANSPARENT);
                break;
            }
            if (strlen(LogText[n])>1)
            {
                TextOut( hdc, 0, total*15 + 80, LogText[n], strlen(LogText[n])); 
            }
            n--;
            if (n<0)
            {
                n=LOG_TEXT_LINE-1;
            }
        }
        ReleaseDC(hWnd, hdc);
    }

    gs2.jpg

    I want you to put the same color

    RECT rect; HDC hdc = GetDC(hWnd);
    GetClientRect(hWnd, &rect);
    FillRect(hdc, &rect, (HBRUSH)GetStockObject(BLACK_BRUSH));
    ReleaseDC(hWnd, hdc);

    Error

    RECT rect; HDC hdc = GetDC(hWnd);
    GetClientRect(hWnd, &rect);
    FillRect(hdc, &rect, (HBRUSH)GetStockObject(GRAY_BRUSH));
    ReleaseDC(hWnd, hdc);

    1>.\GameServer.cpp(580) : error C2065: 'GRAY_BRUSH' : Undeclared identifier
    Last edited by Callejero; 04-07-15 at 08:23 PM.

  10. #715
    Member 7GNJumper is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by Callejero View Post
    It might not work the entire code share?

    - - - Updated - - -

    ScorchedEarthDEMO-KCFonts.rar

    PD : sorry I did not see the quote recently
    of course working didnt see i sahare pictures. also code crystal clear nothing speacial.

  11. #716
    ^_^ ashlay is offline
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    874Posts

    re: [Release] zTeam Season 8 Episode 2 (Source)

    you dont need to set transparent on all colors
    Code:
    void LogTextPaintProc(HWND hWnd)
    {
    	HDC hdc;
    	int total;
    	int n;
    
    	hdc=GetDC(hWnd);
    	total= LOG_TEXT_LINE;
    
    	n=m_cline;
    	//set transparence
    	SetBkMode(hdc,TRANSPARENT); //<~~Add just here
    
    	while(total-- != 0)
    and for add transparency on top of gs like this


    user.cpp
    void gObjViewportPaint(HWND hWnd, short aIndex)
    Code:
    //new style
    	SetBkMode(hdc,TRANSPARENT);//<~~Add here 
    	SetTextColor(hdc, RGB(255, 0, 0));//and here you can set text color
    	//--
    	TextOut(hdc, GAMESERVER_WIDTH / 2 - 200, 0, szTemp, strlen(szTemp));
    
    	ReleaseDC(hWnd, hdc);
    }

  12. #717
    Valued Member Callejero is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    gs3.jpg

    the gray background and not black ?

  13. #718
    Valued Member huythao229 is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Please help me!

  14. #719
    Hmm.. huh? MrQU3ST10N is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by huythao229 View Post
    Please help me!
    Use fallenfate release (The EasyLife) Page 11

  15. #720
    Valued Member Callejero is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    use Original zClient.dll

    zClient.rar

    - - - Updated - - -

    illusion-temple.jpg

    Quote Originally Posted by MrQU3ST10N View Post
    Use fallenfate release (The EasyLife) Page 11

    Illusion Temple does not accept ticket, Edit MasterLevel in that line ?



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