MonsterSetBase with spots in :
Kanturu
Lands of Trials
Vulcanus
Raklion
Swamp of Calmnes
Aida
Kalima 7,6,5
Icarus
Tarkan
LostTower
Atlans
Arena
Devias
Dungeon
Elbeland
Noria
Lorencia
MonsterSetBase.rar
MonsterSetBase with spots in :
Kanturu
Lands of Trials
Vulcanus
Raklion
Swamp of Calmnes
Aida
Kalima 7,6,5
Icarus
Tarkan
LostTower
Atlans
Arena
Devias
Dungeon
Elbeland
Noria
Lorencia
MonsterSetBase.rar
Try to use fallefate release in page °11
Guys how do I put a Lorencia Ring with pvp? When I tried to put a ring it cant kill. Please give me tips guys. thanks
search through the thread dont be lazy :)
you have to level your char normally, if you do it with mu maker it wont let you join gens
- - - Updated - - -
you have to change the terrains in server side and client side besides just dropping the ring
It might not work the entire code share?
- - - Updated - - -
ScorchedEarthDEMO-KCFonts.rar
PD : sorry I did not see the quote recently
gameserver.cpp
logproc.cppCode:RECT rect; HDC hdc = GetDC(hWnd); GetClientRect(hWnd, &rect); FillRect(hdc, &rect, (HBRUSH)GetStockObject(BLACK_BRUSH)); ReleaseDC(hWnd, hdc);
Code:void LogTextPaintProc(HWND hWnd){ HDC hdc; int total; int n; hdc=GetDC(hWnd); total= LOG_TEXT_LINE; n=m_cline; while(total-- != 0) { switch (LogTextViewType[n] ) { case 2: SetTextColor(hdc, RGB(255, 0, 0) ); SetBkMode(hdc, TRANSPARENT); break; case 3: SetTextColor(hdc, RGB(0, 100, 0)); SetBkMode(hdc, TRANSPARENT); break; case 4: SetTextColor(hdc, RGB(0, 0, 255)); SetBkMode(hdc, TRANSPARENT); break; case 5: SetTextColor(hdc, RGB(155, 0, 0)); SetBkMode(hdc, TRANSPARENT); break; case 6: SetTextColor(hdc, RGB(0, 0, 100)); SetBkMode(hdc, TRANSPARENT); break; case 7: SetTextColor(hdc, RGB(210, 30, 150)); SetBkMode(hdc, TRANSPARENT); break; default: SetTextColor(hdc, RGB(255, 255, 255)); SetBkMode(hdc, TRANSPARENT); break; } if (strlen(LogText[n])>1) { TextOut( hdc, 0, total*15 + 80, LogText[n], strlen(LogText[n])); } n--; if (n<0) { n=LOG_TEXT_LINE-1; } } ReleaseDC(hWnd, hdc); }
I want you to put the same color
RECT rect; HDC hdc = GetDC(hWnd);
GetClientRect(hWnd, &rect);
FillRect(hdc, &rect, (HBRUSH)GetStockObject(BLACK_BRUSH));
ReleaseDC(hWnd, hdc);
Error
RECT rect; HDC hdc = GetDC(hWnd);
GetClientRect(hWnd, &rect);
FillRect(hdc, &rect, (HBRUSH)GetStockObject(GRAY_BRUSH));
ReleaseDC(hWnd, hdc);
1>.\GameServer.cpp(580) : error C2065: 'GRAY_BRUSH' : Undeclared identifier
Last edited by Callejero; 04-07-15 at 08:23 PM.
you dont need to set transparent on all colors
and for add transparency on top of gs like thisCode:void LogTextPaintProc(HWND hWnd) { HDC hdc; int total; int n; hdc=GetDC(hWnd); total= LOG_TEXT_LINE; n=m_cline; //set transparence SetBkMode(hdc,TRANSPARENT); //<~~Add just here while(total-- != 0)
user.cpp
void gObjViewportPaint(HWND hWnd, short aIndex)
Code://new style SetBkMode(hdc,TRANSPARENT);//<~~Add here SetTextColor(hdc, RGB(255, 0, 0));//and here you can set text color //-- TextOut(hdc, GAMESERVER_WIDTH / 2 - 200, 0, szTemp, strlen(szTemp)); ReleaseDC(hWnd, hdc); }
Please help me!
![]()
Use fallenfate release (The EasyLife) Page 11
use Original zClient.dll
zClient.rar
- - - Updated - - -
Illusion Temple does not accept ticket, Edit MasterLevel in that line ?