
Originally Posted by
ahmetoz27
How what do you mean shop files manuel settings ? as you see in pic ther is shop button but its off you know at old servers you can use any kind of editor ther is no any editor for this s8 ?
manually, or complete the code :)

Originally Posted by
FrodoTeabaggins
Geez so many lazy people in this topic asking things without at least take a look at the files.
There's no shop editor atm, because of the .xml format.
Btw. Shop editor... Pfft. What about the old method of editing shops manually? I'm the one still using it? (Editors won't teach you anything!)
---------
Have anyone tried to edit item names? I've edited a wing name (Server/Client) but in-game the name wasn't changed (Yup, i've edited all the items.bmd in client side. (_eng, _por, _spa) and used zFileManager compiled)
did you edit the itemtooltip.bmd?
- - - Updated - - -
to add the item code option in the zfilemanager
add a button and a text box with readonly property in ItemEditor.cs[Design]
and add this code in the button section in itemeditor.cs
PHP Code:
string category = listBoxCategory.GetItemText(listBoxCategory.SelectedItem); int value = (int)numericUpDownIndex.Value;
int cat=0;
if (category == "Sword")
{
cat = 0;
}
if (category == "Axes")
{
cat = 1;
}
else if (category == "Maces & Scepters")
{
cat = 2;
}
else if (category == "Spears")
{
cat = 3;
}
else if (category == "Bows & Crossbows")
{
cat = 4;
}
else if (category == "Staffs & Books")
{
cat = 5;
}
else if (category == "Shields")
{
cat = 6;
}
else if (category == "Helms")
{
cat = 7;
}
else if (category == "Armors")
{
cat = 8;
}
else if (category == "Pants")
{
cat = 9;
}
else if (category == "Gloves")
{
cat = 10;
}
else if (category == "Boots")
{
cat = 11;
}
else if (category == "Wings & Misc")
{
cat = 12;
}
else if (category == "Pets & Misc")
{
cat = 13;
}
else if (category == "Jewels & Misc")
{
cat = 14;
}
else if (category == "Magic books")
{
cat = 15;
}
int icode = value + (cat * 512);
string s = icode.ToString();
// replace itemcode.text for your textboxname.text
Itemcode.Text = s;