
Originally Posted by
degola
I can open thread in help section, who knows your mother can answer. It is perhaps worth more than keep asking you something.
indeed it is 
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to get the grand reset working at the npc add this in resetsystem.xml below </normal>
PHP Code:
<!-- Grand Reset settings --> <Grand> <!-- Switch (0: Disabled, 1: Enabled) --> <enabled>1</enabled>
<!-- NPC configuration (First need add npc in MonsterSetBase.xml --> <npc id="250" map="0" x="130" y="130" />
<!-- Group list --> <grouplist> <!-- minlevel: Min. level for reset maxlevel: Max. level for reset minreset: Min. reset for this group maxreset: Max. reset for this group money: Payment for reset (Money * <UserReset>) gensp: Contribution for reset credits: Credits for skip delay (0: without skips) delay: Delay for making reset (minutes) --> <group minlevel="400" maxlevel="400" minreset="0" maxreset="1000" money="1000000" gensp="0" credits="0" delay="0"> <!-- Cleaning configuration (0: No, 1: Yes) --> <cleaning> <stats>1</stats> <points>0</points> <skills>0</skills> <equipment>0</equipment> <inventory>0</inventory> <shop>0</shop> <masterlevel>0</masterlevel> <masterpoints>0</masterpoints> <masterskills>0</masterskills> <marlonquest>0</marlonquest> </cleaning> <!-- Checks configuration (0: Disabled, 1: Enabled) --> <checks> <equipment>0</equipment> <inventory>0</inventory> <shop>0</shop> </checks> <!-- pointmode: 0: Points * <UserReset>, 1: Points --> <reward pointmode="0"> <class id="0" point="250" gensp="0" credits="0"/> <!-- Wizard --> <class id="1" point="250" gensp="0" credits="0"/> <!-- Knight --> <class id="2" point="250" gensp="0" credits="0"/> <!-- Elf --> <class id="3" point="280" gensp="0" credits="0"/> <!-- Gladiator --> <class id="4" point="280" gensp="0" credits="0"/> <!-- Lord --> <class id="5" point="250" gensp="0" credits="0"/> <!-- Summoner --> <class id="6" point="250" gensp="0" credits="0"/> <!-- Fighter --> </reward> </group> </grouplist> </Grand>