[Release] zTeam Season 8 Episode 2 (Source)

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  1. #1231
    -( . ) ( . )- clerigz is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by Soumyxorp View Post
    Yea but only vault and trade, It's not allowed in the personal store sadly :( unless you want to go further the client I think.


    Comment these lines


    Also you have to equip it first then place it in vault/trade to successfully place it.
    bro where i can put that code?

  2. #1232
    Hmm.. huh? MrQU3ST10N is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by jackbot View Post
    lol can u share me that tool? I was using the wrong 1 i guess
    You can use the zFileManager.

  3. #1233
    -( . ) ( . )- clerigz is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    all the season6 ancient items will be trade or put in vault when i put that code?

  4. #1234
    Hmm.. huh? MrQU3ST10N is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by clerigz View Post
    bro where i can put that code?
    I think it's in ~~> zzzitem.cpp?

  5. #1235
    ¯\_(ツ)_/¯ Soumyxorp is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by clerigz View Post
    all the season6 ancient items will be trade or put in vault when i put that code?
    You have to comment it out or erase it and yea it's at zzzitem.cpp

  6. #1236
    Account Upgraded | Title Enabled! PiECLOUD is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    can anyone tell me why is my new added set in no details?
    no information when I hover the cursor on it?
    Did I miss something?
    item.bmd
    Itemtooltip.bmd
    and itemtrsdata.bmd

  7. #1237
    Join our JOURNEY! MaskARRA is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by michi28 View Post
    Sets Bloodyangel :)


    Thats why I owe you bro .
    Thanks for the effort!

  8. #1238
    Account Upgraded | Title Enabled! PiECLOUD is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by MaskARRA View Post
    Thats why I owe you bro .
    Thanks for the effort!
    how to add items with options?

  9. #1239
    Join our JOURNEY! MaskARRA is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by PiECLOUD View Post
    how to add items with options?
    This is the guide of michi mate!
    Quote Originally Posted by michi28
    verifies that this line is number 3.


  10. #1240
    Account Upgraded | Title Enabled! PiECLOUD is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by MaskARRA View Post
    This is the guide of michi mate!
    naah. already did that. it won't work

  11. #1241
    Account Upgraded | Title Enabled! kevin105 is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    anyone know how to fix this?
    (i cant press D)

  12. #1242
    Join our JOURNEY! MaskARRA is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by kevin105 View Post
    anyone know how to fix this?
    (i cant press D)
    configure at GensSystem.xml mate

    - - - Updated - - -

    Quote Originally Posted by PiECLOUD View Post
    naah. already did that. it won't work
    I didnt try it yet, well we have to wait michi28 of his answer..

  13. #1243
    Account Upgraded | Title Enabled! kevin105 is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by MaskARRA View Post
    configure at GensSystem.xml mate
    where do i fix that? heres my battlemap and zone
    Code:
    <!-- Battle map list (id: Value from MoveList.xml, max: 10) -->
    	<battlemaplist>
    		<move id="1"/>	<!-- Arena -->
    		<move id="27"/>	<!-- Aida 2 -->
    		<move id="30"/>	<!-- Kanturu Relic -->
    		<move id="45"/>	<!-- Kanturu 3 -->
    		<move id="34"/>	<!-- LaCleon -->
    		<move id="33"/>	<!-- Swamp Of Calmness -->
    		<move id="42"/>	<!-- Vulcanus -->
    	</battlemaplist>
    	
    	<!-- Battle zone list (id: MapNumber, max: 11) -->
    	<battlezonelist>
    		<map id="1"/>	<!-- Arena -->
    		<map id="27"/>	<!-- Aida 2 -->
    		<map id="30"/>	<!-- Kanturu Relic -->
    		<map id="45"/>	<!-- Kanturu 3 -->
    		<map id="34"/>	<!-- LaCleon -->
    		<map id="33"/>	<!-- Swamp Of Calmness -->
    		<map id="42"/>	<!-- Vulcanus -->
    	</battlezonelist>

  14. #1244
    Hmm.. huh? MrQU3ST10N is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by kevin105 View Post
    where do i fix that? heres my battlemap and zone
    Code:
    <!-- Battle map list (id: Value from MoveList.xml, max: 10) -->
        <battlemaplist>
            <move id="1"/>    <!-- Arena -->
            <move id="27"/>    <!-- Aida 2 -->
            <move id="30"/>    <!-- Kanturu Relic -->
            <move id="45"/>    <!-- Kanturu 3 -->
            <move id="34"/>    <!-- LaCleon -->
            <move id="33"/>    <!-- Swamp Of Calmness -->
            <move id="42"/>    <!-- Vulcanus -->
        </battlemaplist>
        
        <!-- Battle zone list (id: MapNumber, max: 11) -->
        <battlezonelist>
            <map id="1"/>    <!-- Arena -->
            <map id="27"/>    <!-- Aida 2 -->
            <map id="30"/>    <!-- Kanturu Relic -->
            <map id="45"/>    <!-- Kanturu 3 -->
            <map id="34"/>    <!-- LaCleon -->
            <map id="33"/>    <!-- Swamp Of Calmness -->
            <map id="42"/>    <!-- Vulcanus -->
        </battlezonelist>
    It's not in the GensSystem.xml
    it's the client..
    if all your map is a battle zone.
    ~~> User.cpp

    Replace this code :
    Code:
    bool User::IsBattleZone(int MapNumber)
    {
        if( !g_User.m_BattleInfoLoaded )
        {
            switch(MapNumber)
            {
            case 1:
            case 27:
            case 30:
            case 45:
            case 34:
            case 33:
            case 42:
                return true;
                break;
            }
            return false;
        }
        // ----
        for( int i = 0; i < MAX_BATTLE_LIST; i++ )
        {
            if( g_User.m_BattleZoneList[i] == MapNumber )
            {
                switch(MapNumber)
            {
            case 1:
            case 27:
            case 30:
            case 45:
            case 34:
            case 33:
            case 42:
                return true;
                break;
            }
                return false;
            }
        }
        // ----
        return true;
    }
    with this one

    Code:
    bool User::IsBattleZone(int MapNumber)
    {
        if( !g_User.m_BattleInfoLoaded )
        {
            switch(MapNumber)
            {
            case 7:
            case 33:
            case 37:
            case 56:
            case 63:
                return true;
                break;
            }
            return false;
        }
        // ----
        for( int i = 0; i < MAX_BATTLE_LIST; i++ )
        {
            if( g_User.m_BattleZoneList[i] == MapNumber )
            {
                return true;
            }
        }
        // ----
        return false;
    }

  15. #1245
    Account Upgraded | Title Enabled! kevin105 is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by MrQU3ST10N View Post
    It's not in the GensSystem.xml
    it's the client..
    if all your map is a battle zone.
    ~~> User.cpp

    Replace this code :
    Code:
    bool User::IsBattleZone(int MapNumber)
    {
        if( !g_User.m_BattleInfoLoaded )
        {
            switch(MapNumber)
            {
            case 1:
            case 27:
            case 30:
            case 45:
            case 34:
            case 33:
            case 42:
                return true;
                break;
            }
            return false;
        }
        // ----
        for( int i = 0; i < MAX_BATTLE_LIST; i++ )
        {
            if( g_User.m_BattleZoneList[i] == MapNumber )
            {
                switch(MapNumber)
            {
            case 1:
            case 27:
            case 30:
            case 45:
            case 34:
            case 33:
            case 42:
                return true;
                break;
            }
                return false;
            }
        }
        // ----
        return true;
    }
    with this one

    Code:
    bool User::IsBattleZone(int MapNumber)
    {
        if( !g_User.m_BattleInfoLoaded )
        {
            switch(MapNumber)
            {
            case 7:
            case 33:
            case 37:
            case 56:
            case 63:
                return true;
                break;
            }
            return false;
        }
        // ----
        for( int i = 0; i < MAX_BATTLE_LIST; i++ )
        {
            if( g_User.m_BattleZoneList[i] == MapNumber )
            {
                return true;
            }
        }
        // ----
        return false;
    }
    so the battle zone list in gensystem.xml is not really working?
    btw thanks mate



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