[Release] zTeam Season 8 Episode 2 (Source)

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  1. #1411
    Account Upgraded | Title Enabled! michi28 is online now
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by Callejero View Post
    @michi28 BlueEvent 100% Run :)

    fine.. and so like I said you can put more events.

  2. #1412
    Valued Member Callejero is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by michi28 View Post
    fine.. and so like I said you can put more events.

    I can not send PM: P The Full Box. can you tell how to add a file to drop the Event?

    - - - Updated - - -




    anyone know how I can fix this problem?

  3. #1413
    Enthusiast gorath is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Hello I found misspelling file elementalsystem.cpp:








    I think it should be:




    This error must be corrected to 2 places ...

    michi28 please if it can be corrected in the source ...

  4. #1414
    Account Upgraded | Title Enabled! ftewegw1 is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by gorath View Post
    Hello I found misspelling file elementalsystem.cpp:








    I think it should be:




    This error must be corrected to 2 places ...

    michi28 please if it can be corrected in the source ...
    also elemental defense is wrongly calculated as defense/2 wich does not apply for elemental defence AND normal mobs have 0 elemental defense when they should have an elemental def equal to their normal defense
    just my 2 cents

  5. #1415
    Account Upgraded | Title Enabled! michi28 is online now
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by gorath View Post
    Hello I found misspelling file elementalsystem.cpp:








    I think it should be:




    This error must be corrected to 2 places ...

    michi28 please if it can be corrected in the source ...

    if i was looking and attackdamage the same.

    - - - Updated - - -

    shows the elemental damage to hit the Monster



  6. #1416
    Valued Member Callejero is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by michi28 View Post
    if i was looking and attackdamage the same.

    - - - Updated - - -

    shows the elemental damage to hit the Monster




    as Fix This Problem ?

  7. #1417
    Account Upgraded | Title Enabled! chenzhen is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by Omaruu View Post
    Share .dmp file and last of your GS logs and I will try to fix it.
    the GS online about morethan 5 hours and didnt crash again. BTW here's the crash .DMP file and his Server.Log

    https://mega.co.nz/#!jwpT2CDL!5ZLre8...y2If3hCNzpljCk

  8. #1418
    Account Upgraded | Title Enabled! michi28 is online now
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by Callejero View Post


    as Fix This Problem ?

    which problem? xd

  9. #1419
    Valued Member Callejero is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by michi28 View Post
    which problem? xd


    Not Element Damage :(

  10. #1420
    Valued Member Omaruu is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Little customs about commands:

    1. Make command /move(/warp) to can be used while you are PK.
    Open CommandManager.cpp find:
    Code:
        case Command::Move:
    Edit:
    Code:
                if( lpUser->m_PK_Level > 3 )
                {
                    GCServerMsgStringSend(lMsg.Get(MSGGET(4, 101)), lpUser->m_Index, 1);
                    return;
                }
    To:

    Code:
                if( lpUser->m_PK_Level > 6 )
                {
                    GCServerMsgStringSend(lMsg.Get(MSGGET(4, 101)), lpUser->m_Index, 1);
                    return;
                }
    Open: protocol.cpp
    Find:
    Code:
    void CGWindowReqMove(PMSG_MOVE_REQUEST* lpMsg,int aIndex)
    Edit:

    Code:
        if ( lpObj->m_PK_Level > 3)
        {
            GCServerMsgStringSend(lMsg.Get(MSGGET(4, 101)), lpObj->m_Index, 1);
            return;
        }
    To:

    Code:
        if ( lpObj->m_PK_Level > 6)
        {
            GCServerMsgStringSend(lMsg.Get(MSGGET(4, 101)), lpObj->m_Index, 1);
            return;
        }

    2. PKClear to can be used only by your character.
    Open CommandManager.cpp
    Find function:
    Code:
    case Command::PKReset:
    Then replace the whole function with:

    Code:
            case Command::PKReset:
    
                if ( lpUser->m_PK_Level <= 3 )
                {
                    MsgOutput(lpUser->m_Index, "You are not PK.");
                    return;
                }
    
                if (lpUser->Money < lpCommand->Price * lpUser->m_PK_Count) {
                    MsgOutput(lpUser->m_Index, "You are short of money");
                    return;
                }
    
                lpUser->Money -= lpCommand->Price * lpUser->m_PK_Count;
                GCMoneySend(lpUser->m_Index, lpUser->Money);
                
                lpUser->m_PK_Count = 0;
                lpUser->m_PK_Level = 3;
                lpUser->m_PK_Time    = 0;
                // ----
                if( lpUser->PartyNumber >= 0 )
                {
                    gParty.SetPkLevel(lpUser->PartyNumber, lpUser->m_Index, lpUser->DBNumber, lpUser->m_PK_Level);
                    gParty.SetPkCount(lpUser->PartyNumber);
                }
                // ----
                GCPkLevelSend(lpUser->m_Index, lpUser->m_PK_Level);
            }
            break;
    3. Sometimes zGS crash when success rate is more than 100%.
    Open ElementalSystem.cpp:

    Find:

    Code:
    lpObj->ChaosSuccessRate = 80;
    and obviously all of ChaosSuccessRate

    Replace with:

    Code:
        if ( lpObj->ChaosSuccessRate >= 100 )
                {
                    lpObj->ChaosSuccessRate = 100;
                }
        else 
                {
                    lpObj->ChaosSuccessRate = 80;
                }

  11. #1421
    Account Upgraded | Title Enabled! michi28 is online now
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by Callejero View Post


    Not Element Damage :(

    retire // in

    ElementalSystem.cpp

    MsgOutput(lpObj->m_Index,"Base: [%d~%d]",lpObj->m_ElementalDamageMin,lpObj->m_ElementalDamageMax);
    MsgOutput(lpObj->m_Index,"Increase dmg: %d%%",IncreaseDamage);
    MsgOutput(lpObj->m_Index,"Add: [%d~%d]",AddDamageMin,AddDamageMax);

  12. #1422
    Account Upgraded | Title Enabled! jackbot is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Does any 1 know how to fix Golden tarkan and golden atlans doesnt drop box of kundun 4 and 5?

  13. #1423
    Account Upgraded | Title Enabled! michi28 is online now
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by jackbot View Post
    Does any 1 know how to fix Golden tarkan and golden atlans doesnt drop box of kundun 4 and 5?


    the Kundun 4 and 5 pull the new gold. as iron knight gold etc.

  14. #1424
    Enthusiast gorath is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by michi28 View Post
    if i was looking and attackdamage the same.

    - - - Updated - - -

    shows the elemental damage to hit the Monster


    Source please.

  15. #1425
    -( . ) ( . )- clerigz is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    guys can you give me fix sources?



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