[Release] zTeam Season 8 Episode 2 (Source)

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  1. #1456
    TheGhost pquintal is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by michi28 View Post
    and shared all over gs.exe source folder compiled and complete DATA
    Don't have compiled gs and data folder. only source in compressed file

  2. #1457
    Put Community First fallenfate is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by jackbot View Post
    So the ss4 goldens are in EledoradoEvent.cpp or GoblinGolden.cpp ?
    Pretty sure they're in Eldorado, and the other just handles the goblins that can occasionally roam Noria, etc.

  3. #1458
    Member rimocchino is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by michi28 View Post
    if you have it. I doubt that fence to share
    I don't have it, so I ask for share

  4. #1459
    Member gustavobm is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Solving the problem with login crash GS.

    First of all, undo @ashlay fix.

    Then open giocp.cpp go to:
    Code:
    gObj[ClientIndex].PerSocketContext->IOContext[0].wsabuf.buf = gObj[ClientIndex].PerSocketContext->IOContext[0].Buffer;
    And then add these lines above it:
    Code:
    	memset(&gObj[ClientIndex].PerSocketContext->IOContext[0].Overlapped, 0, sizeof(OVERLAPPED));
    			memset(&gObj[ClientIndex].PerSocketContext->IOContext[1].Overlapped, 0, sizeof(OVERLAPPED));
    Then go to SProtocol.cpp in:
    Code:
    void GJPBillCeckRecv(SDHP_BILLSEARCH_RESULT * lpMsg)
    Replace the whole function with this:
    Code:
    void GJPBillCeckRecv(SDHP_BILLSEARCH_RESULT * lpMsg)
    {
    	int aIndex = lpMsg->Number ;
    	char szId[11];
    
    	szId[10] = 0;
    
    	memcpy(szId, lpMsg->Id, sizeof(lpMsg->Id));
    
    	if (gObjIsAccontConnect(aIndex, szId) == 0 )
    	{
    		return ;
    	}
    	
    	if ( m_ObjBill[aIndex].SetBill( lpMsg->PayCode, lpMsg->EndTime, &lpMsg->EndDays[0] ) == TRUE )
    	{
    		gObjAddMsgSendDelay(&gObj[aIndex], 1000, aIndex, 100, 0);
    	}
    	
    }
    After this open SQL Management Studio and open PremiumData table on MuOnline database, put your AccountID, PayCode = 0, and to set time take a look at .Net Date Format, for example: ExpireDate = 2020-06-15T13:45:30

    This will solve this problem too:

  5. #1460
    Alpha Member ianvalls90 is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by gustavobm View Post
    Solving the problem with login crash GS.

    First of all, undo @ashlay fix.

    Then open giocp.cpp go to:
    Code:
    gObj[ClientIndex].PerSocketContext->IOContext[0].wsabuf.buf = gObj[ClientIndex].PerSocketContext->IOContext[0].Buffer;
    And then add these lines above it:
    Code:
    memset(&gObj[ClientIndex].PerSocketContext->IOContext[0].Overlapped, 0, sizeof(OVERLAPPED));
    memset(&gObj[ClientIndex].PerSocketContext->IOContext[1].Overlapped, 0, sizeof(OVERLAPPED));
    Then go to SProtocol.cpp in:
    Code:
    void GJPBillCeckRecv(SDHP_BILLSEARCH_RESULT * lpMsg)
    Replace the whole function with this:
    Code:
    void GJPBillCeckRecv(SDHP_BILLSEARCH_RESULT * lpMsg)
    {
    int aIndex = lpMsg->Number ;
    char szId[11];
    
    szId[10] = 0;
    
    memcpy(szId, lpMsg->Id, sizeof(lpMsg->Id));
    
    if (gObjIsAccontConnect(aIndex, szId) == 0 )
    {
    return ;
    }
    
    if ( m_ObjBill[aIndex].SetBill( lpMsg->PayCode, lpMsg->EndTime, &lpMsg->EndDays[0] ) == TRUE )
    {
    gObjAddMsgSendDelay(&gObj[aIndex], 1000, aIndex, 100, 0);
    }
    
    }
    After this open SQL Management Studio and open PremiumData table on MuOnline database, put your AccountID, PayCode = 0, and to set time take a look at .Net Date Format, for example: ExpireDate = 2020-06-15T13:45:30

    This will solve this problem too:
    Nice one. Got my local sv working :) thanks.

  6. #1461
    Account Upgraded | Title Enabled! rusolp is offline
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    $db->play_lifeLocation
    319Posts

    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by gustavobm View Post
    Solving the problem with login crash GS.

    First of all, undo @ashlay fix.

    Then open giocp.cpp go to:
    Code:
    gObj[ClientIndex].PerSocketContext->IOContext[0].wsabuf.buf = gObj[ClientIndex].PerSocketContext->IOContext[0].Buffer;
    And then add these lines above it:
    Code:
        memset(&gObj[ClientIndex].PerSocketContext->IOContext[0].Overlapped, 0, sizeof(OVERLAPPED));
                memset(&gObj[ClientIndex].PerSocketContext->IOContext[1].Overlapped, 0, sizeof(OVERLAPPED));
    Then go to SProtocol.cpp in:
    Code:
    void GJPBillCeckRecv(SDHP_BILLSEARCH_RESULT * lpMsg)
    Replace the whole function with this:
    Code:
    void GJPBillCeckRecv(SDHP_BILLSEARCH_RESULT * lpMsg)
    {
        int aIndex = lpMsg->Number ;
        char szId[11];
    
        szId[10] = 0;
    
        memcpy(szId, lpMsg->Id, sizeof(lpMsg->Id));
    
        if (gObjIsAccontConnect(aIndex, szId) == 0 )
        {
            return ;
        }
        
        if ( m_ObjBill[aIndex].SetBill( lpMsg->PayCode, lpMsg->EndTime, &lpMsg->EndDays[0] ) == TRUE )
        {
            gObjAddMsgSendDelay(&gObj[aIndex], 1000, aIndex, 100, 0);
        }
        
    }
    After this open SQL Management Studio and open PremiumData table on MuOnline database, put your AccountID, PayCode = 0, and to set time take a look at .Net Date Format, for example: ExpireDate = 2020-06-15T13:45:30

    This will solve this problem too:
    And if you want to use premium sistem?
    I think we need to make some changes in multiserver too..

  7. #1462
    Member gustavobm is offline
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    Oct 2010 Join Date
    58Posts

    re: [Release] zTeam Season 8 Episode 2 (Source)

    I think PayCode is the same as Vip in other server files, changing 0 to 1 and setting ExpireDate to a future date

  8. #1463
    Alpha Member ianvalls90 is offline
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    1,829Posts

    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by gustavobm View Post
    I think PayCode is the same as Vip in other server files, changing 0 to 1 and setting ExpireDate to a future date
    Ok; maybe you're right. Anyways. Seems like gs was crashing for not having a default value set there...hiw can we avoid this from happening with newly created accounts? Set default value to 0 wont make it as you need to add login as well.....u.u

  9. #1464
    Account Upgraded | Title Enabled! rusolp is offline
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    $db->play_lifeLocation
    319Posts

    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by gustavobm View Post
    I think PayCode is the same as Vip in other server files, changing 0 to 1 and setting ExpireDate to a future date

    So, maybe, we need to edit functions around this

    void RemoveBill(char* szId){
    char szQuery[256];


    #ifdef ZTEAMDB
    sprintf(szQuery,"DELETE FROM PremiumData WHERE AccountID = '%s'",szId);
    #else
    sprintf(szQuery,"DELETE FROM MEMB_PREMIUM WHERE memb___id = '%s'",szId);
    #endif


    g_JoinServerConnectDB.Exec(szQuery);


    int iIndex = gObjSearchUser(szId);


    if(iIndex < 0 || iIndex >= MAX_USEROBJECT)
    return;


    SDHP_BILLKILLUSER pMsg;


    pMsg.h.c = PMHC_BYTE;
    pMsg.h.size = sizeof( pMsg );
    pMsg.h.headcode = 0x07;


    strcpy(pMsg.Id,szId);
    pMsg.Number = gObj[iIndex].gaIndex;


    DataSend(gObj[iIndex].GameServerIndex,(LPBYTE)&pMsg,sizeof( pMsg ));


    g_Window.ServerLogAdd(ST_JOINSERVER,"[PREMIUM] Bill end usetime [%s][%d]",szId,gObj[iIndex].gaIndex);
    }
    in multiserver

  10. #1465
    Enthusiast sokabenga is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by rimocchino View Post
    Try this, I'm using, have Server + main.exe + zClient in this .rar
    With these files do not have the new wings why?

    - - - Updated - - -

    Quote Originally Posted by bhurano View Post
    mining.xml
    Its set to decrease the drop?

  11. #1466
    Valued Member Gm2gustavo is offline
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    i did all like the ol post. is there something missing??



  12. #1467
    Member fmangeac is offline
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    Jan 2013 Join Date
    85Posts

    re: [Release] zTeam Season 8 Episode 2 (Source)

    Hello, i try to put a new event, i duplicate the BlueEvent and rename it, but when i try to build it gives me 4 errors

    Error 1 error LNK2005: "int PlayMinute" (?PlayMinute@@3HA) already defined in BlueEvent.obj SunEvent.obj zGameServer

    Warning 2 warning LNK4075: ignoring '/INCREMENTAL' due to '/LTCG' specification zGameServer zGameServer

    Error 3 error LNK2005: "int PlayMinute" (?PlayMinute@@3HA) already defined in BlueEvent.obj SunEvent.obj zGameServer

    Error 4 fatal error LNK1169: one or more multiply defined symbols found C:\Users\Florin\Desktop\ffffffff\GameServer + New Update and Event\GameServer\Release\zGameServer.exe 1 zGameServer


    Can you tell me what i am doing wrong? PLS

    THK

  13. #1468
    Member 16102012 is offline
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    Feb 2014 Join Date
    78Posts

    re: [Release] zTeam Season 8 Episode 2 (Source)

    Quote Originally Posted by michi28 View Post

    zDBManager = add wcoin
    you share zDBmanager

  14. #1469
    Account Upgraded | Title Enabled! jackbot is offline
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    210Posts

    re: [Release] zTeam Season 8 Episode 2 (Source)

    LOL try to add "Divine Blade of Archangel" for MG. The visual display is when holding without wings are just like regular BK sword. Also name doesnt change to pink although already config same as Divine sword

    Well at least it gives MG skill Power Splash
    @AceMU.eu




  15. #1470
    -( . ) ( . )- clerigz is offline
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    Mar 2012 Join Date
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    re: [Release] zTeam Season 8 Episode 2 (Source)

    i find bug you cannot trade the 4th wings

    idk why.. anyone experiencing in that problem?



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