Re: (zTeam.Season8) few years later, Finally fixed Death Stab's animation bug!
Quote:
Originally Posted by
1117l
After the last reply, there was no response. I decided to solve the problem myself. After solving the problem, share it. Because I found something I'm interested in here and left silently. I don't want to do that.
Your document links to Taiwan, China. Are you from Taiwan, China?
Maybe I am from Taiwan or maybe I've lived there. :laugh:
After the last reply, I didn't had time to search more for the Death Stab animation problem. But I was the only one to respond to your post. Sorry for not responding anymore..
You want me to delete that source code I've posted?
Edit: See the source code post.
Re: (zTeam.Season8) few years later, Finally fixed Death Stab's animation bug!
Quote:
Originally Posted by
zipper20032
Maybe I am from Taiwan or maybe I've lived there. :laugh:
After the last reply, I didn't had time to search more for the Death Stab animation problem. But I was the only one to respond to your post. Sorry for not responding anymore..
You want me to delete that source code I've posted?
Edit: See the source code post.
Only those who are interested in it need it, and all the shares found come from zTeam publishing. Whether you delete or not has nothing to do with me for the time being, before I get interested.:closedeyes:
Re: (zTeam.Season8) few years later, Finally fixed Death Stab's animation bug!
Quote:
Originally Posted by
wudevelop
This problem is not complicated, how did it fix it? . . . . .
Add the missing role agreement and remove the extra lines of code.
Re: (zTeam.Season8) few years later, Finally fixed Death Stab's animation bug!
Why is this so important? I think Death Stab animation is just the top of the iceberg with zTeam files, they were soooo much bugs... but anyway good work I respect it. :laugh:
Re: (zTeam.Season8) few years later, Finally fixed Death Stab's animation bug!
I've manage to fix the whole S8 file and i made some progress and nearly fixed everything except the memory traps ^^"
Illusion progress: (Can get the Item and didn't crash)
http://kepkezelo.com/images/5o1rqpgt...efjl_thumb.jpg
*Update:
Next memory trap: Illusion temple scoreboard... -> Fixed: (No crash)
https://kepkuldes.com/images/4652a44...26fe6f3.md.jpg
https://kepkuldes.com/images/c8171b7...8bbc0ee.md.jpg
also fixed the skills and the skill clear crash ^^
Re: (zTeam.Season8) few years later, Finally fixed Death Stab's animation bug!
Quote:
Originally Posted by
muzic25
I'm sure this bug is also a client problem. Where is the repair? Can you tell me which code file it is? I don't need fixed files.:rolleyes:
Compared with the English version, the Chinese version has more problems to solve.
IHaving found a clue:
I'm going to test it. Before you came here, I basically ignored this problem. In your reminder, the test found this problem. But this is not a bug. It is reserved by the developer. These codes have not been enabled yet. When the client tries to enable the function, the protection will be triggered.
follow-up:
I checked zTeam's previous posts and they've already announced the feature. Just uncomment it.
Re: (zTeam.Season8) few years later, Finally fixed Death Stab's animation bug!
apparently you just removed this from Interface.cpp
Code:
if( (User::GetChar()->m_Class & 7) == 6 || (User::GetChar()->m_Class & 7) == 2 )
{
SetByte((PVOID)(0x00554B6A + 6), 15);
}
//if( (User::GetChar()->m_Class & 7) == 2 )
//{
// SetByte((PVOID)(0x00554B6A + 6), 0);
//}
else
{
SetByte((PVOID)(0x00554B6A + 6), 2);
}
Re: (zTeam.Season8) few years later, Finally fixed Death Stab's animation bug!
Quote:
Originally Posted by
Dode
Why is this so important? I think Death Stab animation is just the top of the iceberg with zTeam files, they were soooo much bugs... but anyway good work I respect it. :laugh:
Knight is one of the most popular classes. I think this skill bug is fatal. Before the fix, this bug also affected part of the mage's skills and could not play animation. This bug is caused by missing a section of role protocol code, which is different from the bug arranged by comment code:/:
- - - Updated - - -
Quote:
Originally Posted by
Luis_br
apparently you just removed this from Interface.cpp
Code:
if( (User::GetChar()->m_Class & 7) == 6 || (User::GetChar()->m_Class & 7) == 2 )
{
SetByte((PVOID)(0x00554B6A + 6), 15);
}
//if( (User::GetChar()->m_Class & 7) == 2 )
//{
// SetByte((PVOID)(0x00554B6A + 6), 0);
//}
else
{
SetByte((PVOID)(0x00554B6A + 6), 2);
}
The answer is right, that's the problem. I think you should know how to solve the problem.:D:
2 Attachment(s)
Re: (zTeam.Season8) few years later, Finally fixed Death Stab's animation bug!
Quote:
Originally Posted by
muzic25
http://forum.ragezone.com/attachment...4&d=1615991641
http://forum.ragezone.com/attachment...3&d=1615991621
Please don't provoke others casually. Compared with my ability to fix animation bug, I have no clue. It's not difficult to fix this crash. If the repair is complete, I will continue to share.:thumbdown::lol: