Re: SCF 7.11.66b DLL Source Code Full
in debug error
"Debug Errer
Program\game\gameserver\gameserver.exe
Module\game\gameserver\WzAG.dll
File\scfdll\WzAg\_Custom_Events\eventmanager.cpp
Line: 86
Run-Time Check Failure #2 - stack around the variable 'n' was corrupted.
(Press Retry to debug the application)
and in release crash
http://fotos.subefotos.com/a2a2f85f0...f8db071c1o.jpg
How do I fix the error ?
Re: SCF 7.11.66b DLL Source Code Full
Can someone tell me how can i compile this things to make them .dll files?
Re: SCF 7.11.66b DLL Source Code Full
PunxPhobia:
install VisualStudio and compile this :-)
Re: SCF 7.11.66b DLL Source Code Full
Quote:
Originally Posted by
Bason4ik
PunxPhobia:
install VisualStudio and compile this :-)
I put the files on RELEASE, but nothing ...
Re: SCF 7.11.66b DLL Source Code Full
please give me.. Original Game Server 1.0.18.0 file
---------- Post added at 07:54 AM ---------- Previous post was at 07:47 AM ----------
Quote:
Originally Posted by
alfredo
in debug error
"Debug Errer
Program\game\gameserver\gameserver.exe
Module\game\gameserver\WzAG.dll
File\scfdll\WzAg\_Custom_Events\eventmanager.cpp
Line: 86
Run-Time Check Failure #2 - stack around the variable 'n' was corrupted.
(Press Retry to debug the application)
and in release crash
http://fotos.subefotos.com/a2a2f85f0...f8db071c1o.jpg
How do I fix the error ?
When this is resolved.
If you modify this part of the 'eventmanager.cpp' is in the file.
UINT n[5] = {0};
sscanf(sLineTxt, "%d %d %d %d %d %d", &n[0], &n[1], &n[2], &n[3], &n[4], &n[5]);
=> UINT n[6] = {0};
sscanf(sLineTxt, "%d %d %d %d %d %d", &n[0], &n[1], &n[2], &n[3], &n[4], &n[5]);
But I do not know why the server was not starting
Re: SCF 7.11.66b DLL Source Code Full
Quote:
Originally Posted by
kimjini
please give me.. Original Game Server 1.0.18.0 file
---------- Post added at 07:54 AM ---------- Previous post was at 07:47 AM ----------
When this is resolved.
If you modify this part of the 'eventmanager.cpp' is in the file.
UINT n[5] = {0};
sscanf(sLineTxt, "%d %d %d %d %d %d", &n[0], &n[1], &n[2], &n[3], &n[4], &n[5]);
=> UINT n[6] = {0};
sscanf(sLineTxt, "%d %d %d %d %d %d", &n[0], &n[1], &n[2], &n[3], &n[4], &n[5]);
But I do not know why the server was not starting
http://sites.google.com/site/luciano...edirects=0&d=1
From lucianoaibar website.
Re: SCF 7.11.66b DLL Source Code Full
Quote:
Originally Posted by
kimjini
please give me.. Original Game Server 1.0.18.0 file
---------- Post added at 07:54 AM ---------- Previous post was at 07:47 AM ----------
When this is resolved.
If you modify this part of the 'eventmanager.cpp' is in the file.
UINT n[5] = {0};
sscanf(sLineTxt, "%d %d %d %d %d %d", &n[0], &n[1], &n[2], &n[3], &n[4], &n[5]);
=> UINT n[6] = {0};
sscanf(sLineTxt, "%d %d %d %d %d %d", &n[0], &n[1], &n[2], &n[3], &n[4], &n[5]);
But I do not know why the server was not starting
error fixed
the console and load skips unhandled error elcome any solution?
[Spanish]
el error ese de debug que largaba fue solucionado con el fix que dijo kimjimi pero ahora al cargar se queda en la consola y no carga el gs como muestra la foto que puse y si le pongo a no al cartel q salta cuando aparese como muestra la foto se cierra.. alguna solucion?
Re: SCF 7.11.66b DLL Source Code Full
hmmm what needs to be changed so we can eliminate the alt+f4 rollback bug at chaos machine ?
Re: SCF 7.11.66b DLL Source Code Full
Hi,
Sorry if my english is bad, I'm French.
Thanks for this source.
I can compile the dll, but in my gameServer's directory, I don't have any WzAg.dll. I don't know where I may put them.
Can you help me ?
Thanks.
EDIT : I tried to put them in the gameserver's directory, but it doen't take effect.
Re: SCF 7.11.66b DLL Source Code Full
How I wish I could make another server for MuOnline. I have focused on my work and I forgot making MuServer again. Anyways, I left ragezone for more than 9 months and there are lots of fixes and improvements for all servers.
Re: SCF 7.11.66b DLL Source Code Full
Quote:
Originally Posted by
sebcap26
Hi,
Sorry if my english is bad, I'm French.
Thanks for this source.
I can compile the dll, but in my gameServer's directory, I don't have any WzAg.dll. I don't know where I may put them.
Can you help me ?
Thanks.
EDIT : I tried to put them in the gameserver's directory, but it doen't take effect.
you must push into Gameserver folder of SCFMT
or hook it into GS .18 original :D
Re: SCF 7.11.66b DLL Source Code Full
Re: SCF 7.11.66b DLL Source Code Full
Hi all
Not like I can not properly create Dll from this source as, GameServer console launches and immediately closes
Someone can help?
Re: SCF 7.11.66b DLL Source Code Full
Who be can give to me normally compiled dll?
Re: SCF 7.11.66b DLL Source Code Full
will i saw them today and hmm very noob source your code is horrible more then webzen code :O
Re: SCF 7.11.66b DLL Source Code Full
Style of programming of course a terrible ...
Re: SCF 7.11.66b DLL Source Code Full
Kepp your noob flames for you, please a mod clean this thread from bullshit.
Re: SCF 7.11.66b DLL Source Code Full
We should not judge a programming style since we are not the programmers...
And remember what doesnt looks pretty can be more faster than a good looking source (Optimisation).
So let bet0x be with the source and thanks for the released.
Your friend FeN$x =)
Re: SCF 7.11.66b DLL Source Code Full
Sorry to say this people, but if u can't even know hot to get the dll from this files, what are you doing here?...
I took a look at the source, and it clearly shows A LOT of work. Good work, and thanks for the share!
Re: SCF 7.11.66b DLL Source Code Full
A lot of work
but lazy source
:S
---------- Post added at 08:23 PM ---------- Previous post was at 08:23 PM ----------
A lot of work
but lazy source
:S
Re: SCF 7.11.66b DLL Source Code Full
What files can i use for this dll?
Re: SCF 7.11.66b DLL Source Code Full
can help for fix this err :
http://store.picbg.net/pubpic/F1/79/...0ba50bf179.JPG
I think the error is here because when the code is so obtained as the above picture:
Code:
if ((sLineTxt[0] == 'e')&&(sLineTxt[1] == 'n')&&(sLineTxt[2] == 'd'))
{
leestatus = -1;
} else {
UINT n[5] = {0};
sscanf(sLineTxt, "%d %d %d %d %d %d", &n[0], &n[1], &n[2], &n[3], &n[4], &n[5]);
//if (state==0)
//{
EventTimesConfig[i].Type = n[0];
EventTimesConfig[i].Month = n[1];
EventTimesConfig[i].Day = n[2];
EventTimesConfig[i].DayOfWeek = n[3];
EventTimesConfig[i].Hour = n[4];
EventTimesConfig[i].Minute = n[5];
EventTimeCount++;
i++;
//}
}
But where is obtained:
Code:
if ((sLineTxt[0] == 'e')&&(sLineTxt[1] == 'n')&&(sLineTxt[2] == 'd'))
{
leestatus = -1;
} else {
UINT n[6] = {0};
sscanf(sLineTxt, "%d %d %d %d %d %d", &n[0], &n[1], &n[2], &n[3], &n[4], &n[5]);
//if (state==0)
//{
EventTimesConfig[i].Type = n[0];
EventTimesConfig[i].Month = n[1];
EventTimesConfig[i].Day = n[2];
EventTimesConfig[i].DayOfWeek = n[3];
EventTimesConfig[i].Hour = n[4];
EventTimesConfig[i].Minute = n[5];
EventTimeCount++;
i++;
//}
}
http://store.picbg.net/pubpic/3E/15/...257a873e15.JPG
Re: SCF 7.11.66b DLL Source Code Full
Re: SCF 7.11.66b DLL Source Code Full
Re: SCF 7.11.66b DLL Source Code Full
;d hehehe, good old times ;]