aecrimch open Muextradata and add data in that table 1 and 0 , 1 for open lot for non-member and 0 for only that guild.
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aecrimch open Muextradata and add data in that table 1 and 0 , 1 for open lot for non-member and 0 for only that guild.
how to put 255 Sign of lord as requirements in Castle Siege Registration? is it working here?... thanks.
sorry i no see anywhere this settings , but is good verry good, who have little ideea about this settins i want
who's can crack 11.70.24? i alway watting pro share 11.70.24 crack, hihi
where to disable extra server? i receive a message in GS&GSCS error:Cant connect to extra server.....
and another error in game (error:requesting account info)
and someone can please upload a MuOnline.bak (without MD5) i having some trouble using TitanMuInstaller
Thank You......Testing.....
Database does not answer for the encryption of various vars/strings.
Its your own configuration that requires MD5.
Same goes for your "extra" server error. Check your configs, I'm sure you've messed up something.
Solved Bad config..
Solved the linkserver was the problem.....
anyway i need a MuOnline.bak database becouse my database is messed up and i can`t use the titanmu instaler becouse i receive tons of errors...i prefer to restore it, if someone can give me one i will be grateful
The files is 10000000000 bug
Turn your head, it is necessary to consider all the updates, including requests for MSSQL. Or remove the server and does not labor over it.
if someone have problems with databases use this scripts (include ODBC's for x32 & x64 bits) it's ready all tables for this version of TT 11.70.01
Databases - Download - 4shared - Paulo Quintal
First Step : Create Folder C:\Databases
Second Step : Open you SQL Analizer and run the script for you version of SQL
Third Step : Run ODBC corresponding you system
Fourth Step : StartUp you server and Play :p
Credits: TheGhost (pquintal in RZ)
P.D.: The ODBC are for Spanish Language, The Database MuOnline Include Event Db & Ranking DB, use only one Database Muonline (Configure you TitanLinkServer For Only one DB "MuOnline")
The custom jewels don't work on the game. test it!!!
Golden Archer You must use another event processor (EventServer.exe) and change in GameServer/SCF_Connect.ini SCF this line SCF_SCFESOn=1 put this disable SCF_SCFESOn=0, (EventServer in LinkServer is bugged)
Using this metod works registering renas and deleting from inventory, only have a visual bug sometimes on quantity of renas registereds
when disabled the event server (SCF_SCFESOn=0) gs can't connect to dataserver1-2, exdb, postserver and extraserver any suggestion?
same as SCF_SCFRSOn=0 :/:
not working properly Devil Square
starts 1st wave, when you kill monsters, they restores, other waves do not go, and just standing on the empty map until the end of time.
Attachment 121879
how to fix it ?
my settings
monster set base
devil squareQuote:
//=========================================================================================
//================================= Devil Square - =======================================
//=========================================================================================
//Mob Map Radio CordX CordY CordX2 CordY2 Dir Quant Name
1
//DevilSquare 1 Mobs
17 9 30 119 80 150 115 -1 40 //Cyclops
15 9 30 119 80 150 115 -1 40 //Skeleton Archer
//DevilSquare 2 Mobs
10 9 30 121 152 151 184 -1 40 //Dark Knight
39 9 30 121 152 151 184 -1 40 //Poison Shadow
//DevilSquare 3 Mobs
41 9 30 49 138 79 173 -1 40 //Death Cow
37 9 30 49 138 79 173 -1 40 //Devil
//DevilSquare 4 Mobs
64 9 30 53 74 83 109 -1 40 //Orc Archer
65 9 30 53 74 83 109 -1 40 //Elite Orc
//DevilSquare 5 Mobs
294 32 30 120 80 150 115 -1 40 //Axe Warrior
60 32 30 120 80 150 115 -1 40 //Bloody Wolf
//DevilSquare 6 Mobs
290 32 30 122 152 151 184 -1 40 //Lizard Warrior
57 32 30 122 152 151 184 -1 40 //Iron Wheel
//DevilSquare 7 Mobs
290 32 30 49 138 79 173 -1 40 //Lizard Warrior
57 32 30 49 138 79 173 -1 40 //Iron Wheel
end
common serverQuote:
//[Total Time] [Start Time] [Number]
0
35 5 20
end
//---------------------------------------------------------------------------------
// Monster timing appearance
//---------------------------------------------------------------------------------
//[ROOM] [Monster ID] [Start time] [End time]
1
//================================================================================
// Devil Square 1
//================================================================================
0 17 0 7 // Cyclops
0 15 0 7 // Skeleton Archer
0 5 5 14 // Hell Hound
0 13 5 14 // Hell Spider
0 8 12 20 // Poison Bull
0 36 12 20 // Shadow
//================================================================================
// Devil Square 2
//================================================================================
1 10 0 7 // Dark Knight
1 39 0 7 // Poison Shadow
1 34 5 14 // Cursed Wizard
1 41 5 14 // Death Cow
1 40 12 20 // Death Knight
1 35 12 20 // Death Gorgon
//================================================================================
// Devil Square 3
//================================================================================
2 41 0 7 // Death Cow
2 37 0 7 // Devil
2 35 5 14 // Death Gorgon
2 180 5 14 // Schriker
2 64 12 20 // Orc Archer
2 65 12 20 // Elite Orc
//================================================================================
// Devil Square 4
//================================================================================
3 64 0 7 // Orc Archer
3 65 0 7 // Elite Orc
3 60 5 14 // Bloody Wolf
3 294 5 14 // Axe Warrior
3 57 12 20 // Iron Wheel
3 70 12 20 // Queen Rainer
//================================================================================
// Devil Square 5
//================================================================================
4 294 0 7 // Axe Warrior
4 60 0 7 // Bloody Wolf
4 71 5 14 // Mega Crust
4 190 5 14 // Death Angel
4 61 12 20 // Beam Knight
4 73 12 20 // Drakan
//================================================================================
// Devil Square 6
//================================================================================
5 290 0 7 // Lizard Warrior
5 57 0 7 // Iron Wheel
5 70 5 14 // Queen Rainer
5 293 5 14 // Poison Golem
5 74 12 20 // Alpha Crust
5 292 12 20 // Queen Bee
//================================================================================
// Devil Square 7
//================================================================================
6 434 0 7 // Gigantis
6 435 0 7 // Berserk
6 438 5 14 // Persona
6 439 5 14 // Dreadfear
6 436 12 20 // Balram (Trainee)
6 437 12 20 // Soram (Trainee)
end
//---------------------------------------------------------------------------------
// Boss Class for particular room [one time show]
//---------------------------------------------------------------------------------
//[ROOM] [Monster ID] [Start Time] [Start X1] [Start Y1] [End X2] [End Y2]
2
//================================================================================
// Devil Square 1
//================================================================================
0 18 15 119 80 150 115 // Gorgon
0 18 15 119 80 150 115 // Gorgon
0 18 15 119 80 150 115 // Gorgon
0 18 15 119 80 150 115 // Gorgon
0 18 15 119 80 150 115 // Gorgon
//================================================================================
// Devil Square 2
//================================================================================
1 49 15 121 152 151 184 // Hydra
1 49 15 121 152 151 184 // Hydra
1 49 15 121 152 151 184 // Hydra
1 49 15 121 152 151 184 // Hydra
1 49 15 121 152 151 184 // Hydra
//================================================================================
// Devil Square 3
//================================================================================
2 67 15 49 138 79 173 // Metal Balrog
2 67 15 49 138 79 173 // Metal Balrog
2 67 15 49 138 79 173 // Metal Balrog
2 67 15 49 138 79 173 // Metal Balrog
2 67 15 49 138 79 173 // Metal Balrog
//================================================================================
// Devil Square 4
//================================================================================
3 66 15 53 74 83 109 // Cursed King
3 66 15 53 74 83 109 // Cursed King
3 66 15 53 74 83 109 // Cursed King
3 66 15 53 74 83 109 // Cursed King
3 66 15 53 74 83 109 // Cursed King
//================================================================================
// Devil Square 5
//================================================================================
4 291 15 120 80 150 115 // Fire Golem
4 291 15 120 80 150 115 // Fire Golem
4 291 15 120 80 150 115 // Fire Golem
4 291 15 120 80 150 115 // Fire Golem
4 291 15 120 80 150 115 // Fire Golem
//================================================================================
// Devil Square 6
//================================================================================
5 197 15 122 152 151 184 // Shadow of Kundun
5 197 15 122 152 151 184 // Shadow of Kundun
5 197 15 122 152 151 184 // Shadow of Kundun
5 197 15 122 152 151 184 // Shadow of Kundun
5 197 15 122 152 151 184 // Shadow of Kundun
//================================================================================
// Devil Square 7
//================================================================================
6 440 15 54 138 79 173 // Dark Elf Boss
6 440 15 54 138 79 173 // Dark Elf Boss
6 440 15 54 138 79 173 // Dark Elf Boss
6 440 15 54 138 79 173 // Dark Elf Boss
6 440 15 54 138 79 173 // Dark Elf Boss
end
//---------------------------------------------------------------------------------
// After ranking bonus configuration
//---------------------------------------------------------------------------------
//[Open space number] [ranking] [bonus experience] [zen bonus]
3
//================================================================================
// Devil Square 1
//================================================================================
0 0 6000 30000
0 1 4000 25000
0 2 2000 20000
0 3 1000 15000
//================================================================================
// Devil Square 2
//================================================================================
1 0 8000 40000
1 1 6000 35000
1 2 4000 30000
1 3 2000 25000
//================================================================================
// Devil Square 3
//================================================================================
2 0 10000 50000
2 1 8000 45000
2 2 6000 40000
2 3 4000 35000
//================================================================================
// Devil Square 4
//================================================================================
3 0 20000 60000
3 1 10000 55000
3 2 8000 50000
3 3 6000 45000
//================================================================================
// Devil Square 5
//================================================================================
4 0 22000 70000
4 1 20000 65000
4 2 10000 60000
4 3 8000 55000
//================================================================================
// Devil Square 6
//================================================================================
5 0 24000 80000
5 1 22000 75000
5 2 20000 70000
5 3 10000 65000
//================================================================================
// Devil Square 7
//================================================================================
6 0 26000 90000
6 1 24000 85000
6 2 30000 80000
6 3 12000 75000
end
Quote:
;==========================================================================
; DEVIL SQUARE
;==========================================================================
DevilSquareEvent = 1
DevilSquareEventConnect = 0
DevilSquareEventServer = 127.0.0.1
EyesOfDevilSquareDropRate = 50
KeyOfDevilSquareDropRate = 50