Source Codes

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  1. #1
    Alpha Member Maxim.T is offline
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    Source Codes

    /post source code by consept

    Code:
    void DataSendAll(unsigned char* Packet, int Length)
    {
        for (int i=6400; i<7400; i++)
            if(gObjIsConnected(i))
                DataSend(i, Packet, Length);
    }
    
    void SendPost(int wId, LPCSTR Command, LPCSTR Text)
    {
        if (!IsPost) return;
        if (!gObjIsConnected(wId)) return;
        if (!strcmpi(Command, "/Post"))
        {
            MessageOutput(wId, "[%s] Useage: /Post <Msg>.", szPrefix);
            MessageOutput(wId, "[%s] Price for post: %d, Minimun Level: %d", szPrefix, PostCost, PostLevel);
            return;
        }
        gObj_SetInfo(wId);
        if (gObj.Level < PostLevel)
        {
            MessageOutput(wId, "[%s] You're level is too low to post!", szPrefix);
            return;
        }
        if (gObj.Money < PostCost) 
        {
            MessageOutput(wId, "[%s] You don't have enough money to post!", szPrefix);
            return;
        }
        BYTE *Packet;
        char Message[100];
        Packet = (BYTE*) malloc(200);
        memset(Packet, 0x00, 200);
        *Packet = 0xC1;
        *(Packet+2) = 0x00;
        memcpy((Packet+3), gObj.Nick, strlen(gObj.Nick));
        sprintf(Message, "@@[Global] %s", Text);
        memcpy((Packet+13), Message, strlen(Message));
        int Len = (strlen(Message) + 0x13);
        *(Packet+1) = Len;
        DataSendAll(Packet, Len);
        int Amount = (gObj.Money - PostCost);
        gObj_Write(wId, gObj_Money, Amount);
        MoneySend(wId, Amount);
        free (Packet);
    /add command source code
    Credits go consept

    Code:
    void AddStats(int aIndex)
    {
        if (!IsAddCmd) return;
        cObj->Init(aIndex);
        if (!strcmpi(Message, "/add"))
        {
            MessageOutput(aIndex, "Useage: /add <Type> <Amount>");
            MessageOutput(aIndex, "The price for Add is: %d, Maximum stats: %d", AddPrice, AddMax);
            return;
        }
        if (cObj->Money < AddPrice)
        {
            MessageOutput(aIndex, "You are lacking zen! %d", AddPrice - cObj->Money);
            return;
        }
        char Param1[100];
        memset(Param1, 0x00, 100);
        GetParam(1, Message, Param1);
        int AddType = 0;
        if (!strcmpi(Param1, "str")) AddType = 0xB8;
        if (!strcmpi(Param1, "agi")) AddType = 0xBA;
        if (!strcmpi(Param1, "vit")) AddType = 0xBC;
        if (!strcmpi(Param1, "eng")) AddType = 0xBE;
        if (!strcmpi(Param1, "cmd")) AddType = 0xD8;
        if (!AddType)
        {
            MessageOutput(aIndex, "You have selected wrong type! The types are: str, agi, vit, eng, cmd");
            return;
        }
        if (cObj->Class != 4 && AddType == 0xD8)
        {
            MessageOutput(aIndex, "Only Dark Lords can use the add cmd type.");
            return;
        }
        char Param2[100];
        memset(Param2, 0x00, 100);
        GetParam(2, Message, Param2);
        int StatsToAdd = atoi(Param2);
        if (cObj->LvlUpPoints < StatsToAdd)
        {
            MessageOutput(aIndex, "You are lacking level up points! %d", StatsToAdd - cObj->LvlUpPoints);
            return;
        }
        int NowStats = cObj->GetWord(AddType);
        if ((StatsToAdd + NowStats) > AddMax)
        {
            MessageOutput(aIndex, "You are not allowed to add more than %d points!", AddMax);
            return;
        }
        BYTE Packet[5] = {0xC1, 0x05, 0x0F3, 0x06};
        Packet[4] = ((AddType % 16) ^ 8) / 2; // Nice algorithm by coNsept to convert from gObj Offsets to the add types :P
        if (AddType == 0xD8) Packet[4] = 0x04;
        if (StatsToAdd <= 100)
            for (int i=0; i<StatsToAdd; i++)
                CGLevelUpPointAdd(Packet, aIndex);
        else
        {
            int Amount = (cObj->LvlUpPoints - StatsToAdd - 1);
            cObj->SetInt(0xA4, Amount);
            cObj->AddInt(AddType, StatsToAdd - 1);
            CGLevelUpPointAdd(Packet, aIndex);
        }
        cObj->SetInt(0xB4, cObj->Money - AddPrice);
        CGMoneySend(aIndex, cObj->Money - AddPrice);
        cObj->Init(aIndex);
        MessageOutput(aIndex, "You've added %d points. You have now %d points left.", StatsToAdd, cObj->LvlUpPoints);
        if (StatsToAdd > 100)
            MessageOutput(aIndex, "Please relog and your stats will be updated.");
    PK Clear Guard source code
    Credits to consept
    Code:
    void PKClearGuard(int aIndex)
    {
        if (!PKClear_Active) return;
        if (!gObjIsConnected(aIndex)) return;
        lpObj->Init(aIndex);
        int Price = PKClear_Price * (lpObj->PKLevel - 3);
        if (lpObj->PKLevel < 4)
        {
            Send->PM(aIndex, "[PK Clear] You are already a commoner!");
            return;
        }
        if (lpObj->Money < Price)
        {
            Send->PM(aIndex, "[PK Clear] You don't have enough money! Lacking %d.", Price - lpObj->Money);
            return;
        }
        int Amount = lpObj->Money - Price;
        lpObj->SetInt(0xB4, Amount);
        GCMoneySend(aIndex, Amount);
        lpObj->SetInt(0x101, 3);
        GCPKLevelSend(aIndex, 3);
        Send->PM(aIndex, "[PK Clear] You are a commoner again! %d Zen left.", Amount);
        GCFireWorkSend(aIndex, lpObj->PosX, lpObj->PosY, 1);
    Part of Protocol Core hook:

    Code:
        switch (mobObj->Class)
        {
            case 249:
                PKClearGuard(aIndex);
                break;
    /make command source code
    By Cahir
    Code:
    void UseMakeCommand(DWORD gObjId, char * msg)
    {
    	if(strlen(msg) < 18)
    	{
    		return;
    	}
    
    	int spaces = 0;
    	for(int i=0; i < strlen(msg); i++)
    	{
    		if(msg[i] == ' ')
    			spaces++;
    	}
    	if(spaces < 7)
    		return;
    
    	if(IsObjectGM(gObjId) == false)
    	{
    		return;
    	}
    
    	char * PosA;
    	PosA = strchr( msg , ' ' );
    
    	char * PosB;
    	PosB = strchr( PosA+1 , ' ' );
    
    	char * PosC;
    	PosC = strchr( PosB+1 , ' ' );
    
    	char * PosD;
    	PosD = strchr( PosC+1 , ' ' );
    
    	int ItemType, ItemNr, ItemLevel;
    	if(*(PosA+2) != ' ')
    	{
    		ItemType = (int)(*(PosA+1) - 48) * 10 + (int)(*(PosA+2) - 48);
    	}
    	else
    	{
    		ItemType = (*(PosA+1)) - 48;
    	}
    
    	if(*(PosB+2) != ' ')
    	{
    		ItemNr = (int)(*(PosB+1) - 48) * 10 + (int)(*(PosB+2) - 48);
    	}
    	else
    	{
    		ItemNr = (*(PosB+1)) - 48;
    	}
    
    	if(*(PosC+2) != ' ')
    	{
    		ItemLevel = (int)(*(PosC+1) - 48) * 10 + (int)(*(PosC+2) - 48);
    	}
    	else
    	{
    		ItemLevel = (*(PosC+1)) - 48;
    	}
    
    	int ItemSkill = (*(PosD+1)) - 48;
    	int ItemLuck = (*(PosD+3)) - 48;
    	int ItemOpt = (*(PosD+5)) - 48;
    	int ItemExc = (*(PosD+7)) - 48;
    
    
    	DWORD Item = ItemType * 512 + ItemNr;
    
    	InvItemCreate ( gObjId , GetObjectMap(gObjId) , GetObjectPosX(gObjId) , GetObjectPosY(gObjId) , Item , ItemLevel , 0 ,ItemSkill , ItemLuck, ItemOpt , -1 , ItemExc , 0 );
    	GCServerMsgStringSend("[Make]: You have made an item.", gObjId, 1);
    Sky Event Source code by Holy
    [code]
    .386
    .Model flat, StdCall
    Option CaseMap:none
    Include \masm32\include\windows.inc
    Include \masm32\include\user32.inc
    Include \masm32\include\kernel32.inc
    Include \masm32\include\masm32.inc
    IncludeLib \masm32\lib\user32.lib
    IncludeLib \masm32\lib\kernel32.lib
    IncludeLib \masm32\lib\masm32.lib

    TimePassed Proto :DWord, :DWord, :DWord, :DWord
    StartEvent Proto :DWord, :DWord, :DWord, :DWord
    Monster Proto :DWord, :DWord, :DWord, :DWord
    Monster2 Proto :DWord, :DWord, :DWord, :DWord
    Monster3 Proto :DWord, :DWord, :DWord, :DWord
    EventOff Proto :DWord, :DWord, :DWord, :DWord
    MensajeEvento Proto :DWord, :DWord, :DWord, :DWord

    .Const
    gObj Equ 658ACA8H
    IDC_TIMER Equ 3
    IDC_TIMER2 Equ 4
    IDC_TIMER3 Equ 5
    IDC_TIMER4 Equ 6
    IDC_TIMER5 Equ 7
    IDC_TIMER6 Equ 8
    IDC_TIMER7 Equ 9
    AllocSpace Equ 65000H
    Buffer Equ 65000H
    Buffer2 Equ 65000H
    .Data
    hMemory HANDLE ?
    pMemory DWord ?
    DataSend DD 0047DD20H
    gObjTeleport DD 004E5E90H
    GCServerCMD DD 00448F00H
    MessageOutPut DD 004F0A80H
    AllUserMsgS DD 00497C70H
    MoneySend DD 0042F710H
    gObjUserDie DD 004CA64BH
    gObjAddMonster DD 004C4850H
    gObjSetPosMonster DD 004C2E90H
    gObjSetMonster DD 004C32E0H
    ItemSerialCreate DD 004245A0H
    PlayerIDBuf DB Buffer Dup(0)
    PlayerDWSM DB Buffer2 Dup(0)
    MensajeBievenida DB "Welcome to Sky Event", 0
    TodaviaNoHora DB "Come back at 17:00 for enter Sky Event", 0
    MensajeEventito DB "Sky Event has been Opened, you have 10 minutes for enter", 0
    LimitePlayers DB "You can


  2. #2
    Account Upgraded | Title Enabled! SkyLinE27 is offline
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    Re: [Release]Source Codes

    Thanks. 10/10 ;)

  3. #3
    Account Upgraded | Title Enabled! Lisko is offline
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    Re: [Release]Source Codes

    Nice :) 10x

  4. #4
    Account Upgraded | Title Enabled! ♥ DeYuLeTzU ♥ is offline
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    Re: [Release]Source Codes

    thanks...i don't know but i will ask here...do you know the source code to set up max online players on 1.00.16 ?

  5. #5
    Account Upgraded | Title Enabled! JeaN is offline
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    Re: [Release]Source Codes

    lol we have that

  6. #6
    Account Upgraded | Title Enabled! Colbert is offline
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    Re: [Release]Source Codes

    thanks
    10/10!

  7. #7
    Banned DarkMaster. is offline
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    Re: [Release]Source Codes

    nothing new... this sources are already released...
    Last edited by DarkMaster.; 21-04-08 at 09:49 PM.

  8. #8
    Alpha Member Maxim.T is offline
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    Re: [Release]Source Codes

    oh.. read the thread man .. i mentioned that they were released .. i just put them in one thread

  9. #9
    Member MedaJustLord is offline
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    Re: [Release]Source Codes

    good job bro .

  10. #10
    Member juranium is offline
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    Re: [Release]Source Codes

    These sources (except HolY's) are completely useless for 95% of RZ users, cause don't have .h files!

    C0ders, please, release sources with .h files or release nothing! Partial sources are REALLY annoing. It's like saying to others: "Look, i have in my MU server this, this and this! Nice? Yes! Try to code it yourself. Here is some clue. Oh, you can't compile? Are you stupid? Yes, you are..."

    Sorces without .h files must be in new sub forum. "Mu Online Clues for stupid noobs from COoL C0DeRz" :SniperHea
    Last edited by juranium; 02-01-08 at 02:21 AM.

  11. #11
    Valued Member netaxis200 is offline
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    Re: [Release]Source Codes

    Quote Originally Posted by juranium View Post
    These sources (except HolY's) are completely useless for 95% of RZ users, cause don't have .h files!

    C0ders, please, release sources with .h files or release nothing! Partial sources are REALLY annoing. It's like saying to thers: "Look, i have in my MU server this, this and this! Nice? Yes! Try to code it yourself. Here is some clue. Oh, you can't compile? Are you stupid? Yes, you are..."

    Sorces without .h files must be in new sub forum. "Mu Online Clues for stupid noobs from COoL C0DeRz" :SniperHea

    AGREED!

  12. #12
    Account Upgraded | Title Enabled! CockMan is offline
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    Re: [Release]Source Codes

    again, notice the creators of the posts, mainly cough cough from one team who says they share but really doesn't do anything but piss people off with lame junk and useless crap.

  13. #13
    Alpha Member christoper is offline
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    Re: [Release]Source Codes

    yes what is code on 1.00.16 for max players and the pvp servers you know xD

  14. #14
    Account Upgraded | Title Enabled! CockMan is offline
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    Re: [Release]Source Codes

    You mean the offsets for max players? It's pretty easy to find. I'd say then only useful things released on RZ have to be ASM sources, those are atleast 95% complete to 100% complete, easy to edit, easy to understand, Hell you can go back to FeN$X Crywolf Event for 1.02k and its still better than Conscept's sources, atleast you got all the deffinitions in that event, tho it may not be complete, you can atleast finish it, unlike these things. I'm not much for C++ coding, I tend to stay away from it as much as possible and tend to lean more on ASM coding, its way more efficient for me, especially for events, new quests, and also the new items.

    Sorry if you think it's spam, its not, I'm just adding on to what I said earlier, these codes within here, except HolY's are completely useless to the rest of us.

  15. #15
    IGCN Co-Founder drakelv is offline
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    Re: [Release]Source Codes

    lol, do u think that they release the source code for u to compile? They release only to make u understand how did they did that!

  16. #16
    Alpha Member DaRcAntiX is offline
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    Re: [Release]Source Codes

    English corrections:

    Code:
            MessageOutput(wId, "[%s] Usage: /Post <Msg>.", szPrefix);
            MessageOutput(wId, "[%s] Price for post: %d, Minimum Level: %d", szPrefix, PostCost, PostLevel);
            return;
        }
        gObj_SetInfo(wId);
        if (gObj.Level < PostLevel)
        {
            MessageOutput(wId, "[%s] Your level is too low to post!", szPrefix);
    [code]TodaviaNoHora DB "Come back at 17:00 for entry to the Sky Event", 0
    MensajeEventito DB "Sky Event has been Opened, you have 10 minutes to enter", 0
    LimitePlayers DB "You can

  17. #17
    Member juranium is offline
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    Re: [Release]Source Codes

    Quote Originally Posted by drakelv View Post
    lol, do u think that they release the source code for u to compile? They release only to make u understand how did they did that!
    That's why i told that it's not release ;) it is "Mu Online Clues for stupid noobs from COoL C0DeRz" useless clues for 95% of RZ MU Online community.

    But this is not AccDenied's fault. Thanks to him for joining all these "sources from real c0DerZ" at one ass ^^

  18. #18
    Member survivor is offline
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    Re: [Release]Source Codes

    yo!!
    do u knw if the SkyEvent works for 1.0N???

    and can anyone tell me where do i have to do the hook up the /post source to the gameserver..??!?!
    Thx..

  19. #19
    Alpha Member Maxim.T is offline
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    Re: [Release]Source Codes

    I haven't mentioned anything about real coders ^^

  20. #20
    Apprentice AlexZ1991 is offline
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    Re: [Release]Source Codes

    How add source code in GS? ;)
    Sanx

  21. #21
    Account Upgraded | Title Enabled! URun is offline
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    Re: [Release]Source Codes

    create dll and hook it with gs=)

  22. #22
    Account Upgraded | Title Enabled! Saint is offline
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    Re: [Release]Source Codes

    Unusable without the header.

  23. #23
    Valued Member FiuzMU is offline
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    Re: [Release]Source Codes

    Denied write pliz DLL (Drop ChaosCastle *Ancient Items*)

    for this server

    GameServer_Luciano_BETA 41.1_+_Holy_Update_8_+_Jewels_Feather_Books_Drop - Yesterday, 07:48 AM
    Add:
    Jewel Of Bless drop rate
    Jewel Of Soul drop rate
    Jewel Of Chaos drop rate
    Jewel Of Life drop rate
    Jewel Of Creation drop rate
    Blue Feather drop rate
    Magic Books drop rate
    Flame Of Condor drop rate
    Quote:You can change drop rate in file cuonglee.ini

    Fix:
    PK Bug fix
    Quote:PkLimitFree = 0
    Now you can kill max 100 person and can't use shop and can kill mod and can be killed...

    >>>>Link for Gameserver Luciano_41.1 + Holy_U8: Rapidshare - Mediafire

    Thanks (pliz)

  24. #24
    Member moles is offline
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    Re: [Release]Source Codes

    Good good, but where is that it puts these codes?

  25. #25
    Account Upgraded | Title Enabled! Saranir is offline
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    Re: [Release]Source Codes

    good, but its not useless without the header (u can find it easy at every GS with a .pdb file included, there are guides how to, if not, ask a few coders, i got tought how to by a czf coder i better leave unnamed)

    when i tried (back then) to add /post and /add to 97d, i had various problems with syntax mistakes in both codes, and since im a coding-retard i cant fix em anyhow....

    it would be very kind if any coder could at least correct the code, so we noobs just have to find the offsets....


    how to add this to ur GS: Read a guide how to hook .dlls, but 1st read one how to make .dlls....



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