[Tool] Item(New).txt mass editor

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  1. #1
    Digital Horizon KristiansJ is offline
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    Jul 2012 Join Date
    203Posts

    [Tool] Item(New).txt mass editor

    I made this tool to ease new item adding, we all know that editing item file by hand is very slow process when you have many new items that you need to edit...

    Features
    • [1.0] Edit all selected items
      • Example: You need disable drop for many items, you just select needed items and replace value, done!

    • [1.0] Replace selected values with random integer in range
      • Example: You need to edit weapon damage, you select all weapon damages you want to edit, and select range from minimal to maximal, done!

    • [1.1] Edit selected values by base count and increase by selected amount
      • Example: You want edit item monster drop level starting from base level 100 and increasing each item drop level by 10

    • [1.1] Calculate selected values by mathematical formula
      • Example: you need to increase all item defense rate by 2

    • [1.2] You can change item.txt name
    • [1.2] You can disable full screen mode
    • [1.2] You can edit only sets
      • Example: you need edit Brass set, just write set id and it will be automatically loaded, helm, boots,armor,etc


    Info

    • Tool must be located in in data/lang/kor folder to work...
    • currently tool support editing of weapons and sets, shields
    • works with any format item(new).txt, i mean items separated by multiple space,tabs, or mixed, doesn't matter...

    Warning


    • I do not validate any user input data, so if you have errors, it's because you have entered wrong data, for example a string when needed was number...

    Credits: KristiansJ

    News
    Here the tool's source code, it's a bid messy but it does the job lol.
    Download:
    http://files.inbox.lv/ticket/5389ea0...or+%281%29.rar
    Attached Thumbnails Attached Thumbnails after2.jpg   after.jpg   before.jpg  
    Attached Files Attached Files
    Last edited by KristiansJ; 12-05-13 at 07:58 PM.


  2. #2
    Nothing Better godhoang is offline
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    557Posts

    Re: [Tool] Item(New).txt mass editor

    hmzzz, why don't you continue developing season 4.6 IA project... ?

  3. #3
    Digital Horizon KristiansJ is offline
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    Jul 2012 Join Date
    203Posts

    Re: [Tool] Item(New).txt mass editor

    Quote Originally Posted by godhoang View Post
    hmzzz, why don't you continue developing season 4.6 IA project... ?
    i will make updates to IA 2.0 project, im helping my friend with his project now, that why no updates!

    and remember, it's my free choose to develop IA Project, i don't owe you nothing, i will update project when i have the time, and currently i have not!

  4. #4
    Apprentice xianwen is offline
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    Jul 2011 Join Date
    9Posts

    Re: [Tool] Item(New).txt mass editor

    verry good!!!

  5. #5
    MuOnline xtreme17 is offline
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    326Posts

    Re: [Tool] Item(New).txt mass editor

    good work

  6. #6
    Digital Horizon KristiansJ is offline
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    Jul 2012 Join Date
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    Re: [Tool] Item(New).txt mass editor

    Quote Originally Posted by xtreme17 View Post
    good work
    update to v1.1

    • added edit values by step
    • added edit values by mathematic formula lol
    Attached Files Attached Files

  7. #7
    Proficient Member bwnnyx is offline
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    Jan 2013 Join Date
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    150Posts

    Re: [Tool] Item(New).txt mass editor

    Good job, Kristians.

    We're looking forward for your new updates on IA 2.0 project.

  8. #8
    Digital Horizon KristiansJ is offline
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    Re: [Tool] Item(New).txt mass editor

    Quote Originally Posted by bwnnyx View Post
    Good job, Kristians.

    We're looking forward for your new updates on IA 2.0 project.
    New update...

    Offtopic:
    i will update IA Julia soon...

  9. #9
    Member Jjkkllaa is offline
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    Jan 2013 Join Date
    77Posts

    Re: [Tool] Item(New).txt mass editor

    thank u so much

  10. #10
    Digital Horizon KristiansJ is offline
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    Jul 2012 Join Date
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    Re: [Tool] Item(New).txt mass editor

    added src code...

  11. #11
    Am i? ScriptKid is offline
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    Oct 2006 Join Date
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    1,810Posts

    Re: [Tool] Item(New).txt mass editor

    Kristian will this work on every version of MU??

  12. #12
    Digital Horizon KristiansJ is offline
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    Re: [Tool] Item(New).txt mass editor

    Quote Originally Posted by ScriptKid View Post
    Kristian will this work on every version of MU??
    currently if you use old other then TT it will add extra columns,etc... to work in other version you should modifie the source and remove the extra columns...

  13. #13
    faronnia.com Faronnia is offline
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    Re: [Tool] Item(New).txt mass editor

    Is this supposed to work also for eX700 clients, if anyone knows?

  14. #14
    Alpha Member 2009x2014 is offline
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    Re: [Tool] Item(New).txt mass editor

    Quote Originally Posted by KingLordMaster View Post
    Is this supposed to work also for eX700 clients, if anyone knows?
    It's text editor for Server Side Item(New).txt

    You have source code released, download Visual Basic 2008.

    and modify Form1.vb code to work with ur Item.txt version - any other Item.txt than one supported by this release
    will be loaded too, just u won't see data in correct columns :)

    also he forgot to add Dark Lord column & 12/13/14/15 sections.

    Anw if you want section 12/13/14/15 & Dark Lord

    Find & replace in

    Form3.Designer.vb
    Code:
            Me.ListBox1.Items.AddRange(New Object() {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"})
    & replace whole

    Form1.vb to
    Code:
    Imports System.IO
    
    Public Class Form1
        Dim itemLoc As String = Application.StartupPath + "\" + Form3.TextBox2.Text
        Dim itemData As String
        Dim itemLines() As String
    
        Dim lastID As Integer
        Dim x As Integer = 0
     
    
        Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
            If Not Form3.CheckBox1.Checked Then
                Me.WindowState = FormWindowState.Maximized
            Else
                Me.WindowState = FormWindowState.Normal
                Me.FormBorderStyle = FormBorderStyle.Sizable
            End If
    
    
            Using sr As New StreamReader(itemLoc)
                itemData = sr.ReadToEnd()
            End Using
    
            itemLines = itemData.Split(vbNewLine)
    
            For Each item As String In itemLines
                item = System.Text.RegularExpressions.Regex.Replace(item, "\s{2,}", " ")
    
                If item.Contains("//") Then ' Comment
                    Continue For
                End If
    
                If item.Length < 10 Then ' non item line
                    If IsNumeric(item) Then ' Category
                        lastID = Convert.ToInt32(item)
                        Continue For
                    ElseIf item.Length >= 4 Then
                        Dim xd() = item.ToCharArray()
                        If xd(0) = "e" And xd(1) = "n" And xd(2) = "d" Then
                            Exit For
                        End If
                    Else
                        Continue For
                    End If
                End If
                If Form3.TextBox1.Text.Length = 0 Then
                    If lastID = Convert.ToInt32(Form3.ListBox1.SelectedItem) Then
    
                        If lastID = 0 Or lastID = 1 Or lastID = 2 Or lastID = 3 Or lastID = 4 Or lastID = 5 Then ' Weapons
                            DataGridView1.ColumnCount = 30
                            DataGridView1.Columns(0).Name = "Index"
                            DataGridView1.Columns(0).Width = 50
    
                            DataGridView1.Columns(1).Name = "Slot"
                            DataGridView1.Columns(1).Width = 50
    
                            DataGridView1.Columns(2).Name = "Skill"
                            DataGridView1.Columns(2).Width = 50
    
                            DataGridView1.Columns(3).Name = "X"
                            DataGridView1.Columns(3).Width = 50
    
                            DataGridView1.Columns(4).Name = "Y"
                            DataGridView1.Columns(4).Width = 50
    
                            DataGridView1.Columns(5).Name = "Serial"
                            DataGridView1.Columns(5).Width = 50
    
                            DataGridView1.Columns(6).Name = "Option"
                            DataGridView1.Columns(6).Width = 50
    
                            DataGridView1.Columns(7).Name = "Drop"
                            DataGridView1.Columns(7).Width = 50
    
                            DataGridView1.Columns(8).Name = "Name"
    
                            DataGridView1.Columns(9).Name = "Item Level"
                            DataGridView1.Columns(9).ToolTipText = "Min monster level from monster.txt to drop this item"
    
                            DataGridView1.Columns(10).Name = "Damage Min"
    
                            DataGridView1.Columns(11).Name = "Damage Max"
    
                            DataGridView1.Columns(12).Name = "Speed"
                            DataGridView1.Columns(12).Width = 50
    
                            DataGridView1.Columns(13).Name = "Durablity"
                            DataGridView1.Columns(13).Width = 80
    
                            DataGridView1.Columns(14).Name = "Magic Durablity"
                            DataGridView1.Columns(14).Width = 50
    
                            DataGridView1.Columns(15).Name = "Magic Power"
                            DataGridView1.Columns(15).Width = 50
    
                            DataGridView1.Columns(16).Name = "Req Level"
                            DataGridView1.Columns(17).Name = "Strength"
                            DataGridView1.Columns(18).Name = "Agility"
                            DataGridView1.Columns(19).Name = "Energy"
                            DataGridView1.Columns(20).Name = "Vitality"
                            DataGridView1.Columns(21).Name = "Command"
    
    
                            DataGridView1.Columns(22).Name = "Type"
                            DataGridView1.Columns(22).Width = 50
    
                            DataGridView1.Columns(23).Name = "Dark Wizard"
                            DataGridView1.Columns(24).Name = "Dark Knight"
                            DataGridView1.Columns(25).Name = "Fairy Elf"
                            DataGridView1.Columns(26).Name = "Magic Gladiator"
                            DataGridView1.Columns(27).Name = "Dark Lord"
                            DataGridView1.Columns(28).Name = "Summoner"
                            DataGridView1.Columns(29).Name = "Rage Fighter"
    
                        ElseIf lastID = 6 Then ' Shields
    
                            DataGridView1.ColumnCount = 27
                            DataGridView1.Columns(0).Name = "Index"
                            DataGridView1.Columns(0).Width = 50
    
                            DataGridView1.Columns(1).Name = "Slot"
                            DataGridView1.Columns(1).Width = 50
    
                            DataGridView1.Columns(2).Name = "Skill"
                            DataGridView1.Columns(2).Width = 50
    
                            DataGridView1.Columns(3).Name = "X"
                            DataGridView1.Columns(3).Width = 50
    
                            DataGridView1.Columns(4).Name = "Y"
                            DataGridView1.Columns(4).Width = 50
    
                            DataGridView1.Columns(5).Name = "Serial"
                            DataGridView1.Columns(5).Width = 50
    
                            DataGridView1.Columns(6).Name = "Option"
                            DataGridView1.Columns(6).Width = 50
    
                            DataGridView1.Columns(7).Name = "Drop"
                            DataGridView1.Columns(7).Width = 50
    
                            DataGridView1.Columns(8).Name = "Name"
    
                            DataGridView1.Columns(9).Name = "Item Level"
                            DataGridView1.Columns(9).ToolTipText = "Min monster level from monster.txt to drop this item"
    
                            DataGridView1.Columns(10).Name = "Defense"
    
                            DataGridView1.Columns(11).Name = "DefRate"
    
                            DataGridView1.Columns(12).Name = "Durablity"
                            DataGridView1.Columns(12).Width = 80
    
                            DataGridView1.Columns(13).Name = "Req Level"
                            DataGridView1.Columns(14).Name = "Strength"
                            DataGridView1.Columns(15).Name = "Agility"
                            DataGridView1.Columns(16).Name = "Energy"
                            DataGridView1.Columns(17).Name = "Vitality"
                            DataGridView1.Columns(18).Name = "Command"
    
    
                            DataGridView1.Columns(19).Name = "Type"
                            DataGridView1.Columns(19).Width = 50
    
                            DataGridView1.Columns(20).Name = "Dark Wizard"
                            DataGridView1.Columns(21).Name = "Dark Knight"
                            DataGridView1.Columns(22).Name = "Fairy Elf"
                            DataGridView1.Columns(23).Name = "Magic Gladiator"
                            DataGridView1.Columns(24).Name = "Dark Lord"
                            DataGridView1.Columns(25).Name = "Summoner"
                            DataGridView1.Columns(26).Name = "Rage Fighter"
    
                        ElseIf lastID = 7 Or lastID = 8 Or lastID = 9 Or lastID = 10 Or lastID = 11 Then ' Sets
    
                            DataGridView1.ColumnCount = 27
                            DataGridView1.Columns(0).Name = "Index"
                            DataGridView1.Columns(0).Width = 50
    
                            DataGridView1.Columns(1).Name = "Slot"
                            DataGridView1.Columns(1).Width = 50
    
                            DataGridView1.Columns(2).Name = "Skill"
                            DataGridView1.Columns(2).Width = 50
    
                            DataGridView1.Columns(3).Name = "X"
                            DataGridView1.Columns(3).Width = 50
    
                            DataGridView1.Columns(4).Name = "Y"
                            DataGridView1.Columns(4).Width = 50
    
                            DataGridView1.Columns(5).Name = "Serial"
                            DataGridView1.Columns(5).Width = 50
    
                            DataGridView1.Columns(6).Name = "Option"
                            DataGridView1.Columns(6).Width = 50
    
                            DataGridView1.Columns(7).Name = "Drop"
                            DataGridView1.Columns(7).Width = 50
    
                            DataGridView1.Columns(8).Name = "Name"
    
                            DataGridView1.Columns(9).Name = "Item Level"
                            DataGridView1.Columns(9).ToolTipText = "Min monster level from monster.txt to drop this item"
    
                            DataGridView1.Columns(10).Name = "Defense"
    
                            DataGridView1.Columns(11).Name = "Magic Def"
    
                            DataGridView1.Columns(12).Name = "Durablity"
                            DataGridView1.Columns(12).Width = 80
    
                            DataGridView1.Columns(13).Name = "Req Level"
                            DataGridView1.Columns(14).Name = "Strength"
                            DataGridView1.Columns(15).Name = "Agility"
                            DataGridView1.Columns(16).Name = "Energy"
                            DataGridView1.Columns(17).Name = "Vitality"
                            DataGridView1.Columns(18).Name = "Command"
    
    
                            DataGridView1.Columns(19).Name = "Type"
                            DataGridView1.Columns(19).Width = 50
    
                            DataGridView1.Columns(20).Name = "Dark Wizard"
                            DataGridView1.Columns(21).Name = "Dark Knight"
                            DataGridView1.Columns(22).Name = "Fairy Elf"
                            DataGridView1.Columns(23).Name = "Magic Gladiator"
                            DataGridView1.Columns(24).Name = "Dark Lord"
                            DataGridView1.Columns(25).Name = "Summoner"
                            DataGridView1.Columns(26).Name = "Rage Fighter"
    
                        ElseIf lastID = 12 Then
    
                            DataGridView1.ColumnCount = 25
                            DataGridView1.Columns(0).Name = "Index"
                            DataGridView1.Columns(0).Width = 50
    
                            DataGridView1.Columns(1).Name = "Slot"
                            DataGridView1.Columns(1).Width = 50
    
                            DataGridView1.Columns(2).Name = "Skill"
                            DataGridView1.Columns(2).Width = 50
    
                            DataGridView1.Columns(3).Name = "X"
                            DataGridView1.Columns(3).Width = 50
    
                            DataGridView1.Columns(4).Name = "Y"
                            DataGridView1.Columns(4).Width = 50
    
                            DataGridView1.Columns(5).Name = "Serial"
                            DataGridView1.Columns(5).Width = 50
    
                            DataGridView1.Columns(6).Name = "Option"
                            DataGridView1.Columns(6).Width = 50
    
                            DataGridView1.Columns(7).Name = "Drop"
                            DataGridView1.Columns(7).Width = 50
    
                            DataGridView1.Columns(8).Name = "Name"
    
                            DataGridView1.Columns(9).Name = "Item Level"
                            DataGridView1.Columns(9).ToolTipText = "Min monster level from monster.txt to drop this item"
    
                            DataGridView1.Columns(10).Name = "Defense"
    
                            DataGridView1.Columns(11).Name = "Durablity"
                            DataGridView1.Columns(11).Width = 80
    
                            DataGridView1.Columns(12).Name = "Req Level"
                            DataGridView1.Columns(13).Name = "Energy"
                            DataGridView1.Columns(14).Name = "Strength"
                            DataGridView1.Columns(15).Name = "Agility"
                            DataGridView1.Columns(16).Name = "Command"
    
    
                            DataGridView1.Columns(17).Name = "Zen"
                            DataGridView1.Columns(17).Width = 50
    
                            DataGridView1.Columns(18).Name = "Dark Wizard"
                            DataGridView1.Columns(19).Name = "Dark Knight"
                            DataGridView1.Columns(20).Name = "Fairy Elf"
                            DataGridView1.Columns(21).Name = "Magic Gladiator"
                            DataGridView1.Columns(22).Name = "Dark Lord"
                            DataGridView1.Columns(23).Name = "Summoner"
                            DataGridView1.Columns(24).Name = "Rage Fighter"
    
                        ElseIf lastID = 13 Then
    
                            DataGridView1.ColumnCount = 26
                            DataGridView1.Columns(0).Name = "Index"
                            DataGridView1.Columns(0).Width = 50
    
                            DataGridView1.Columns(1).Name = "Slot"
                            DataGridView1.Columns(1).Width = 50
    
                            DataGridView1.Columns(2).Name = "Skill"
                            DataGridView1.Columns(2).Width = 50
    
                            DataGridView1.Columns(3).Name = "X"
                            DataGridView1.Columns(3).Width = 50
    
                            DataGridView1.Columns(4).Name = "Y"
                            DataGridView1.Columns(4).Width = 50
    
                            DataGridView1.Columns(5).Name = "Serial"
                            DataGridView1.Columns(5).Width = 50
    
                            DataGridView1.Columns(6).Name = "Option"
                            DataGridView1.Columns(6).Width = 50
    
                            DataGridView1.Columns(7).Name = "Drop"
                            DataGridView1.Columns(7).Width = 50
    
                            DataGridView1.Columns(8).Name = "Name"
    
                            DataGridView1.Columns(9).Name = "Item Level"
                            DataGridView1.Columns(9).ToolTipText = "Min monster level from monster.txt to drop this item"
    
                            DataGridView1.Columns(10).Name = "Durablity"
                            DataGridView1.Columns(10).Width = 80
    
                            DataGridView1.Columns(11).Name = "Ice"
                            DataGridView1.Columns(12).Name = "Poison"
                            DataGridView1.Columns(13).Name = "Lighting"
                            DataGridView1.Columns(14).Name = "Fire"
                            DataGridView1.Columns(15).Name = "Earth"
                            DataGridView1.Columns(16).Name = "Wind"
                            DataGridView1.Columns(17).Name = "Water"
                            DataGridView1.Columns(18).Name = "Type"
    
    
                            DataGridView1.Columns(19).Name = "Dark Wizard"
                            DataGridView1.Columns(20).Name = "Dark Knight"
                            DataGridView1.Columns(21).Name = "Fairy Elf"
                            DataGridView1.Columns(22).Name = "Magic Gladiator"
                            DataGridView1.Columns(23).Name = "Dark Lord"
                            DataGridView1.Columns(24).Name = "Summoner"
                            DataGridView1.Columns(25).Name = "Rage Fighter"
    
                        ElseIf lastID = 14 Then
    
                            DataGridView1.ColumnCount = 11
                            DataGridView1.Columns(0).Name = "Index"
                            DataGridView1.Columns(0).Width = 50
    
                            DataGridView1.Columns(1).Name = "Slot"
                            DataGridView1.Columns(1).Width = 50
    
                            DataGridView1.Columns(2).Name = "Skill"
                            DataGridView1.Columns(2).Width = 50
    
                            DataGridView1.Columns(3).Name = "X"
                            DataGridView1.Columns(3).Width = 50
    
                            DataGridView1.Columns(4).Name = "Y"
                            DataGridView1.Columns(4).Width = 50
    
                            DataGridView1.Columns(5).Name = "Serial"
                            DataGridView1.Columns(5).Width = 50
    
                            DataGridView1.Columns(6).Name = "Option"
                            DataGridView1.Columns(6).Width = 50
    
                            DataGridView1.Columns(7).Name = "Drop"
                            DataGridView1.Columns(7).Width = 50
    
                            DataGridView1.Columns(8).Name = "Name"
    
                            DataGridView1.Columns(9).Name = "Value"
    
                            DataGridView1.Columns(10).Name = "Item Level"
                            DataGridView1.Columns(10).ToolTipText = "Min monster level from monster.txt to drop this item"
    
                        ElseIf lastID = 15 Or lastID = 16 Then
    
                            DataGridView1.ColumnCount = 20
                            DataGridView1.Columns(0).Name = "Index"
                            DataGridView1.Columns(0).Width = 50
    
                            DataGridView1.Columns(1).Name = "Slot"
                            DataGridView1.Columns(1).Width = 50
    
                            DataGridView1.Columns(2).Name = "Skill"
                            DataGridView1.Columns(2).Width = 50
    
                            DataGridView1.Columns(3).Name = "X"
                            DataGridView1.Columns(3).Width = 50
    
                            DataGridView1.Columns(4).Name = "Y"
                            DataGridView1.Columns(4).Width = 50
    
                            DataGridView1.Columns(5).Name = "Serial"
                            DataGridView1.Columns(5).Width = 50
    
                            DataGridView1.Columns(6).Name = "Option"
                            DataGridView1.Columns(6).Width = 50
    
                            DataGridView1.Columns(7).Name = "Drop"
                            DataGridView1.Columns(7).Width = 50
    
                            DataGridView1.Columns(8).Name = "Name"
    
                            DataGridView1.Columns(9).Name = "Item Level"
                            DataGridView1.Columns(9).ToolTipText = "Min monster level from monster.txt to drop this item"
    
                            DataGridView1.Columns(10).Name = "Req Level"
                            DataGridView1.Columns(11).Name = "Energy"
                            DataGridView1.Columns(12).Name = "Zen"
                            DataGridView1.Columns(13).Name = "Dark Wizard"
                            DataGridView1.Columns(14).Name = "Dark Knight"
                            DataGridView1.Columns(15).Name = "Fairy Elf"
                            DataGridView1.Columns(16).Name = "Magic Gladiator"
                            DataGridView1.Columns(17).Name = "Dark Lord"
                            DataGridView1.Columns(18).Name = "Summoner"
                            DataGridView1.Columns(19).Name = "Rage Fighter"
    
                        End If
    
                        Dim sword()
                        Dim formated
                        Dim Item_Split() As String = item.Split("""")
                        Try
                            formated = Item_Split(0).Replace(vbTab, " ").Trim() + " " + Item_Split(1).Replace(" ", "_").Trim() + " " + Item_Split(2).Replace(vbTab, " ").Trim()
                            sword = formated.Trim().Split(" ")
                            DataGridView1.Rows.Add(sword)
                        Catch ex As Exception
                            '   MessageBox.Show(ex.Message, "Item Load")
                        End Try
    
                    End If
    
                    If lastID > Convert.ToInt32(Form3.ListBox1.SelectedItem) Then
                        Exit For
                    End If
                    x += 1
                Else
                    DataGridView1.ColumnCount = 27
                    DataGridView1.Columns(0).Name = "Index"
                    DataGridView1.Columns(0).Width = 50
    
                    DataGridView1.Columns(1).Name = "Slot"
                    DataGridView1.Columns(1).Width = 50
    
                    DataGridView1.Columns(2).Name = "Skill"
                    DataGridView1.Columns(2).Width = 50
    
                    DataGridView1.Columns(3).Name = "X"
                    DataGridView1.Columns(3).Width = 50
    
                    DataGridView1.Columns(4).Name = "Y"
                    DataGridView1.Columns(4).Width = 50
    
                    DataGridView1.Columns(5).Name = "Serial"
                    DataGridView1.Columns(5).Width = 50
    
                    DataGridView1.Columns(6).Name = "Option"
                    DataGridView1.Columns(6).Width = 50
    
                    DataGridView1.Columns(7).Name = "Drop"
                    DataGridView1.Columns(7).Width = 50
    
                    DataGridView1.Columns(8).Name = "Name"
    
                    DataGridView1.Columns(9).Name = "Item Level"
                    DataGridView1.Columns(9).ToolTipText = "Min monster level from monster.txt to drop this item"
    
                    DataGridView1.Columns(10).Name = "Defense"
    
                    DataGridView1.Columns(11).Name = "Magic Def"
    
                    DataGridView1.Columns(12).Name = "Durablity"
                    DataGridView1.Columns(12).Width = 80
    
                    DataGridView1.Columns(13).Name = "Req Level"
                    DataGridView1.Columns(14).Name = "Strength"
                    DataGridView1.Columns(15).Name = "Agility"
                    DataGridView1.Columns(16).Name = "Energy"
                    DataGridView1.Columns(17).Name = "Vitality"
                    DataGridView1.Columns(18).Name = "Command"
    
    
                    DataGridView1.Columns(19).Name = "Type"
                    DataGridView1.Columns(19).Width = 50
    
                    DataGridView1.Columns(20).Name = "Dark Wizard"
                    DataGridView1.Columns(21).Name = "Dark Knight"
                    DataGridView1.Columns(22).Name = "Fairy Elf"
                    DataGridView1.Columns(23).Name = "Magic Gladiator"
                    DataGridView1.Columns(24).Name = "Dark Lord"
                    DataGridView1.Columns(25).Name = "Summoner"
                    DataGridView1.Columns(26).Name = "Rage Fighter"
    
                    Dim sword()
                    Dim formated
                    Dim Item_Split() As String = item.Split("""")
                    Try
                        formated = Item_Split(0).Replace(vbTab, " ").Trim() + " " + Item_Split(1).Replace(" ", "_").Trim() + " " + Item_Split(2).Replace(vbTab, " ").Trim()
                        sword = formated.Trim().Split(" ")
    
                        If (sword(0) = Form3.TextBox1.Text) Then
                            If lastID = 7 Or lastID = 8 Or lastID = 9 Or lastID = 10 Or lastID = 11 Then
                                DataGridView1.Rows.Add(sword)
                            End If
                        End If
    
                    Catch ex As Exception
                        '   MessageBox.Show(ex.Message, "Item Load")
                    End Try
    
                End If
    
            Next
    
        End Sub
        Private Sub SaveGridDataInFile(ByRef fName As String)
    
            Dim strRowValue As String = ""
            For m As Integer = 0 To DataGridView1.Rows.Count - 2
    
                For n As Integer = 0 To DataGridView1.Columns.Count
    
    
                
    
                    Dim tem
                    Try
                        tem = DataGridView1.Rows(m).Cells(n).Value.ToString
                    Catch ex As Exception
    
                    End Try
    
                    If (tem.Contains("_") = True) Then
                        tem = """" + tem.Replace("_", " ") + """" + vbTab + vbTab
    
                    ElseIf IsNumeric(tem) = False Then
                        tem = """" + tem + """" + vbTab + vbTab
                    End If
                    strRowValue += tem + vbTab
    
                Next
                strRowValue += vbNewLine
            Next
    
      
    
    
    
            Dim objWriter As New System.IO.StreamWriter(fName, True)
    
            objWriter.Write((lastID - 1).ToString + vbNewLine + strRowValue + "end")
            objWriter.Close()
    
        End Sub
    
        Private Sub ExitToolStripMenuItem_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles ExitToolStripMenuItem.Click
            Me.Close()
        End Sub
    
    
    
        Private Sub MultipleToolStripMenuItem_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MultipleToolStripMenuItem.Click
            Form2.Show()
        End Sub
    
        Private Sub SaveToolStripMenuItem_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles SaveToolStripMenuItem.Click
            SaveGridDataInFile(Application.StartupPath + "/Item(New)v2.txt")
        End Sub
    
    
        Private Sub DataGridView1_CellContentClick(ByVal sender As System.Object, ByVal e As System.Windows.Forms.DataGridViewCellEventArgs) Handles DataGridView1.CellContentClick
    
        End Sub
    End Class
    & Compile (Build -> Build ItemEditor) / output should be in bin/Release

    anw take compiled if you want
    Download
    http://www.sendspace.com/file/0d8qqe


    *Tested on S6 E3, nothing new in ex700 item.txt except new items right? so should work.
    Last edited by 2009x2014; 15-05-13 at 11:18 AM.

  15. #15
    C/C++,PHP,HTML,Java,ASM zasmqniq is offline
    MemberRank
    Jan 2009 Join Date
    BulgariaLocation
    435Posts

    Re: [Tool] Item(New).txt mass editor

    very good work :))! it will be helpfull to a lot people :)!



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