
Originally Posted by
AncestraL
first, these items are called LUCKY ITEMS, SO STOP CALLING THEM A BUG.
Just disable their drop (those items are not the normal ones, they are below the others)
NORMAL dragon red leg etc isnt affected. OK?
cya
Thank you So much. I will call called LUCKY ITEMS.
in Item(New).txt example
Code:
//Index ItemSlot Skill X Y Serial Drop ItemName ItemLvl Defense MagDef Dur ReqLvl Str Agi Ene Vit Com Type DW/SM DK/BK Elf/ME MG DL SUM RF
8
3 3 0 2 2 1 1 1 "Legendary Armor" 56 22 0 42 0 40 0 0 0 0 4 1 0 0 1 0 0 0
//Season 6
59 3 0 2 3 1 1 1 "Sacred Armor" 66 43 0 52 1 85 0 0 75 0 1 0 0 0 0 0 0 1
60 3 0 2 3 1 1 1 "Storm Hard Armor" 82 51 0 68 1 100 0 0 90 0 0 0 0 0 0 0 0 1
61 3 0 2 3 1 1 1 "Piercing Armor" 101 59 0 82 1 115 0 0 100 0 0 0 0 0 0 0 0 1
62 3 0 2 2 1 1 1 "Scale Armor" 28 21 0 255 1 0 0 0 0 0 4 0 1 0 1 1 0 1
63 3 0 2 2 1 1 1 "Silk Armor" 20 14 0 255 150 0 0 0 0 0 4 0 0 1 0 0 0 0
64 3 0 2 3 1 1 1 "Sphinx Armor" 38 19 0 255 150 0 0 0 0 0 4 1 0 0 1 0 0 0
65 3 0 2 2 1 1 1 "Wind Armor" 34 26 0 255 150 0 0 0 0 0 4 0 0 0 0 0 1 0
66 3 0 2 3 1 1 1 "Dark Soul Armor" 78 39 0 255 150 0 0 0 0 0 4 0 0 0 0 1 0 0
67 3 0 2 3 1 1 1 "Dragon Armor" 59 42 0 255 150 0 0 0 0 0 4 0 1 0 1 0 0 0
68 3 0 2 2 1 1 1 "SU Armor" 57 29 0 255 150 0 0 0 0 0 4 0 0 1 0 0 0 0
69 3 0 2 2 1 1 1 "Legendary Armor" 56 24 0 255 150 0 0 0 0 0 4 1 0 0 1 0 0 0
70 3 0 2 2 1 1 1 "Red Wing Armor" 56 31 0 255 150 0 0 0 0 0 4 0 0 0 0 0 1 0
71 3 0 2 3 1 1 1 "Atlantis Armor" 80 47 0 255 150 0 0 0 0 0 4 0 0 0 1 0 0 0
72 3 0 2 3 1 1 1 "Storm Hard Armor" 82 43 0 255 150 0 0 0 0 0 4 0 0 0 0 0 0 1
//S6E2
73 3 0 2 3 1 1 1 "Phoenix Soul Armor" 143 78 0 88 0 97 0 0 0 0 0 0 0 0 0 0 0 1
end
Normal item LUCKY ITEMS
it all right? or not