exactly :)Thank you So much. I will call called LUCKY ITEMS.
in Item(New).txt example
Normal item LUCKY ITEMSCode://Index ItemSlot Skill X Y Serial Drop ItemName ItemLvl Defense MagDef Dur ReqLvl Str Agi Ene Vit Com Type DW/SM DK/BK Elf/ME MG DL SUM RF 8 3 3 0 2 2 1 1 1 "Legendary Armor" 56 22 0 42 0 40 0 0 0 0 4 1 0 0 1 0 0 0 //Season 6 59 3 0 2 3 1 1 1 "Sacred Armor" 66 43 0 52 1 85 0 0 75 0 1 0 0 0 0 0 0 1 60 3 0 2 3 1 1 1 "Storm Hard Armor" 82 51 0 68 1 100 0 0 90 0 0 0 0 0 0 0 0 1 61 3 0 2 3 1 1 1 "Piercing Armor" 101 59 0 82 1 115 0 0 100 0 0 0 0 0 0 0 0 1 62 3 0 2 2 1 1 1 "Scale Armor" 28 21 0 255 1 0 0 0 0 0 4 0 1 0 1 1 0 1 63 3 0 2 2 1 1 1 "Silk Armor" 20 14 0 255 150 0 0 0 0 0 4 0 0 1 0 0 0 0 64 3 0 2 3 1 1 1 "Sphinx Armor" 38 19 0 255 150 0 0 0 0 0 4 1 0 0 1 0 0 0 65 3 0 2 2 1 1 1 "Wind Armor" 34 26 0 255 150 0 0 0 0 0 4 0 0 0 0 0 1 0 66 3 0 2 3 1 1 1 "Dark Soul Armor" 78 39 0 255 150 0 0 0 0 0 4 0 0 0 0 1 0 0 67 3 0 2 3 1 1 1 "Dragon Armor" 59 42 0 255 150 0 0 0 0 0 4 0 1 0 1 0 0 0 68 3 0 2 2 1 1 1 "SU Armor" 57 29 0 255 150 0 0 0 0 0 4 0 0 1 0 0 0 0 69 3 0 2 2 1 1 1 "Legendary Armor" 56 24 0 255 150 0 0 0 0 0 4 1 0 0 1 0 0 0 70 3 0 2 2 1 1 1 "Red Wing Armor" 56 31 0 255 150 0 0 0 0 0 4 0 0 0 0 0 1 0 71 3 0 2 3 1 1 1 "Atlantis Armor" 80 47 0 255 150 0 0 0 0 0 4 0 0 0 1 0 0 0 72 3 0 2 3 1 1 1 "Storm Hard Armor" 82 43 0 255 150 0 0 0 0 0 4 0 0 0 0 0 0 1 //S6E2 73 3 0 2 3 1 1 1 "Phoenix Soul Armor" 143 78 0 88 0 97 0 0 0 0 0 0 0 0 0 0 0 1 end
it all right? or not




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