Direct Character Model Editing

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  1. #1
    Member G0dzilla2000 is offline
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    ! Direct Character Model Editing

    After having my server running for a bit and playing around with the .jpeg textures i decided to start remodeling a few of the characters parts such as hair and clothes. I decided to start with Arins Red/yellow lilly hair model and, after editing it even the slightest and reconverting it into an .mpet file i get this funky thing going on where there's her hair on her head, and the "edited version" floating above her head as seen here

    after a few hours of different editing methods and tests (like just moving a point to see if the changed model will load) i decided to try and post here to see if anyone can help. Thanks in advanced!


  2. #2
    Account Upgraded | Title Enabled! mrNickname is offline
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    Re: Direct Character Model Editing

    Har Harr~ Gub jub making Arin looks like a nerd girl xD

    Well the only person would know this kind of stuff would be hontoshadow aka HSReina. Perhaps contacting her directly would have some solution.
    Last edited by mrNickname; 29-12-10 at 07:55 AM.

  3. #3
    Novice SkinnyLad is offline
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    Re: Direct Character Model Editing

    Having the same problem, got any clue yet?

    thx

  4. #4
    Account Upgraded | Title Enabled! Patchouli is offline
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    Re: Direct Character Model Editing

    Don't know how you're doing it, but if you're using addmpet, it adds to the model. You need to use ajstmpet if you are adjusting the verts. It's been a long time since I used the tools, but I think you can ajstmpet the original verts to be tiny and then use addmpet to apply the mesh you want on top.
    Last edited by Patchouli; 10-05-11 at 12:54 PM.

  5. #5
    Deny everything. Tsukasa is offline
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    Re: Direct Character Model Editing

    Quote Originally Posted by Patchouli View Post
    Don't know how you're doing it, but if you're using addmpet, it adds to the model. You need to use ajstmpet if you are adjusting the verts. It's been a long time since I used the tools, but I think you can ajstmpet the original verts to be tiny and then use addmpet to apply the mesh you want on top.
    Wow, thanks for that tip Patchouli!

    Tested and works fine (at least for the two items I tinkered with):
    • Unpack mpet file with MpetMpq.
    • Edit with Metaseq.
    • Run AjstMpet with the mpet file as argument.
    • Rename the newly created .new file to .mpet and try ingame.


    Good to know the tools still work.

  6. #6
    Account Upgraded | Title Enabled! Patchouli is offline
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    Re: Direct Character Model Editing

    No problem, glad I was able to help. I kinda thought everyone would know how to use the tools because they've been out for so long.

    I haven't touched the tools in 5 years, but if you have any other questions, feel free to ask.

  7. #7
    Member G0dzilla2000 is offline
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    Re: Direct Character Model Editing

    Quote Originally Posted by Patchouli View Post
    No problem, glad I was able to help. I kinda thought everyone would know how to use the tools because they've been out for so long.

    I haven't touched the tools in 5 years, but if you have any other questions, feel free to ask.
    Just noticed someone actually posted in my thread again, thanks for the info Tsu and Patch, im gonna try this now to see if I actually understand what you guys just posted >.<
    and would you still use ajstMpet even if your adding things like created objects and not just adjusting vertexes?

    EDIT------------------------------------------------------------------------------------
    Whenever i use AjstMpet it creates a .NEW file with a size of 10KB just wondering if thats normal considering the original files were roughly 80+KB

    Just tested it, crashes pangya when trying to equip edited items. Using Windows 7 X64 if it matters
    Last edited by G0dzilla2000; 12-06-11 at 06:04 PM.

  8. #8
    Account Upgraded | Title Enabled! Patchouli is offline
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    Re: Direct Character Model Editing

    Check your private messages, Godzilla. I think the problem is either you deleted verts or you shrank them too much. But I'm not sure.



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