[AuraKingdom] Looking for AK Developer/Bugs Fixer

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  1. #1
    Member ForestG is offline
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    Post [AuraKingdom] Looking for AK Developer/Bugs Fixer

    We are looking for Aura Kingdom game developer and any kind of you that can fix bugs.

    We have almost 4 known bugs on the game.

    $15-18 / pre-project.

    PM me if you are interested.
    Last edited by ForestG; 09-04-16 at 08:10 PM.


  2. #2
    Alpha Member Hycker is offline
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    Re: [AuraKingdom] Looking for AK Developer/Bugs Fixer

    on what private server are you working on?

  3. #3
    Member ForestG is offline
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    Re: [AuraKingdom] Looking for AK Developer/Bugs Fixer

    Quote Originally Posted by Hycker View Post
    on what private server are you working on?
    I'm working on this. :)
    http://forum.ragezone.com/f115/aura-...orest-1099648/
    web: Aura Kingdom Forest

  4. #4
    Valued Member blacksystem is offline
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    Re: [AuraKingdom] Looking for AK Developer/Bugs Fixer

    I might give you an hand if you need some help

  5. #5
    Member ForestG is offline
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    Re: [AuraKingdom] Looking for AK Developer/Bugs Fixer

    Quote Originally Posted by blacksystem View Post
    I might give you an hand if you need some help
    Okay, so How can I log the error if I tried to open the box and How can I able to edit it? edit the MissioSession? but how? I have no idea about shell script.

  6. #6
    Valued Member blacksystem is offline
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    Re: [AuraKingdom] Looking for AK Developer/Bugs Fixer

    You should take a look at worldserver/zoneserver logs while the bins are running.
    If theres any error/issue relating a box opening, is in there.
    Just navigate to your server directory, there should be the log file named Test.log.xxxx.xxxx

    Be sure to check it while the server are running, cause if you stop the server the log file will be cleaned (unless you removed the erase command from the ./stop shell).

  7. #7
    Member ForestG is offline
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    Re: [AuraKingdom] Looking for AK Developer/Bugs Fixer

    Quote Originally Posted by blacksystem View Post
    You should take a look at worldserver/zoneserver logs while the bins are running.
    If theres any error/issue relating a box opening, is in there.
    Just navigate to your server directory, there should be the log file named Test.log.xxxx.xxxx

    Be sure to check it while the server are running, cause if you stop the server the log file will be cleaned (unless you removed the erase command from the ./stop shell).
    I see, So what If I want to fix some issues, what do I need to do? because I saw some guy that he's fixing and don't know just what he did. Did he unpack and zoneserver or etc and edit the code itself?

  8. #8
    Valued Member blacksystem is offline
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    Re: [AuraKingdom] Looking for AK Developer/Bugs Fixer

    Quote Originally Posted by ForestG View Post
    I see, So what If I want to fix some issues, what do I need to do? because I saw some guy that he's fixing and don't know just what he did. Did he unpack and zoneserver or etc and edit the code itself?
    It depends on what you have/need to fix.
    If thats just db files related or postgresql database itself, then it's kinda easy to do. All you have to do is find the corrupted lines/items & edit/fix them.
    If serverside code functions corrupted, then its little more difficult cause it requires to reverse the bins & assembly edit them.

    On the other hand if you need to add functions, you can do so by injecting your custom code in process memory with unix libs (thats how ak.to added their custom things, example: house system feature).

    On unix systems you could do actually everything you need, but gonna warn you thats not something a novice could do (not saying you are novice, just pointed out, and talking about injecting codes/reverse the bins & edit them).

  9. #9
    Member ForestG is offline
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    Re: [AuraKingdom] Looking for AK Developer/Bugs Fixer

    Quote Originally Posted by blacksystem View Post
    It depends on what you have/need to fix.
    If thats just db files related or postgresql database itself, then it's kinda easy to do. All you have to do is find the corrupted lines/items & edit/fix them.
    If serverside code functions corrupted, then its little more difficult cause it requires to reverse the bins & assembly edit them.

    On the other hand if you need to add functions, you can do so by injecting your custom code in process memory with unix libs (thats how ak.to added their custom things, example: house system feature).

    On unix systems you could do actually everything you need, but gonna warn you thats not something a novice could do (not saying you are novice, just pointed out, and talking about injecting codes/reverse the bins & edit them).
    It's actually hard, you have to learn the structure of the game. I guess, I need someone to teach me and learn more about more things. :)
    Thanks.



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