[Turf Battles]C++ IOCP Server Emulator Developer

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  1. #1
    Valued Member Scapoot is offline
    MemberRank
    May 2011 Join Date
    139Posts

    [Turf Battles]C++ IOCP Server Emulator Developer

    Hello, we are looking for a talented individual who has experience in developing MMORPG Emulators in a C++ environment. Specifically, we are looking for someone to develop an IOCP Winsock server that can sustain and support a minimum of 200 players, given the right environment.

    We have already developed the Emulator for the game, but it is currently using a thread per client system.
    Your job, if you are chosen, is to develop an IOCP server that will easily merge and replace the pre-existing thread per client system.

    You are free to use libraries such as Boost to get the job done.

    We are emulating a game called Turf Battles.

    The position is a paid position, of course.

    Anyone interested in the position should fill out the following form and submit it via PM.

    Code:
    Name:
    Country (Simply to ensure you are in a timezone where we can work with you):
    Native Language:
    Have You Developed An Emulator Before (Yes or No):
    Have you developed an IOCP Winsock Server Before (Yes or No):
    C++ Experience In Years:
    Estimated Cost of Work:
    Estimated Time of Completion:
    Last edited by Scapoot; 18-07-14 at 02:49 AM.


  2. #2
    Custom Title Enabled James is offline
    LegendRank
    Jan 2007 Join Date
    DenverLocation
    2,288Posts

    Re: C++ IOCP Server Emulator Developer

    Please edit your thread title and your post, and include which game this emulator would be for, the post must be mmo related for the Team Recruitment section.



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