New Showroom

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  1. #571
    Apprentice Bliz0R1 is offline
    MemberRank
    Dec 2012 Join Date
    GERLocation
    10Posts

    Re: New Showroom

    Hello Kal! And Hello to some scammers who will know whos meant, if they read this (please ignore the rest of the thread, you will never touch anything further released things from me again for your pay2win money-make-servers anyway)!

    I was bored and rewrote my emulator... its final and easy extendable now... no mess anymore!

    Picture of my current GUI (much more planned, like real time map with players on it etc):



    Some information:

    The packets are now stored in a structure, wich are easy to write, changeable and extendable. Has many advantages compared to this "bdsw" crap!

    Code:
    <PacketOrder(Key:=HeaderOut.CharacterCreationError)> _
    Public Structure pOutCharacterCreationError
    
        Public Enum CHARACTER_CREATION_ERROR
            NA_WRONGJOBNUMBER = &H2
            MAX_CHARS_EXCEEDED = &H3
            NAME_TAKEN = &H4
            SHARING_POINTS_ERROR = &H5
            ID_NOT_SUPPORTED = &H6
            EIGHT = &H8
        End Enum
    
        <PacketOrder(0)> Public ErrorCode As CHARACTER_CREATION_ERROR
    
        Sub New(Code As CHARACTER_CREATION_ERROR)
            ErrorCode = Code
        End Sub
    
    End Structure
    More complex packet for ex. deleted player list (functions hided):

    Code:
    Imports System.Collections.Generic
    <PacketOrder(Key:=HeaderOut.CharacterDeletedList)> _
    Public Structure pOutCharacterListDeleted
    
        <PacketOrder(0)> Public deletedCharactersCount As Byte
        <PacketOrder(1)> Public deletedCharacters As List(Of Object)
    
        Structure DeletedCharacter
    
            <PacketOrder(0)> Public CharacterID As UInteger
            <PacketOrder(1)> Public Name As String
            <PacketOrder(2)> Public Level As Byte
            <PacketOrder(3)> Public CharacterClass As Byte
            <PacketOrder(4)> Public daysLeft As SByte
    
        End Structure
    End Structure
    with functions:

    Code:
    Imports System.Collections.Generic
    <PacketOrder(Key:=HeaderOut.CharacterDeletedList)> _
    Public Structure pOutCharacterListDeleted
    
        <PacketOrder(0)> Public deletedCharactersCount As Byte
        <PacketOrder(1)> Public deletedCharacters As List(Of Object)
    
        Sub New(Chars As ArrayList)
            deletedCharacters = New List(Of Object)
    
            For Each d As tCharacter In Chars
                If d.DeletionDate <> Nothing Then
                    deletedCharacters.Add(New DeletedCharacter(d))
                End If
            Next
    
            deletedCharactersCount = deletedCharacters.Count
    
        End Sub
    
        Structure DeletedCharacter
    
            <PacketOrder(0)> Public CharacterID As UInteger
            <PacketOrder(1)> Public Name As String
            <PacketOrder(2)> Public Level As Byte
            <PacketOrder(3)> Public CharacterClass As Byte
            <PacketOrder(4)> Public daysLeft As SByte
    
            Sub New(Character As tCharacter)
                With Character
                    CharacterID = .CharacterID
                    Name = .Name
                    Level = .Level
                    CharacterClass = .CharacterClass
                End With
                daysLeft = Config.CharacterRestoreTime - New TimeSpan(DateTime.Now.Ticks - Character.DeletionDate.Ticks).Days
    
            End Sub
    
        End Structure
    End Structure

    Incoming packets are much simpler:

    Login:
    Code:
    Public Structure pInClientLogin
        <PacketOrder(0)> Public ID As String
        <PacketOrder(1)> Public PW As String
    End Structure
    How to acces or send them? nothing easier than that:

    Access:
    Code:
    Dim Packet As pInClientLogin
    Log.Debug("{0} tried to login!", Packet.ID)
    Output: 'yourid tried to login!'

    Send:

    Code:
    session.Send(New pOutClientLoginError(pOutClientLoginError.LOGIN_ERROR.NOT_ALLOWED))

    Progress might be like KaSahto, but all written in .net wich is way easier to extend!

    The 'dirty work' (most things you wont see ingame, like database handling, etc.) is done so the fun starts with adding functions and packets for ingame changes!

    Will it ever be done? I doubt so, i only do it for fun and try to do my best, but working alone consumes much time.

    Main Reason for this showoff:

    If someone is willing to help me, feel free to write me a pm. The only thing you need is knowledge with the Old Mainserver and the systems behind it, or skills in debugging the latest client engine! No coding skills, but fun requiered! What you get? VIP testing and fun :)

    Thanks for your time, Bliz0r!

  2. #572
    Account Upgraded | Title Enabled! Siptar is offline
    MemberRank
    Feb 2011 Join Date
    /f241/Location
    522Posts

    Re: New Showroom

    @s0ul666
    Someone like,someone not

  3. #573
    Affenzirkus Sung is offline
    MemberRank
    Aug 2006 Join Date
    GermanyLocation
    1,113Posts

    Re: New Showroom

    soulme.jpg

    Not that much, but for my first time 3dsmax its okay :)

    Thanks soul666 with his patience to me :D

    EDIT:

    There it goes, another one with my tutor soul666 :)

    soulme2.jpg
    Last edited by Sung; 27-09-13 at 12:31 AM.

  4. #574
    Account Upgraded | Title Enabled! Bird2919 is offline
    MemberRank
    Jul 2012 Join Date
    449Posts

    Re: New Showroom

    new website 96% done


    Uploaded with ImageShack.us

  5. #575
    Fusion Kal Reloaded V2 ItsTaP is offline
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    Feb 2013 Join Date
    UkraineLocation
    402Posts

    Re: New Showroom

    Bird i want a one for Injected-Kal with another design and etc :)

  6. #576
    Proficient Member MrDreameR is offline
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    Jan 2008 Join Date
    GermanyLocation
    161Posts

    Re: New Showroom

    i got bored and made some signatures, maybe someone likes them and wanna use one :P i dunno, just trying to help with the results of my boredom:





    Enjoy

    Cheers,
    DreameR

  7. #577
    nom nom nom s0ul666 is offline
    MemberRank
    Sep 2006 Join Date
    RomaniaLocation
    662Posts

    Re: New Showroom

    shot_none_2013_9_29_11_30_20.jpg

    a tiny crystal (temp tex) ^^'

  8. #578
    Member SecondDay is offline
    MemberRank
    Apr 2011 Join Date
    PolandLocation
    63Posts

    Re: New Showroom

    Bead of fire

    few 3rd job archer skills


    thanks r3vo for really useful tips which saved me a lot of time :)

  9. #579
    Enthusiast EternalBane is offline
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    Oct 2013 Join Date
    PolandLocation
    31Posts

    Re: New Showroom

    Hi guys i just want to introduce myself.
    I'm YourFear, maybe same of you still remember me as a member of KalSage team.


    So it's time to show what i was working on recently.




    Some info about app:
    KalMaps was made in Java. It's able to view normal maps (old and new system - it depends on files that you copy to Map\MapName\Normal) and dungeons.
    Using built in map converter you can just convert map from int server to priv (on both sides), and do some other usefull things. How you can see for spawns, NPCs and dungeons i used kal configs, that means i don't have to change nothing in a source code.


    Thanks to dagets and takethis for testing and some ideas.
    Dagets thanks for monsters images ;*

  10. #580
    Enthusiast Vachilius69 is offline
    MemberRank
    Jul 2013 Join Date
    27Posts

    Re: New Showroom

    Showing some small video's where ive been working on. And yes it was made with a template with alot of plugins


  11. #581
    Account Upgraded | Title Enabled! Bird2919 is offline
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    Jul 2012 Join Date
    449Posts

    Re: New Showroom

    @Vachilius69
    i did not understand what did you finish or what did you want to show us
    it is a small intro

  12. #582
    off@kal. - on@gw2/d3 :) TranX1337 is offline
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    May 2009 Join Date
    GermanyLocation
    776Posts

    Re: New Showroom

    the template he used for his vid i think so.. xD

  13. #583
    Alpha Member DjKrava is offline
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    Apr 2008 Join Date
    SlovenijaLocation
    2,087Posts

    Re: New Showroom

    vachilius69 i personaly think this "template,intro" is not best choice for kal..

  14. #584
    Proficient Member MrDreameR is offline
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    Jan 2008 Join Date
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    161Posts

    Re: New Showroom

    i agree...and i would not call this a showoff, its more an advertisement for your server. its funny that just today rz started with the dislike button....

  15. #585
    Enthusiast Vachilius69 is offline
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    Jul 2013 Join Date
    27Posts

    Re: New Showroom

    @ All the comments, its not a showoff and its not an advertisement. I've just put it here cause i didn't know where to put it. And alot of people were asking me when i would release some ingame things. So i've showed some very short ingame video's. You can think what ever you want of it. But thats why i made it.

    Kind Regards.



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