These are pretty awesome sets if you ask me. The "Shadow" set is in Avatar item.
What's an Avatar item?
The avatar item feature is a feature of GunZ 1.5 where all 5 parts of the set are classified as 1 type and 1 slot. It basically masks your character with that set even if you're using some other armor. It's just like a mask or disguise, to make your character look cooler. Unfortunately, we can't use it since private servers don't have GunZ 1.5 options yet.
Zitem part for an Avatar item:
We can still try to use this by separating the parts or something. I'll give it a try.Code:<!-- avatar 아바타 //////////////////////////////////////////////////////////////////////////////////////// --> <!-- 남자 //////////////////////////////////////////////// --> <ITEM id="530001" name="STR:ZITEM_NAME_530001" type="avatar" slot="avatar" avatar_head="eq_head_shadow" avatar_chest="eq_chest_shadow" avatar_hand="eq_hands_shadow" avatar_legs="eq_legs_shadow" avatar_feet="eq_feet_shadow" res_sex="m" res_level="0" bt_price="500000" iscashitem="true" weight="0" desc="STR:ZITEM_DESC_530001" /> <!-- 여성 //////////////////////////////////////////////// --> <ITEM id="530501" name="STR:ZITEM_NAME_530501" type="avatar" slot="avatar" avatar_head="eq_head_shadow" avatar_chest="eq_chest_shadow" avatar_hand="eq_hands_shadow" avatar_legs="eq_legs_shadow" avatar_feet="eq_feet_shadow" res_sex="f" res_level="0" bt_price="500000" iscashitem="true" weight="0" desc="STR:ZITEM_DESC_530501" />
EDIT : It works! Just add the set normally!
Add the following to your zitem.xml:Code:<!-- Avatar Test --> <ITEM id="950085" name="STR:ZITEM_NAME_520078" mesh_name="eq_head_shadow" totalpoint="0" type="equip" res_level="25" res_sex="m" weight="4" hp="0" ap="16" iscashitem="true" slot="Head" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520078" /> <ITEM id="950086" name="STR:ZITEM_NAME_520578" mesh_name="eq_head_shadow" totalpoint="0" type="equip" res_level="25" res_sex="f" weight="4" hp="0" ap="16" iscashitem="true" slot="Head" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520578" /> <ITEM id="950087" name="STR:ZITEM_NAME_521067" mesh_name="eq_chest_shadow" totalpoint="0" type="equip" res_level="25" res_sex="m" weight="16" hp="4" ap="28" iscashitem="true" slot="Chest" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521067" /> <ITEM id="950088" name="STR:ZITEM_NAME_521567" mesh_name="eq_chest_shadow" totalpoint="0" type="equip" res_level="25" res_sex="f" weight="16" hp="4" ap="28" iscashitem="true" slot="Chest" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521567" /> <ITEM id="950089" name="STR:ZITEM_NAME_522057" mesh_name="eq_hands_shadow" totalpoint="0" type="equip" res_level="25" res_sex="m" weight="4" hp="2" ap="16" iscashitem="true" slot="Hands" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522057" /> <ITEM id="950090" name="STR:ZITEM_NAME_522557" mesh_name="eq_hands_shadow" totalpoint="0" type="equip" res_level="25" res_sex="f" weight="4" hp="2" ap="16" iscashitem="true" slot="Hands" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522557" /> <ITEM id="950091" name="STR:ZITEM_NAME_523061" mesh_name="eq_legs_shadow" totalpoint="0" type="equip" res_level="25" res_sex="m" weight="13" hp="3" ap="26" iscashitem="true" slot="Legs" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523061" /> <ITEM id="950092" name="STR:ZITEM_NAME_523561" mesh_name="eq_legs_shadow" totalpoint="0" type="equip" res_level="25" res_sex="f" weight="13" hp="3" ap="26" iscashitem="true" slot="Legs" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523561" /> <ITEM id="950093" name="STR:ZITEM_NAME_524060" mesh_name="eq_feet_shadow" totalpoint="0" type="equip" res_level="25" res_sex="m" weight="4" hp="2" ap="20" iscashitem="true" slot="Feet" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524060" /> <ITEM id="950094" name="STR:ZITEM_NAME_524560" mesh_name="eq_feet_shadow" totalpoint="0" type="equip" res_level="25" res_sex="f" weight="4" hp="2" ap="20" iscashitem="true" slot="Feet" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524560" />
Halem Set (Male & Female):
jHunter Set (Male & Female):Code:<ITEM id="520078" name="STR:ZITEM_NAME_520078" mesh_name="eq_head_halem" totalpoint="0" type="equip" res_level="25" res_sex="m" weight="4" hp="0" ap="16" iscashitem="true" slot="Head" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520078" /> <ITEM id="520578" name="STR:ZITEM_NAME_520578" mesh_name="eq_head_halem" totalpoint="0" type="equip" res_level="25" res_sex="f" weight="4" hp="0" ap="16" iscashitem="true" slot="Head" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520578" /> <ITEM id="521067" name="STR:ZITEM_NAME_521067" mesh_name="eq_chest_halem" totalpoint="0" type="equip" res_level="25" res_sex="m" weight="16" hp="4" ap="28" iscashitem="true" slot="Chest" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521067" /> <ITEM id="521567" name="STR:ZITEM_NAME_521567" mesh_name="eq_chest_halem" totalpoint="0" type="equip" res_level="25" res_sex="f" weight="16" hp="4" ap="28" iscashitem="true" slot="Chest" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521567" /> <ITEM id="522057" name="STR:ZITEM_NAME_522057" mesh_name="eq_hands_halem" totalpoint="0" type="equip" res_level="25" res_sex="m" weight="4" hp="2" ap="16" iscashitem="true" slot="Hands" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522057" /> <ITEM id="522557" name="STR:ZITEM_NAME_522557" mesh_name="eq_hands_halem" totalpoint="0" type="equip" res_level="25" res_sex="f" weight="4" hp="2" ap="16" iscashitem="true" slot="Hands" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522557" /> <ITEM id="523061" name="STR:ZITEM_NAME_523061" mesh_name="eq_legs_halem" totalpoint="0" type="equip" res_level="25" res_sex="m" weight="13" hp="3" ap="26" iscashitem="true" slot="Legs" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523061" /> <ITEM id="523561" name="STR:ZITEM_NAME_523561" mesh_name="eq_legs_halem" totalpoint="0" type="equip" res_level="25" res_sex="f" weight="13" hp="3" ap="26" iscashitem="true" slot="Legs" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523561" /> <ITEM id="524060" name="STR:ZITEM_NAME_524060" mesh_name="eq_feet_halem" totalpoint="0" type="equip" res_level="25" res_sex="m" weight="4" hp="2" ap="20" iscashitem="true" slot="Feet" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524060" /> <ITEM id="524560" name="STR:ZITEM_NAME_524560" mesh_name="eq_feet_halem" totalpoint="0" type="equip" res_level="25" res_sex="f" weight="4" hp="2" ap="20" iscashitem="true" slot="Feet" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524560" />
Note: Ijji hasn't released this yet so I don't know the exact name and descriptions of the set. I'll update this thread when Ijji releases them. Strings of my previous release are still pending as well.Code:<ITEM id="520077" name="STR:ZITEM_NAME_520077" mesh_name="eq_head_jhunter" totalpoint="0" type="equip" res_level="1" res_sex="m" weight="4" hp="0" ap="5" iscashitem="true" slot="Head" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520077" /> <ITEM id="520577" name="STR:ZITEM_NAME_520577" mesh_name="eq_head_jhunter" totalpoint="0" type="equip" res_level="1" res_sex="f" weight="4" hp="0" ap="5" iscashitem="true" slot="Head" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_520577" /> <ITEM id="521066" name="STR:ZITEM_NAME_521066" mesh_name="eq_chest_jhunter" totalpoint="0" type="equip" res_level="1" res_sex="m" weight="14" hp="2" ap="18" iscashitem="true" slot="Chest" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521066" /> <ITEM id="521566" name="STR:ZITEM_NAME_521566" mesh_name="eq_chest_jhunter" totalpoint="0" type="equip" res_level="1" res_sex="f" weight="14" hp="2" ap="18" iscashitem="true" slot="Chest" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_521566" /> <ITEM id="522056" name="STR:ZITEM_NAME_522056" mesh_name="eq_hands_jhunter" totalpoint="0" type="equip" res_level="1" res_sex="m" weight="3" hp="1" ap="8" iscashitem="true" slot="Hands" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522056" /> <ITEM id="522556" name="STR:ZITEM_NAME_522556" mesh_name="eq_hands_jhunter" totalpoint="0" type="equip" res_level="1" res_sex="f" weight="3" hp="1" ap="8" iscashitem="true" slot="Hands" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_522556" /> <ITEM id="523060" name="STR:ZITEM_NAME_523060" mesh_name="eq_legs_jhunter" totalpoint="0" type="equip" res_level="1" res_sex="m" weight="11" hp="1" ap="14" iscashitem="true" slot="Legs" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523060" /> <ITEM id="523560" name="STR:ZITEM_NAME_523560" mesh_name="eq_legs_jhunter" totalpoint="0" type="equip" res_level="1" res_sex="f" weight="11" hp="1" ap="14" iscashitem="true" slot="Legs" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_523560" /> <ITEM id="524059" name="STR:ZITEM_NAME_524059" mesh_name="eq_feet_jhunter" totalpoint="0" type="equip" res_level="1" res_sex="m" weight="3" hp="1" ap="10" iscashitem="true" slot="Feet" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524059" /> <ITEM id="524559" name="STR:ZITEM_NAME_524559" mesh_name="eq_feet_jhunter" totalpoint="0" type="equip" res_level="1" res_sex="f" weight="3" hp="1" ap="10" iscashitem="true" slot="Feet" bt_price="500000" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" desc="STR:ZITEM_DESC_524559" />
Add the following to your man01.xml:
Add the following to your woman01.xml:Code:<AddParts name="parts99" filename="man-parts_halem.elu"> </AddParts> <AddParts name="parts100" filename="man-parts_jhunter.elu"> </AddParts> <AddParts name="parts101" filename="man-parts_shadow.elu"> </AddParts>
Code:<AddParts name="parts99" filename="woman-parts_halem.elu"> </AddParts> <AddParts name="parts100" filename="woman-parts_jhunter.elu"> </AddParts> <AddParts name="parts101" filename="woman-parts_shadow.elu"></AddParts>
- I've tested all the models and they work perfectly. None of the parts crash the client.
- Change iscashitem to false yourself if that's the way you use items on your server.
- Change the part numbers in the man01.xml and woman01.xml according to your order of sets.
Screenshots:
jHunter Set (Male):
jHunter Set (Female):
Halem Set (Male):
Halem Set (Female):
Special Shadow Avatar Sets:
I will update the thread with strings when Ijji releases these sets. (They probably wont, considering their terrible condition).
Hit the "Like" button if you appreciate this.
Downloads:
The password of the files is : phoenix








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