Code:
GUNZ 1,0,0,290 [Runnable By Xiaolin A.K.A Elton 2008]
Log time (06/19/09 21:01:59)
Skip XTrapPatch
CPU ID = GenuineIntel ( family = 6 , model = 15 , stepping = 11 ) @ 2400 MHz
Display Device = NVIDIA GeForce 9500 GT ( vendor=10de device=640 subsys=82ae1043 revision=a1 )
Display Driver Version = 8.15.0011.8618
Windows = 6.0 Build 6001 , Service Pack 1 (2095488KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load XML from memory : system/gametypecfg.xml
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 632.500000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
2(Realtek Digital Output (Realtek High Definition Audio)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]
LoadWave: Error loading file
-------------------> Sound Engine Create : 0.626000
sound engine create.
Check tips.xml
Failed: ZGameInterface OnCreate
Destroy interface begin
destroy client.
PeerInfoList Released
clear looks end.
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy mesh manager.
Destroy weapon mesh manager.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay
ive done every think possable wtf its problem?
Code:
<FILE NAME="sound/effect/357magrevolver_dryfire.wav" CRC32="edb34776"/>
<FILE NAME="sound/effect/762arifle_dryfire.wav" CRC32="ecde925a"/>
<FILE NAME="sound/effect/amb_chain.wav" CRC32="22c531e5"/>
<FILE NAME="sound/effect/amb_dropwater.wav" CRC32="da744830"/>
<FILE NAME="sound/effect/amb_dropwater_2d.wav" CRC32="0df5b1bd"/>
<FILE NAME="sound/effect/amb_engine.wav" CRC32="e4e5a0dd"/>
<FILE NAME="sound/effect/amb_factory2.wav" CRC32="62d22f03"/>
<FILE NAME="sound/effect/amb_fan.wav" CRC32="71ba31a0"/>
<FILE NAME="sound/effect/amb_fireplace.wav" CRC32="c663a5c7"/>
<FILE NAME="sound/effect/amb_firesource.wav" CRC32="53b98318"/>
<FILE NAME="sound/effect/amb_flapping.wav" CRC32="635d70a6"/>
<FILE NAME="sound/effect/amb_generator.wav" CRC32="3873ff3d"/>
<FILE NAME="sound/effect/amb_geyser_2d.wav" CRC32="066f8899"/>
<FILE NAME="sound/effect/amb_shore_2d.wav" CRC32="95d6d43e"/>
<FILE NAME="sound/effect/amb_steam2.wav" CRC32="54cf172f"/>
<FILE NAME="sound/effect/amb_wind_hole_2d.wav" CRC32="8c1d3d5b"/>
<FILE NAME="sound/effect/bind_a_male.wav" CRC32="0c60b020"/>
<FILE NAME="sound/effect/blade_concrete.wav" CRC32="23bf86cd"/>
<FILE NAME="sound/effect/blade_damage.wav" CRC32="62aaba21"/>
<FILE NAME="sound/effect/blade_swing.wav" CRC32="1c841eec"/>
<FILE NAME="sound/effect/bowgun_dryfire.wav" CRC32="c622924f"/>
<FILE NAME="sound/effect/death01_a_male.wav" CRC32="8b5c692b"/>
<FILE NAME="sound/effect/effect.xml" CRC32="41329456"/>
<FILE NAME="sound/effect/fx2.mrs" CRC32="f6bff5ec"/>
<FILE NAME="sound/effect/fx_bladeon_concrete.wav" CRC32="123dcbcd"/>
<FILE NAME="sound/effect/fx_blade_sheath.wav" CRC32="afb7f627"/>
<FILE NAME="sound/effect/fx_bullethit_mt_con.wav" CRC32="6a773adf"/>
<FILE NAME="sound/effect/fx_bullethit_mt_drt.wav" CRC32="a5c0bb2d"/>
<FILE NAME="sound/effect/fx_bullethit_mt_fsh.wav" CRC32="685ed889"/>
<FILE NAME="sound/effect/fx_bullethit_mt_gls.wav" CRC32="e6100610"/>
<FILE NAME="sound/effect/fx_bullethit_mt_met.wav" CRC32="d82063cd"/>
<FILE NAME="sound/effect/fx_bullethit_mt_snd.wav" CRC32="c5dae0ec"/>
<FILE NAME="sound/effect/fx_bullethit_mt_wat.wav" CRC32="ef3eb56f"/>
<FILE NAME="sound/effect/fx_bullethit_mt_wod.wav" CRC32="f9822a02"/>
<FILE NAME="sound/effect/fx_dagger_sheath.wav" CRC32="f66fa137"/>
<FILE NAME="sound/effect/fx_dash.wav" CRC32="535f5940"/>
<FILE NAME="sound/effect/fx_explosion01.wav" CRC32="08465b8f"/>
<FILE NAME="sound/effect/fx_flashbang.wav" CRC32="968897eb"/>
<FILE NAME="sound/effect/fx_guard.wav" CRC32="17822cdf"/>
<FILE NAME="sound/effect/fx_itemget.wav" CRC32="9582a0a1"/>
<FILE NAME="sound/effect/fx_magic_death.wav" CRC32="c2177dd1"/>
<FILE NAME="sound/effect/fx_magic_death_2d.wav" CRC32="7b90a8f4"/>
<FILE NAME="sound/effect/fx_myhit.wav" CRC32="978e068e"/>
<FILE NAME="sound/effect/fx_openportal.wav" CRC32="3cc115de"/>
<FILE NAME="sound/effect/fx_respawn.wav" CRC32="36b43c66"/>
<FILE NAME="sound/effect/fx_slugdrop_mt_con.wav" CRC32="2ca7e1c0"/>
<FILE NAME="sound/effect/fx_slugdrop_mt_met.wav" CRC32="445df0bc"/>
<FILE NAME="sound/effect/fx_slugdrop_mt_wod.wav" CRC32="cd48edec"/>
<FILE NAME="sound/effect/fx_whoosh01.wav" CRC32="8d9be7ab"/>
<FILE NAME="sound/effect/fx_whoosh02.wav" CRC32="fe4c8799"/>
<FILE NAME="sound/effect/hangonwall.wav" CRC32="d89d36a4"/>
<FILE NAME="sound/effect/hitbody00.wav" CRC32="e85417e4"/>
<FILE NAME="sound/effect/if_click.wav" CRC32="5151d2cd"/>
<FILE NAME="sound/effect/if_error.wav" CRC32="648ac3bb"/>
<FILE NAME="sound/effect/if_mouseover.wav" CRC32="acba46cb"/>
<FILE NAME="sound/effect/if_score_flyby.wav" CRC32="79846998"/>
<FILE NAME="sound/effect/if_score_get.wav" CRC32="827a0798"/>
<FILE NAME="sound/effect/man_fs_l_mt_con.wav" CRC32="cd9ac1b8"/>
<FILE NAME="sound/effect/man_fs_l_mt_drt.wav" CRC32="c45041af"/>
<FILE NAME="sound/effect/man_fs_l_mt_met.wav" CRC32="5f181f2c"/>
<FILE NAME="sound/effect/man_fs_l_mt_pnt.wav" CRC32="5082e656"/>
<FILE NAME="sound/effect/man_fs_l_mt_snd.wav" CRC32="3da6b3d4"/>
<FILE NAME="sound/effect/man_fs_l_mt_snw.wav" CRC32="4e02db3e"/>
<FILE NAME="sound/effect/man_fs_l_mt_wat.wav" CRC32="d41b8e2f"/>
<FILE NAME="sound/effect/man_fs_l_mt_wod.wav" CRC32="4e1f2fee"/>
<FILE NAME="sound/effect/man_fs_r_mt_con.wav" CRC32="b7faac68"/>
<FILE NAME="sound/effect/man_fs_r_mt_drt.wav" CRC32="93f9adac"/>
<FILE NAME="sound/effect/man_fs_r_mt_met.wav" CRC32="226c56a9"/>
<FILE NAME="sound/effect/man_fs_r_mt_pnt.wav" CRC32="ad990fb8"/>
<FILE NAME="sound/effect/man_fs_r_mt_snd.wav" CRC32="d7a2f66c"/>
<FILE NAME="sound/effect/man_fs_r_mt_snw.wav" CRC32="3826a368"/>
<FILE NAME="sound/effect/man_fs_r_mt_wat.wav" CRC32="dca61ad5"/>
<FILE NAME="sound/effect/man_fs_r_mt_wod.wav" CRC32="cd4a60d0"/>
<FILE NAME="sound/effect/man_jump_mt_con.wav" CRC32="a8985026"/>
<FILE NAME="sound/effect/man_jump_mt_drt.wav" CRC32="f637d32f"/>
<FILE NAME="sound/effect/man_jump_mt_met.wav" CRC32="2a874082"/>
<FILE NAME="sound/effect/man_jump_mt_pnt.wav" CRC32="710b535f"/>
<FILE NAME="sound/effect/man_jump_mt_snd.wav" CRC32="be86c820"/>
<FILE NAME="sound/effect/man_jump_mt_snw.wav" CRC32="10a666b1"/>
<FILE NAME="sound/effect/man_jump_mt_wat.wav" CRC32="55d7d206"/>
<FILE NAME="sound/effect/man_jump_mt_wat_2.wav" CRC32="44b74bd1"/>
<FILE NAME="sound/effect/man_jump_mt_wod.wav" CRC32="9bc2a148"/>
<FILE NAME="sound/effect/ooh_female.wav" CRC32="9bc2ddba"/>
<FILE NAME="sound/effect/ooh_male.wav" CRC32="57a1329c"/>
<FILE NAME="sound/effect/SoundOption.xml" CRC32="6e3fc6be"/>
<FILE NAME="sound/effect/uppercut.wav" CRC32="16a916dd"/>
<FILE NAME="sound/effect/we_bowgun_fire.wav" CRC32="04a8b639"/>
<FILE NAME="sound/effect/we_bowgun_fire_2d.wav" CRC32="09fff39c"/>
<FILE NAME="sound/effect/we_bowgun_reload.wav" CRC32="08bff711"/>
<FILE NAME="sound/effect/we_bowgun_reload_2d.wav" CRC32="1a66ad25"/>
<FILE NAME="sound/effect/we_enfire.wav" CRC32="2403ce67"/>
<FILE NAME="sound/effect/we_enfire_2d.wav" CRC32="6fd87877"/>
<FILE NAME="sound/effect/we_enice.wav" CRC32="eee48736"/>
<FILE NAME="sound/effect/we_enice_2d.wav" CRC32="92dd9370"/>
<FILE NAME="sound/effect/we_enlight.wav" CRC32="aa9c9557"/>
<FILE NAME="sound/effect/we_enlight_2d.wav" CRC32="bf85abaf"/>
<FILE NAME="sound/effect/we_enpoison.wav" CRC32="9a37e557"/>
<FILE NAME="sound/effect/we_enpoison_2d.wav" CRC32="9539e5b6"/>
<FILE NAME="sound/effect/we_flashbang_explosion.wav" CRC32="c5bfc9db"/>
<FILE NAME="sound/effect/we_gasgrenade_explosion.wav" CRC32="8e67f929"/>
<FILE NAME="sound/effect/we_grenade_explosion.wav" CRC32="7f786eaa"/>
<FILE NAME="sound/effect/we_grenade_fire.wav" CRC32="2e6624d1"/>
<FILE NAME="sound/effect/we_grenade_fire_2d.wav" CRC32="c3c5d665"/>
<FILE NAME="sound/effect/we_machinegun_fire.wav" CRC32="99e19163"/>
<FILE NAME="sound/effect/we_machinegun_fire_2d.wav" CRC32="408b2e50"/>
<FILE NAME="sound/effect/we_machinegun_reload.wav" CRC32="2b8ce868"/>
<FILE NAME="sound/effect/we_machinegun_reload_2d.wav" CRC32="0da286f8"/>
<FILE NAME="sound/effect/we_pistol_fire.wav" CRC32="3b3d4182"/>
<FILE NAME="sound/effect/we_pistol_fire_2d.wav" CRC32="7cdf6f17"/>
<FILE NAME="sound/effect/we_pistol_reload.wav" CRC32="e85a1b74"/>
<FILE NAME="sound/effect/we_pistol_reload_2d.wav" CRC32="6ab907ee"/>
<FILE NAME="sound/effect/we_revolver_fire.wav" CRC32="a0600d57"/>
<FILE NAME="sound/effect/we_revolver_fire_2d.wav" CRC32="5e0a8a6a"/>
<FILE NAME="sound/effect/we_revolver_reload.wav" CRC32="f0de1328"/>
<FILE NAME="sound/effect/we_revolver_reload_2d.wav" CRC32="0b38f648"/>
<FILE NAME="sound/effect/we_rifle_fire.wav" CRC32="b7866c7a"/>
<FILE NAME="sound/effect/we_rifle_fire_2d.wav" CRC32="2352f9e2"/>
<FILE NAME="sound/effect/we_rifle_reload.wav" CRC32="3d4b0529"/>
<FILE NAME="sound/effect/we_rifle_reload_2d.wav" CRC32="84d493b1"/>
<FILE NAME="sound/effect/we_rocket_fire.wav" CRC32="ec84aece"/>
<FILE NAME="sound/effect/we_rocket_fire_2d.wav" CRC32="2ee045e6"/>
<FILE NAME="sound/effect/we_rocket_reload.wav" CRC32="27c09d71"/>
<FILE NAME="sound/effect/we_rocket_reload_2d.wav" CRC32="2bdca4db"/>
<FILE NAME="sound/effect/we_shotgunpa_fire.wav" CRC32="a94b701f"/>
<FILE NAME="sound/effect/we_shotgunpa_fire_2d.wav" CRC32="591b545a"/>
<FILE NAME="sound/effect/we_shotgunpa_reload.wav" CRC32="284e0bc2"/>
<FILE NAME="sound/effect/we_shotgunpa_reload_2d.wav" CRC32="5c1c0a73"/>
<FILE NAME="sound/effect/we_smash.wav" CRC32="b661119d"/>
<FILE NAME="sound/effect/we_smash_2d.wav" CRC32="0e4693d7"/>
<FILE NAME="sound/effect/we_smg_fire.wav" CRC32="153e3855"/>
<FILE NAME="sound/effect/we_smg_fire_2d.wav" CRC32="017d0d30"/>
<FILE NAME="sound/effect/we_smg_reload.wav" CRC32="68366d67"/>
<FILE NAME="sound/effect/we_smg_reload_2d.wav" CRC32="2c38e88f"/>
<FILE NAME="sound/effect/we_weapon_rdy.wav" CRC32="a5c37dbd"/>
<FILE NAME="sound/effect/nar/NAR01.wav" CRC32="b6ca26c7"/>
<FILE NAME="sound/effect/nar/NAR02.wav" CRC32="ff20dc15"/>
<FILE NAME="sound/effect/nar/NAR03.wav" CRC32="79364825"/>
<FILE NAME="sound/effect/nar/NAR04.wav" CRC32="569af324"/>
<FILE NAME="sound/effect/nar/NAR05.wav" CRC32="d6698e4d"/>
<FILE NAME="sound/effect/nar/NAR06.wav" CRC32="d46091db"/>
<FILE NAME="sound/effect/nar/NAR07.wav" CRC32="28230be2"/>
<FILE NAME="sound/effect/nar/NAR08.wav" CRC32="979947e4"/>
<FILE NAME="sound/effect/nar/NAR09.wav" CRC32="6b31847c"/>
<FILE NAME="sound/effect/nar/NAR10.wav" CRC32="31f70022"/>
<FILE NAME="sound/effect/nar/NAR11.wav" CRC32="1a406ebc"/>
<FILE NAME="sound/effect/nar/NAR12.wav" CRC32="d0dde7a8"/>
<FILE NAME="sound/effect/nar/NAR13.wav" CRC32="c4b8bada"/>
<FILE NAME="sound/effect/nar/NAR14.wav" CRC32="7f0b7d5e"/>
<FILE NAME="sound/effect/nar/NAR15.wav" CRC32="f78340c1"/>
<FILE NAME="sound/effect/nar/NAR16.wav" CRC32="2bccd984"/>
<FILE NAME="sound/effect/nar/NAR17.wav" CRC32="36faf2dd"/>
<FILE NAME="sound/effect/nar/NAR18.wav" CRC32="0a5a42c0"/>
<FILE NAME="sound/effect/nar/NAR19.wav" CRC32="0f5bc750"/>
<FILE NAME="sound/effect/nar/NAR20.wav" CRC32="33f17ac6"/>
<FILE NAME="sound/effect/nar/NAR22.wav" CRC32="7ecdfc37"/>
<FILE NAME="sound/effect/nar/NAR26.wav" CRC32="31e32a05"/>
<FILE NAME="sound/effect/nar/NAR27.wav" CRC32="05224ce7"/>
<FILE NAME="sound/effect/nar/NAR28.wav" CRC32="feb54fa4"/>
<FILE NAME="sound/effect/nar/NAR29.wav" CRC32="faf7c5c4"/>
<FILE NAME="sound/effect/quest/goblin/GoblinClan_neglect.wav" CRC32="a47bce8d"/>
<FILE NAME="sound/effect/quest/goblin/GoblinC_attack.wav" CRC32="d88786ab"/>
<FILE NAME="sound/effect/quest/goblin/GoblinC_castFirst.wav" CRC32="7ef75cc2"/>
<FILE NAME="sound/effect/quest/goblin/GoblinC_castSecond.wav" CRC32="ce7cf0c0"/>
<FILE NAME="sound/effect/quest/goblin/GoblinC_dieFirst.wav" CRC32="cf707f21"/>
<FILE NAME="sound/effect/quest/goblin/GoblinC_dieSecond.wav" CRC32="552e48f1"/>
<FILE NAME="sound/effect/quest/goblin/GoblinC_FX_Fireball.wav" CRC32="8a01cb6d"/>
<FILE NAME="sound/effect/quest/goblin/GoblinC_FX_Slow.wav" CRC32="49843c78"/>
<FILE NAME="sound/effect/quest/goblin/GoblinC_neglect.wav" CRC32="6bad0af5"/>
<FILE NAME="sound/effect/quest/goblin/GoblinG_attack.wav" CRC32="d2ae41f7"/>
<FILE NAME="sound/effect/quest/goblin/GoblinG_die.wav" CRC32="fac555fe"/>
<FILE NAME="sound/effect/quest/goblin/GoblinH_attack.wav" CRC32="7f5feb40"/>
<FILE NAME="sound/effect/quest/goblin/GoblinH_die.wav" CRC32="710ab67a"/>
<FILE NAME="sound/effect/quest/goblin/GoblinK_attack.wav" CRC32="81aed17a"/>
<FILE NAME="sound/effect/quest/goblin/GoblinK_die.wav" CRC32="a9174ec7"/>
<FILE NAME="sound/effect/quest/goblin/GoblinK_FX_Fireball.wav" CRC32="dbf10bc3"/>
<FILE NAME="sound/effect/quest/goblin/GoblinK_FX_L.wav" CRC32="b9ba21a2"/>
<FILE NAME="sound/effect/quest/goblin/GoblinK_FX_R.wav" CRC32="10a5065f"/>
<FILE NAME="sound/effect/quest/goblin/GoblinK_neglect.wav" CRC32="699d6057"/>
<FILE NAME="sound/effect/quest/goblin/GoblinK_special.wav" CRC32="9544ebed"/>
<FILE NAME="sound/effect/quest/goblin/GoblinW_FX_Healing.wav" CRC32="9f8d1fe8"/>
<FILE NAME="sound/effect/quest/goblin/Goblin_attack.wav" CRC32="3f8daa33"/>
<FILE NAME="sound/effect/quest/goblin/Goblin_die.wav" CRC32="d72ab90e"/>
<FILE NAME="sound/effect/quest/goblin/Goblin_neglect.wav" CRC32="2767510f"/>
<FILE NAME="sound/effect/quest/golem/Golem_attack.wav" CRC32="a0a343bc"/>
<FILE NAME="sound/effect/quest/golem/Golem_die.wav" CRC32="cef29933"/>
<FILE NAME="sound/effect/quest/golem/Golem_neglect.wav" CRC32="4c3bb12a"/>
<FILE NAME="sound/effect/quest/golem/Golem_special.wav" CRC32="f3236322"/>
<FILE NAME="sound/effect/quest/golem/Golem_stunfist.wav" CRC32="a785b3a3"/>
<FILE NAME="sound/effect/quest/lizard/LizardC_neglect.wav" CRC32="dd736116"/>
<FILE NAME="sound/effect/quest/lizard/LizardK_attack.wav" CRC32="703bcd52"/>
<FILE NAME="sound/effect/quest/lizard/LizardK_breath.wav" CRC32="1b88ae04"/>
<FILE NAME="sound/effect/quest/lizard/LizardK_die.wav" CRC32="c93bb7d6"/>
<FILE NAME="sound/effect/quest/lizard/LizardK_neglect.wav" CRC32="405ce46f"/>
<FILE NAME="sound/effect/quest/lizard/LizardS_attack.wav" CRC32="f60f6068"/>
<FILE NAME="sound/effect/quest/lizard/LizardS_cast.wav" CRC32="d925dec5"/>
<FILE NAME="sound/effect/quest/lizard/LizardS_cast2.wav" CRC32="1c1e1e13"/>
<FILE NAME="sound/effect/quest/lizard/LizardS_neglect.wav" CRC32="07f1e9cc"/>
<FILE NAME="sound/effect/quest/lizard/Lizard_attack.wav" CRC32="5e3eed72"/>
<FILE NAME="sound/effect/quest/lizard/Lizard_die.wav" CRC32="6491b0c1"/>
<FILE NAME="sound/effect/quest/lizard/Lizard_neglect.wav" CRC32="74203862"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonAn_attack.wav" CRC32="a63128b9"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonAn_cast.wav" CRC32="b3f0d217"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonAn_die.wav" CRC32="8872e652"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonAn_FX_Lightning.wav" CRC32="3301de7f"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonB_attackFirst.wav" CRC32="0ec56b92"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonB_attackSecond.wav" CRC32="8eb6779a"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonB_dieFirst.wav" CRC32="5dbf80a3"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonB_dieSecond.wav" CRC32="cf83d8d0"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonB_dieThird.wav" CRC32="bedb22c9"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonB_neglectFirst.wav" CRC32="0893b02a"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonB_neglectSecond.wav" CRC32="38eab50a"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonCc_attack.wav" CRC32="a63128b9"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonCc_cast.wav" CRC32="b3f0d217"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonCc_die.wav" CRC32="8872e652"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonCc_FX_Lightning.wav" CRC32="e4c2026e"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonC_die.wav" CRC32="d7e14fd5"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonC_FX_SwordSlash.wav" CRC32="70ad5304"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonC_neglect.wav" CRC32="9e76a90c"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonLc_attack.wav" CRC32="9a427685"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonLc_breathready.wav" CRC32="d582160f"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonLc_cast.wav" CRC32="44cace92"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonLc_die.wav" CRC32="911a6d24"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonLc_FX_Burn.wav" CRC32="590a693d"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonLc_FX_Stomp.wav" CRC32="4f8aaf0c"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonLc_neglect.wav" CRC32="6a52778a"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonLc_Wing.wav" CRC32="b276d32c"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonLp_attack.wav" CRC32="e7e46f02"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonLp_die.wav" CRC32="4309718b"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonM_attack.wav" CRC32="1e1586e3"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonM_die.wav" CRC32="501bd9f6"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonM_FX_Burn.wav" CRC32="590a693d"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonM_FX_MagicArrow.wav" CRC32="13a8d93d"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonM_neglect.wav" CRC32="41b5cef6"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonSp_attackFirst.wav" CRC32="0ec56b92"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonSp_attackSecond.wav" CRC32="8eb6779a"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonSp_dieFirst.wav" CRC32="5dbf80a3"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonSp_dieSecond.wav" CRC32="cf83d8d0"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonSp_dieThird.wav" CRC32="bedb22c9"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonSp_neglectFirst.wav" CRC32="0893b02a"/>
<FILE NAME="sound/effect/quest/skeleton/SkeletonSp_neglectSecond.wav" CRC32="38eab50a"/>
<FILE NAME="sound/effect/quest/skeleton/Skeleton_die.wav" CRC32="dc97544a"/>
http://www.mediafire.com/download.php?iktmggio3zd
mabe its bgm.mrs
EDIT: its not bgm
is there any other runnable like this i can try?
EDIT: i think it doesnt like my sound card, i think thats what its trying to say...
EDIT: nope other ppl cant use it