8 Fully Complete Quests

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  1. #1
    igunz.net Dawson is offline
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    Feb 2010 Join Date
    ::1 (Canada BC)Location
    2,581Posts

    8 Fully Complete Quests

    Ever since a lot of Drama went down at Trinity, and Mike(yoon) bleeding more vaginal blood it is decided that my quests will not be used there "due to the fact I have a large ego and got development for no reason" (Odd, I believe I got it because they had no active dev's ANYWAY)

    Here you go. It's all yours ragezone.


    Some Credits go to fisher as he did a few NPC's and a few quests of this.

    NPC.xml

    Code:
    <?xml version="1.0" encoding="UTF-8" ?>
    <XML id="npccatalogue">
    <AI_VALUE>
    	<SHAKING pathfinding_update="0.1" attack_update="0.1" speed="0.2"/>
    
    	<INTELLIGENCE>
    	<TIME step="1">0.4</TIME>
    	<TIME step="2">0.6</TIME>
    	<TIME step="3">1</TIME>
    	<TIME step="4">2</TIME>
    	<TIME step="5">3</TIME>
    	</INTELLIGENCE>
    
    	<AGILITY>
    	<TIME step="1">0.2</TIME>
    	<TIME step="2">0.5</TIME>
    	<TIME step="3">1</TIME>
    	<TIME step="4">2</TIME>
    	<TIME step="5">3</TIME>
    	</AGILITY>
    </AI_VALUE>
    
    <NPC id="1" name="Sword Goblin" max_hp="60" max_ap="0" int="4" agility="4" grade="regular" meshname="goblin" scale="1.0 1.0 1.0" offensetype="1" dyingtime="5" view_angle="15" dc="5" desc="">
    	<COLLISION radius="30" height="110"/>
    	<ATTACK type="melee" range="160" weaponitem_id="300001"/>
    	<SPEED default="300"/>
    	<DROP table="1"/>
    </NPC>
    
    <NPC id="2" name="Goblin Shaman" max_hp="50" max_ap="200" int="4" agility="4" grade="elite" meshname="goblin_shaman" scale="1.0 1.0 1.0" offensetype="2" dyingtime="5" view_angle="15" dc="5" desc="">
    	<COLLISION radius="30" height="133"/>
    	<ATTACK type="melee" range="160" weaponitem_id="300002"/>
    	<SPEED default="150"/>
    	<DROP table="2"/>
    	<SKILL id="1"/>
    	<SKILL id="3"/>
    </NPC>
    
    <NPC id="3" name="Rakanishu" max_hp="3000" max_ap="0" int="4" agility="4" grade="boss" meshname="goblin" scale="1.1 1.1 1.1" offensetype="1" dyingtime="5" view_angle="15" dc="5" desc="">
    	<COLLISION radius="33" height="121"/>
    	<ATTACK type="melee" range="160" weaponitem_id="300003"/>
    	<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
    	<SPEED default="600"/>
    	<DROP table="3"/>
    </NPC>
    
    <NPC id="4" name="Bishibosh" max_hp="5000" max_ap="0" int="4" agility="4" grade="boss" meshname="goblin_shaman" scale="1.5 1.5 1.5" offensetype="2" dyingtime="5" view_angle="15" dc="5" desc="">
    	<COLLISION radius="45" height="170"/>
    	<ATTACK type="melee" range="220" weaponitem_id="300004"/>
    	<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
    	<SPEED default="50"/>
    	<DROP table="4"/>
    	<SKILL id="2"/>
    	<SKILL id="9"/>
    </NPC>
    
    <NPC id="5" name="Sword Skeleton" max_hp="60" max_ap="0" int="4" agility="4" grade="regular" meshname="skeleton" scale="1.0 1.0 1.0" offensetype="1" dyingtime="5" view_angle="15" dc="5" desc="">
    	<COLLISION radius="30" height="135"/>
    	<ATTACK type="melee" range="160" weaponitem_id="300005"/>
    	<SPEED default="120"/>
    	<DROP table="5"/>
    </NPC>
    
    <NPC id="6" name="Skeletal Mage" max_hp="40" max_ap="40" int="4" agility="4" grade="regular" meshname="skeleton_mage" scale="0.8 0.8 0.8" offensetype="2" dyingtime="5" view_angle="25" dc="5" desc="">
    	<COLLISION radius="30" height="150"/>
    	<ATTACK type="melee" range="160" weaponitem_id="300006"/>
    	<SPEED default="160"/>
    	<SKILL id="3"/>
    	<SKILL id="4"/>
    	<DROP table="6"/>
    </NPC>
    
    <NPC id="7" name="Skeleton Captain" max_hp="80" max_ap="100" int="4" agility="4" grade="regular" meshname="skeleton_captain" scale="1.1 1.1 1.1" offensetype="1" dyingtime="5" view_angle="25" dc="5" desc="">
    	<COLLISION radius="30" height="155"/>
    	<ATTACK type="melee" range="220" weaponitem_id="300007"/>
    	<SPEED default="370"/>
    	<DROP table="7"/>
    </NPC>
    
    <NPC id="8" name="Hades" max_hp="6500" max_ap="0" int="4" agility="4" grade="boss" meshname="superion" scale="1.5 1.5 1.5" offensetype="1" dyingtime="5" view_angle="15" dc="50" desc="">
    	<COLLISION radius="46" height="290"/>
    	<ATTACK type="melee" range="400" weaponitem_id="300008"/>
    	<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
    	<SPEED default="600"/>
    	<SKILL id="6"/>
    	<SKILL id="7"/>
    	<DROP table="8"/>
    </NPC>
    
    <NPC id="9" name="Colenzo the Annihilator" max_hp="5000" max_ap="0" int="4" agility="4" grade="boss" meshname="goblin_shaman" scale="1.5 1.5 1.5" offensetype="2" dyingtime="5" view_angle="15" dc="5" desc="">
    	<COLLISION radius="45" height="170"/>
    	<ATTACK type="melee" range="220" weaponitem_id="300009"/>
    	<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
    	<SPEED default="50"/>
    	<DROP table="9"/>
    	<SKILL id="8"/>
    	<SKILL id="9"/>
    	<SKILL id="10"/>
    </NPC>
    
    <NPC id="10" name="Ji" max_hp="4000" max_ap="0" int="4" agility="4" grade="boss" meshname="superion" scale="1.0 1.0 1.0" offensetype="1" dyingtime="5" view_angle="15" dc="50" desc="">
    	<COLLISION radius="46" height="290"/>
    	<ATTACK type="melee" range="270" weaponitem_id="300010"/>
    	<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
    	<SPEED default="450"/>
    	<DROP table="10"/>
    </NPC>
    
    <NPC id="11" name="Kobold" max_hp="80" max_ap="0" int="4" agility="4" grade="regular" meshname="kobold" scale="1.0 1.0 1.0" offensetype="1" dyingtime="5" view_angle="15" dc="50" desc="">
    	<COLLISION radius="35" height="150"/>
    	<ATTACK type="melee" range="160" weaponitem_id="300011"/>
    	<SPEED default="320"/>
    	<DROP table="11"/>
    </NPC>
    
    <NPC id="12" name="Kobold Mage" max_hp="80" max_ap="0" int="4" agility="4" grade="regular" meshname="kobold_shaman" scale="1.0 1.0 1.0" offensetype="1" dyingtime="5" view_angle="15" dc="50" desc="">
    	<COLLISION radius="33" height="130"/>
    	<ATTACK type="melee" range="160" weaponitem_id="300012"/>
    	<SPEED default="320"/>
    	<DROP table="12"/>
    	<SKILL id="4"/>
    	<SKILL id="11"/>
    </NPC>
    
    <NPC id="13" name="Goblin Gunner" max_hp="40" max_ap="0" int="4" agility="4" grade="regular" meshname="goblin_gunner" scale="1.0 1.0 1.0" offensetype="1" dyingtime="5" view_angle="15" dc="50" desc="">
    	<COLLISION radius="30" height="110"/>
    	<ATTACK type="melee" range="160" weaponitem_id="300013"/>
    	<SPEED default="300"/>
    	<DROP table="13"/>
    	<SKILL id="5"/>
    </NPC>
    
    <NPC id="14" name="Kobold Warrior" max_hp="150" max_ap="0" int="4" agility="4" grade="regular" meshname="kobold_warrior" scale="1.0 1.0 1.0" offensetype="1" dyingtime="5" view_angle="15" dc="50" desc="">
    	<COLLISION radius="35" height="150"/>
    	<ATTACK type="melee" range="160" weaponitem_id="300014"/>
    	<SPEED default="240"/>
    	<DROP table="14"/>
    </NPC>
    
    <NPC id="15" name="Xirix" max_hp="5000" max_ap="0" int="4" agility="4" grade="boss" meshname="skeleton_mage" scale="1.2 1.2 1.2" offensetype="2" dyingtime="5" view_angle="25" dc="5" desc="">
    	<COLLISION radius="45" height="225"/>
    	<ATTACK type="melee" range="160" weaponitem_id="300015"/>
    	<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
    	<SPEED default="100"/>
    droptable.xml

    Code:
    <?xml version="1.0" encoding="UTF-8" ?>
    <XML id="droptable">
    <DROPSET id="1" name="1">
    	<ITEMSET QL="0">
    		<ITEM id="200019" rate="0.01"/>
    		<ITEM id="mag1" rate="0.03"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200019" rate="0.01"/>
    		<ITEM id="mag1" rate="0.03"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="2" name="2">
    	<ITEMSET QL="0">
    		<ITEM id="200001" rate="0.01"/>
    		<ITEM id="200028" rate="0.03"/>
    		<ITEM id="mag1" rate="0.25"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200001" rate="0.01"/>
    		<ITEM id="200028" rate="0.03"/>
    		<ITEM id="mag1" rate="0.25"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="3" name="3">
    	<ITEMSET QL="0">
    		<ITEM id="200001" rate="0.10"/>
    		<ITEM id="200002" rate="0.10"/>
    		<ITEM id="200003" rate="0.10"/>
    		<ITEM id="200028" rate="0.10"/>
    		<ITEM id="200029" rate="0.10"/>
    		<ITEM id="2501" rate="0.25" rent_period="720"/>
    		<ITEM id="1501" rate="0.25" rent_period="720"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200001" rate="0.10"/>
    		<ITEM id="200002" rate="0.10"/>
    		<ITEM id="200003" rate="0.10"/>
    		<ITEM id="200028" rate="0.10"/>
    		<ITEM id="200029" rate="0.10"/>
    		<ITEM id="2501" rate="0.25" rent_period="720"/>
    		<ITEM id="1501" rate="0.25" rent_period="720"/>
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="4" name="4">
    	<ITEMSET QL="0">
    		<ITEM id="3501" rate="0.08" rent_period="720"/>
    		<ITEM id="30501" rate="0.92" rent_period="720"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="3501" rate="0.08" rent_period="720"/>
    		<ITEM id="30501" rate="0.92" rent_period="720"/>
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="5" name="5">
    	<ITEMSET QL="0">
    		<ITEM id="mag1" rate="0.03"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="mag1" rate="0.03"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="6" name="6">
    	<ITEMSET QL="0">
    		<ITEM id="200001" rate="0.01"/>
    		<ITEM id="200002" rate="0.01"/>
    		<ITEM id="200003" rate="0.01"/>
    		<ITEM id="mag1" rate="0.25"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200001" rate="0.01"/>
    		<ITEM id="200002" rate="0.01"/>
    		<ITEM id="200003" rate="0.01"/>
    		<ITEM id="mag1" rate="0.25"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="7" name="7">
    	<ITEMSET QL="0">
    		<ITEM id="200029" rate="0.04"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200029" rate="0.04"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="8" name="8">
    	<ITEMSET QL="0">
    		<ITEM id="1502" rate="0.50" rent_period="720"/>
    		<ITEM id="200029" rate="0.50"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="1502" rate="0.50" rent_period="720"/>
    		<ITEM id="200029" rate="0.50"/>
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="9" name="9">
    	<ITEMSET QL="0">
    		<ITEM id="30502" rate="0.50" rent_period="720"/>
    		<ITEM id="200028" rate="0.50"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="30502" rate="0.50" rent_period="720"/>
    		<ITEM id="200028" rate="0.50"/>
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="10" name="10">
    	<ITEMSET QL="0">
    		<ITEM id="200004" rate="1.0"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200004" rate="1.0"/>
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="11" name="11">
    	<ITEMSET QL="0">
    		<ITEM id="mag1" rate="0.03"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="mag1" rate="0.03"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="12" name="12">
    	<ITEMSET QL="0">
    		<ITEM id="200001" rate="0.01"/>
    		<ITEM id="mag1" rate="0.25"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200001" rate="0.01"/>
    		<ITEM id="mag1" rate="0.25"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="13" name="13">
    	<ITEMSET QL="0">
    		<ITEM id="200019" rate="0.02"/>
    		<ITEM id="mag1" rate="0.25"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200019" rate="0.02"/>
    		<ITEM id="mag1" rate="0.25"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="14" name="14">
    	<ITEMSET QL="0">
    		<ITEM id="200002" rate="0.02"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200002" rate="0.02"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="15" name="15">
    	<ITEMSET QL="0">
    		<ITEM id="200001" rate="0.40"/>
    		<ITEM id="200002" rate="0.40"/>
    		<ITEM id="4501" rate="0.10" rent_period="720"/>
    		<ITEM id="4502" rate="0.10" rent_period="720"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200001" rate="0.40"/>
    		<ITEM id="200002" rate="0.40"/>
    		<ITEM id="4501" rate="0.10" rent_period="720"/>
    		<ITEM id="4502" rate="0.10" rent_period="720"/>
    	</ITEMSET>
    </DROPSET>
    </XML>
    zquestitem.xml

    Code:
    <?xml version="1.0" ?>
    <XML id="zquestitem">
    <ITEM id="200001" name="Ancient Scroll" level="0" type="page" desc="" unique="0" price="0" secrifice="1" param="0"/>
    <ITEM id="200002" name="Tattered Scroll" level="0" type="page" desc="" unique="0" price="0" secrifice="1" param="0"/>
    <ITEM id="200003" name="Faded Scroll" level="0" type="page" desc="" unique="0" price="0" secrifice="1" param="0"/>
    <ITEM id="200004" name="Bloody Scroll" level="0" type="page" desc="" unique="0" price="0" secrifice="1" param="0"/>
    <ITEM id="200019" name="Rakanishu Fetish" level="0" type="doll" desc="" unique="0" price="0" secrifice="1" param="0"/>
    <ITEM id="200028" name="Goblin Spellbook" level="0" type="book" desc="" unique="0" price="0" secrifice="1" param="0"/>
    <ITEM id="200029" name="Satan's Diary" level="0" type="book" desc="" unique="0" price="0" secrifice="1" param="0"/>
    <ITEM id="210001" name="Newbie Mansion" level="0" type="page" desc="" unique="0" price="0" secrifice="1" param="0"/>
    <ITEM id="210002" name="Newbie Dungeon" level="0" type="page" desc="" unique="0" price="0" secrifice="1" param="0"/>
    </XML>
    zskill.xml


    Code:
    <?xml version="1.0" encoding="UTF-8" ?>
    <XML>
    <SKILL id="1" name="Slow" delay="12000" resisttype="0" lifetime="0" offdlight="true" 
    	hitcheck="false" guidable="false"
    	castingeffectType="5" castingpreeffect="ef_slow" castingpreeffectType="4" castinganimation="1"
    	effecttype="0" effectstarttime="2000" effecttime="7000" effectarea="0" castingeffect="ef_slow_dam" 
    	mod.damage="0" mod.dot="0" mod.criticalrate="0" mod.speed="50" mod.antimotion="false" mod.root="false" mod.heal="0"/>
    
    <SKILL id="2" name="Greater Fire Blast" delay="3000" resisttype="0" lifetime="0" offdlight="true" 
    	hitcheck="true" guidable="false" throughnpc="true" colradius="40" velocity="4000" 
    	castinganimation="2" 
    	sound.explosion="we_enfire"
    	effecttype="0" effectstarttime="1000" effectarea="2" effecttime="3000" 
    	traileffect="fireball" traileffecttype="1" traileffectscale="2.0"
    	draw.track="true"
    	mod.damage="30" mod.dot="30" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0">
    	<REPEAT delay="0.0" angle="0.0 0.0 0.1"/>
    	<REPEAT delay="0.0" angle="0.0 0.0 -0.1"/>
    	<REPEAT delay="0.0" angle="0.0 0.0 0.2"/>
    	<REPEAT delay="0.0" angle="0.0 0.0 -0.2"/>
    	<REPEAT delay="0.0" angle="0.0 0.0 0.3"/>
    	<REPEAT delay="0.0" angle="0.0 0.0 -0.3"/>
    	<REPEAT delay="0.0" angle="0.0 0.0 0.4"/>
    	<REPEAT delay="0.0" angle="0.0 0.0 -0.4"/>
    	<REPEAT delay="0.0" angle="0.0 0.0 0.5"/>
    	<REPEAT delay="0.0" angle="0.0 0.0 -0.5"/>
    </SKILL>
    
    <SKILL id="3" name="Fire Blast" delay="3000" resisttype="0" lifetime="0" offdlight="true" 
    	hitcheck="true" guidable="false" throughnpc="true" colradius="20" velocity="3000"
    	castinganimation="2"
    	sound.explosion="we_enfire"
    	traileffect="fireball" traileffecttype="1" traileffectscale="1.0" 
    	effecttype="0" effectstarttime="1000" effectarea="0" effect_startpos_type="6" effecttime="3000"
    	draw.track="true"
    	mod.damage="30" mod.dot="0" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0">
    	<REPEAT delay="0.2" angle="0.0 0.0 0.1"/>
    	<REPEAT delay="0.2" angle="0.0 0.0 -0.1"/>
    </SKILL>
    
    <SKILL id="4" name="Magic Missile" delay="3000" resisttype="0" lifetime="0" offdlight="true"
    	hitcheck="true" velocity="2000" throughNPC="true" guidable="false" colradius="40"
    	castinganimation="2"
    	sound.explosion="we_enice"
    	traileffect="icemissile" traileffecttype="1" traileffectscale="2.0" draw.track="true"
    	effecttype="0" effectstarttime="1300" effecttime="3000" effectarea="2" effect_startpos_type="6"
    	mod.damage="60" mod.dot="0" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0">
    </SKILL>
    
    <SKILL id="5" name="Gun" delay="1000" resisttype="0" lifetime="0" offdlight="true"
    	hitcheck="true" guidable="false" velocity="5000" colradius="8" knockback="10" throughnpc="true" 
    	sound.explosion="fx_bullethit_mt_fsh"
    	effectstarttime="280" effectarea="2"
    	castinganimation="1"
    	traileffect="ef_slugs" traileffecttype="1" traileffectscale="1.7"
    	mod.damage="25" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"/>
    	
    <SKILL id="6" name="Poison Nova" delay="3000" resisttype="0" lifetime="0" offdlight="true" 
    	velocity="3000" colradius="70" throughnpc="true" hitcheck="true" guidable="false" 
    	sound.explosion="we_enpoison"
    	effecttype="0" effectstarttime="500" effectarea="2" effect_startpos_type="6"
    	mod.damage="30" mod.criticalrate="0" mod.antimotion="false" mod.speed="100" mod.root="false" mod.heal="0"
    	castinganimation="2" castingpreeffectType="5"
    	traileffect="ef_poisonball" traileffectscale="4.0">
    	<REPEAT delay ="0.01" angle="0.0 0.0 -0.1"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -0.2"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -0.3"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -0.4"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -0.6"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -0.7"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -0.8"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -0.9"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -1.0"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -1.1"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -1.2"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -1.3"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -1.6"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -1.7"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -1.8"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -1.9"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -2.0"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -2.1"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -2.2"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -2.3"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -2.4"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -2.6"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -2.7"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -2.8"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -2.9"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -3.0"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -3.1"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -3.2"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -3.3"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -3.4"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -3.6"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -3.7"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -3.8"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -3.9"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -4.0"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -4.1"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -4.2"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -4.3"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -4.4"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -4.6"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -4.7"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -4.8"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -4.9"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -5.0"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -5.1"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -5.2"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -5.3"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -5.4"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -5.6"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -5.7"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -5.8"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -5.9"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -6.0"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -6.1"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -6.2"/>
    </SKILL>
    
    <SKILL id="7" name="Poison Breath" delay="3000" resisttype="0" lifetime="0" offdlight="true" 
    	velocity="3000" colradius="70" throughnpc="true" hitcheck="true" guidable="false" 
    	sound.explosion="we_enpoison"
    	effecttype="0" effectstarttime="500" effectarea="2" effect_startpos_type="6"
    	mod.damage="30" mod.criticalrate="0" mod.antimotion="false" mod.speed="100" mod.root="false" mod.heal="0"
    	castinganimation="2" castingpreeffectType="5"
    	traileffect="ef_poisonball" traileffectscale="4.0" traileffecttype="1">
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    </SKILL>
    
    <SKILL id="8" name="Fire Nova" delay="3000" resisttype="0" lifetime="0" offdlight="true" 
    	hitcheck="true" guidable="false" throughnpc="true" colradius="40" velocity="4000" 
    	castinganimation="2" 
    	sound.explosion="we_enfire"
    	effecttype="0" effectstarttime="1000" effectarea="2" effecttime="3000" 
    	traileffect="fireball" traileffecttype="1" traileffectscale="2.0"
    	draw.track="true"
    	mod.damage="30" mod.dot="30" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0">
    	<REPEAT delay ="0.01" angle="0.0 0.0 0.1"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 0.2"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 0.3"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 0.4"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 0.6"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 0.7"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 0.8"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 0.9"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 1.0"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 1.1"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 1.2"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 1.3"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 1.6"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 1.7"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 1.8"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 1.9"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 2.0"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 2.1"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 2.2"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 2.3"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 2.4"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 2.6"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 2.7"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 2.8"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 2.9"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 3.0"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 3.1"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 3.2"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 3.3"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 3.4"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 3.6"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 3.7"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 3.8"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 3.9"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 4.0"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 4.1"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 4.2"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 4.3"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 4.4"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 4.6"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 4.7"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 4.8"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 4.9"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 5.0"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 5.1"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 5.2"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 5.3"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 5.4"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 5.6"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 5.7"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 5.8"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 5.9"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 6.0"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 6.1"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 6.2"/>
    </SKILL>
    
    <SKILL id="9" name="Fire Sream" delay="3000" resisttype="0" lifetime="0" offdlight="true" 
    	hitcheck="true" guidable="false" throughnpc="true" colradius="40" velocity="4000" 
    	castinganimation="2" 
    	sound.explosion="we_enfire"
    	effecttype="0" effectstarttime="1000" effectarea="2" effecttime="3000" 
    	traileffect="fireball" traileffecttype="1" traileffectscale="2.0"
    	draw.track="true"
    	mod.damage="30" mod.dot="30" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0">
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    </SKILL>
    
    <SKILL id="10" name="Guided Fire" delay="3000" resisttype="0" lifetime="0" offdlight="true" 
    	hitcheck="true" guidable="true" throughnpc="true" colradius="40" velocity="500" 
    	castinganimation="2" 
    	sound.explosion="we_enfire"
    	effecttype="0" effectstarttime="1000" effectarea="2" effecttime="3000" 
    	traileffect="fireball" traileffecttype="1" traileffectscale="2.0"
    	draw.track="true"
    	mod.damage="30" mod.dot="30" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0">
    	<REPEAT delay ="0.4" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.4" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.4" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.4" angle="0.0 0.0 0.0"/>
    </SKILL>
    
    <SKILL id="11" name="Poison Bolt" delay="3000" resisttype="0" lifetime="0" offdlight="true" 
    	velocity="4000" colradius="35" throughnpc="true" hitcheck="true" guidable="false" 
    	sound.explosion="we_enpoison"
    	effecttype="0" effectstarttime="500" effectarea="2" effect_startpos_type="6"
    	mod.damage="30" mod.criticalrate="0" mod.antimotion="false" mod.speed="100" mod.root="false" mod.heal="0"
    	castinganimation="2" castingpreeffectType="5"
    	traileffect="ef_poisonball" traileffectscale="2.0" traileffecttype="1">
    </SKILL>
    </XML>
    scenario.xml


    Code:
    <?xml version="1.0" encoding="UTF-8" ?>
    <XML id="scenario">
    <STANDARD_SCENARIO title="Mansion" QL="0" DC="2" mapset="Mansion" XP="10000" BP="10">
    	<MAP dice="1" key_sector="101">
    		<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="2" key_sector="101">
    		<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="3" key_sector="102">
    		<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="4" key_sector="102">
    		<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="5" key_sector="103">
    		<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="6" key_sector="103">
    		<NPCSET_ARRAY>002/004/002</NPCSET_ARRAY>
    	</MAP>
    </STANDARD_SCENARIO>
    
    <STANDARD_SCENARIO title="Mansion" QL="1" DC="2" mapset="Mansion" XP="10000" BP="10">
    	<MAP dice="1" key_sector="101">
    		<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="2" key_sector="101">
    		<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="3" key_sector="102">
    		<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="4" key_sector="102">
    		<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="5" key_sector="103">
    		<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="6" key_sector="103">
    		<NPCSET_ARRAY>002/004/002</NPCSET_ARRAY>
    	</MAP>
    </STANDARD_SCENARIO>
    
    <STANDARD_SCENARIO title="Dungeon" QL="0" DC="2" mapset="Dungeon" XP="10000" BP="10">
    	<MAP dice="1" key_sector="301">
    		<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="2" key_sector="301">
    		<NPCSET_ARRAY>004/006/004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="3" key_sector="302">
    		<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="4" key_sector="302">
    		<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="5" key_sector="303">
    		<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="6" key_sector="303">
    		<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
    	</MAP>
    </STANDARD_SCENARIO>
    
    <STANDARD_SCENARIO title="Dungeon" QL="1" DC="2" mapset="Dungeon" XP="10000" BP="10">
    	<MAP dice="1" key_sector="301">
    		<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="2" key_sector="301">
    		<NPCSET_ARRAY>004/006/004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="3" key_sector="302">
    		<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="4" key_sector="302">
    		<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="5" key_sector="303">
    		<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="6" key_sector="303">
    		<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
    	</MAP>
    </STANDARD_SCENARIO>
    
    <STANDARD_SCENARIO title="Prison" QL="0" DC="2" mapset="Prison" XP="10000" BP="30">
    	<MAP dice="1" key_sector="201">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="2" key_sector="201">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="3" key_sector="202">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="4" key_sector="202">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="5" key_sector="203">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="6" key_sector="203">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    	</MAP>
    </STANDARD_SCENARIO>
    
    <STANDARD_SCENARIO title="Prison" QL="1" DC="2" mapset="Prison" XP="10000" BP="30">
    	<MAP dice="1" key_sector="201">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="2" key_sector="201">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="3" key_sector="202">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="4" key_sector="202">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="5" key_sector="203">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="6" key_sector="203">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    	</MAP>
    </STANDARD_SCENARIO>
    
    <SPECIAL_SCENARIO id="1" title="Rakanishu" QL="0" DC="1" mapset="Mansion" XP="50000" BP="100">
    	<SACRI_ITEM itemid="200019"/>
    	<MAP dice="1" key_sector="101" key_npc="3" boss="true">
    		<NPCSET_ARRAY>002</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="10">
    			<NPC npcid="1" rate="0.8" />
    			<NPC npcid="2" rate="0.1" />
    			<NPC npcid="6" rate="0.1" />
    		</JACO>
    	</MAP>
    	<MAP dice="2" key_sector="101" key_npc="3" boss="true">
    		<NPCSET_ARRAY>002</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="10">
    			<NPC npcid="1" rate="0.8" />
    			<NPC npcid="2" rate="0.1" />
    			<NPC npcid="6" rate="0.1" />
    		</JACO>
    	</MAP>
    	<MAP dice="3" key_sector="102" key_npc="3" boss="true">
    		<NPCSET_ARRAY>002</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="10">
    			<NPC npcid="1" rate="0.8" />
    			<NPC npcid="2" rate="0.1" />
    			<NPC npcid="6" rate="0.1" />
    		</JACO>
    	</MAP>
    	<MAP dice="4" key_sector="101" key_npc="3" boss="true">
    		<NPCSET_ARRAY>002</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="10">
    			<NPC npcid="1" rate="0.8" />
    			<NPC npcid="2" rate="0.1" />
    			<NPC npcid="7" rate="0.1" />
    		</JACO>
    	</MAP>
    	<MAP dice="5" key_sector="101" key_npc="3" boss="true">
    		<NPCSET_ARRAY>002</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="10">
    			<NPC npcid="1" rate="0.8" />
    			<NPC npcid="2" rate="0.1" />
    			<NPC npcid="7" rate="0.1" />
    		</JACO>
    	</MAP>
    	<MAP dice="6" key_sector="102" key_npc="3" boss="true">
    		<NPCSET_ARRAY>002</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="10">
    			<NPC npcid="1" rate="0.8" />
    			<NPC npcid="2" rate="0.1" />
    			<NPC npcid="7" rate="0.1" />
    		</JACO>
    	</MAP>
    </SPECIAL_SCENARIO>
    
    <SPECIAL_SCENARIO id="2" title="Bishibosh" QL="0" DC="1" mapset="Mansion" XP="100000" BP="350">
    	<SACRI_ITEM itemid="200028"/>
    	<MAP dice="1" key_sector="105" key_npc="4" boss="true">
    		<NPCSET_ARRAY>003</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="15">
    			<NPC npcid="1" rate="0.9" />
    			<NPC npcid="2" rate="0.1" />
    		</JACO>
    	</MAP>
    	<MAP dice="2" key_sector="105" key_npc="4" boss="true">
    		<NPCSET_ARRAY>003</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="15">
    			<NPC npcid="1" rate="0.9" />
    			<NPC npcid="2" rate="0.1" />
    		</JACO>
    	</MAP>
    	<MAP dice="3" key_sector="105" key_npc="4" boss="true">
    		<NPCSET_ARRAY>003</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="15">
    			<NPC npcid="1" rate="0.9" />
    			<NPC npcid="2" rate="0.1" />
    		</JACO>
    	</MAP>
    	<MAP dice="4" key_sector="105" key_npc="4" boss="true">
    		<NPCSET_ARRAY>003</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="15">
    			<NPC npcid="1" rate="0.9" />
    			<NPC npcid="2" rate="0.1" />
    		</JACO>
    	</MAP>
    	<MAP dice="5" key_sector="105" key_npc="4" boss="true">
    		<NPCSET_ARRAY>003</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="15">
    			<NPC npcid="1" rate="0.9" />
    			<NPC npcid="2" rate="0.1" />
    		</JACO>
    	</MAP>
    	<MAP dice="6" key_sector="105" key_npc="4" boss="true">
    		<NPCSET_ARRAY>003</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="15">
    			<NPC npcid="1" rate="0.9" />
    			<NPC npcid="2" rate="0.1" />
    		</JACO>
    	</MAP>
    </SPECIAL_SCENARIO>
    
    <SPECIAL_SCENARIO id="3" title="Hades" QL="0" DC="1" mapset="Dungeon" XP="150000" BP="500">
    	<SACRI_ITEM itemid="200029"/>
    	<MAP dice="1" key_sector="309" key_npc="8" boss="true">
    		<NPCSET_ARRAY>004</NPCSET_ARRAY>
    		<JACO count="15" tick="0" min_npc="0" max_npc="20">
    			<NPC npcid="5" rate="0.20" />
    			<NPC npcid="6" rate="0.30" />
    			<NPC npcid="7" rate="0.50" />
    		</JACO>
    	</MAP>
    	<MAP dice="2" key_sector="309" key_npc="8" boss="true">
    		<NPCSET_ARRAY>004</NPCSET_ARRAY>
    		<JACO count="15" tick="0" min_npc="0" max_npc="20">
    			<NPC npcid="5" rate="0.20" />
    			<NPC npcid="6" rate="0.30" />
    			<NPC npcid="7" rate="0.50" />
    		</JACO>
    	</MAP>
    	<MAP dice="3" key_sector="309" key_npc="8" boss="true">
    		<NPCSET_ARRAY>004</NPCSET_ARRAY>
    		<JACO count="15" tick="0" min_npc="0" max_npc="20">
    			<NPC npcid="5" rate="0.20" />
    			<NPC npcid="6" rate="0.30" />
    			<NPC npcid="7" rate="0.50" />
    		</JACO>
    	</MAP>
    	<MAP dice="4" key_sector="309" key_npc="8" boss="true">
    		<NPCSET_ARRAY>004</NPCSET_ARRAY>
    		<JACO count="15" tick="0" min_npc="0" max_npc="20">
    			<NPC npcid="5" rate="0.20" />
    			<NPC npcid="6" rate="0.30" />
    			<NPC npcid="7" rate="0.50" />
    		</JACO>
    	</MAP>
    	<MAP dice="5" key_sector="309" key_npc="8" boss="true">
    		<NPCSET_ARRAY>004</NPCSET_ARRAY>
    		<JACO count="15" tick="0" min_npc="0" max_npc="20">
    			<NPC npcid="5" rate="0.20" />
    			<NPC npcid="6" rate="0.30" />
    			<NPC npcid="7" rate="0.50" />
    		</JACO>
    	</MAP>
    	<MAP dice="6" key_sector="309" key_npc="8" boss="true">
    		<NPCSET_ARRAY>004</NPCSET_ARRAY>
    		<JACO count="15" tick="0" min_npc="0" max_npc="20">
    			<NPC npcid="5" rate="0.20" />
    			<NPC npcid="6" rate="0.30" />
    			<NPC npcid="7" rate="0.50" />
    		</JACO>
    	</MAP>
    </SPECIAL_SCENARIO>
    
    <SPECIAL_SCENARIO id="4" title="Sanctuary" QL="0" DC="1" mapset="Mansion" XP="65000" BP="250">
    	<SACRI_ITEM itemid="200001"/>
    	<MAP dice="1" key_sector="102">
    		<NPCSET_ARRAY>005/005</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="2" key_sector="102">
    		<NPCSET_ARRAY>005/005</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="3" key_sector="102">
    		<NPCSET_ARRAY>005/005</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="4" key_sector="102">
    		<NPCSET_ARRAY>005/005</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="5" key_sector="102">
    		<NPCSET_ARRAY>005/005</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="6" key_sector="102" key_npc="9" boss="true">
    		<NPCSET_ARRAY>005/005</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="10">
    			<NPC npcid="6" rate="0.75" />
    			<NPC npcid="2" rate="0.25" />
    		</JACO>
    	</MAP>
    </SPECIAL_SCENARIO>
    
    <SPECIAL_SCENARIO id="5" title="Medley" QL="0" DC="2" mapset="Dungeon" XP="90000" BP="250">
    	<SACRI_ITEM itemid="200002"/>
    	<MAP dice="1" key_sector="307">
    		<NPCSET_ARRAY>006/006/006</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="2" key_sector="307">
    		<NPCSET_ARRAY>006/006/006</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="3" key_sector="307">
    		<NPCSET_ARRAY>006/006/006</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="4" key_sector="307">
    		<NPCSET_ARRAY>006/006/006</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="5" key_sector="307">
    		<NPCSET_ARRAY>006/006/006</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="6" key_sector="307" key_npc="10" boss="true">
    		<NPCSET_ARRAY>006/006/006</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="10">
    			<NPC npcid="1" rate="0.20" />
    			<NPC npcid="2" rate="0.20" />
    			<NPC npcid="5" rate="0.20" />
    			<NPC npcid="6" rate="0.20" />
    			<NPC npcid="7" rate="0.20" />
    		</JACO>
    	</MAP>
    </SPECIAL_SCENARIO>
    
    <SPECIAL_SCENARIO id="6" title="Newbie Mansion" QL="0" DC="2" mapset="Mansion" XP="6000" BP="5">
    	<SACRI_ITEM itemid="210001"/>
    	<MAP dice="1" key_sector="101">
    		<NPCSET_ARRAY>002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="2" key_sector="101">
    		<NPCSET_ARRAY>002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="3" key_sector="102">
    		<NPCSET_ARRAY>002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="4" key_sector="102">
    		<NPCSET_ARRAY>004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="5" key_sector="103">
    		<NPCSET_ARRAY>002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="6" key_sector="103">
    		<NPCSET_ARRAY>002</NPCSET_ARRAY>
    	</MAP>
    </SPECIAL_SCENARIO>
    
    <SPECIAL_SCENARIO id="7" title="Newbie Dungeon" QL="0" DC="2" mapset="Dungeon" XP="6000" BP="5">
    	<SACRI_ITEM itemid="210002"/>
    	<MAP dice="1" key_sector="301">
    		<NPCSET_ARRAY>004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="2" key_sector="301">
    		<NPCSET_ARRAY>004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="3" key_sector="302">
    		<NPCSET_ARRAY>004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="4" key_sector="302">
    		<NPCSET_ARRAY>002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="5" key_sector="303">
    		<NPCSET_ARRAY>004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="6" key_sector="303">
    		<NPCSET_ARRAY>008</NPCSET_ARRAY>
    	</MAP>
    </SPECIAL_SCENARIO>
    
    <SPECIAL_SCENARIO id="8" title="Xirix" QL="0" DC="1" mapset="Prison" XP="50000" BP="100">
    	<SACRI_ITEM itemid="200003"/>
    	<MAP dice="1" key_sector="207" key_npc="15" boss="true">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="10">
    			<NPC npcid="11" rate="0.5" />
    			<NPC npcid="12" rate="0.2" />
    			<NPC npcid="14" rate="0.3" />
    		</JACO>
    	</MAP>
    	<MAP dice="2" key_sector="207" key_npc="15" boss="true">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="10">
    			<NPC npcid="11" rate="0.5" />
    			<NPC npcid="12" rate="0.2" />
    			<NPC npcid="14" rate="0.3" />
    		</JACO>
    	</MAP>
    	<MAP dice="3" key_sector="207" key_npc="15" boss="true">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="10">
    			<NPC npcid="11" rate="0.5" />
    			<NPC npcid="12" rate="0.2" />
    			<NPC npcid="14" rate="0.3" />
    		</JACO>
    	</MAP>
    	<MAP dice="4" key_sector="207" key_npc="15" boss="true">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="10">
    			<NPC npcid="11" rate="0.5" />
    			<NPC npcid="12" rate="0.2" />
    			<NPC npcid="14" rate="0.3" />
    		</JACO>
    	</MAP>
    	<MAP dice="5" key_sector="207" key_npc="15" boss="true">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="10">
    			<NPC npcid="11" rate="0.5" />
    			<NPC npcid="12" rate="0.2" />
    			<NPC npcid="14" rate="0.3" />
    		</JACO>
    	</MAP>
    	<MAP dice="6" key_sector="207" key_npc="15" boss="true">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="10">
    			<NPC npcid="11" rate="0.5" />
    			<NPC npcid="12" rate="0.2" />
    			<NPC npcid="14" rate="0.3" />
    		</JACO>
    	</MAP>
    </SPECIAL_SCENARIO>
    </XML>
    NPC Weapons (zitem.xml)


    Code:
    <!-- creature weapons -->
    
    <ITEM id="300001" name="Sword Goblin" res_level="0" damage="20" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    <ITEM id="300002" name="Goblin Shaman" res_level="0" damage="30" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    <ITEM id="300003" name="Rakanishu" res_level="0" damage="80" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    <ITEM id="300004" name="Bishibosh" res_level="0" damage="60" delay="0" range="220" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    <ITEM id="300005" name="Sword Skeleton" res_level="0" damage="20" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    <ITEM id="300006" name="Skeleton Mage" res_level="0" damage="20" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    <ITEM id="300007" name="Skeleton Captain" res_level="0" damage="40" delay="0" range="220" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    <ITEM id="300008" name="Hades" res_level="0" damage="90" delay="0" range="400" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    <ITEM id="300009" name="Colenzo the Annihilator" res_level="0" damage="100" delay="0" range="220" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    <ITEM id="300010" name="Ji" res_level="0" damage="50" delay="0" range="270" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    <ITEM id="300011" name="Kobold" res_level="0" damage="20" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    <ITEM id="300012" name="Kobold Mage" res_level="0" damage="20" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    <ITEM id="300013" name="Goblin Gunner" res_level="0" damage="20" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    <ITEM id="300014" name="Kobold Warrior" res_level="0" damage="40" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    <ITEM id="300015" name="Xirix" res_level="0" damage="50" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    Have fun. You will need to change ID's around as you will have conflicts but thats not hard (:
    Last edited by Dawson; 08-05-10 at 12:37 PM.


  2. #2
    I am THE DON Joe9099 is offline
    MemberRank
    Jan 2007 Join Date
    England, UkLocation
    3,655Posts

    Re: 8 Fully Complete Quests

    woah... I wont use but hell, this seems like you put a shit load of work into it...
    Ill give you a thanks i guess.

  3. #3
    Account Upgraded | Title Enabled! Anan is offline
    MemberRank
    Apr 2008 Join Date
    692Posts

    Re: 8 Fully Complete Quests

    smexy stuff , even thought i dont look at quests much...
    =] thx anyway :D

  4. #4
    igunz.net Dawson is offline
    LegendRank
    Feb 2010 Join Date
    ::1 (Canada BC)Location
    2,581Posts

    Re: 8 Fully Complete Quests

    Well, of course there is a lot of work put into them. They were originally for Trintiy till Yoon had his period. And if I'm making something for someone I /never/ half-ass it. If it's worth doing, it's worth doing good.

  5. #5
    Apprentice tom2oo8 is offline
    MemberRank
    Nov 2008 Join Date
    5Posts

    Re: 8 Fully Complete Quests

    Thanks :D I needed this since my original quests I accidentally fucked up

  6. #6
    Proficient Member EvilControl is offline
    MemberRank
    May 2010 Join Date
    RaGEZONELocation
    189Posts

    Re: 8 Fully Complete Quests

    I Needed some quest :P

  7. #7
    igunz.net Dawson is offline
    LegendRank
    Feb 2010 Join Date
    ::1 (Canada BC)Location
    2,581Posts

    Re: 8 Fully Complete Quests

    Thanks for the positive feedback guys, the only thing I ask is that if you use it on your server, please don't lie and take credit for it. There is a lot of work put into this and I'd rather not get some scrub getting credit for it.

  8. #8
    amPerl savetherobots is offline
    MemberRank
    Apr 2010 Join Date
    215Posts

    Re: 8 Fully Complete Quests

    This is pretty awesome, thanks for the share (:

  9. #9
    igunz.net Dawson is offline
    LegendRank
    Feb 2010 Join Date
    ::1 (Canada BC)Location
    2,581Posts

    Re: 8 Fully Complete Quests

    Bump~<3

  10. #10
    @ your moms bed thajj is offline
    MemberRank
    Apr 2007 Join Date
    The NetherlandsLocation
    647Posts

    Re: 8 Fully Complete Quests

    isnt there a download link for the stuff?

  11. #11
    igunz.net Dawson is offline
    LegendRank
    Feb 2010 Join Date
    ::1 (Canada BC)Location
    2,581Posts

    Re: 8 Fully Complete Quests

    Just copy and paste it? You don't need a download link for god-damed text.

  12. #12
    Member AllahAkbar is offline
    MemberRank
    May 2010 Join Date
    in gunzLocation
    66Posts

    Re: 8 Fully Complete Quests

    Quote Originally Posted by dawsonbyrd View Post
    Ever since a lot of Drama went down at Trinity, and Mike(yoon) bleeding more vaginal blood it is decided that my quests will not be used there "due to the fact I have a large ego and got development for no reason" (Odd, I believe I got it because they had no active dev's ANYWAY)

    Here you go. It's all yours ragezone.


    Some Credits go to fisher as he did a few NPC's and a few quests of this.

    NPC.xml

    Code:
    <?xml version="1.0" encoding="UTF-8" ?>
    <XML id="npccatalogue">
    <AI_VALUE>
    	<SHAKING pathfinding_update="0.1" attack_update="0.1" speed="0.2"/>
    
    	<INTELLIGENCE>
    	<TIME step="1">0.4</TIME>
    	<TIME step="2">0.6</TIME>
    	<TIME step="3">1</TIME>
    	<TIME step="4">2</TIME>
    	<TIME step="5">3</TIME>
    	</INTELLIGENCE>
    
    	<AGILITY>
    	<TIME step="1">0.2</TIME>
    	<TIME step="2">0.5</TIME>
    	<TIME step="3">1</TIME>
    	<TIME step="4">2</TIME>
    	<TIME step="5">3</TIME>
    	</AGILITY>
    </AI_VALUE>
    
    <NPC id="1" name="Sword Goblin" max_hp="60" max_ap="0" int="4" agility="4" grade="regular" meshname="goblin" scale="1.0 1.0 1.0" offensetype="1" dyingtime="5" view_angle="15" dc="5" desc="">
    	<COLLISION radius="30" height="110"/>
    	<ATTACK type="melee" range="160" weaponitem_id="300001"/>
    	<SPEED default="300"/>
    	<DROP table="1"/>
    </NPC>
    
    <NPC id="2" name="Goblin Shaman" max_hp="50" max_ap="200" int="4" agility="4" grade="elite" meshname="goblin_shaman" scale="1.0 1.0 1.0" offensetype="2" dyingtime="5" view_angle="15" dc="5" desc="">
    	<COLLISION radius="30" height="133"/>
    	<ATTACK type="melee" range="160" weaponitem_id="300002"/>
    	<SPEED default="150"/>
    	<DROP table="2"/>
    	<SKILL id="1"/>
    	<SKILL id="3"/>
    </NPC>
    
    <NPC id="3" name="Rakanishu" max_hp="3000" max_ap="0" int="4" agility="4" grade="boss" meshname="goblin" scale="1.1 1.1 1.1" offensetype="1" dyingtime="5" view_angle="15" dc="5" desc="">
    	<COLLISION radius="33" height="121"/>
    	<ATTACK type="melee" range="160" weaponitem_id="300003"/>
    	<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
    	<SPEED default="600"/>
    	<DROP table="3"/>
    </NPC>
    
    <NPC id="4" name="Bishibosh" max_hp="5000" max_ap="0" int="4" agility="4" grade="boss" meshname="goblin_shaman" scale="1.5 1.5 1.5" offensetype="2" dyingtime="5" view_angle="15" dc="5" desc="">
    	<COLLISION radius="45" height="170"/>
    	<ATTACK type="melee" range="220" weaponitem_id="300004"/>
    	<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
    	<SPEED default="50"/>
    	<DROP table="4"/>
    	<SKILL id="2"/>
    	<SKILL id="9"/>
    </NPC>
    
    <NPC id="5" name="Sword Skeleton" max_hp="60" max_ap="0" int="4" agility="4" grade="regular" meshname="skeleton" scale="1.0 1.0 1.0" offensetype="1" dyingtime="5" view_angle="15" dc="5" desc="">
    	<COLLISION radius="30" height="135"/>
    	<ATTACK type="melee" range="160" weaponitem_id="300005"/>
    	<SPEED default="120"/>
    	<DROP table="5"/>
    </NPC>
    
    <NPC id="6" name="Skeletal Mage" max_hp="40" max_ap="40" int="4" agility="4" grade="regular" meshname="skeleton_mage" scale="0.8 0.8 0.8" offensetype="2" dyingtime="5" view_angle="25" dc="5" desc="">
    	<COLLISION radius="30" height="150"/>
    	<ATTACK type="melee" range="160" weaponitem_id="300006"/>
    	<SPEED default="160"/>
    	<SKILL id="3"/>
    	<SKILL id="4"/>
    	<DROP table="6"/>
    </NPC>
    
    <NPC id="7" name="Skeleton Captain" max_hp="80" max_ap="100" int="4" agility="4" grade="regular" meshname="skeleton_captain" scale="1.1 1.1 1.1" offensetype="1" dyingtime="5" view_angle="25" dc="5" desc="">
    	<COLLISION radius="30" height="155"/>
    	<ATTACK type="melee" range="220" weaponitem_id="300007"/>
    	<SPEED default="370"/>
    	<DROP table="7"/>
    </NPC>
    
    <NPC id="8" name="Hades" max_hp="6500" max_ap="0" int="4" agility="4" grade="boss" meshname="superion" scale="1.5 1.5 1.5" offensetype="1" dyingtime="5" view_angle="15" dc="50" desc="">
    	<COLLISION radius="46" height="290"/>
    	<ATTACK type="melee" range="400" weaponitem_id="300008"/>
    	<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
    	<SPEED default="600"/>
    	<SKILL id="6"/>
    	<SKILL id="7"/>
    	<DROP table="8"/>
    </NPC>
    
    <NPC id="9" name="Colenzo the Annihilator" max_hp="5000" max_ap="0" int="4" agility="4" grade="boss" meshname="goblin_shaman" scale="1.5 1.5 1.5" offensetype="2" dyingtime="5" view_angle="15" dc="5" desc="">
    	<COLLISION radius="45" height="170"/>
    	<ATTACK type="melee" range="220" weaponitem_id="300009"/>
    	<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
    	<SPEED default="50"/>
    	<DROP table="9"/>
    	<SKILL id="8"/>
    	<SKILL id="9"/>
    	<SKILL id="10"/>
    </NPC>
    
    <NPC id="10" name="Ji" max_hp="4000" max_ap="0" int="4" agility="4" grade="boss" meshname="superion" scale="1.0 1.0 1.0" offensetype="1" dyingtime="5" view_angle="15" dc="50" desc="">
    	<COLLISION radius="46" height="290"/>
    	<ATTACK type="melee" range="270" weaponitem_id="300010"/>
    	<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
    	<SPEED default="450"/>
    	<DROP table="10"/>
    </NPC>
    
    <NPC id="11" name="Kobold" max_hp="80" max_ap="0" int="4" agility="4" grade="regular" meshname="kobold" scale="1.0 1.0 1.0" offensetype="1" dyingtime="5" view_angle="15" dc="50" desc="">
    	<COLLISION radius="35" height="150"/>
    	<ATTACK type="melee" range="160" weaponitem_id="300011"/>
    	<SPEED default="320"/>
    	<DROP table="11"/>
    </NPC>
    
    <NPC id="12" name="Kobold Mage" max_hp="80" max_ap="0" int="4" agility="4" grade="regular" meshname="kobold_shaman" scale="1.0 1.0 1.0" offensetype="1" dyingtime="5" view_angle="15" dc="50" desc="">
    	<COLLISION radius="33" height="130"/>
    	<ATTACK type="melee" range="160" weaponitem_id="300012"/>
    	<SPEED default="320"/>
    	<DROP table="12"/>
    	<SKILL id="4"/>
    	<SKILL id="11"/>
    </NPC>
    
    <NPC id="13" name="Goblin Gunner" max_hp="40" max_ap="0" int="4" agility="4" grade="regular" meshname="goblin_gunner" scale="1.0 1.0 1.0" offensetype="1" dyingtime="5" view_angle="15" dc="50" desc="">
    	<COLLISION radius="30" height="110"/>
    	<ATTACK type="melee" range="160" weaponitem_id="300013"/>
    	<SPEED default="300"/>
    	<DROP table="13"/>
    	<SKILL id="5"/>
    </NPC>
    
    <NPC id="14" name="Kobold Warrior" max_hp="150" max_ap="0" int="4" agility="4" grade="regular" meshname="kobold_warrior" scale="1.0 1.0 1.0" offensetype="1" dyingtime="5" view_angle="15" dc="50" desc="">
    	<COLLISION radius="35" height="150"/>
    	<ATTACK type="melee" range="160" weaponitem_id="300014"/>
    	<SPEED default="240"/>
    	<DROP table="14"/>
    </NPC>
    
    <NPC id="15" name="Xirix" max_hp="5000" max_ap="0" int="4" agility="4" grade="boss" meshname="skeleton_mage" scale="1.2 1.2 1.2" offensetype="2" dyingtime="5" view_angle="25" dc="5" desc="">
    	<COLLISION radius="45" height="225"/>
    	<ATTACK type="melee" range="160" weaponitem_id="300015"/>
    	<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
    	<SPEED default="100"/>
    droptable.xml

    Code:
    <?xml version="1.0" encoding="UTF-8" ?>
    <XML id="droptable">
    <DROPSET id="1" name="1">
    	<ITEMSET QL="0">
    		<ITEM id="200019" rate="0.01"/>
    		<ITEM id="mag1" rate="0.03"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200019" rate="0.01"/>
    		<ITEM id="mag1" rate="0.03"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="2" name="2">
    	<ITEMSET QL="0">
    		<ITEM id="200001" rate="0.01"/>
    		<ITEM id="200028" rate="0.03"/>
    		<ITEM id="mag1" rate="0.25"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200001" rate="0.01"/>
    		<ITEM id="200028" rate="0.03"/>
    		<ITEM id="mag1" rate="0.25"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="3" name="3">
    	<ITEMSET QL="0">
    		<ITEM id="200001" rate="0.10"/>
    		<ITEM id="200002" rate="0.10"/>
    		<ITEM id="200003" rate="0.10"/>
    		<ITEM id="200028" rate="0.10"/>
    		<ITEM id="200029" rate="0.10"/>
    		<ITEM id="2501" rate="0.25" rent_period="720"/>
    		<ITEM id="1501" rate="0.25" rent_period="720"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200001" rate="0.10"/>
    		<ITEM id="200002" rate="0.10"/>
    		<ITEM id="200003" rate="0.10"/>
    		<ITEM id="200028" rate="0.10"/>
    		<ITEM id="200029" rate="0.10"/>
    		<ITEM id="2501" rate="0.25" rent_period="720"/>
    		<ITEM id="1501" rate="0.25" rent_period="720"/>
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="4" name="4">
    	<ITEMSET QL="0">
    		<ITEM id="3501" rate="0.08" rent_period="720"/>
    		<ITEM id="30501" rate="0.92" rent_period="720"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="3501" rate="0.08" rent_period="720"/>
    		<ITEM id="30501" rate="0.92" rent_period="720"/>
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="5" name="5">
    	<ITEMSET QL="0">
    		<ITEM id="mag1" rate="0.03"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="mag1" rate="0.03"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="6" name="6">
    	<ITEMSET QL="0">
    		<ITEM id="200001" rate="0.01"/>
    		<ITEM id="200002" rate="0.01"/>
    		<ITEM id="200003" rate="0.01"/>
    		<ITEM id="mag1" rate="0.25"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200001" rate="0.01"/>
    		<ITEM id="200002" rate="0.01"/>
    		<ITEM id="200003" rate="0.01"/>
    		<ITEM id="mag1" rate="0.25"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="7" name="7">
    	<ITEMSET QL="0">
    		<ITEM id="200029" rate="0.04"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200029" rate="0.04"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="8" name="8">
    	<ITEMSET QL="0">
    		<ITEM id="1502" rate="0.50" rent_period="720"/>
    		<ITEM id="200029" rate="0.50"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="1502" rate="0.50" rent_period="720"/>
    		<ITEM id="200029" rate="0.50"/>
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="9" name="9">
    	<ITEMSET QL="0">
    		<ITEM id="30502" rate="0.50" rent_period="720"/>
    		<ITEM id="200028" rate="0.50"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="30502" rate="0.50" rent_period="720"/>
    		<ITEM id="200028" rate="0.50"/>
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="10" name="10">
    	<ITEMSET QL="0">
    		<ITEM id="200004" rate="1.0"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200004" rate="1.0"/>
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="11" name="11">
    	<ITEMSET QL="0">
    		<ITEM id="mag1" rate="0.03"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="mag1" rate="0.03"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="12" name="12">
    	<ITEMSET QL="0">
    		<ITEM id="200001" rate="0.01"/>
    		<ITEM id="mag1" rate="0.25"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200001" rate="0.01"/>
    		<ITEM id="mag1" rate="0.25"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="13" name="13">
    	<ITEMSET QL="0">
    		<ITEM id="200019" rate="0.02"/>
    		<ITEM id="mag1" rate="0.25"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200019" rate="0.02"/>
    		<ITEM id="mag1" rate="0.25"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="14" name="14">
    	<ITEMSET QL="0">
    		<ITEM id="200002" rate="0.02"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200002" rate="0.02"/>
    		<ITEM id="hp1" rate="0.25"/>
    		<ITEM id="ap1" rate="0.25"/>
    	</ITEMSET>
    </DROPSET>
    
    <DROPSET id="15" name="15">
    	<ITEMSET QL="0">
    		<ITEM id="200001" rate="0.40"/>
    		<ITEM id="200002" rate="0.40"/>
    		<ITEM id="4501" rate="0.10" rent_period="720"/>
    		<ITEM id="4502" rate="0.10" rent_period="720"/>
    	</ITEMSET>
    	<ITEMSET QL="1">
    		<ITEM id="200001" rate="0.40"/>
    		<ITEM id="200002" rate="0.40"/>
    		<ITEM id="4501" rate="0.10" rent_period="720"/>
    		<ITEM id="4502" rate="0.10" rent_period="720"/>
    	</ITEMSET>
    </DROPSET>
    </XML>
    zquestitem.xml

    Code:
    <?xml version="1.0" ?>
    <XML id="zquestitem">
    <ITEM id="200001" name="Ancient Scroll" level="0" type="page" desc="" unique="0" price="0" secrifice="1" param="0"/>
    <ITEM id="200002" name="Tattered Scroll" level="0" type="page" desc="" unique="0" price="0" secrifice="1" param="0"/>
    <ITEM id="200003" name="Faded Scroll" level="0" type="page" desc="" unique="0" price="0" secrifice="1" param="0"/>
    <ITEM id="200004" name="Bloody Scroll" level="0" type="page" desc="" unique="0" price="0" secrifice="1" param="0"/>
    <ITEM id="200019" name="Rakanishu Fetish" level="0" type="doll" desc="" unique="0" price="0" secrifice="1" param="0"/>
    <ITEM id="200028" name="Goblin Spellbook" level="0" type="book" desc="" unique="0" price="0" secrifice="1" param="0"/>
    <ITEM id="200029" name="Satan's Diary" level="0" type="book" desc="" unique="0" price="0" secrifice="1" param="0"/>
    <ITEM id="210001" name="Newbie Mansion" level="0" type="page" desc="" unique="0" price="0" secrifice="1" param="0"/>
    <ITEM id="210002" name="Newbie Dungeon" level="0" type="page" desc="" unique="0" price="0" secrifice="1" param="0"/>
    </XML>
    zskill.xml


    Code:
    <?xml version="1.0" encoding="UTF-8" ?>
    <XML>
    <SKILL id="1" name="Slow" delay="12000" resisttype="0" lifetime="0" offdlight="true" 
    	hitcheck="false" guidable="false"
    	castingeffectType="5" castingpreeffect="ef_slow" castingpreeffectType="4" castinganimation="1"
    	effecttype="0" effectstarttime="2000" effecttime="7000" effectarea="0" castingeffect="ef_slow_dam" 
    	mod.damage="0" mod.dot="0" mod.criticalrate="0" mod.speed="50" mod.antimotion="false" mod.root="false" mod.heal="0"/>
    
    <SKILL id="2" name="Greater Fire Blast" delay="3000" resisttype="0" lifetime="0" offdlight="true" 
    	hitcheck="true" guidable="false" throughnpc="true" colradius="40" velocity="4000" 
    	castinganimation="2" 
    	sound.explosion="we_enfire"
    	effecttype="0" effectstarttime="1000" effectarea="2" effecttime="3000" 
    	traileffect="fireball" traileffecttype="1" traileffectscale="2.0"
    	draw.track="true"
    	mod.damage="30" mod.dot="30" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0">
    	<REPEAT delay="0.0" angle="0.0 0.0 0.1"/>
    	<REPEAT delay="0.0" angle="0.0 0.0 -0.1"/>
    	<REPEAT delay="0.0" angle="0.0 0.0 0.2"/>
    	<REPEAT delay="0.0" angle="0.0 0.0 -0.2"/>
    	<REPEAT delay="0.0" angle="0.0 0.0 0.3"/>
    	<REPEAT delay="0.0" angle="0.0 0.0 -0.3"/>
    	<REPEAT delay="0.0" angle="0.0 0.0 0.4"/>
    	<REPEAT delay="0.0" angle="0.0 0.0 -0.4"/>
    	<REPEAT delay="0.0" angle="0.0 0.0 0.5"/>
    	<REPEAT delay="0.0" angle="0.0 0.0 -0.5"/>
    </SKILL>
    
    <SKILL id="3" name="Fire Blast" delay="3000" resisttype="0" lifetime="0" offdlight="true" 
    	hitcheck="true" guidable="false" throughnpc="true" colradius="20" velocity="3000"
    	castinganimation="2"
    	sound.explosion="we_enfire"
    	traileffect="fireball" traileffecttype="1" traileffectscale="1.0" 
    	effecttype="0" effectstarttime="1000" effectarea="0" effect_startpos_type="6" effecttime="3000"
    	draw.track="true"
    	mod.damage="30" mod.dot="0" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0">
    	<REPEAT delay="0.2" angle="0.0 0.0 0.1"/>
    	<REPEAT delay="0.2" angle="0.0 0.0 -0.1"/>
    </SKILL>
    
    <SKILL id="4" name="Magic Missile" delay="3000" resisttype="0" lifetime="0" offdlight="true"
    	hitcheck="true" velocity="2000" throughNPC="true" guidable="false" colradius="40"
    	castinganimation="2"
    	sound.explosion="we_enice"
    	traileffect="icemissile" traileffecttype="1" traileffectscale="2.0" draw.track="true"
    	effecttype="0" effectstarttime="1300" effecttime="3000" effectarea="2" effect_startpos_type="6"
    	mod.damage="60" mod.dot="0" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0">
    </SKILL>
    
    <SKILL id="5" name="Gun" delay="1000" resisttype="0" lifetime="0" offdlight="true"
    	hitcheck="true" guidable="false" velocity="5000" colradius="8" knockback="10" throughnpc="true" 
    	sound.explosion="fx_bullethit_mt_fsh"
    	effectstarttime="280" effectarea="2"
    	castinganimation="1"
    	traileffect="ef_slugs" traileffecttype="1" traileffectscale="1.7"
    	mod.damage="25" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"/>
    	
    <SKILL id="6" name="Poison Nova" delay="3000" resisttype="0" lifetime="0" offdlight="true" 
    	velocity="3000" colradius="70" throughnpc="true" hitcheck="true" guidable="false" 
    	sound.explosion="we_enpoison"
    	effecttype="0" effectstarttime="500" effectarea="2" effect_startpos_type="6"
    	mod.damage="30" mod.criticalrate="0" mod.antimotion="false" mod.speed="100" mod.root="false" mod.heal="0"
    	castinganimation="2" castingpreeffectType="5"
    	traileffect="ef_poisonball" traileffectscale="4.0">
    	<REPEAT delay ="0.01" angle="0.0 0.0 -0.1"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -0.2"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -0.3"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -0.4"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -0.6"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -0.7"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -0.8"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -0.9"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -1.0"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -1.1"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -1.2"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -1.3"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -1.6"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -1.7"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -1.8"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -1.9"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -2.0"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -2.1"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -2.2"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -2.3"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -2.4"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -2.6"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -2.7"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -2.8"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -2.9"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -3.0"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -3.1"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -3.2"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -3.3"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -3.4"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -3.6"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -3.7"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -3.8"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -3.9"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -4.0"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -4.1"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -4.2"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -4.3"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -4.4"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -4.6"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -4.7"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -4.8"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -4.9"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -5.0"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -5.1"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -5.2"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -5.3"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -5.4"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -5.6"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -5.7"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -5.8"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -5.9"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -6.0"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -6.1"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 -6.2"/>
    </SKILL>
    
    <SKILL id="7" name="Poison Breath" delay="3000" resisttype="0" lifetime="0" offdlight="true" 
    	velocity="3000" colradius="70" throughnpc="true" hitcheck="true" guidable="false" 
    	sound.explosion="we_enpoison"
    	effecttype="0" effectstarttime="500" effectarea="2" effect_startpos_type="6"
    	mod.damage="30" mod.criticalrate="0" mod.antimotion="false" mod.speed="100" mod.root="false" mod.heal="0"
    	castinganimation="2" castingpreeffectType="5"
    	traileffect="ef_poisonball" traileffectscale="4.0" traileffecttype="1">
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    </SKILL>
    
    <SKILL id="8" name="Fire Nova" delay="3000" resisttype="0" lifetime="0" offdlight="true" 
    	hitcheck="true" guidable="false" throughnpc="true" colradius="40" velocity="4000" 
    	castinganimation="2" 
    	sound.explosion="we_enfire"
    	effecttype="0" effectstarttime="1000" effectarea="2" effecttime="3000" 
    	traileffect="fireball" traileffecttype="1" traileffectscale="2.0"
    	draw.track="true"
    	mod.damage="30" mod.dot="30" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0">
    	<REPEAT delay ="0.01" angle="0.0 0.0 0.1"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 0.2"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 0.3"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 0.4"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 0.6"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 0.7"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 0.8"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 0.9"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 1.0"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 1.1"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 1.2"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 1.3"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 1.6"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 1.7"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 1.8"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 1.9"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 2.0"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 2.1"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 2.2"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 2.3"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 2.4"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 2.6"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 2.7"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 2.8"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 2.9"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 3.0"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 3.1"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 3.2"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 3.3"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 3.4"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 3.6"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 3.7"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 3.8"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 3.9"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 4.0"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 4.1"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 4.2"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 4.3"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 4.4"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 4.6"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 4.7"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 4.8"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 4.9"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 5.0"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 5.1"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 5.2"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 5.3"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 5.4"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 5.6"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 5.7"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 5.8"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 5.9"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 6.0"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 6.1"/>
    	<REPEAT delay ="0.01" angle="0.0 0.0 6.2"/>
    </SKILL>
    
    <SKILL id="9" name="Fire Sream" delay="3000" resisttype="0" lifetime="0" offdlight="true" 
    	hitcheck="true" guidable="false" throughnpc="true" colradius="40" velocity="4000" 
    	castinganimation="2" 
    	sound.explosion="we_enfire"
    	effecttype="0" effectstarttime="1000" effectarea="2" effecttime="3000" 
    	traileffect="fireball" traileffecttype="1" traileffectscale="2.0"
    	draw.track="true"
    	mod.damage="30" mod.dot="30" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0">
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
    </SKILL>
    
    <SKILL id="10" name="Guided Fire" delay="3000" resisttype="0" lifetime="0" offdlight="true" 
    	hitcheck="true" guidable="true" throughnpc="true" colradius="40" velocity="500" 
    	castinganimation="2" 
    	sound.explosion="we_enfire"
    	effecttype="0" effectstarttime="1000" effectarea="2" effecttime="3000" 
    	traileffect="fireball" traileffecttype="1" traileffectscale="2.0"
    	draw.track="true"
    	mod.damage="30" mod.dot="30" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0">
    	<REPEAT delay ="0.4" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.4" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.4" angle="0.0 0.0 0.0"/>
    	<REPEAT delay ="0.4" angle="0.0 0.0 0.0"/>
    </SKILL>
    
    <SKILL id="11" name="Poison Bolt" delay="3000" resisttype="0" lifetime="0" offdlight="true" 
    	velocity="4000" colradius="35" throughnpc="true" hitcheck="true" guidable="false" 
    	sound.explosion="we_enpoison"
    	effecttype="0" effectstarttime="500" effectarea="2" effect_startpos_type="6"
    	mod.damage="30" mod.criticalrate="0" mod.antimotion="false" mod.speed="100" mod.root="false" mod.heal="0"
    	castinganimation="2" castingpreeffectType="5"
    	traileffect="ef_poisonball" traileffectscale="2.0" traileffecttype="1">
    </SKILL>
    </XML>
    scenario.xml


    Code:
    <?xml version="1.0" encoding="UTF-8" ?>
    <XML id="scenario">
    <STANDARD_SCENARIO title="Mansion" QL="0" DC="2" mapset="Mansion" XP="10000" BP="10">
    	<MAP dice="1" key_sector="101">
    		<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="2" key_sector="101">
    		<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="3" key_sector="102">
    		<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="4" key_sector="102">
    		<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="5" key_sector="103">
    		<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="6" key_sector="103">
    		<NPCSET_ARRAY>002/004/002</NPCSET_ARRAY>
    	</MAP>
    </STANDARD_SCENARIO>
    
    <STANDARD_SCENARIO title="Mansion" QL="1" DC="2" mapset="Mansion" XP="10000" BP="10">
    	<MAP dice="1" key_sector="101">
    		<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="2" key_sector="101">
    		<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="3" key_sector="102">
    		<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="4" key_sector="102">
    		<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="5" key_sector="103">
    		<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="6" key_sector="103">
    		<NPCSET_ARRAY>002/004/002</NPCSET_ARRAY>
    	</MAP>
    </STANDARD_SCENARIO>
    
    <STANDARD_SCENARIO title="Dungeon" QL="0" DC="2" mapset="Dungeon" XP="10000" BP="10">
    	<MAP dice="1" key_sector="301">
    		<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="2" key_sector="301">
    		<NPCSET_ARRAY>004/006/004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="3" key_sector="302">
    		<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="4" key_sector="302">
    		<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="5" key_sector="303">
    		<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="6" key_sector="303">
    		<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
    	</MAP>
    </STANDARD_SCENARIO>
    
    <STANDARD_SCENARIO title="Dungeon" QL="1" DC="2" mapset="Dungeon" XP="10000" BP="10">
    	<MAP dice="1" key_sector="301">
    		<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="2" key_sector="301">
    		<NPCSET_ARRAY>004/006/004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="3" key_sector="302">
    		<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="4" key_sector="302">
    		<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="5" key_sector="303">
    		<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="6" key_sector="303">
    		<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
    	</MAP>
    </STANDARD_SCENARIO>
    
    <STANDARD_SCENARIO title="Prison" QL="0" DC="2" mapset="Prison" XP="10000" BP="30">
    	<MAP dice="1" key_sector="201">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="2" key_sector="201">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="3" key_sector="202">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="4" key_sector="202">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="5" key_sector="203">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="6" key_sector="203">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    	</MAP>
    </STANDARD_SCENARIO>
    
    <STANDARD_SCENARIO title="Prison" QL="1" DC="2" mapset="Prison" XP="10000" BP="30">
    	<MAP dice="1" key_sector="201">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="2" key_sector="201">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="3" key_sector="202">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="4" key_sector="202">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="5" key_sector="203">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="6" key_sector="203">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    	</MAP>
    </STANDARD_SCENARIO>
    
    <SPECIAL_SCENARIO id="1" title="Rakanishu" QL="0" DC="1" mapset="Mansion" XP="50000" BP="100">
    	<SACRI_ITEM itemid="200019"/>
    	<MAP dice="1" key_sector="101" key_npc="3" boss="true">
    		<NPCSET_ARRAY>002</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="10">
    			<NPC npcid="1" rate="0.8" />
    			<NPC npcid="2" rate="0.1" />
    			<NPC npcid="6" rate="0.1" />
    		</JACO>
    	</MAP>
    	<MAP dice="2" key_sector="101" key_npc="3" boss="true">
    		<NPCSET_ARRAY>002</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="10">
    			<NPC npcid="1" rate="0.8" />
    			<NPC npcid="2" rate="0.1" />
    			<NPC npcid="6" rate="0.1" />
    		</JACO>
    	</MAP>
    	<MAP dice="3" key_sector="102" key_npc="3" boss="true">
    		<NPCSET_ARRAY>002</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="10">
    			<NPC npcid="1" rate="0.8" />
    			<NPC npcid="2" rate="0.1" />
    			<NPC npcid="6" rate="0.1" />
    		</JACO>
    	</MAP>
    	<MAP dice="4" key_sector="101" key_npc="3" boss="true">
    		<NPCSET_ARRAY>002</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="10">
    			<NPC npcid="1" rate="0.8" />
    			<NPC npcid="2" rate="0.1" />
    			<NPC npcid="7" rate="0.1" />
    		</JACO>
    	</MAP>
    	<MAP dice="5" key_sector="101" key_npc="3" boss="true">
    		<NPCSET_ARRAY>002</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="10">
    			<NPC npcid="1" rate="0.8" />
    			<NPC npcid="2" rate="0.1" />
    			<NPC npcid="7" rate="0.1" />
    		</JACO>
    	</MAP>
    	<MAP dice="6" key_sector="102" key_npc="3" boss="true">
    		<NPCSET_ARRAY>002</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="10">
    			<NPC npcid="1" rate="0.8" />
    			<NPC npcid="2" rate="0.1" />
    			<NPC npcid="7" rate="0.1" />
    		</JACO>
    	</MAP>
    </SPECIAL_SCENARIO>
    
    <SPECIAL_SCENARIO id="2" title="Bishibosh" QL="0" DC="1" mapset="Mansion" XP="100000" BP="350">
    	<SACRI_ITEM itemid="200028"/>
    	<MAP dice="1" key_sector="105" key_npc="4" boss="true">
    		<NPCSET_ARRAY>003</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="15">
    			<NPC npcid="1" rate="0.9" />
    			<NPC npcid="2" rate="0.1" />
    		</JACO>
    	</MAP>
    	<MAP dice="2" key_sector="105" key_npc="4" boss="true">
    		<NPCSET_ARRAY>003</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="15">
    			<NPC npcid="1" rate="0.9" />
    			<NPC npcid="2" rate="0.1" />
    		</JACO>
    	</MAP>
    	<MAP dice="3" key_sector="105" key_npc="4" boss="true">
    		<NPCSET_ARRAY>003</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="15">
    			<NPC npcid="1" rate="0.9" />
    			<NPC npcid="2" rate="0.1" />
    		</JACO>
    	</MAP>
    	<MAP dice="4" key_sector="105" key_npc="4" boss="true">
    		<NPCSET_ARRAY>003</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="15">
    			<NPC npcid="1" rate="0.9" />
    			<NPC npcid="2" rate="0.1" />
    		</JACO>
    	</MAP>
    	<MAP dice="5" key_sector="105" key_npc="4" boss="true">
    		<NPCSET_ARRAY>003</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="15">
    			<NPC npcid="1" rate="0.9" />
    			<NPC npcid="2" rate="0.1" />
    		</JACO>
    	</MAP>
    	<MAP dice="6" key_sector="105" key_npc="4" boss="true">
    		<NPCSET_ARRAY>003</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="15">
    			<NPC npcid="1" rate="0.9" />
    			<NPC npcid="2" rate="0.1" />
    		</JACO>
    	</MAP>
    </SPECIAL_SCENARIO>
    
    <SPECIAL_SCENARIO id="3" title="Hades" QL="0" DC="1" mapset="Dungeon" XP="150000" BP="500">
    	<SACRI_ITEM itemid="200029"/>
    	<MAP dice="1" key_sector="309" key_npc="8" boss="true">
    		<NPCSET_ARRAY>004</NPCSET_ARRAY>
    		<JACO count="15" tick="0" min_npc="0" max_npc="20">
    			<NPC npcid="5" rate="0.20" />
    			<NPC npcid="6" rate="0.30" />
    			<NPC npcid="7" rate="0.50" />
    		</JACO>
    	</MAP>
    	<MAP dice="2" key_sector="309" key_npc="8" boss="true">
    		<NPCSET_ARRAY>004</NPCSET_ARRAY>
    		<JACO count="15" tick="0" min_npc="0" max_npc="20">
    			<NPC npcid="5" rate="0.20" />
    			<NPC npcid="6" rate="0.30" />
    			<NPC npcid="7" rate="0.50" />
    		</JACO>
    	</MAP>
    	<MAP dice="3" key_sector="309" key_npc="8" boss="true">
    		<NPCSET_ARRAY>004</NPCSET_ARRAY>
    		<JACO count="15" tick="0" min_npc="0" max_npc="20">
    			<NPC npcid="5" rate="0.20" />
    			<NPC npcid="6" rate="0.30" />
    			<NPC npcid="7" rate="0.50" />
    		</JACO>
    	</MAP>
    	<MAP dice="4" key_sector="309" key_npc="8" boss="true">
    		<NPCSET_ARRAY>004</NPCSET_ARRAY>
    		<JACO count="15" tick="0" min_npc="0" max_npc="20">
    			<NPC npcid="5" rate="0.20" />
    			<NPC npcid="6" rate="0.30" />
    			<NPC npcid="7" rate="0.50" />
    		</JACO>
    	</MAP>
    	<MAP dice="5" key_sector="309" key_npc="8" boss="true">
    		<NPCSET_ARRAY>004</NPCSET_ARRAY>
    		<JACO count="15" tick="0" min_npc="0" max_npc="20">
    			<NPC npcid="5" rate="0.20" />
    			<NPC npcid="6" rate="0.30" />
    			<NPC npcid="7" rate="0.50" />
    		</JACO>
    	</MAP>
    	<MAP dice="6" key_sector="309" key_npc="8" boss="true">
    		<NPCSET_ARRAY>004</NPCSET_ARRAY>
    		<JACO count="15" tick="0" min_npc="0" max_npc="20">
    			<NPC npcid="5" rate="0.20" />
    			<NPC npcid="6" rate="0.30" />
    			<NPC npcid="7" rate="0.50" />
    		</JACO>
    	</MAP>
    </SPECIAL_SCENARIO>
    
    <SPECIAL_SCENARIO id="4" title="Sanctuary" QL="0" DC="1" mapset="Mansion" XP="65000" BP="250">
    	<SACRI_ITEM itemid="200001"/>
    	<MAP dice="1" key_sector="102">
    		<NPCSET_ARRAY>005/005</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="2" key_sector="102">
    		<NPCSET_ARRAY>005/005</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="3" key_sector="102">
    		<NPCSET_ARRAY>005/005</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="4" key_sector="102">
    		<NPCSET_ARRAY>005/005</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="5" key_sector="102">
    		<NPCSET_ARRAY>005/005</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="6" key_sector="102" key_npc="9" boss="true">
    		<NPCSET_ARRAY>005/005</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="10">
    			<NPC npcid="6" rate="0.75" />
    			<NPC npcid="2" rate="0.25" />
    		</JACO>
    	</MAP>
    </SPECIAL_SCENARIO>
    
    <SPECIAL_SCENARIO id="5" title="Medley" QL="0" DC="2" mapset="Dungeon" XP="90000" BP="250">
    	<SACRI_ITEM itemid="200002"/>
    	<MAP dice="1" key_sector="307">
    		<NPCSET_ARRAY>006/006/006</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="2" key_sector="307">
    		<NPCSET_ARRAY>006/006/006</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="3" key_sector="307">
    		<NPCSET_ARRAY>006/006/006</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="4" key_sector="307">
    		<NPCSET_ARRAY>006/006/006</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="5" key_sector="307">
    		<NPCSET_ARRAY>006/006/006</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="6" key_sector="307" key_npc="10" boss="true">
    		<NPCSET_ARRAY>006/006/006</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="10">
    			<NPC npcid="1" rate="0.20" />
    			<NPC npcid="2" rate="0.20" />
    			<NPC npcid="5" rate="0.20" />
    			<NPC npcid="6" rate="0.20" />
    			<NPC npcid="7" rate="0.20" />
    		</JACO>
    	</MAP>
    </SPECIAL_SCENARIO>
    
    <SPECIAL_SCENARIO id="6" title="Newbie Mansion" QL="0" DC="2" mapset="Mansion" XP="6000" BP="5">
    	<SACRI_ITEM itemid="210001"/>
    	<MAP dice="1" key_sector="101">
    		<NPCSET_ARRAY>002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="2" key_sector="101">
    		<NPCSET_ARRAY>002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="3" key_sector="102">
    		<NPCSET_ARRAY>002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="4" key_sector="102">
    		<NPCSET_ARRAY>004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="5" key_sector="103">
    		<NPCSET_ARRAY>002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="6" key_sector="103">
    		<NPCSET_ARRAY>002</NPCSET_ARRAY>
    	</MAP>
    </SPECIAL_SCENARIO>
    
    <SPECIAL_SCENARIO id="7" title="Newbie Dungeon" QL="0" DC="2" mapset="Dungeon" XP="6000" BP="5">
    	<SACRI_ITEM itemid="210002"/>
    	<MAP dice="1" key_sector="301">
    		<NPCSET_ARRAY>004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="2" key_sector="301">
    		<NPCSET_ARRAY>004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="3" key_sector="302">
    		<NPCSET_ARRAY>004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="4" key_sector="302">
    		<NPCSET_ARRAY>002</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="5" key_sector="303">
    		<NPCSET_ARRAY>004</NPCSET_ARRAY>
    	</MAP>
    	<MAP dice="6" key_sector="303">
    		<NPCSET_ARRAY>008</NPCSET_ARRAY>
    	</MAP>
    </SPECIAL_SCENARIO>
    
    <SPECIAL_SCENARIO id="8" title="Xirix" QL="0" DC="1" mapset="Prison" XP="50000" BP="100">
    	<SACRI_ITEM itemid="200003"/>
    	<MAP dice="1" key_sector="207" key_npc="15" boss="true">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="10">
    			<NPC npcid="11" rate="0.5" />
    			<NPC npcid="12" rate="0.2" />
    			<NPC npcid="14" rate="0.3" />
    		</JACO>
    	</MAP>
    	<MAP dice="2" key_sector="207" key_npc="15" boss="true">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="10">
    			<NPC npcid="11" rate="0.5" />
    			<NPC npcid="12" rate="0.2" />
    			<NPC npcid="14" rate="0.3" />
    		</JACO>
    	</MAP>
    	<MAP dice="3" key_sector="207" key_npc="15" boss="true">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="10">
    			<NPC npcid="11" rate="0.5" />
    			<NPC npcid="12" rate="0.2" />
    			<NPC npcid="14" rate="0.3" />
    		</JACO>
    	</MAP>
    	<MAP dice="4" key_sector="207" key_npc="15" boss="true">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="10">
    			<NPC npcid="11" rate="0.5" />
    			<NPC npcid="12" rate="0.2" />
    			<NPC npcid="14" rate="0.3" />
    		</JACO>
    	</MAP>
    	<MAP dice="5" key_sector="207" key_npc="15" boss="true">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="10">
    			<NPC npcid="11" rate="0.5" />
    			<NPC npcid="12" rate="0.2" />
    			<NPC npcid="14" rate="0.3" />
    		</JACO>
    	</MAP>
    	<MAP dice="6" key_sector="207" key_npc="15" boss="true">
    		<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
    		<JACO count="10" tick="0" min_npc="0" max_npc="10">
    			<NPC npcid="11" rate="0.5" />
    			<NPC npcid="12" rate="0.2" />
    			<NPC npcid="14" rate="0.3" />
    		</JACO>
    	</MAP>
    </SPECIAL_SCENARIO>
    </XML>
    NPC Weapons (zitem.xml)


    Code:
    <!-- creature weapons -->
    
    <ITEM id="300001" name="Sword Goblin" res_level="0" damage="20" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    <ITEM id="300002" name="Goblin Shaman" res_level="0" damage="30" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    <ITEM id="300003" name="Rakanishu" res_level="0" damage="80" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    <ITEM id="300004" name="Bishibosh" res_level="0" damage="60" delay="0" range="220" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    <ITEM id="300005" name="Sword Skeleton" res_level="0" damage="20" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    <ITEM id="300006" name="Skeleton Mage" res_level="0" damage="20" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    <ITEM id="300007" name="Skeleton Captain" res_level="0" damage="40" delay="0" range="220" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    <ITEM id="300008" name="Hades" res_level="0" damage="90" delay="0" range="400" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    <ITEM id="300009" name="Colenzo the Annihilator" res_level="0" damage="100" delay="0" range="220" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    <ITEM id="300010" name="Ji" res_level="0" damage="50" delay="0" range="270" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    <ITEM id="300011" name="Kobold" res_level="0" damage="20" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    <ITEM id="300012" name="Kobold Mage" res_level="0" damage="20" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    <ITEM id="300013" name="Goblin Gunner" res_level="0" damage="20" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    <ITEM id="300014" name="Kobold Warrior" res_level="0" damage="40" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    <ITEM id="300015" name="Xirix" res_level="0" damage="50" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
    Have fun. You will need to change ID's around as you will have conflicts but thats not hard (:
    itsux xD

  13. #13
    igunz.net Dawson is offline
    LegendRank
    Feb 2010 Join Date
    ::1 (Canada BC)Location
    2,581Posts

    Re: 8 Fully Complete Quests

    Quote Originally Posted by AllahAkbar View Post
    itsux xD
    Thanks for the feedback, douche. I'd like to see ANY content you have created, in-fact. I challenge you to a dev off. You name the categories and I will smash you in them. best 2 out of 3.

  14. #14
    Enthusiast Hanguk is offline
    MemberRank
    Jan 2010 Join Date
    ChangwonLocation
    40Posts

    Re: 8 Fully Complete Quests

    Screen ?

  15. #15
    Valued Member GSDxLegacy is offline
    MemberRank
    Jan 2008 Join Date
    135Posts

    Re: 8 Fully Complete Quests

    No custom maps nor custom NPCs?

    Doesn't sound all that impressive.



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