Ever since a lot of Drama went down at Trinity, and Mike(yoon) bleeding more vaginal blood it is decided that my quests will not be used there "due to the fact I have a large ego and got development for no reason" (Odd, I believe I got it because they had no active dev's ANYWAY)
Here you go. It's all yours ragezone.
Some Credits go to fisher as he did a few NPC's and a few quests of this.
NPC.xml
Code:<?xml version="1.0" encoding="UTF-8" ?> <XML id="npccatalogue"> <AI_VALUE> <SHAKING pathfinding_update="0.1" attack_update="0.1" speed="0.2"/> <INTELLIGENCE> <TIME step="1">0.4</TIME> <TIME step="2">0.6</TIME> <TIME step="3">1</TIME> <TIME step="4">2</TIME> <TIME step="5">3</TIME> </INTELLIGENCE> <AGILITY> <TIME step="1">0.2</TIME> <TIME step="2">0.5</TIME> <TIME step="3">1</TIME> <TIME step="4">2</TIME> <TIME step="5">3</TIME> </AGILITY> </AI_VALUE> <NPC id="1" name="Sword Goblin" max_hp="60" max_ap="0" int="4" agility="4" grade="regular" meshname="goblin" scale="1.0 1.0 1.0" offensetype="1" dyingtime="5" view_angle="15" dc="5" desc=""> <COLLISION radius="30" height="110"/> <ATTACK type="melee" range="160" weaponitem_id="300001"/> <SPEED default="300"/> <DROP table="1"/> </NPC> <NPC id="2" name="Goblin Shaman" max_hp="50" max_ap="200" int="4" agility="4" grade="elite" meshname="goblin_shaman" scale="1.0 1.0 1.0" offensetype="2" dyingtime="5" view_angle="15" dc="5" desc=""> <COLLISION radius="30" height="133"/> <ATTACK type="melee" range="160" weaponitem_id="300002"/> <SPEED default="150"/> <DROP table="2"/> <SKILL id="1"/> <SKILL id="3"/> </NPC> <NPC id="3" name="Rakanishu" max_hp="3000" max_ap="0" int="4" agility="4" grade="boss" meshname="goblin" scale="1.1 1.1 1.1" offensetype="1" dyingtime="5" view_angle="15" dc="5" desc=""> <COLLISION radius="33" height="121"/> <ATTACK type="melee" range="160" weaponitem_id="300003"/> <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/> <SPEED default="600"/> <DROP table="3"/> </NPC> <NPC id="4" name="Bishibosh" max_hp="5000" max_ap="0" int="4" agility="4" grade="boss" meshname="goblin_shaman" scale="1.5 1.5 1.5" offensetype="2" dyingtime="5" view_angle="15" dc="5" desc=""> <COLLISION radius="45" height="170"/> <ATTACK type="melee" range="220" weaponitem_id="300004"/> <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/> <SPEED default="50"/> <DROP table="4"/> <SKILL id="2"/> <SKILL id="9"/> </NPC> <NPC id="5" name="Sword Skeleton" max_hp="60" max_ap="0" int="4" agility="4" grade="regular" meshname="skeleton" scale="1.0 1.0 1.0" offensetype="1" dyingtime="5" view_angle="15" dc="5" desc=""> <COLLISION radius="30" height="135"/> <ATTACK type="melee" range="160" weaponitem_id="300005"/> <SPEED default="120"/> <DROP table="5"/> </NPC> <NPC id="6" name="Skeletal Mage" max_hp="40" max_ap="40" int="4" agility="4" grade="regular" meshname="skeleton_mage" scale="0.8 0.8 0.8" offensetype="2" dyingtime="5" view_angle="25" dc="5" desc=""> <COLLISION radius="30" height="150"/> <ATTACK type="melee" range="160" weaponitem_id="300006"/> <SPEED default="160"/> <SKILL id="3"/> <SKILL id="4"/> <DROP table="6"/> </NPC> <NPC id="7" name="Skeleton Captain" max_hp="80" max_ap="100" int="4" agility="4" grade="regular" meshname="skeleton_captain" scale="1.1 1.1 1.1" offensetype="1" dyingtime="5" view_angle="25" dc="5" desc=""> <COLLISION radius="30" height="155"/> <ATTACK type="melee" range="220" weaponitem_id="300007"/> <SPEED default="370"/> <DROP table="7"/> </NPC> <NPC id="8" name="Hades" max_hp="6500" max_ap="0" int="4" agility="4" grade="boss" meshname="superion" scale="1.5 1.5 1.5" offensetype="1" dyingtime="5" view_angle="15" dc="50" desc=""> <COLLISION radius="46" height="290"/> <ATTACK type="melee" range="400" weaponitem_id="300008"/> <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/> <SPEED default="600"/> <SKILL id="6"/> <SKILL id="7"/> <DROP table="8"/> </NPC> <NPC id="9" name="Colenzo the Annihilator" max_hp="5000" max_ap="0" int="4" agility="4" grade="boss" meshname="goblin_shaman" scale="1.5 1.5 1.5" offensetype="2" dyingtime="5" view_angle="15" dc="5" desc=""> <COLLISION radius="45" height="170"/> <ATTACK type="melee" range="220" weaponitem_id="300009"/> <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/> <SPEED default="50"/> <DROP table="9"/> <SKILL id="8"/> <SKILL id="9"/> <SKILL id="10"/> </NPC> <NPC id="10" name="Ji" max_hp="4000" max_ap="0" int="4" agility="4" grade="boss" meshname="superion" scale="1.0 1.0 1.0" offensetype="1" dyingtime="5" view_angle="15" dc="50" desc=""> <COLLISION radius="46" height="290"/> <ATTACK type="melee" range="270" weaponitem_id="300010"/> <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/> <SPEED default="450"/> <DROP table="10"/> </NPC> <NPC id="11" name="Kobold" max_hp="80" max_ap="0" int="4" agility="4" grade="regular" meshname="kobold" scale="1.0 1.0 1.0" offensetype="1" dyingtime="5" view_angle="15" dc="50" desc=""> <COLLISION radius="35" height="150"/> <ATTACK type="melee" range="160" weaponitem_id="300011"/> <SPEED default="320"/> <DROP table="11"/> </NPC> <NPC id="12" name="Kobold Mage" max_hp="80" max_ap="0" int="4" agility="4" grade="regular" meshname="kobold_shaman" scale="1.0 1.0 1.0" offensetype="1" dyingtime="5" view_angle="15" dc="50" desc=""> <COLLISION radius="33" height="130"/> <ATTACK type="melee" range="160" weaponitem_id="300012"/> <SPEED default="320"/> <DROP table="12"/> <SKILL id="4"/> <SKILL id="11"/> </NPC> <NPC id="13" name="Goblin Gunner" max_hp="40" max_ap="0" int="4" agility="4" grade="regular" meshname="goblin_gunner" scale="1.0 1.0 1.0" offensetype="1" dyingtime="5" view_angle="15" dc="50" desc=""> <COLLISION radius="30" height="110"/> <ATTACK type="melee" range="160" weaponitem_id="300013"/> <SPEED default="300"/> <DROP table="13"/> <SKILL id="5"/> </NPC> <NPC id="14" name="Kobold Warrior" max_hp="150" max_ap="0" int="4" agility="4" grade="regular" meshname="kobold_warrior" scale="1.0 1.0 1.0" offensetype="1" dyingtime="5" view_angle="15" dc="50" desc=""> <COLLISION radius="35" height="150"/> <ATTACK type="melee" range="160" weaponitem_id="300014"/> <SPEED default="240"/> <DROP table="14"/> </NPC> <NPC id="15" name="Xirix" max_hp="5000" max_ap="0" int="4" agility="4" grade="boss" meshname="skeleton_mage" scale="1.2 1.2 1.2" offensetype="2" dyingtime="5" view_angle="25" dc="5" desc=""> <COLLISION radius="45" height="225"/> <ATTACK type="melee" range="160" weaponitem_id="300015"/> <FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/> <SPEED default="100"/>droptable.xml
Code:<?xml version="1.0" encoding="UTF-8" ?> <XML id="droptable"> <DROPSET id="1" name="1"> <ITEMSET QL="0"> <ITEM id="200019" rate="0.01"/> <ITEM id="mag1" rate="0.03"/> <ITEM id="hp1" rate="0.25"/> <ITEM id="ap1" rate="0.25"/> </ITEMSET> <ITEMSET QL="1"> <ITEM id="200019" rate="0.01"/> <ITEM id="mag1" rate="0.03"/> <ITEM id="hp1" rate="0.25"/> <ITEM id="ap1" rate="0.25"/> </ITEMSET> </DROPSET> <DROPSET id="2" name="2"> <ITEMSET QL="0"> <ITEM id="200001" rate="0.01"/> <ITEM id="200028" rate="0.03"/> <ITEM id="mag1" rate="0.25"/> <ITEM id="hp1" rate="0.25"/> <ITEM id="ap1" rate="0.25"/> </ITEMSET> <ITEMSET QL="1"> <ITEM id="200001" rate="0.01"/> <ITEM id="200028" rate="0.03"/> <ITEM id="mag1" rate="0.25"/> <ITEM id="hp1" rate="0.25"/> <ITEM id="ap1" rate="0.25"/> </ITEMSET> </DROPSET> <DROPSET id="3" name="3"> <ITEMSET QL="0"> <ITEM id="200001" rate="0.10"/> <ITEM id="200002" rate="0.10"/> <ITEM id="200003" rate="0.10"/> <ITEM id="200028" rate="0.10"/> <ITEM id="200029" rate="0.10"/> <ITEM id="2501" rate="0.25" rent_period="720"/> <ITEM id="1501" rate="0.25" rent_period="720"/> </ITEMSET> <ITEMSET QL="1"> <ITEM id="200001" rate="0.10"/> <ITEM id="200002" rate="0.10"/> <ITEM id="200003" rate="0.10"/> <ITEM id="200028" rate="0.10"/> <ITEM id="200029" rate="0.10"/> <ITEM id="2501" rate="0.25" rent_period="720"/> <ITEM id="1501" rate="0.25" rent_period="720"/> </ITEMSET> </DROPSET> <DROPSET id="4" name="4"> <ITEMSET QL="0"> <ITEM id="3501" rate="0.08" rent_period="720"/> <ITEM id="30501" rate="0.92" rent_period="720"/> </ITEMSET> <ITEMSET QL="1"> <ITEM id="3501" rate="0.08" rent_period="720"/> <ITEM id="30501" rate="0.92" rent_period="720"/> </ITEMSET> </DROPSET> <DROPSET id="5" name="5"> <ITEMSET QL="0"> <ITEM id="mag1" rate="0.03"/> <ITEM id="hp1" rate="0.25"/> <ITEM id="ap1" rate="0.25"/> </ITEMSET> <ITEMSET QL="1"> <ITEM id="mag1" rate="0.03"/> <ITEM id="hp1" rate="0.25"/> <ITEM id="ap1" rate="0.25"/> </ITEMSET> </DROPSET> <DROPSET id="6" name="6"> <ITEMSET QL="0"> <ITEM id="200001" rate="0.01"/> <ITEM id="200002" rate="0.01"/> <ITEM id="200003" rate="0.01"/> <ITEM id="mag1" rate="0.25"/> <ITEM id="hp1" rate="0.25"/> <ITEM id="ap1" rate="0.25"/> </ITEMSET> <ITEMSET QL="1"> <ITEM id="200001" rate="0.01"/> <ITEM id="200002" rate="0.01"/> <ITEM id="200003" rate="0.01"/> <ITEM id="mag1" rate="0.25"/> <ITEM id="hp1" rate="0.25"/> <ITEM id="ap1" rate="0.25"/> </ITEMSET> </DROPSET> <DROPSET id="7" name="7"> <ITEMSET QL="0"> <ITEM id="200029" rate="0.04"/> <ITEM id="hp1" rate="0.25"/> <ITEM id="ap1" rate="0.25"/> </ITEMSET> <ITEMSET QL="1"> <ITEM id="200029" rate="0.04"/> <ITEM id="hp1" rate="0.25"/> <ITEM id="ap1" rate="0.25"/> </ITEMSET> </DROPSET> <DROPSET id="8" name="8"> <ITEMSET QL="0"> <ITEM id="1502" rate="0.50" rent_period="720"/> <ITEM id="200029" rate="0.50"/> </ITEMSET> <ITEMSET QL="1"> <ITEM id="1502" rate="0.50" rent_period="720"/> <ITEM id="200029" rate="0.50"/> </ITEMSET> </DROPSET> <DROPSET id="9" name="9"> <ITEMSET QL="0"> <ITEM id="30502" rate="0.50" rent_period="720"/> <ITEM id="200028" rate="0.50"/> </ITEMSET> <ITEMSET QL="1"> <ITEM id="30502" rate="0.50" rent_period="720"/> <ITEM id="200028" rate="0.50"/> </ITEMSET> </DROPSET> <DROPSET id="10" name="10"> <ITEMSET QL="0"> <ITEM id="200004" rate="1.0"/> </ITEMSET> <ITEMSET QL="1"> <ITEM id="200004" rate="1.0"/> </ITEMSET> </DROPSET> <DROPSET id="11" name="11"> <ITEMSET QL="0"> <ITEM id="mag1" rate="0.03"/> <ITEM id="hp1" rate="0.25"/> <ITEM id="ap1" rate="0.25"/> </ITEMSET> <ITEMSET QL="1"> <ITEM id="mag1" rate="0.03"/> <ITEM id="hp1" rate="0.25"/> <ITEM id="ap1" rate="0.25"/> </ITEMSET> </DROPSET> <DROPSET id="12" name="12"> <ITEMSET QL="0"> <ITEM id="200001" rate="0.01"/> <ITEM id="mag1" rate="0.25"/> <ITEM id="hp1" rate="0.25"/> <ITEM id="ap1" rate="0.25"/> </ITEMSET> <ITEMSET QL="1"> <ITEM id="200001" rate="0.01"/> <ITEM id="mag1" rate="0.25"/> <ITEM id="hp1" rate="0.25"/> <ITEM id="ap1" rate="0.25"/> </ITEMSET> </DROPSET> <DROPSET id="13" name="13"> <ITEMSET QL="0"> <ITEM id="200019" rate="0.02"/> <ITEM id="mag1" rate="0.25"/> <ITEM id="hp1" rate="0.25"/> <ITEM id="ap1" rate="0.25"/> </ITEMSET> <ITEMSET QL="1"> <ITEM id="200019" rate="0.02"/> <ITEM id="mag1" rate="0.25"/> <ITEM id="hp1" rate="0.25"/> <ITEM id="ap1" rate="0.25"/> </ITEMSET> </DROPSET> <DROPSET id="14" name="14"> <ITEMSET QL="0"> <ITEM id="200002" rate="0.02"/> <ITEM id="hp1" rate="0.25"/> <ITEM id="ap1" rate="0.25"/> </ITEMSET> <ITEMSET QL="1"> <ITEM id="200002" rate="0.02"/> <ITEM id="hp1" rate="0.25"/> <ITEM id="ap1" rate="0.25"/> </ITEMSET> </DROPSET> <DROPSET id="15" name="15"> <ITEMSET QL="0"> <ITEM id="200001" rate="0.40"/> <ITEM id="200002" rate="0.40"/> <ITEM id="4501" rate="0.10" rent_period="720"/> <ITEM id="4502" rate="0.10" rent_period="720"/> </ITEMSET> <ITEMSET QL="1"> <ITEM id="200001" rate="0.40"/> <ITEM id="200002" rate="0.40"/> <ITEM id="4501" rate="0.10" rent_period="720"/> <ITEM id="4502" rate="0.10" rent_period="720"/> </ITEMSET> </DROPSET> </XML>zquestitem.xml
Code:<?xml version="1.0" ?> <XML id="zquestitem"> <ITEM id="200001" name="Ancient Scroll" level="0" type="page" desc="" unique="0" price="0" secrifice="1" param="0"/> <ITEM id="200002" name="Tattered Scroll" level="0" type="page" desc="" unique="0" price="0" secrifice="1" param="0"/> <ITEM id="200003" name="Faded Scroll" level="0" type="page" desc="" unique="0" price="0" secrifice="1" param="0"/> <ITEM id="200004" name="Bloody Scroll" level="0" type="page" desc="" unique="0" price="0" secrifice="1" param="0"/> <ITEM id="200019" name="Rakanishu Fetish" level="0" type="doll" desc="" unique="0" price="0" secrifice="1" param="0"/> <ITEM id="200028" name="Goblin Spellbook" level="0" type="book" desc="" unique="0" price="0" secrifice="1" param="0"/> <ITEM id="200029" name="Satan's Diary" level="0" type="book" desc="" unique="0" price="0" secrifice="1" param="0"/> <ITEM id="210001" name="Newbie Mansion" level="0" type="page" desc="" unique="0" price="0" secrifice="1" param="0"/> <ITEM id="210002" name="Newbie Dungeon" level="0" type="page" desc="" unique="0" price="0" secrifice="1" param="0"/> </XML>zskill.xml
Code:<?xml version="1.0" encoding="UTF-8" ?> <XML> <SKILL id="1" name="Slow" delay="12000" resisttype="0" lifetime="0" offdlight="true" hitcheck="false" guidable="false" castingeffectType="5" castingpreeffect="ef_slow" castingpreeffectType="4" castinganimation="1" effecttype="0" effectstarttime="2000" effecttime="7000" effectarea="0" castingeffect="ef_slow_dam" mod.damage="0" mod.dot="0" mod.criticalrate="0" mod.speed="50" mod.antimotion="false" mod.root="false" mod.heal="0"/> <SKILL id="2" name="Greater Fire Blast" delay="3000" resisttype="0" lifetime="0" offdlight="true" hitcheck="true" guidable="false" throughnpc="true" colradius="40" velocity="4000" castinganimation="2" sound.explosion="we_enfire" effecttype="0" effectstarttime="1000" effectarea="2" effecttime="3000" traileffect="fireball" traileffecttype="1" traileffectscale="2.0" draw.track="true" mod.damage="30" mod.dot="30" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"> <REPEAT delay="0.0" angle="0.0 0.0 0.1"/> <REPEAT delay="0.0" angle="0.0 0.0 -0.1"/> <REPEAT delay="0.0" angle="0.0 0.0 0.2"/> <REPEAT delay="0.0" angle="0.0 0.0 -0.2"/> <REPEAT delay="0.0" angle="0.0 0.0 0.3"/> <REPEAT delay="0.0" angle="0.0 0.0 -0.3"/> <REPEAT delay="0.0" angle="0.0 0.0 0.4"/> <REPEAT delay="0.0" angle="0.0 0.0 -0.4"/> <REPEAT delay="0.0" angle="0.0 0.0 0.5"/> <REPEAT delay="0.0" angle="0.0 0.0 -0.5"/> </SKILL> <SKILL id="3" name="Fire Blast" delay="3000" resisttype="0" lifetime="0" offdlight="true" hitcheck="true" guidable="false" throughnpc="true" colradius="20" velocity="3000" castinganimation="2" sound.explosion="we_enfire" traileffect="fireball" traileffecttype="1" traileffectscale="1.0" effecttype="0" effectstarttime="1000" effectarea="0" effect_startpos_type="6" effecttime="3000" draw.track="true" mod.damage="30" mod.dot="0" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"> <REPEAT delay="0.2" angle="0.0 0.0 0.1"/> <REPEAT delay="0.2" angle="0.0 0.0 -0.1"/> </SKILL> <SKILL id="4" name="Magic Missile" delay="3000" resisttype="0" lifetime="0" offdlight="true" hitcheck="true" velocity="2000" throughNPC="true" guidable="false" colradius="40" castinganimation="2" sound.explosion="we_enice" traileffect="icemissile" traileffecttype="1" traileffectscale="2.0" draw.track="true" effecttype="0" effectstarttime="1300" effecttime="3000" effectarea="2" effect_startpos_type="6" mod.damage="60" mod.dot="0" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"> </SKILL> <SKILL id="5" name="Gun" delay="1000" resisttype="0" lifetime="0" offdlight="true" hitcheck="true" guidable="false" velocity="5000" colradius="8" knockback="10" throughnpc="true" sound.explosion="fx_bullethit_mt_fsh" effectstarttime="280" effectarea="2" castinganimation="1" traileffect="ef_slugs" traileffecttype="1" traileffectscale="1.7" mod.damage="25" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"/> <SKILL id="6" name="Poison Nova" delay="3000" resisttype="0" lifetime="0" offdlight="true" velocity="3000" colradius="70" throughnpc="true" hitcheck="true" guidable="false" sound.explosion="we_enpoison" effecttype="0" effectstarttime="500" effectarea="2" effect_startpos_type="6" mod.damage="30" mod.criticalrate="0" mod.antimotion="false" mod.speed="100" mod.root="false" mod.heal="0" castinganimation="2" castingpreeffectType="5" traileffect="ef_poisonball" traileffectscale="4.0"> <REPEAT delay ="0.01" angle="0.0 0.0 -0.1"/> <REPEAT delay ="0.01" angle="0.0 0.0 -0.2"/> <REPEAT delay ="0.01" angle="0.0 0.0 -0.3"/> <REPEAT delay ="0.01" angle="0.0 0.0 -0.4"/> <REPEAT delay ="0.01" angle="0.0 0.0 -0.6"/> <REPEAT delay ="0.01" angle="0.0 0.0 -0.7"/> <REPEAT delay ="0.01" angle="0.0 0.0 -0.8"/> <REPEAT delay ="0.01" angle="0.0 0.0 -0.9"/> <REPEAT delay ="0.01" angle="0.0 0.0 -1.0"/> <REPEAT delay ="0.01" angle="0.0 0.0 -1.1"/> <REPEAT delay ="0.01" angle="0.0 0.0 -1.2"/> <REPEAT delay ="0.01" angle="0.0 0.0 -1.3"/> <REPEAT delay ="0.01" angle="0.0 0.0 -1.6"/> <REPEAT delay ="0.01" angle="0.0 0.0 -1.7"/> <REPEAT delay ="0.01" angle="0.0 0.0 -1.8"/> <REPEAT delay ="0.01" angle="0.0 0.0 -1.9"/> <REPEAT delay ="0.01" angle="0.0 0.0 -2.0"/> <REPEAT delay ="0.01" angle="0.0 0.0 -2.1"/> <REPEAT delay ="0.01" angle="0.0 0.0 -2.2"/> <REPEAT delay ="0.01" angle="0.0 0.0 -2.3"/> <REPEAT delay ="0.01" angle="0.0 0.0 -2.4"/> <REPEAT delay ="0.01" angle="0.0 0.0 -2.6"/> <REPEAT delay ="0.01" angle="0.0 0.0 -2.7"/> <REPEAT delay ="0.01" angle="0.0 0.0 -2.8"/> <REPEAT delay ="0.01" angle="0.0 0.0 -2.9"/> <REPEAT delay ="0.01" angle="0.0 0.0 -3.0"/> <REPEAT delay ="0.01" angle="0.0 0.0 -3.1"/> <REPEAT delay ="0.01" angle="0.0 0.0 -3.2"/> <REPEAT delay ="0.01" angle="0.0 0.0 -3.3"/> <REPEAT delay ="0.01" angle="0.0 0.0 -3.4"/> <REPEAT delay ="0.01" angle="0.0 0.0 -3.6"/> <REPEAT delay ="0.01" angle="0.0 0.0 -3.7"/> <REPEAT delay ="0.01" angle="0.0 0.0 -3.8"/> <REPEAT delay ="0.01" angle="0.0 0.0 -3.9"/> <REPEAT delay ="0.01" angle="0.0 0.0 -4.0"/> <REPEAT delay ="0.01" angle="0.0 0.0 -4.1"/> <REPEAT delay ="0.01" angle="0.0 0.0 -4.2"/> <REPEAT delay ="0.01" angle="0.0 0.0 -4.3"/> <REPEAT delay ="0.01" angle="0.0 0.0 -4.4"/> <REPEAT delay ="0.01" angle="0.0 0.0 -4.6"/> <REPEAT delay ="0.01" angle="0.0 0.0 -4.7"/> <REPEAT delay ="0.01" angle="0.0 0.0 -4.8"/> <REPEAT delay ="0.01" angle="0.0 0.0 -4.9"/> <REPEAT delay ="0.01" angle="0.0 0.0 -5.0"/> <REPEAT delay ="0.01" angle="0.0 0.0 -5.1"/> <REPEAT delay ="0.01" angle="0.0 0.0 -5.2"/> <REPEAT delay ="0.01" angle="0.0 0.0 -5.3"/> <REPEAT delay ="0.01" angle="0.0 0.0 -5.4"/> <REPEAT delay ="0.01" angle="0.0 0.0 -5.6"/> <REPEAT delay ="0.01" angle="0.0 0.0 -5.7"/> <REPEAT delay ="0.01" angle="0.0 0.0 -5.8"/> <REPEAT delay ="0.01" angle="0.0 0.0 -5.9"/> <REPEAT delay ="0.01" angle="0.0 0.0 -6.0"/> <REPEAT delay ="0.01" angle="0.0 0.0 -6.1"/> <REPEAT delay ="0.01" angle="0.0 0.0 -6.2"/> </SKILL> <SKILL id="7" name="Poison Breath" delay="3000" resisttype="0" lifetime="0" offdlight="true" velocity="3000" colradius="70" throughnpc="true" hitcheck="true" guidable="false" sound.explosion="we_enpoison" effecttype="0" effectstarttime="500" effectarea="2" effect_startpos_type="6" mod.damage="30" mod.criticalrate="0" mod.antimotion="false" mod.speed="100" mod.root="false" mod.heal="0" castinganimation="2" castingpreeffectType="5" traileffect="ef_poisonball" traileffectscale="4.0" traileffecttype="1"> <REPEAT delay ="0.1" angle="0.0 0.0 0.0"/> <REPEAT delay ="0.1" angle="0.0 0.0 0.0"/> <REPEAT delay ="0.1" angle="0.0 0.0 0.0"/> <REPEAT delay ="0.1" angle="0.0 0.0 0.0"/> <REPEAT delay ="0.1" angle="0.0 0.0 0.0"/> <REPEAT delay ="0.1" angle="0.0 0.0 0.0"/> </SKILL> <SKILL id="8" name="Fire Nova" delay="3000" resisttype="0" lifetime="0" offdlight="true" hitcheck="true" guidable="false" throughnpc="true" colradius="40" velocity="4000" castinganimation="2" sound.explosion="we_enfire" effecttype="0" effectstarttime="1000" effectarea="2" effecttime="3000" traileffect="fireball" traileffecttype="1" traileffectscale="2.0" draw.track="true" mod.damage="30" mod.dot="30" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"> <REPEAT delay ="0.01" angle="0.0 0.0 0.1"/> <REPEAT delay ="0.01" angle="0.0 0.0 0.2"/> <REPEAT delay ="0.01" angle="0.0 0.0 0.3"/> <REPEAT delay ="0.01" angle="0.0 0.0 0.4"/> <REPEAT delay ="0.01" angle="0.0 0.0 0.6"/> <REPEAT delay ="0.01" angle="0.0 0.0 0.7"/> <REPEAT delay ="0.01" angle="0.0 0.0 0.8"/> <REPEAT delay ="0.01" angle="0.0 0.0 0.9"/> <REPEAT delay ="0.01" angle="0.0 0.0 1.0"/> <REPEAT delay ="0.01" angle="0.0 0.0 1.1"/> <REPEAT delay ="0.01" angle="0.0 0.0 1.2"/> <REPEAT delay ="0.01" angle="0.0 0.0 1.3"/> <REPEAT delay ="0.01" angle="0.0 0.0 1.6"/> <REPEAT delay ="0.01" angle="0.0 0.0 1.7"/> <REPEAT delay ="0.01" angle="0.0 0.0 1.8"/> <REPEAT delay ="0.01" angle="0.0 0.0 1.9"/> <REPEAT delay ="0.01" angle="0.0 0.0 2.0"/> <REPEAT delay ="0.01" angle="0.0 0.0 2.1"/> <REPEAT delay ="0.01" angle="0.0 0.0 2.2"/> <REPEAT delay ="0.01" angle="0.0 0.0 2.3"/> <REPEAT delay ="0.01" angle="0.0 0.0 2.4"/> <REPEAT delay ="0.01" angle="0.0 0.0 2.6"/> <REPEAT delay ="0.01" angle="0.0 0.0 2.7"/> <REPEAT delay ="0.01" angle="0.0 0.0 2.8"/> <REPEAT delay ="0.01" angle="0.0 0.0 2.9"/> <REPEAT delay ="0.01" angle="0.0 0.0 3.0"/> <REPEAT delay ="0.01" angle="0.0 0.0 3.1"/> <REPEAT delay ="0.01" angle="0.0 0.0 3.2"/> <REPEAT delay ="0.01" angle="0.0 0.0 3.3"/> <REPEAT delay ="0.01" angle="0.0 0.0 3.4"/> <REPEAT delay ="0.01" angle="0.0 0.0 3.6"/> <REPEAT delay ="0.01" angle="0.0 0.0 3.7"/> <REPEAT delay ="0.01" angle="0.0 0.0 3.8"/> <REPEAT delay ="0.01" angle="0.0 0.0 3.9"/> <REPEAT delay ="0.01" angle="0.0 0.0 4.0"/> <REPEAT delay ="0.01" angle="0.0 0.0 4.1"/> <REPEAT delay ="0.01" angle="0.0 0.0 4.2"/> <REPEAT delay ="0.01" angle="0.0 0.0 4.3"/> <REPEAT delay ="0.01" angle="0.0 0.0 4.4"/> <REPEAT delay ="0.01" angle="0.0 0.0 4.6"/> <REPEAT delay ="0.01" angle="0.0 0.0 4.7"/> <REPEAT delay ="0.01" angle="0.0 0.0 4.8"/> <REPEAT delay ="0.01" angle="0.0 0.0 4.9"/> <REPEAT delay ="0.01" angle="0.0 0.0 5.0"/> <REPEAT delay ="0.01" angle="0.0 0.0 5.1"/> <REPEAT delay ="0.01" angle="0.0 0.0 5.2"/> <REPEAT delay ="0.01" angle="0.0 0.0 5.3"/> <REPEAT delay ="0.01" angle="0.0 0.0 5.4"/> <REPEAT delay ="0.01" angle="0.0 0.0 5.6"/> <REPEAT delay ="0.01" angle="0.0 0.0 5.7"/> <REPEAT delay ="0.01" angle="0.0 0.0 5.8"/> <REPEAT delay ="0.01" angle="0.0 0.0 5.9"/> <REPEAT delay ="0.01" angle="0.0 0.0 6.0"/> <REPEAT delay ="0.01" angle="0.0 0.0 6.1"/> <REPEAT delay ="0.01" angle="0.0 0.0 6.2"/> </SKILL> <SKILL id="9" name="Fire Sream" delay="3000" resisttype="0" lifetime="0" offdlight="true" hitcheck="true" guidable="false" throughnpc="true" colradius="40" velocity="4000" castinganimation="2" sound.explosion="we_enfire" effecttype="0" effectstarttime="1000" effectarea="2" effecttime="3000" traileffect="fireball" traileffecttype="1" traileffectscale="2.0" draw.track="true" mod.damage="30" mod.dot="30" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"> <REPEAT delay ="0.1" angle="0.0 0.0 0.0"/> <REPEAT delay ="0.1" angle="0.0 0.0 0.0"/> <REPEAT delay ="0.1" angle="0.0 0.0 0.0"/> <REPEAT delay ="0.1" angle="0.0 0.0 0.0"/> <REPEAT delay ="0.1" angle="0.0 0.0 0.0"/> <REPEAT delay ="0.1" angle="0.0 0.0 0.0"/> <REPEAT delay ="0.1" angle="0.0 0.0 0.0"/> <REPEAT delay ="0.1" angle="0.0 0.0 0.0"/> <REPEAT delay ="0.1" angle="0.0 0.0 0.0"/> <REPEAT delay ="0.1" angle="0.0 0.0 0.0"/> </SKILL> <SKILL id="10" name="Guided Fire" delay="3000" resisttype="0" lifetime="0" offdlight="true" hitcheck="true" guidable="true" throughnpc="true" colradius="40" velocity="500" castinganimation="2" sound.explosion="we_enfire" effecttype="0" effectstarttime="1000" effectarea="2" effecttime="3000" traileffect="fireball" traileffecttype="1" traileffectscale="2.0" draw.track="true" mod.damage="30" mod.dot="30" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"> <REPEAT delay ="0.4" angle="0.0 0.0 0.0"/> <REPEAT delay ="0.4" angle="0.0 0.0 0.0"/> <REPEAT delay ="0.4" angle="0.0 0.0 0.0"/> <REPEAT delay ="0.4" angle="0.0 0.0 0.0"/> </SKILL> <SKILL id="11" name="Poison Bolt" delay="3000" resisttype="0" lifetime="0" offdlight="true" velocity="4000" colradius="35" throughnpc="true" hitcheck="true" guidable="false" sound.explosion="we_enpoison" effecttype="0" effectstarttime="500" effectarea="2" effect_startpos_type="6" mod.damage="30" mod.criticalrate="0" mod.antimotion="false" mod.speed="100" mod.root="false" mod.heal="0" castinganimation="2" castingpreeffectType="5" traileffect="ef_poisonball" traileffectscale="2.0" traileffecttype="1"> </SKILL> </XML>scenario.xml
Code:<?xml version="1.0" encoding="UTF-8" ?> <XML id="scenario"> <STANDARD_SCENARIO title="Mansion" QL="0" DC="2" mapset="Mansion" XP="10000" BP="10"> <MAP dice="1" key_sector="101"> <NPCSET_ARRAY>002/002/002</NPCSET_ARRAY> </MAP> <MAP dice="2" key_sector="101"> <NPCSET_ARRAY>002/002/002</NPCSET_ARRAY> </MAP> <MAP dice="3" key_sector="102"> <NPCSET_ARRAY>002/002/002</NPCSET_ARRAY> </MAP> <MAP dice="4" key_sector="102"> <NPCSET_ARRAY>002/002/002</NPCSET_ARRAY> </MAP> <MAP dice="5" key_sector="103"> <NPCSET_ARRAY>002/002/002</NPCSET_ARRAY> </MAP> <MAP dice="6" key_sector="103"> <NPCSET_ARRAY>002/004/002</NPCSET_ARRAY> </MAP> </STANDARD_SCENARIO> <STANDARD_SCENARIO title="Mansion" QL="1" DC="2" mapset="Mansion" XP="10000" BP="10"> <MAP dice="1" key_sector="101"> <NPCSET_ARRAY>002/002/002</NPCSET_ARRAY> </MAP> <MAP dice="2" key_sector="101"> <NPCSET_ARRAY>002/002/002</NPCSET_ARRAY> </MAP> <MAP dice="3" key_sector="102"> <NPCSET_ARRAY>002/002/002</NPCSET_ARRAY> </MAP> <MAP dice="4" key_sector="102"> <NPCSET_ARRAY>002/002/002</NPCSET_ARRAY> </MAP> <MAP dice="5" key_sector="103"> <NPCSET_ARRAY>002/002/002</NPCSET_ARRAY> </MAP> <MAP dice="6" key_sector="103"> <NPCSET_ARRAY>002/004/002</NPCSET_ARRAY> </MAP> </STANDARD_SCENARIO> <STANDARD_SCENARIO title="Dungeon" QL="0" DC="2" mapset="Dungeon" XP="10000" BP="10"> <MAP dice="1" key_sector="301"> <NPCSET_ARRAY>004/004/004</NPCSET_ARRAY> </MAP> <MAP dice="2" key_sector="301"> <NPCSET_ARRAY>004/006/004</NPCSET_ARRAY> </MAP> <MAP dice="3" key_sector="302"> <NPCSET_ARRAY>004/004/004</NPCSET_ARRAY> </MAP> <MAP dice="4" key_sector="302"> <NPCSET_ARRAY>004/004/004</NPCSET_ARRAY> </MAP> <MAP dice="5" key_sector="303"> <NPCSET_ARRAY>004/004/004</NPCSET_ARRAY> </MAP> <MAP dice="6" key_sector="303"> <NPCSET_ARRAY>004/004/004</NPCSET_ARRAY> </MAP> </STANDARD_SCENARIO> <STANDARD_SCENARIO title="Dungeon" QL="1" DC="2" mapset="Dungeon" XP="10000" BP="10"> <MAP dice="1" key_sector="301"> <NPCSET_ARRAY>004/004/004</NPCSET_ARRAY> </MAP> <MAP dice="2" key_sector="301"> <NPCSET_ARRAY>004/006/004</NPCSET_ARRAY> </MAP> <MAP dice="3" key_sector="302"> <NPCSET_ARRAY>004/004/004</NPCSET_ARRAY> </MAP> <MAP dice="4" key_sector="302"> <NPCSET_ARRAY>004/004/004</NPCSET_ARRAY> </MAP> <MAP dice="5" key_sector="303"> <NPCSET_ARRAY>004/004/004</NPCSET_ARRAY> </MAP> <MAP dice="6" key_sector="303"> <NPCSET_ARRAY>004/004/004</NPCSET_ARRAY> </MAP> </STANDARD_SCENARIO> <STANDARD_SCENARIO title="Prison" QL="0" DC="2" mapset="Prison" XP="10000" BP="30"> <MAP dice="1" key_sector="201"> <NPCSET_ARRAY>008/008/008</NPCSET_ARRAY> </MAP> <MAP dice="2" key_sector="201"> <NPCSET_ARRAY>008/008/008</NPCSET_ARRAY> </MAP> <MAP dice="3" key_sector="202"> <NPCSET_ARRAY>008/008/008</NPCSET_ARRAY> </MAP> <MAP dice="4" key_sector="202"> <NPCSET_ARRAY>008/008/008</NPCSET_ARRAY> </MAP> <MAP dice="5" key_sector="203"> <NPCSET_ARRAY>008/008/008</NPCSET_ARRAY> </MAP> <MAP dice="6" key_sector="203"> <NPCSET_ARRAY>008/008/008</NPCSET_ARRAY> </MAP> </STANDARD_SCENARIO> <STANDARD_SCENARIO title="Prison" QL="1" DC="2" mapset="Prison" XP="10000" BP="30"> <MAP dice="1" key_sector="201"> <NPCSET_ARRAY>008/008/008</NPCSET_ARRAY> </MAP> <MAP dice="2" key_sector="201"> <NPCSET_ARRAY>008/008/008</NPCSET_ARRAY> </MAP> <MAP dice="3" key_sector="202"> <NPCSET_ARRAY>008/008/008</NPCSET_ARRAY> </MAP> <MAP dice="4" key_sector="202"> <NPCSET_ARRAY>008/008/008</NPCSET_ARRAY> </MAP> <MAP dice="5" key_sector="203"> <NPCSET_ARRAY>008/008/008</NPCSET_ARRAY> </MAP> <MAP dice="6" key_sector="203"> <NPCSET_ARRAY>008/008/008</NPCSET_ARRAY> </MAP> </STANDARD_SCENARIO> <SPECIAL_SCENARIO id="1" title="Rakanishu" QL="0" DC="1" mapset="Mansion" XP="50000" BP="100"> <SACRI_ITEM itemid="200019"/> <MAP dice="1" key_sector="101" key_npc="3" boss="true"> <NPCSET_ARRAY>002</NPCSET_ARRAY> <JACO count="10" tick="0" min_npc="0" max_npc="10"> <NPC npcid="1" rate="0.8" /> <NPC npcid="2" rate="0.1" /> <NPC npcid="6" rate="0.1" /> </JACO> </MAP> <MAP dice="2" key_sector="101" key_npc="3" boss="true"> <NPCSET_ARRAY>002</NPCSET_ARRAY> <JACO count="10" tick="0" min_npc="0" max_npc="10"> <NPC npcid="1" rate="0.8" /> <NPC npcid="2" rate="0.1" /> <NPC npcid="6" rate="0.1" /> </JACO> </MAP> <MAP dice="3" key_sector="102" key_npc="3" boss="true"> <NPCSET_ARRAY>002</NPCSET_ARRAY> <JACO count="10" tick="0" min_npc="0" max_npc="10"> <NPC npcid="1" rate="0.8" /> <NPC npcid="2" rate="0.1" /> <NPC npcid="6" rate="0.1" /> </JACO> </MAP> <MAP dice="4" key_sector="101" key_npc="3" boss="true"> <NPCSET_ARRAY>002</NPCSET_ARRAY> <JACO count="10" tick="0" min_npc="0" max_npc="10"> <NPC npcid="1" rate="0.8" /> <NPC npcid="2" rate="0.1" /> <NPC npcid="7" rate="0.1" /> </JACO> </MAP> <MAP dice="5" key_sector="101" key_npc="3" boss="true"> <NPCSET_ARRAY>002</NPCSET_ARRAY> <JACO count="10" tick="0" min_npc="0" max_npc="10"> <NPC npcid="1" rate="0.8" /> <NPC npcid="2" rate="0.1" /> <NPC npcid="7" rate="0.1" /> </JACO> </MAP> <MAP dice="6" key_sector="102" key_npc="3" boss="true"> <NPCSET_ARRAY>002</NPCSET_ARRAY> <JACO count="10" tick="0" min_npc="0" max_npc="10"> <NPC npcid="1" rate="0.8" /> <NPC npcid="2" rate="0.1" /> <NPC npcid="7" rate="0.1" /> </JACO> </MAP> </SPECIAL_SCENARIO> <SPECIAL_SCENARIO id="2" title="Bishibosh" QL="0" DC="1" mapset="Mansion" XP="100000" BP="350"> <SACRI_ITEM itemid="200028"/> <MAP dice="1" key_sector="105" key_npc="4" boss="true"> <NPCSET_ARRAY>003</NPCSET_ARRAY> <JACO count="10" tick="0" min_npc="0" max_npc="15"> <NPC npcid="1" rate="0.9" /> <NPC npcid="2" rate="0.1" /> </JACO> </MAP> <MAP dice="2" key_sector="105" key_npc="4" boss="true"> <NPCSET_ARRAY>003</NPCSET_ARRAY> <JACO count="10" tick="0" min_npc="0" max_npc="15"> <NPC npcid="1" rate="0.9" /> <NPC npcid="2" rate="0.1" /> </JACO> </MAP> <MAP dice="3" key_sector="105" key_npc="4" boss="true"> <NPCSET_ARRAY>003</NPCSET_ARRAY> <JACO count="10" tick="0" min_npc="0" max_npc="15"> <NPC npcid="1" rate="0.9" /> <NPC npcid="2" rate="0.1" /> </JACO> </MAP> <MAP dice="4" key_sector="105" key_npc="4" boss="true"> <NPCSET_ARRAY>003</NPCSET_ARRAY> <JACO count="10" tick="0" min_npc="0" max_npc="15"> <NPC npcid="1" rate="0.9" /> <NPC npcid="2" rate="0.1" /> </JACO> </MAP> <MAP dice="5" key_sector="105" key_npc="4" boss="true"> <NPCSET_ARRAY>003</NPCSET_ARRAY> <JACO count="10" tick="0" min_npc="0" max_npc="15"> <NPC npcid="1" rate="0.9" /> <NPC npcid="2" rate="0.1" /> </JACO> </MAP> <MAP dice="6" key_sector="105" key_npc="4" boss="true"> <NPCSET_ARRAY>003</NPCSET_ARRAY> <JACO count="10" tick="0" min_npc="0" max_npc="15"> <NPC npcid="1" rate="0.9" /> <NPC npcid="2" rate="0.1" /> </JACO> </MAP> </SPECIAL_SCENARIO> <SPECIAL_SCENARIO id="3" title="Hades" QL="0" DC="1" mapset="Dungeon" XP="150000" BP="500"> <SACRI_ITEM itemid="200029"/> <MAP dice="1" key_sector="309" key_npc="8" boss="true"> <NPCSET_ARRAY>004</NPCSET_ARRAY> <JACO count="15" tick="0" min_npc="0" max_npc="20"> <NPC npcid="5" rate="0.20" /> <NPC npcid="6" rate="0.30" /> <NPC npcid="7" rate="0.50" /> </JACO> </MAP> <MAP dice="2" key_sector="309" key_npc="8" boss="true"> <NPCSET_ARRAY>004</NPCSET_ARRAY> <JACO count="15" tick="0" min_npc="0" max_npc="20"> <NPC npcid="5" rate="0.20" /> <NPC npcid="6" rate="0.30" /> <NPC npcid="7" rate="0.50" /> </JACO> </MAP> <MAP dice="3" key_sector="309" key_npc="8" boss="true"> <NPCSET_ARRAY>004</NPCSET_ARRAY> <JACO count="15" tick="0" min_npc="0" max_npc="20"> <NPC npcid="5" rate="0.20" /> <NPC npcid="6" rate="0.30" /> <NPC npcid="7" rate="0.50" /> </JACO> </MAP> <MAP dice="4" key_sector="309" key_npc="8" boss="true"> <NPCSET_ARRAY>004</NPCSET_ARRAY> <JACO count="15" tick="0" min_npc="0" max_npc="20"> <NPC npcid="5" rate="0.20" /> <NPC npcid="6" rate="0.30" /> <NPC npcid="7" rate="0.50" /> </JACO> </MAP> <MAP dice="5" key_sector="309" key_npc="8" boss="true"> <NPCSET_ARRAY>004</NPCSET_ARRAY> <JACO count="15" tick="0" min_npc="0" max_npc="20"> <NPC npcid="5" rate="0.20" /> <NPC npcid="6" rate="0.30" /> <NPC npcid="7" rate="0.50" /> </JACO> </MAP> <MAP dice="6" key_sector="309" key_npc="8" boss="true"> <NPCSET_ARRAY>004</NPCSET_ARRAY> <JACO count="15" tick="0" min_npc="0" max_npc="20"> <NPC npcid="5" rate="0.20" /> <NPC npcid="6" rate="0.30" /> <NPC npcid="7" rate="0.50" /> </JACO> </MAP> </SPECIAL_SCENARIO> <SPECIAL_SCENARIO id="4" title="Sanctuary" QL="0" DC="1" mapset="Mansion" XP="65000" BP="250"> <SACRI_ITEM itemid="200001"/> <MAP dice="1" key_sector="102"> <NPCSET_ARRAY>005/005</NPCSET_ARRAY> </MAP> <MAP dice="2" key_sector="102"> <NPCSET_ARRAY>005/005</NPCSET_ARRAY> </MAP> <MAP dice="3" key_sector="102"> <NPCSET_ARRAY>005/005</NPCSET_ARRAY> </MAP> <MAP dice="4" key_sector="102"> <NPCSET_ARRAY>005/005</NPCSET_ARRAY> </MAP> <MAP dice="5" key_sector="102"> <NPCSET_ARRAY>005/005</NPCSET_ARRAY> </MAP> <MAP dice="6" key_sector="102" key_npc="9" boss="true"> <NPCSET_ARRAY>005/005</NPCSET_ARRAY> <JACO count="10" tick="0" min_npc="0" max_npc="10"> <NPC npcid="6" rate="0.75" /> <NPC npcid="2" rate="0.25" /> </JACO> </MAP> </SPECIAL_SCENARIO> <SPECIAL_SCENARIO id="5" title="Medley" QL="0" DC="2" mapset="Dungeon" XP="90000" BP="250"> <SACRI_ITEM itemid="200002"/> <MAP dice="1" key_sector="307"> <NPCSET_ARRAY>006/006/006</NPCSET_ARRAY> </MAP> <MAP dice="2" key_sector="307"> <NPCSET_ARRAY>006/006/006</NPCSET_ARRAY> </MAP> <MAP dice="3" key_sector="307"> <NPCSET_ARRAY>006/006/006</NPCSET_ARRAY> </MAP> <MAP dice="4" key_sector="307"> <NPCSET_ARRAY>006/006/006</NPCSET_ARRAY> </MAP> <MAP dice="5" key_sector="307"> <NPCSET_ARRAY>006/006/006</NPCSET_ARRAY> </MAP> <MAP dice="6" key_sector="307" key_npc="10" boss="true"> <NPCSET_ARRAY>006/006/006</NPCSET_ARRAY> <JACO count="10" tick="0" min_npc="0" max_npc="10"> <NPC npcid="1" rate="0.20" /> <NPC npcid="2" rate="0.20" /> <NPC npcid="5" rate="0.20" /> <NPC npcid="6" rate="0.20" /> <NPC npcid="7" rate="0.20" /> </JACO> </MAP> </SPECIAL_SCENARIO> <SPECIAL_SCENARIO id="6" title="Newbie Mansion" QL="0" DC="2" mapset="Mansion" XP="6000" BP="5"> <SACRI_ITEM itemid="210001"/> <MAP dice="1" key_sector="101"> <NPCSET_ARRAY>002</NPCSET_ARRAY> </MAP> <MAP dice="2" key_sector="101"> <NPCSET_ARRAY>002</NPCSET_ARRAY> </MAP> <MAP dice="3" key_sector="102"> <NPCSET_ARRAY>002</NPCSET_ARRAY> </MAP> <MAP dice="4" key_sector="102"> <NPCSET_ARRAY>004</NPCSET_ARRAY> </MAP> <MAP dice="5" key_sector="103"> <NPCSET_ARRAY>002</NPCSET_ARRAY> </MAP> <MAP dice="6" key_sector="103"> <NPCSET_ARRAY>002</NPCSET_ARRAY> </MAP> </SPECIAL_SCENARIO> <SPECIAL_SCENARIO id="7" title="Newbie Dungeon" QL="0" DC="2" mapset="Dungeon" XP="6000" BP="5"> <SACRI_ITEM itemid="210002"/> <MAP dice="1" key_sector="301"> <NPCSET_ARRAY>004</NPCSET_ARRAY> </MAP> <MAP dice="2" key_sector="301"> <NPCSET_ARRAY>004</NPCSET_ARRAY> </MAP> <MAP dice="3" key_sector="302"> <NPCSET_ARRAY>004</NPCSET_ARRAY> </MAP> <MAP dice="4" key_sector="302"> <NPCSET_ARRAY>002</NPCSET_ARRAY> </MAP> <MAP dice="5" key_sector="303"> <NPCSET_ARRAY>004</NPCSET_ARRAY> </MAP> <MAP dice="6" key_sector="303"> <NPCSET_ARRAY>008</NPCSET_ARRAY> </MAP> </SPECIAL_SCENARIO> <SPECIAL_SCENARIO id="8" title="Xirix" QL="0" DC="1" mapset="Prison" XP="50000" BP="100"> <SACRI_ITEM itemid="200003"/> <MAP dice="1" key_sector="207" key_npc="15" boss="true"> <NPCSET_ARRAY>008/008/008</NPCSET_ARRAY> <JACO count="10" tick="0" min_npc="0" max_npc="10"> <NPC npcid="11" rate="0.5" /> <NPC npcid="12" rate="0.2" /> <NPC npcid="14" rate="0.3" /> </JACO> </MAP> <MAP dice="2" key_sector="207" key_npc="15" boss="true"> <NPCSET_ARRAY>008/008/008</NPCSET_ARRAY> <JACO count="10" tick="0" min_npc="0" max_npc="10"> <NPC npcid="11" rate="0.5" /> <NPC npcid="12" rate="0.2" /> <NPC npcid="14" rate="0.3" /> </JACO> </MAP> <MAP dice="3" key_sector="207" key_npc="15" boss="true"> <NPCSET_ARRAY>008/008/008</NPCSET_ARRAY> <JACO count="10" tick="0" min_npc="0" max_npc="10"> <NPC npcid="11" rate="0.5" /> <NPC npcid="12" rate="0.2" /> <NPC npcid="14" rate="0.3" /> </JACO> </MAP> <MAP dice="4" key_sector="207" key_npc="15" boss="true"> <NPCSET_ARRAY>008/008/008</NPCSET_ARRAY> <JACO count="10" tick="0" min_npc="0" max_npc="10"> <NPC npcid="11" rate="0.5" /> <NPC npcid="12" rate="0.2" /> <NPC npcid="14" rate="0.3" /> </JACO> </MAP> <MAP dice="5" key_sector="207" key_npc="15" boss="true"> <NPCSET_ARRAY>008/008/008</NPCSET_ARRAY> <JACO count="10" tick="0" min_npc="0" max_npc="10"> <NPC npcid="11" rate="0.5" /> <NPC npcid="12" rate="0.2" /> <NPC npcid="14" rate="0.3" /> </JACO> </MAP> <MAP dice="6" key_sector="207" key_npc="15" boss="true"> <NPCSET_ARRAY>008/008/008</NPCSET_ARRAY> <JACO count="10" tick="0" min_npc="0" max_npc="10"> <NPC npcid="11" rate="0.5" /> <NPC npcid="12" rate="0.2" /> <NPC npcid="14" rate="0.3" /> </JACO> </MAP> </SPECIAL_SCENARIO> </XML>NPC Weapons (zitem.xml)
Have fun. You will need to change ID's around as you will have conflicts but thats not hard (:Code:<!-- creature weapons --> <ITEM id="300001" name="Sword Goblin" res_level="0" damage="20" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/> <ITEM id="300002" name="Goblin Shaman" res_level="0" damage="30" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/> <ITEM id="300003" name="Rakanishu" res_level="0" damage="80" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/> <ITEM id="300004" name="Bishibosh" res_level="0" damage="60" delay="0" range="220" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/> <ITEM id="300005" name="Sword Skeleton" res_level="0" damage="20" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/> <ITEM id="300006" name="Skeleton Mage" res_level="0" damage="20" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/> <ITEM id="300007" name="Skeleton Captain" res_level="0" damage="40" delay="0" range="220" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/> <ITEM id="300008" name="Hades" res_level="0" damage="90" delay="0" range="400" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/> <ITEM id="300009" name="Colenzo the Annihilator" res_level="0" damage="100" delay="0" range="220" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/> <ITEM id="300010" name="Ji" res_level="0" damage="50" delay="0" range="270" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/> <ITEM id="300011" name="Kobold" res_level="0" damage="20" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/> <ITEM id="300012" name="Kobold Mage" res_level="0" damage="20" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/> <ITEM id="300013" name="Goblin Gunner" res_level="0" damage="20" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/> <ITEM id="300014" name="Kobold Warrior" res_level="0" damage="40" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/> <ITEM id="300015" name="Xirix" res_level="0" damage="50" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>



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